Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spoopwood (3.5e Equipment) + (Harvested in the depths of scarytown, on t … Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.to a truly spoopy form known as spoopwood.)
- Twist the Sands of Time (3.5e Maneuver) + (Haste yourself and slow all nearby enemies.)
- Haunter (3.5e Monster) + (Haunters are vicious pranksters who deligh … Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.with grasping hands and slavering mouths.)
- Basic Hairstyle (3.5e Feat) + (Have a default hairstyle always present, though never as strong as the real deal.)
- Miracle Morning, Mass (3.5e Spell) + (Have a good start each morning for all your friends!)
- Miracle Morning (3.5e Spell) + (Have a good start each morning!)
- Shared Mental Display (3.5e Power) + (Have a shared heads-up display that will permit the transferance of more information than just words.)
- Bombshell (3.5e Class) + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
- Horse (Legend Racial Track) + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
- Major Styling (3.5e Feat) + (Have your hair transform into more than just clothing.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Acolyte of the Skin (3.5e Feat) + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Preacher (3.5e Trait) + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)
- Master Dabbler (3.5e Prestige Class) + (Having tried all things, the Master Dabbler focuses on everything.)
- Copper Hawk (5e Monster) + (Hawk-like construct lookout)
- Israfel (3.5e Deity) + (He appears as a massive and slightly draconic bird, and is believed to somehow be related to the Song Dragon.)
- Benu (3.5e Deity) + (He is a jolly god, and favors bards, harmless pranks, and other means of amusement.)
- Colony (3.5e Deity) + (He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]].)
- Lunacy (3.5e Deity) + (He is the protector of Vigilantes)
- The Unknown Man (3.5e Vestige) + (He lives in the walls, the dark chocolatier, bearing a great mirror and visage of fear. From where he came, nobody can tell. But he will turn your joy to a vision of hell.)
- He of Jealousy (3.5e Vestige) + (He of Jealousy, god on high, decided that he would not be forgotten by history by becoming a god of conquest and unchanging dogma. But it is a fools quest, and entropy and change consumes us all.)
- Rejik (3.5e Deity) + (He represents the bestial nature and the forces of natural life. He often takes form and visits the material realm for enjoyment. He fights for freewill and hates slavery with a cruel passion.)
- Ishan Degosa (3.5e NPC) + (He stands there, crackling with arcane energy as his rags of clothing hang loosely from his well-muscled frame. "You evil Bastards will not set foot in this Temple!" He hisses.)
- Merlotogik (3.5e Deity) + (He was once a man, a psion, who brought together the world and uplifted all within. Though his kingdom is no more, his legacy lives on.)
- Linguist (3.5e Cleric Domain) + (He who controls the language, controls the narrative.)
- Syrali (3.5e Deity) + (Head goddess of the Silver Elf pantheon.)
- Dullahan (5e) + (Headless [[SRD5:Undead|undead]] warrior. Sometimes the dullahan will be on [[SRD5:Mount|mount]]s or be accompanied by other undead.)
- Revigorize (3.5e Spell) + (Heal 1 ability damage each round.)
- Heal, Greater (3.5e Spell) + (Heal 15 damage per caster level.)
- Epic Mending (3.5e Feat) + (Heal 1d20 at a time.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Poison Healer (4e Feat) + (Heal [[4e Index (4e Other)#hit points|hit points]] equal to your constitution modifier when you make a save against a poison or a poison fails to hit you.)
- Cure Wounds (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|Construct]]s and [[SRD5:Undead|Undead]]) you touch.)
- Healing Word (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) in [[SRD5:Range|range]].)
- Combat Medical Miracle (3.5e Maneuver) + (Heal a great amount and gain fast healing. You can also recover the recently dead and put together mauled bodies.)
- Fortify Bodily Harm (3.5e Maneuver) + (Heal ability penalties, ability damage, and negative levels done to yourself.)
- Mending Waters Style (4e Feat) + (Heal allies after close or area burst attack)
- Spring Bloom (3.5e Maneuver) + (Heal and protect your allies.)
- Death Blood (3.5e Equipment) + (Heal by negative energy and be harmed by positive energy. If you die, you become one of the undead...)
- Superheated Healing (3.5e Feat) + (Heal by taking a bath in fire.)
- Yin-Yang Healing (3.5e Feat) + (Heal from both positive and negative energy.)
- Psychotherapeutic Healing (3.5e Power) + (Heal hp and cure status effects... to a point. It's all in your mind.)
- Combat Medical Expertise (3.5e Maneuver) + (Heal more hp, even bringing people back from the brink of death with immediate medical attention.)
- Stigmata (3.5e Maneuver) + (Heal others, at the expense of your own blood.)
- Life Arcana (3.5e Spell) + (Heal summoned creatures and extend their duration)
- Fertilize (3.5e Spell) + (Heal swarms, flourish crops, contaminate areas, and cover objects in vines.)
- Cure Friendly Fire (3.5e Spell) + (Heal the target of friendly fire damage incurred since the previous round.)
- Mass Cure Wounds (One) + (Heal up to 6 [[Creature (One)|creature]]s (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) of your choice within a [[SRD5:Sphere|Sphere]] you create within [[SRD5:Range|range]].)
- Positive Strike (3.5e Feat) + (Heal with every melee attack.)
- Healing Riposte (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack & damage rolls).)