Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Infuse Anima (3.5e Power) + (Imbue a shard of your mind in an object which can act as a spy, or activate and operate the device.)
- Sleeper Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them and allowing you to assume direct control.)
- Incarnate Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them towards your benefit.)
- Slowdeath Strike (3.5e Maneuver) + (Imbue a weapon with slow death.)
- Imbue Intelligence (3.5e Power) + (Imbue an object with a mind split from your own, turning it into an intelligent item.)
- Solar Infusion (3.5e Spell) + (Imbue the sun with extra energy.)
- Publication:Dread Codex/New Spells/Imprint Draining + (Imbued weapon grants the wielder temporary hit points equal to half its damage dealt.)
- Injuring (3.5e Equipment) + (Imbued with a killing intent, an injuring weapon can release a burst of damage all at once.)
- Indra's Arrow (3.5e Spell) + (Imbues an arrow drawn with divine black lightning.)
- Arrow of White Bloom (3.5e Spell) + (Imbues an arrow drawn with the clearest frost.)
- Arcstone (3.5e Equipment) + (Imbues the wearer with electrical power, and arcs lines of harmful energy between itself and other arcstones.)
- Blazestone (3.5e Equipment) + (Imbues the wearer with firepower, and the ground he treads upon becomes embroiled in fire.)
- Searstone (3.5e Equipment) + (Imbues the wearer with the power of acid, and his surroundings are filled with corrosive mist.)
- Rimestone (3.5e Equipment) + (Imbues the wearer with the power of cold, and his surroundings become suffused with coldness.)
- Bellowstone (3.5e Equipment) + (Imbues the wearer with the power of sonic shockwaves, and the ability to warp sound.)
- Young Kruthik (5e) + (Immature Kruthik)
- Oblex Spawn (5e) + (Immature Oblexes)
- Young Remorhaz (5e) + (Immature [[SRD5:Remorhaz|Remorhaz]])
- Slaad Tadpole (5e24) + (Immature [[Slaad (5e24)|Slaad]], vaguely tadpole in shape.)
- Dance of Divine Blessing (3.5e Maneuver) + (Immediate aid another with massive bonuses.)
- Instant Antibodies (3.5e Maneuver) + (Immediately defend yourself against a toxin or pathogen.)
- Immunity Surge (3.5e Maneuver) + (Immediately defend yourself against a toxin or pathogen.)
- Quick Disable (3.5e Maneuver) + (Immediately disable a device, or disable a device being operated by another to briefly jam it.)
- Punishing Follow-Through (3.5e Maneuver) + (Immediately follow after an enemy move away from you and make an attack. ''Feral—'' You provoke, but gain the benefits of a charge and may grab them.)
- Art of Movement (3.5e Force Power) + (Immediately move in response to a hazard.)
- Cosmic Horror (5e) + (Immense jumble of tentacles, eyes, mouths, and wings.)
- Magnetic Armor (3.5e Power) + (Immobilize opponents within their own metal armor.)
- Publication:Dread Codex 2/New Spells/Death’s Hunger + (Immobilize target, temporarily gaining its constitution and wisdom.)
- Star Lancer (5e) + (Immortal four-winged shark-like creatures of the [[Astral Sea (5e)|Astral Sea]] that often serve as mounts for [[Githyanki (5e)|Githyanki]].)
- Elf, Variant (4e Race) + (Immortal heroes and fair maidens; paragons of freedom all)
- Immunity Overhaul (3.5e Variant Rule) + (Immunities are handed out like candy, so this makes them less absolute.)
- Reaving Crystal (3.5e Equipment) + (Immunities can be problematic. Use this crystal to strip enemies of those immunities.)
- Immunity Hardness (3.5e Creature Ability) + (Immunity Hardness a special ability that provide a degree of resistance to immunity and resistance piercing effects.)
- Impact Zone (3.5e Creature Ability) + (Impact Zone is a special ability that is usually applied to creature who are huge or larger, making their physical attacks area of effect.)
- Impale (3.5e Spell) + (Impale your enemies into the air, then watch them fall.)
- Phantasmal Assassin (3.5e Spell) + (Implant a Sentient Illusion in the target's mind to assault their sanity directly, or just gather some information.)
- Subdermal Item Disk (3.5e Equipment) + (Implants a disk into your body that replicates the function of a magic item)
- Chaos Dimension (3.5e Spell) + (Impose the insanity of the Far Realm onto the material plane in an area.)
- Gravity Cage (3.5e Maneuver) + (Imprison your foe in a cage of gravity that is very difficult to escape and deals double damage to it.)
- Transfixion (3.5e Spell) + (Improve a piercing weapon)
- Fustigate (3.5e Spell) + (Improve blunt weapons)
- Increased Damage Reduction (3.5e Feat) + (Improve current damage reduction by 5, and add an alignment requirement.)
- Improved Body Assemblage (3.5e Feat) + (Improve on the undead from ''[[SRD:Animate Dead|animate dead]]''.)
- Augmented Alchemy-CE (3.5e Feat) + (Improve on your base alchemical and poison-making skills.)
- Incarnum Breath (3.5e Feat) + (Improve the area of effect of your breath weapon with essentia)
- Two-Weapon Defense, Improved (3.5e Feat) + (Improve the shield bonus granted by Two-Weapon Defense, and allows you to add half of your off-hand weapon weapon to your shield bonus.)
- High Roller (3.5e Alternate Class Feature) + (Improve the spellcasting of a regular Gambler.)
- Great Charisma-CE (3.5e Feat) + (Improve your [[Charisma]] score by +2.)
- Great Constitution-CE (3.5e Feat) + (Improve your [[Constitution]] score by +2.)
- Great Dexterity-CE (3.5e Feat) + (Improve your [[Dexterity]] score by +2.)
- Great Intelligence-CE (3.5e Feat) + (Improve your [[Intelligence]] score by +2.)