Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Rose Missile (3.5e Invocation) + (With the flick of a wrist, you fire a surprisingly deadly rose.)
- Muscle Mage (5e Sorcerous Origin) + (With the power of bulk, you cast FIST!)
- Aspect of the Spider (3.5e Feat) + (With their deadly combination of webs and poisons, spiders are deadly and patient hunters.)
- Contracting (3.5e Equipment) + (With this enhancement, you can gain the benefit of a smaller type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Light Weapon|Light]]).)
- Expanding (3.5e Equipment) + (With this enhancement, you can gain the benefit of a larger type of weapon (Ex. [[SRD:One-Handed Weapon|One-Handed]], [[SRD:Two-Handed Weapon|Two-Handed]]).)
- Blasphemous Hat (3.5e Equipment) + (With this hat, you may procure whatever symbol of whatever religion you desire, at a price.)
- Ring of Shrinkage (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Reduce Person|reduce person]]''.)
- Ring of Enlargement (3.5e Equipment) + (With this ring you are under the constant effects of ''[[SRD:Enlarge Person|enlarge person]]''.)
- Deathseek (3.5e Sacrifice) + (With this sacrifice, you may duplicate the effects of either [[SRD:Circle of Death|Circle of Death]] or [[SRD:Undeath to Death|Undeath to Death]].)
- Profession Pilot (3.5e Skill) + (With this skill you can operate flying vehicles, and pull off all manner of tricks.)
- Teamwork (3.5e Skill) + (With this skill, learn to work in a team, and to strengthen group cohesion.)
- Freeze Ray (3.5e Equipment) + (With your ''freeze ray'', you can stop the world. Elegant and elongated, these mithral ray weapons can halt a being in time.)
- Serrated Blade (3.5e Maneuver) + (With your blade you create a partially real illusion making your opponents minds do the hurting.)
- Craft Magical Image (3.5e Feat) + (With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell.)
- Publication:Hyperconscious/Psionic Feats/Heightened Dorje + (With your psionic expertise, you can coax better results from a dorje than normal.)
- Iron Tide (3.5e Feat) + (With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left.)
- Earth Tremor (One) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]])
- Earth Tremor (5e) + (Within an area, the ground shakes and it may cause damage, knock someone [[SRD5:Prone|prone]], and create [[SRD5:Difficult Terrain|difficult terrain]]<br /><br />)
- Occult Sovereignty (3.5e Martial Discipline) + (Within the Tippyverse that is the war betw … Within the Tippyverse that is the war between the mundane and the magical, the mundane have always lost. There is no recourse to defeating a prepared caster, save for becoming a spellcaster yourself (and perhaps not even then). Forged by those who would seek to challenge their spellcasting tyrants with steel and willpower, the Occult Sovereignty discipline teaches its practitioners the ins and outs of magic, how it works, and how to manipulate it to do your bidding.d how to manipulate it to do your bidding.)
- Menos (3.5e Subtype) + (Within the ranks of fiends, certain spirit … Within the ranks of fiends, certain spirits were born with a disruptive effect on the spells and spell-like abilities of others. Seeking opportunity, ancient fiends took the aberrant evolution and engineered from one an entire race of magically resistant fiends.entire race of magically resistant fiends.)
- Dream Eater Asabikeshiinh (3.5e Elder Evil) + (Within the unreality of these Dreamlands lies a terrible predator of dreams and sleep, the being known as Asabikeshiinh. If such a creature was allowed to enter reality, the dream eater would devour the concept of sleep from the world.)
- Avenger (3.5e Trait) + (Within you lies a terrible need for vengeance, which allows you to hurt specific enemies for more ruthlessly. However, this single-mindedness can be your downfall as you ignore other targets.)
- Know-It-All (3.5e Feat) + (Within you reside great repositories of knowledge just waiting to be called forth.)
- Shackled Power (3.5e Flaw) + (Without your protective item, your supernatural powers begin to bleed out uncontrollably.)
- SRD5:Mage (NPC) + (Wizard NPC)
- Drow Favored Consort (5e) + (Wizard consort of a Matron Mother)