Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Glaive (3.5e Prestige Class) + (The King's Glaive is an elite group of rog … The King's Glaive is an elite group of rogue-ish fighters who specialize in a teleporting maneuver called Warp Strike. These people gain their power from a royal line of magical kings, these are among the most elite strike forces in the world able to wield magic as well as hold themselves up in battle.c as well as hold themselves up in battle.)
- User:Johnnya4344/Kissah (3.5e Race) + (The Kissah are a small humanoid-feline race covered in fur. Their ears are pointed, they have whiskers, and th)
- Armoured Pokemaniac (3.5e Class) + (The Knight (Races of War, not PHBII), but for Pokemon d20)
- Knowledge Mage (3.5e Class) + (The Knowledge Mage wields the pure essence of knowledge to smack his enemies to death. Sort of.)
- Kor (3.5e Race) + (The Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense.)
- Krachtdwerg (3.5e Race) + (The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical.)
- Drow (3.5e Race) + (The LA+0 Drow that people actually want to play.)
- Liantia (3.5e Race) + (The Liantia (Li-ant-e-ah) are a race known … The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life.g magical technologies into everyday life.)
- SRD5:Life Domain + (The Life domain focuses on the positive energy that sustains all life.)
- Lobsterman (3.5e Monster) + (The Lobsterman, as per its namesake, is an alien humanoid that looks like a lobster. It is a formidable and violent opponent.)
- Lizardfolk - Gr7mm (5e Race) + (The MM race, now a PC race with subraces!)
- Ixtab (3.5e Deity) + (The Mad Goddess as they call her, unpredictable, violent, and wild. She is rarely worshiped because of this except by the mad, foolish seekers of knowledge, and those wishing for destruction.)
- Marune (3.5e Race) + (The Marune are a race of moon rabbit, who are mostly humanoid in appearance.)
- Master of Celerity (3.5e Class) + (The Master of Celerity is trained to fight effectively with two weapons. They use there superior speed to out maneuver their opponents.)
- Master of Everything (3.5e Class) + (The Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course.)
- Master of the Living Light (3.5e Vestige) + (The Master of the Living Light was either … The Master of the Living Light was either the title of a great wizard, his creation, or some eldritch and unknown entity this wizard worshiped. The wizard was known to have weaved great miracles and even produced life, yet his fate is a mystery. Only his obscure creations remain.stery. Only his obscure creations remain.)
- Sporeling (3.5e Template) + (The Mindless Spawn of the [[Precursor Spore (3.5e Template)]])
- Lu Tunaki (5e Deity) + (The Mistress of the Hunt, The commander of Nature's Crusades)
- Monstrous Wildblade (3.5e Alternate Class Feature) + (The Monstrous Wildblade is a monster in th … The Monstrous Wildblade is a monster in the skin of a man, a beast only waiting to erupt. A monstrous wildblade is not bound by the natural code of conduct wildblades normally are, instead they are driven by their instinct and must either attempt to resist it and embrace it. These monsters are not in peace or harmony with themselves, nevermind the forces of nature.hemselves, nevermind the forces of nature.)
- Moonveil (3.5e Feat) + (The Moon protects you from harmful magic and lets you shine through darkness.)
- Mortician (3.5e Class) + (The Mortician is more or less a diabolical surgeon. He learns abilities to bring the dead to life while also stitching back up the living. He improves what he works on, and eventually has a nice super army of zombies at his command.)
- The Dueling Moustaches (3.5e Equipment) + (The Moustaches of Good & Evil)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Performer (3.5e NPC Class) + (The NPC bard, they don't grasp magic but can still inspire others with their songs.)
- Acolyte (3.5e NPC Class) + (The NPC cleric, with minor miracles and religous knowledge.)
- Fortune Teller (3.5e NPC Class) + (The NPC diviner, who uses cards, crystal balls, smoke, or other things to tell the future in vague terms.)
- Naturalist (3.5e NPC Class) + (The NPC druid, they are hippies who follow the rules of nature.)
