Difference between revisions of "Alignment Heritage (3.5e Feat)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=12-23-18 |status=Complete |balance=Very High }} <onlyinclude>{{3.5e Feat |name=Alignment Heritage |types=Monstrous |summary=Gain...")
 
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|benefit=You gain one of the following alignment subtypes, and the benefits and penalties within.
 
|benefit=You gain one of the following alignment subtypes, and the benefits and penalties within.
  
'''Chaotic:''' Gain the chaotic subtype, DR 2/law, and the ability to reroll any d20 roll 1/day.  You must accept the results of the second roll.
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'''Chaotic:''' Gain the [[SRD:Chaotic Subtype|Chaotic subtype]], DR 2/law, and the ability to reroll any d20 roll 1/day.  You must accept the results of the second roll.
  
'''Evil:''' Gain the evil subtype, DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn).  Creatures immune to pain are immune to this effect.  You can use this ability on touch as well.
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'''Evil:''' Gain the [[SRD:Evil Subtype|Evil subtype]], DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn).  Creatures immune to pain are immune to this effect.  You can use this ability on touch as well.
  
'''Good:''' Gain the evil subtype, DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action.  You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target.  Temporary hp overlaps, it does not stack.
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'''Good:''' Gain the [[SRD:Good Subtype|Good subtype]], DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action.  You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target.  Temporary hp overlaps, it does not stack.
  
'''Lawful:''' Gain the evil subtype, DR 2/chaotic, and the ability to "take 5" on any d20 roll.
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'''Lawful:''' Gain the [[SRD:Lawful Subtype|Lawful subtype]], DR 2/chaos, and the ability to "take 5" on any d20 roll.
 
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Revision as of 17:29, 23 December 2018

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 12-23-18
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Alignment Heritage [Monstrous] You're actually a citizen of the outer planes.Prerequisites: 1st level onlyBenefit: You gain one of the following alignment subtypes, and the benefits and penalties within.

Chaotic: Gain the Chaotic subtype, DR 2/law, and the ability to reroll any d20 roll 1/day. You must accept the results of the second roll.

Evil: Gain the Evil subtype, DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn). Creatures immune to pain are immune to this effect. You can use this ability on touch as well.

Good: Gain the Good subtype, DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action. You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target. Temporary hp overlaps, it does not stack.

Lawful: Gain the Lawful subtype, DR 2/chaos, and the ability to "take 5" on any d20 roll.



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Eiji-kun's Homebrew (5627 Articles)
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Article BalanceVery High +
AuthorEiji-kun +
Identifier3.5e Feat +
Prerequisite1st level only +
RatingUndiscussed +
SummaryGain an alignment subtype. +
TitleAlignment Heritage +
TypeMonstrous +