Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bearly Legal Grizzly Swarm (3.5e Monster) + (Before you a strange yet terrifying sight … Before you a strange yet terrifying sight appears. Giant bears! With upon them: less giant bears! And stacked further on top of those are more bears, ultimately controlled and directed by a bunch of small black bears at the very top. In perfect simultaneous unison, the bears roar and it is like a sonic tsunami rolls over you. The bear armies of the wild have arrived.The bear armies of the wild have arrived.)
- Belatucadros (3.5e Monster) + (Before you is a godly being, 15 feet tall … Before you is a godly being, 15 feet tall in crimson and gold full plate, decorated in death and the still-living corpses of his former victims on cursed spines. His face is obscured by black smoke which billows from his helm, hiding the horrible visage of the devil under a coying veil of toxic fumes.devil under a coying veil of toxic fumes.)
- Elush's Limb Calcification (3.5e Spell) + (Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.)
- Pun-pun (3.5e Optimized Character Build) + (Behold Pun-Pun, the mighty kobold.)
- Ammuu (3.5e Deity) + (Behold the perfect human form!)
- Gentleman Explorer (3.5e Class) + (Being a journeyer through savage wildernesses, a student of natural philosophy, and furthermore a well and truly dapper huntsman.)
- Tricky Grappler (3.5e Feat) + (Being a luchador isn't always about having the biggest muscles.)
- Fabulousness (3.5e Cleric Domain) + (Being beautiful is great, and with divine grace you charm and transfix all who see your perfect form.)
- Mobile Blender (3.5e Optimized Character Build) + (Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury.)
- Lightning Shaper (3.5e Feat) + (Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience.)
- Commodore (3.5e Feat) + (Being in charge of one ship makes you a Captain. You have several.)
- Poisoned (3.5e Condition) + (Being poisoned has extra effects on you)
- Vampire (4e Race) + (Beings which long for the scent and taste for blood from those that walk, they are stealthy, intricate creatures-- manipulative and lethal in their attempts to subdue their enemies, wherever they may lurk.)
- Improved Anima Toughness (3.5e Feat) + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
- Anima Toughness (3.5e Feat) + (Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.)
- Breath of the Carrion Flower (3.5e Maneuver) + (Belch forth clouds of poison in a 20 ft cone.)
- Aendar (3.5e Deity) + (Believed to be a worthy mortal ascended by recommendation of [[Sylornath (3.5e Deity)|Sylornath]] herself, Aendar is a force of truth, valor, honor and friendship, and a protector of the weak.)
- Nightshade Monk (3.5e Alternate Class Feature) + (Belonging to an order of ancient assassins, the nightshade monks practice sudden blows to pressure points. It is said that the true initiates of the nightshade are capable of delivering blows so quick they cannot be seen.)
- Ben-Elaba (3.5e Deity) + (Ben-Elaba is comparable to the classic genie who would grant you all your desire, and yet twist your wishes around to some dark end.)
- Temporal Twist (3.5e Utterance) + (Bend time to allow for extra attacks to occur, or decrease the number of attacks opponents can make.)
- Bender of Fire (3.5e Class) + (Benders of Fire conjure fire and electricity to slay their enemies, deflect blows, and sometimes even fly.)
- Bending (3.5e Feat Type) + (Bending feats enhance or otherwise adjust the abilities of a character with levels in a bending class.)
- Ebon Bowman (3.5e Prestige Class) + (Beneath the earth, a group of archers have learned to channel copious amounts of shadowstuff into their bows, empowering their shots with dark power.)
- Accelerated Attack (3.5e Utterance) + (Benefit from [[SRD:Spring Attack|Spring Attack]], or gain an extra attack in the round.)
- Unliving Heart (3.5e Feat) + (Benefit from a few living traits, and recover hit points naturally.)
- Talisman Item (3.5e Equipment) + (Benefits from an item from being close instead of worn.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)