- White Belt (3.5e NPC Class) + (The NPC monk class. Inb4 "but monk is an NPC class".)
- Prestidigitator (3.5e NPC Class) + (The NPC sorcerer, their magic blood runs thin and so they aren't quite as strong.)
- Miner (3.5e NPC Class) + (The NPCs who dig the trenches, and favorite class of non-combatant kobolds and dwarves everywhere.)
- Nac Mac Feegle (3.5e Monster) + (The Nac Mac Feegle (aka The Wee Free Men) are a clan of hard-drinking, sheep-stealing, sword-wielding, 6-inch tall blue men with red beards who are as fierce and proud as they are funny.)
- Name Mage (3.5e Prestige Class) + (The Name Mage is a spellcaster who focuses on the useage of Name magic, and gains power through his True Name and the True Names of others.)
- Namekian (3.5e Race) + (The Namekians are humanoid race with plant … The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary [[Dragon Balls (3.5e Equipment)|Dragon Balls]].gon Balls (3.5e Equipment)|Dragon Balls]].)
- Narrow Bridge (3.5e Martial Discipline) + (The Narrow Bridge was first studied by an … The Narrow Bridge was first studied by an order of monks who studied the border of life and death. The practitioners of The Narrow Bridge understand that death and life are more closely intertwined than most realize. Those trained in the proper martial arts can cross the narrow bridge that separates life from unlife. While most practitioners of The Narrow Bridge are living, it is not uncommon for undead martial warriors to also dabble in the techniques.warriors to also dabble in the techniques.)
- Natalupe Paragon (3.5e Racial Paragon Class) + (The Natalupe is a hunter, the wolf of the seas. The paragon of hunters, the natalupe learns to tap into their bestial strength.)
- Zalgo (3.5e Elder Evil) + (The Nezperdian hive-mind of chaos.)
- Nightmare Blade (3.5e Equipment) + (The Nightmare Blade is a terrible cursed shapeshifting blade which is nevertheless prized for its destructive capabilities. It takes on an organic appearance, forged from meat and bone, but is as hard as steel.)
- Nito Master (3.5e Prestige Class) + (The Nito Master is a samurai who specializes in using his katana and wakizashi at the same time.)
- Oath of Martyrdom (5e Subclass) + (The Oath of Martyrdom is perhaps the most selfless of all oaths: to protect and serve, to the death if necessary)
- Ogre, Ur'Bosan (3.5e Race) + (The Ogres of Ur'Bos)
- Cronenrith of the Old Flesh (3.5e Elder Evil) + (The Old Flesh was born from a world where … The Old Flesh was born from a world where all flesh grew to the intellect and sapience of human, and gained the power to live independently of each other. Imagine the instinctual aspects of a hungry white blood cell, a hungry expansive tumor, and other body parts and grant them the power to change the world, and you will imagine the hell it has brought to life.l imagine the hell it has brought to life.)
- The Farmind Overlords (3.5e Pantheon) + (The Old Gods of any campaign.)
- Ooze (3.5e Cleric Domain) + (The Ooze Domain is focused on slimes and traits associated with the slippery, the sticky, the acidic, and the amorphous.)
- Oroboros Tattoo (3.5e Feat) + (The Oroboros is a symbol of infinity and immortality, by bearing its mark you gain some of its power.)
- Brilliant Blade (3.5e Spell) + (The Paladin blesses a melee weapon with bonus damage against armored targets.)
- Holy Light (3.5e Spell) + (The Paladin calls forth holy beams of light from the sky to heal his allies and purge the undead.)
- Brilliant Blade, Greater (3.5e Spell) + (The Paladin gives his weapons [[SRD:Brilliant Energy|Brilliant Energy]].)
- Right the Wrongs (3.5e Spell) + (The Paladin raises the dead)
- Divine Shield (3.5e Spell) + (The Paladin shields himself from everything.)
- Beam of Radiance (3.5e Spell) + (The Paladin shoots bright lasers from his eyes, causing discomfort.)