Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Abominable Form (3.5e Spell) + (Turn into an eldritch abomination.)
- Shadowblot (3.5e Maneuver) + (Turn into an incorporeal ball of shadow.)
- Mimic Morph (3.5e Spell) + (Turn into an object and ambush your opponents as a deadly mimic! With this you can wait as long as you need too.)
- Shape of Nature (3.5e Feat) + (Turn into the beast with in faster and more often.)
- Watershape (3.5e Spell) + (Turn into water, passing through cracks and being amorphous.)
- Spectral Vanish (3.5e Spell) + (Turn invisible and incorporeal for 1 round as an immediate action.)
- Short Invisibility (3.5e Spell) + (Turn invisible, briefly)
- HEV System (3.5e Maneuver) + (Turn on life support functions, and emergency alert systems.)
- Awaken Mediocrity (3.5e Spell) + (Turn one target into an ordinary peasant.)
- SRD:Planar Turning + (Turn outsiders as if they were undead.)
- Channel Ghostflame (3.5e Feat) + (Turn possessed creatures or damage the possessing spirit.)
- Melt Earth (3.5e Invocation) + (Turn rock into magma, or magma into rock.)
- Bind (3.5e Weave) + (Turn someone into your servant, without destroying their mental functions.)
- Autoimmune Reactor (3.5e Power) + (Turn the bodies of the enemy on themselves, inflicting allergy-like symptoms and a rapid decay of the body.)
- Hostile Schism (3.5e Power) + (Turn the enemy's mind and body against them.)
- Lapidify (3.5e Invocation) + (Turn the target to stone)
- SRD:Fleet of Foot + (Turn while running.)
- Petrify Wood (3.5e Spell) + (Turn wood into petrified wood)
- Bonemelting Blast (3.5e Invocation) + (Turn you eldritch blast in a terrible acid blast which melt armor plate, skin, bone and pretty much everything.)
- Brainstorm (3.5e Invocation) + (Turn your [[Exposcient_(3.5e_Class)#Painwaves | Painwaves]] into a Swarm.)
- Ghost Shot (3.5e Maneuver) + (Turn your arrows into Force effects for a brief moment.)
- Sweeping Attack (3.5e Feat) + (Turn your attack into an area attack.)
- Ionic Generator (3.5e Spell) + (Turn your body into an electric battery.)
- Eldritch Steed (3.5e Invocation) + (Turn your eldritch blast into a mount which fires eldritch blasts.)
- Prismatic Energy (3.5e Invocation) + (Turn your eldritch blast into a prismatic blast. The element is random, but it has special effects on a critical hit.)
- Deathless Blast (3.5e Invocation) + (Turn your eldritch blast into an essentially 'nonlethal' attack.)