Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eldritch Star (3.5e Invocation) + (Create a blazing eldritch star to utterly annihilate your foes.)
- Bolt of Creation (3.5e Spell) + (Create a bolt of lightning that forms into a commoner.)
- Necrowheel (3.5e Spell) + (Create a bonewheel that rolls over your enemies.)
- Birth Brain Worm (3.5e Power) + (Create a brain worm, infecting the mind of your target and granting you terrible control.)
- Diving Spider's Bubble (3.5e Spell) + (Create a bubble of air on your head to breathe underwater.)
- Ecto Bubble (3.5e Power) + (Create a bubble of ectoplasm of entrap the target, or to save yourself.)
- Concealing Sphere (3.5e Spell) + (Create a bubble where the events inside are unseen by those on the outside.)
- Warding Shell (3.5e Spell) + (Create a bubble which magic can neither enter nor leave, by breaking line of effect.)
- Deadly Shrub (3.5e Invocation) + (Create a bush of thorns that sap energy and rolls around.)
- Force Stool (3.5e Spell) + (Create a chair made of force to sit on.)
- Lightforce Coil (3.5e Invocation) + (Create a coil of solid light, immobilizing a creature in place.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Psychoclastic Spray (3.5e Power) + (Create a cone of chaotic psychic energy which has a random effect on those it touches.)
- Cone of Rust (3.5e Spell) + (Create a cone of rust to destroy metal)
- Soul Contract (3.5e Spell) + (Create a contract to claim someone's soul on death)
- Crown of Madness (5e) + (Create a crown that forces the target to attack the creature of your choice.<br /><br />)
- Crown of Madness (One) + (Create a crown that forces the target to attack the creature of your choice.)
- Create Hypercube (3.5e Spell) + (Create a cube of rock that exists on multiple planes.)
- Wall of Magnets (3.5e Spell) + (Create a curtain of tightly bound magnetic cubes, and which has a tendency to trap metal objects on its surface.)
- Ice 9 (3.5e Spell) + (Create a dangerous water polymorph which freezes water at room temperature, killing creatures and freezing entire bodies of water.)
- Genesis (3.5e Spell) + (Create a demiplane)
- Dragon Fist (3.5e Invocation) + (Create a dragon's head of ki energy around your fist and then attempt to use that ki to blast through the torso of an enemy potentially killing them.)
- Sharknado (3.5e Spell) + (Create a dreadful tornado with elemental sharks swimming in it.)
- Look Out Below! (3.5e Spell) + (Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.)
- Spiritual Weapon (One) + (Create a floating [[SRD5:Force|force]] [[Weapon (One)|weapon]] that can attack an enemy [[Creature (One)|creature]]. Additional attack may be made using a [[SRD5:Bonus Action|bonus action]] on subsequent [[SRD5:turn|turn]]s.)
- Mystic Shield (3.5e Feat) + (Create a floating shield of force to protect you.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)