Difference between revisions of "Alignment Heritage (3.5e Feat)"
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|benefit=You gain one of the following alignment subtypes, and the benefits and penalties within. | |benefit=You gain one of the following alignment subtypes, and the benefits and penalties within. | ||
− | '''Chaotic:''' Gain the | + | '''Chaotic:''' Gain the [[SRD:Chaotic Subtype|Chaotic subtype]], DR 2/law, and the ability to reroll any d20 roll 1/day. You must accept the results of the second roll. |
− | '''Evil:''' Gain the | + | '''Evil:''' Gain the [[SRD:Evil Subtype|Evil subtype]], DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn). Creatures immune to pain are immune to this effect. You can use this ability on touch as well. |
− | '''Good:''' Gain the | + | '''Good:''' Gain the [[SRD:Good Subtype|Good subtype]], DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action. You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target. Temporary hp overlaps, it does not stack. |
− | '''Lawful:''' Gain the | + | '''Lawful:''' Gain the [[SRD:Lawful Subtype|Lawful subtype]], DR 2/chaos, and the ability to "take 5" on any d20 roll. |
|example= | |example= | ||
|normal= | |normal= |
Revision as of 17:29, 23 December 2018
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Alignment Heritage [Monstrous]
You're actually a citizen of the outer planes.Prerequisites: 1st level onlyBenefit: You gain one of the following alignment subtypes, and the benefits and penalties within.
Chaotic: Gain the Chaotic subtype, DR 2/law, and the ability to reroll any d20 roll 1/day. You must accept the results of the second roll.
Evil: Gain the Evil subtype, DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn). Creatures immune to pain are immune to this effect. You can use this ability on touch as well.
Good: Gain the Good subtype, DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action. You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target. Temporary hp overlaps, it does not stack.
Lawful: Gain the Lawful subtype, DR 2/chaos, and the ability to "take 5" on any d20 roll.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | Very High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | 1st level only + |
Rating | Undiscussed + |
Summary | Gain an alignment subtype. + |
Title | Alignment Heritage + |
Type | Monstrous + |