Way of the Crane (5e Monastic Tradition)

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Author: Iskerbabble (talk)
Date Created: 11/20/19
Status: Rough Draft
Editing: Clarity edits only please
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Monks of the The Way of the Crane are masters of mental discipline. Harnessing the power of Ki through their mind to disrupt opponents, and link with comrades. These mystical powers also lead to strange techniques, such as growing arms, levitation, blinding flashes, and life-draining techniques.

Symbol of The Way of the Crane

Well Honed Mind[edit]

At 3rd level you take your first steps real steps. While the body should not be neglected, monks that follow the Way of the Crane realize that neither should the mind. Through intense mental and physical training, you have awakened your mind. You gain slight mental powers and abilities some might think, unnatural. You gain the following benefits and abilities

  • Mental Link - Through your training you now have the ability to use limited telepathy. You are able to spend 1 Ki point on your turn to create a mental link between you and one creature of your choice that you can see. This mental link will last for a full day, and afterwords will be severed and need to be re-established, or you can sever the link as a bonus action. You may establish a number of links equal to your proficiency modifier.
  • Mental Disruption- By focusing your Ki through your mind and focusing it toward a single point, you are able to disrupt the mind of a enemy. You can spend 1 Ki point to impose -2 AC on any one target you can see as a bonus action on your turn. This effect lasts until the start of your next turn. Constructs, or any creature who has no Intelligence score is immune to this ability.

Ki Ray[edit]

Choosing this path at 3rd level, you also gain the use of a Ki Ray. As an action, you may spend 2 Ki points to shoot a blazing ray of force from your fingertips at a single target you can see within 50ft of you. Any targeted creature must make a dexterity saving throw or take 4d4 force damage, taking half damage on a successful save. You may spend additional Ki points on this ability, and for each Ki point add an additional die of damage up to a maximum number of extra dice equal to your monk level.

When your Martial Arts die increases to 1d8, increase the additional damage by spending ki points to 2d4 for each additional ki point spent.

At the start of your turn, you may grant yourself the Restrained condition until the end of your turn as a bonus action to focus your mind. Doing so increases the damage of the Dragon Ki Blast fired on the same turn by one die.

Sun Fist[edit]

At 6th level, your mental mastery continues, now being able to create a huge burst of light out of thin air. As an action, you may spend 3 Ki points to create a immensely painful burst of bright light in a 15ft cone. Any creature caught within this cone must make a Dexterity saving throw or be stunned until the start of your next turn. You may spend additional Ki points on this ability, and for each Ki point spent you at an additional 5ft to the cone. You may do this up to a maximum of your proficiency modifier.

Dancing Sky[edit]

At 11th level, your mind evolves further, granting you the ability of flight.

Dancing Sky - Using this technique you may spend 4 Ki points to gain the benefits of the spell fly for up to 10 minutes.

Four Witches Technique[edit]

At 11th level, you also gain a unsettling technique, the ability to grow to extra arms. As a bonus action on your turn, you may spend 4 Ki points to grow 2 extra arms that protrude from behind your shoulders. These arms last for 1 minute, and can give you the following benefits.

  • You gain +2 AC.
  • Whenever you spend a Ki point to initiate Flurry of Blows, you gain one additional attack from that feature.
  • Whenever initiating or contesting a grapple, you are considered to have proficiency with Strength(Athletics) checks. If you already have proficiency with this, you gain a bonus equal to your proficiency modifier.

You cannot use this technique while wearing any sort of armor, unless it is custom made to accommodate gaining two arms. Any shirts or clothing poses no problem, though they will most likely be destroyed in the process.

Kikoho[edit]

At 17th level, you have come to the peak of The Way of the Crane, in doing so, you are finally strong enough to use its final technique, Kikoho. This attack is only used by true masters, as it is one that is fueled not by Ki, but by ones own life energy. As an action on your turn, you may spend 15 hit points to target one creature or square within 100ft of you. The targeted creature must make a dexterity saving throw or take 5d4 force damage, taking half damage on a successful save. If this creature fails the save they are knocked prone, and their movement speed drops to 0 until the start of your next turn. However when using this ability you may spend 2 Ki points to make an additional attack with this ability, you may do this up to 2 times for a total of 3 Kikohos. Each of these additional Kikoho still cost 15 hit points.

You may use this ability even if you are below 15 hit points. But if you do so, you will be immediately knocked unconscious after the attack is resolved, and must start to make death saves. If you manage to recover after this, you will be given 1 level of exhaustion.

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Iskerbabble's Homebrew (29 Articles)
Iskerbabblev
5e Classes & Subclasses Way of the Crane, Way of the Turtle
5e Races Namekian, Saiyan
5e Feats Master Craftsman, Mending Spirit, Saiyan Rage, Super Warrior, Warped Blood
5e Monsters Wild Oozaru
3.5 Classes Ki Demon
3.5 Other Class Features Mutated Frost Demon, Mystic Form
3.5 Races Frieza Race-Frost Demons, Hybrid Saiyan, Namekian-Iskerbabble
3.5 Feats Frieza Clan, Full Power Form
3.5 Invocations Four Witches, Greater Ki Transmutation, Ki Transmutation, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Neo Tri Beam, Nova Chariot, Thunder Shock Surprise, Tri Beam



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AuthorIskerbabble +
Canontrue +
ClassMonk +
Identifier5e Monastic Tradition +
RatingUndiscussed +
SummaryMonks of the Way of the Crane focus on the more mental and mystical side of martial arts. +
TitleWay of the Crane +