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A list of all pages that have property "Summary" with value "This is all about aliens. It's a slow work in progress.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Amushai's Binding (3.5e Invocation)  + (This invocation makes its victim more or less a willing slave.)
  • Ruby Sapphire Helix Ioun Stone (3.5e Equipment)  + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
  • Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment)  + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
  • Winter Domain (5e Divine Domain)  + (This is a Domain of cold, survival, and endurance.)
  • Platinum Dragoon (3.5e Prestige Class)  + (This is a Dragoon class that is based fair
    This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.
    g it to balance it for Dungeons & Dragons.)
  • The Empire of the Rising Sun (3.5e Campaign Setting)  + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
  • Revised Necromancer Handbook (3.5e Guide)  + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
  • Kuirwood (3.5e Equipment)  + (This is a hard, yellow wood that's reactive to psionic reshaping.)
  • Alchemical Arm (3.5e Equipment)  + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
  • Armaldo (3.5e Monster)  + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
  • Cardboard Box (3.5e Equipment)  + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
  • Deathball (3.5e Spell)  + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
  • Hairbinder, Variant (3.5e Class)  + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
  • Powerful, Tome (3.5e Equipment)  + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
  • Harbinger (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
  • Champion (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
  • Hunter (3.5e Alternate Class Feature)  + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
  • Statuette of the Eternal Watcher (3.5e Equipment)  + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
  • Superior DR/Magic (3.5e Variant Rule)  + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
  • Stormsoul Adept (3.5e Alternate Class Feature)  + (This is a variant class for the prestige c
    This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).
    ''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
    If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite.
    may substitute Two-Weapon Fighting as a prerequisite.)
  • Favored of Nature (3.5e Alternate Class Feature)  + (This is a variant for the [[Favored Soul I
    This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.
    f the feature of the classic favored soul.)
  • Incarnum Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
  • Sublime Monk (3.5e Alternate Class Feature)  + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)
  • Anointed Vindicator (3.5e Alternate Class Feature)  + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Paladin_In_The_Dungeon_(3.5e_Class)|paladin]] (if you want to use the standard paladin you may simply drop any requirement or feature not compatible).)
  • Pursuer of Vengeance (3.5e Alternate Class Feature)  + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Ranger_In_The_Dungeon_(3.5e_Class)|ranger]], (if you want to use the standard ranger you may simply drop any requirement or feature not compatible).)
  • Night Thief (3.5e Class)  + (This is an alternative Night Thief class,
    This is an alternative Night Thief class, that focuses on thievery and incapacitation of targets and uses all printed material, non-magical abilities to give the Night Thief the optimal chance of success when getting into a facility, allow them to incapacitate their target or grab the gold, and assist them in getting out again.
    old, and assist them in getting out again.)
  • Cat Burglar (3.5e Class)  + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
  • Goal-Based Level Gain (3.5e Variant Rule)  + (This is an alternative to using experience points to determine level gain.)
  • Daeijine Illithid (3.5e Racial Paragon Class)  + (This is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.)
  • Nerubian (3.5e Race)  + (This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.)
  • Snake Handler Priest (3.5e Class)  + (This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes!)
  • Variant Elemental Flammenwerfer (3.5e Alternate Class Feature)  + (This is my.... cyrowerfer? Wait a moment...)
  • Vitawood (3.5e Equipment)  + (This is special wood grown on positive-dominant planes.)
  • Plane of Life (3.5e Sourcebook)/The Stuff  + (Allows you to survive on the plane of positive energy.)
  • Aberro (5e Deity)  + (This is the Patron Lord of runaway parents and sexual affairs.)
  • College of Satire (5e)  + (This is the college of Jesters.)
  • Capricorn (3.5e Cleric Domain)  + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
  • Capricorn (3.5e Monster)  + (This is the domain granted by Capricorn, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
  • Sagittarius (3.5e Cleric Domain)  + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
  • Sagittarius (3.5e Monster)  + (This is the domain granted by Sagittarius, one of the twelve [[Zodiac (3.5e Subtype)|Zodiac]] spirits.)
  • Elf, Small Variant (3.5e Race)  + (This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk.)
  • Commoner's Shack (3.5e Equipment)  + (This is the most bare-bones excuse of a house ever, but when you're a commoner that makes next to nothing, it's home.)
  • Light Speech (3.5e Variant Rule)  + (This is the opposite to Dark Speech.)
  • Frieza Race-Frost Demons (3.5e Race)  + (This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z)
  • Tome of Fiends (3.5e Sourcebook)  + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
  • Dark Soul (3.5e Soulmeld)  + (This is the soul of humanity itself.)
  • Dungeonomicon (3.5e Sourcebook)  + (This is the third installment of our serie
    This is the third installment of our series exploring portions of the D&D experience that don't work at all, began with the Tome of Necromancy and continued with the Tome of Fiends. This work focuses on the most central of perplexing legacies: The Dungeon. We know you love Dungeons, but you probably have more than a little difficulty justifying them to yourself or to other players of the game.
    m to yourself or to other players of the game.)
  • Demon Weapon, Least (3.5e Equipment)  + (This is the weakest of all demon weapons, with a lesser demon essence bound into it.)
  • Biostasis Ichor (3.5e Equipment)  + (This is usually used in surgical operations to keep the patient alive in invasive and dangerous procedures)
  • Mind Fog Aerospray (3.5e Equipment)  + (This item allow you to make a low-area ''mind fog'', has enough for 8 uses before expenditure.)