Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Braveheart, Mass (3.5e Spell) + (As ''[[Braveheart (3.5e Spell)|braveheart]]'', but affects up to one creature per caster level.)
- Consumptive Field, Greater (3.5e Spell) + (As ''[[Consumptive Field (3.5e Spell)|consumptive field]]'', but works even out of turn.)
- Espoir, Mass (3.5e Spell) + (As ''[[Espoir (3.5e Spell)|espoir]]'', but affects up to one creature per caster level.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Holt's Grasping Hand (3.5e Spell) + (As ''[[Holt's Forceful Hand (3.5e Spell)|Holt's forceful hand]]'', except the hand can also initiate grapples.)
- Holt's Clenched Fist (3.5e Spell) + (As ''[[Holt's Grasping Hand (3.5e Spell)|Holt's grasping hand]]'', except the hand can also launch people a long way.)
- Holt's Forceful Hand (3.5e Spell) + (As ''[[Holt's Interposing Hand (3.5e Spell)|Holt's interposing hand]]'', except the hand can also pimp slap enemies.)
- Publication:Dread Codex 2/New Spells/Ilnioth’s Greater Mark of Life + (As ''[[Publication:Dread Codex 2/New Spells/Ilnioth’s Mark of Life|ilnioth’s mark of life]]'', but tells one side how the other died.)
- Publication:Dread Codex 2/New Spells/Mass Ethereal Sleep + (As ''[[Publication:Dread Codex 2/New Spells/Ethereal Sleep|ethereal sleep]]'', but with multiple targets.)
- Publication:Renegade Cleric's Tome/Adaptation, Mass + (As ''[[Publication:Renegade Cleric's Tome/Adaptation|adaptation]]'' but to number of creatures based on level.)
- Greater Reject Earth (3.5e Spell) + (As ''[[Reject Earth (3.5e Spell)|reject earth]]'', but a much larger area centered on you.)
- Lesser Animate Dead (3.5e Spell) + (As ''[[SRD:Animate Dead|animate dead]]'', but you don't have control...)
- Eternal Charm Monster (3.5e Spell) + (As ''[[SRD:Charm Monster|Charm Monster]]'' but permanent.)
- Eternal Charm Person (3.5e Spell) + (As ''[[SRD:Charm Person|Charm Person]]'' but permanent.)
- Unstable Enlargement (3.5e Spell) + (As ''[[SRD:Enlarge Person|enlarge person]]'' but much faster to cast. And a lot less reliable.)
- Instant Halt (3.5e Maneuver) + (As ''[[SRD:Hold Monster|hold monster]]'' until your next action.)
- Persistent Invisibility (3.5e Spell) + (As ''[[SRD:Invisibility|invisibility]]'' but the effect is re-applied each round. Not as strong as greater invisibility, but longer lasting.)
- Mend Object (3.5e Utterance) + (As ''[[SRD:Mending|mending]]'', or alternatively applies the [[Broken (3.5e Condition)|broken]] condition.)
- Psychic Halo (3.5e Power) + (As ''[[SRD:Repulsion|repulsion]]'' with a concealment effect.)
- Improved Telekinesis (3.5e Spell) + (As ''[[SRD:Telekinesis|telekinesis]]'', but you can maintain concentration as a swift action and it doesn't end with a violent thrust.)
- Rage of the Poltergeist (3.5e Maneuver) + (As ''[[SRD:Telekinetic Thrust|telekinetic thrust]]''.)
- Psychogenic Shield (3.5e Maneuver) + (As ''[[SRD:Wall of Force | wall of force]]'' but only one square.)
- Psychogenic Barrier (3.5e Maneuver) + (As ''[[SRD:Wall of Force | wall of force]]'' but smaller.)
- Psychogenic Wall (3.5e Maneuver) + (As ''[[SRD:Wall of Force | wall of force]]''.)
- Diode of Force (3.5e Spell) + (As ''[[SRD:Wall of Force|wall of force]]'', but only one way.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)