Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spring Bloom (3.5e Maneuver) + (Heal and protect your allies.)
- Death Blood (3.5e Equipment) + (Heal by negative energy and be harmed by positive energy. If you die, you become one of the undead...)
- Superheated Healing (3.5e Feat) + (Heal by taking a bath in fire.)
- Yin-Yang Healing (3.5e Feat) + (Heal from both positive and negative energy.)
- Psychotherapeutic Healing (3.5e Power) + (Heal hp and cure status effects... to a point. It's all in your mind.)
- Combat Medical Expertise (3.5e Maneuver) + (Heal more hp, even bringing people back from the brink of death with immediate medical attention.)
- Stigmata (3.5e Maneuver) + (Heal others, at the expense of your own blood.)
- Life Arcana (3.5e Spell) + (Heal summoned creatures and extend their duration)
- Fertilize (3.5e Spell) + (Heal swarms, flourish crops, contaminate areas, and cover objects in vines.)
- Cure Friendly Fire (3.5e Spell) + (Heal the target of friendly fire damage incurred since the previous round.)
- Mass Cure Wounds (One) + (Heal up to 6 [[Creature (One)|creature]]s (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) of your choice within a [[SRD5:Sphere|Sphere]] you create within [[SRD5:Range|range]].)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Strike (3.5e Feat) + (Heal with every melee attack.)
- Healing Riposte (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack & damage rolls).)
- Healing Flourish (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (attack roll).)
- Healing Lunge (3.5e Maneuver) + (Heal yourself or a willing ally with a skillful weapon twirl or flick (damage roll).)
- Final Dead (Legend Feat) + (Healing is not going to work around you... for long.)
- Healing Kit (3.5e Equipment) + (Healing kits are specially prepared equipment for the purpose of general medical treatment in the field, usually in the shape of a well bound leather container or satchel.)
- Regenerate, Greater (3.5e Spell) + (Heals damage and restores lost limbs in multiple creatures.)
- Heal II- Cure (3.5e Phrase) + (Heals everyone in an area around the target; also cures disease/poison.)
- Heal I- Heal (3.5e Phrase) + (Heals the target.)
- Turn Coat (3.5e Equipment) + (Heals you when you're doing well, but hurts you when you're doing poorly.)
- Necrotic Scrying (5e Spell) + (Hear or see encysted subject at a distance.<br /><br />)
- Ring of Whispers (3.5e Equipment) + (Hear the basic surface thoughts of creatures, and detect nearby intelligent beings.)
- Hear Prayers (3.5e Spell) + (Hear the prayers of your followers.)
- Humanoid Heart Graft (3.5e Equipment) + (Heart and blood increases the healing capabilities of constructs.)
- Heartborn (3.5e Template) + (Heartborn are beings born of two parents with the Dedicated Lover)
- Hearth Giant (3.5e Race) + (Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful.)
- Agitate Metal (3.5e Utterance) + (Heat up objects and creatures as if using ''[[SRD:Heat Metal|heat metal]]'' or ''[[SRD:Chill Metal|chill metal]]'')
- Royal Plate (3.5e Equipment) + (Heavier plate armor designed for tournaments and protecting important figures on the battlefield.)
- Red Templar Armor (3.5e Equipment) + (Heavy armor worn by templars and crusaders.)
- Iron Buddha (3.5e Prestige Class) + (Heavy élite warriors and horsemen, these monk-like fighters wear armor and perform incredible techniques.)
- Heighten Maneuver (3.5e Feat) + (Heighten a Maneuver.)
- Hekatonped (3.5e Race) + (Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing.)
- Vision of Helios (3.5e Feat) + (Helios grant you nigh perfect vision.)
- Skeleton Lord (3.5e Feat) + (Hell yeah skeletons!)
- Superstar Bard (3.5e Alternate Class Feature) + (Hell yeah! A superstar bard is good with crowds and music, but a little inferior in the spellcasting department.)
- Orthon (5e) + (Hell's Bounty Hunters appear as thick humanoid with two large tusks curving up out of their mouth.)
- Bel's Directive (3.5e Feat) + (Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision.)
- Elemental Rebuke (5e Spell) + (Hellish Rebuke buff. Use at your own risk.<br /><br />)
- Hellkin (3.5e Race) + (Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil.)
- Hellmaster (3.5e Prestige Class) + (Hellmasters are those damned souls who dared to deal with the devil.)
- Hellspawn (3.5e Template) + (Hellspawn are creature coming from the infernal planes, they have generally red skin and horns, as well as claws.)
- Stubborn Roots (5e) + (Help a [[SRD5:Creature|creature]] you touch to avoid being moved or become [[SRD5:Prone|prone]].<br /><br />)
- White Raven's Fortune (3.5e Maneuver) + (Help your team by letting them reroll a missed attack.)
- Starlight Apparition (5e) + (Helpful spirit manifesting to advance you toward your goal.)
- Aid (TOToM Spell) + (Helps an ally that is about to be hurt.)
- Sea Nymph Tears (3.5e Equipment) + (Helps stave off morale penalties by providing a reroll.)
- All-Around Mirror (3.5e Equipment) + (Helps to see those hard-to-reach areas. Like the dudes waiting around the corner with readied crossbows.)
- Mirror of Proper Preparation (3.5e Equipment) + (Helps with disguises and getting dressed.)
- Hemomancy (5e Subclass) + (Hemomancy is a forgotten school of magic that uses the life-force of living creatures to power their magic. They can transfuse health, boost a spell using their own blood, or drain their victims to death)