Difference between revisions of "V (3.5e NPC)"

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(V is complete. Now working on adding his familiars.)
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|lang=Common, Infernal, Abyssal, Draconic, Elven
 
|lang=Common, Infernal, Abyssal, Draconic, Elven
 
|ac=34|touch=16|flat=31
 
|ac=34|touch=16|flat=31
|acmods= +11 Armor bonus, +3 [[SRD:Dexterity|Dexterity]], +7 shield, Ring of Protection +3
+
|acmods= +11 Armor bonus, +3 [[SRD:Dexterity|Dexterity]], +7 shield, +3 deflection
 
|hp=96|hd=16d6+32
 
|hp=96|hd=16d6+32
 
|othhp=DR5/-
 
|othhp=DR5/-
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|skills=+31 [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), +21 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +31 [[SRD:Diplomacy|Diplomacy]] ([[SRD:Charisma|Cha]]), +13 [[SRD:Hide|Hide]] ([[SRD:Dexterity|Dex]]) +37 [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), +37 [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), +37 [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), +32 [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), all skills are usable as if trained and as if they had 8 ranks
 
|skills=+31 [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), +21 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +31 [[SRD:Diplomacy|Diplomacy]] ([[SRD:Charisma|Cha]]), +13 [[SRD:Hide|Hide]] ([[SRD:Dexterity|Dex]]) +37 [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), +37 [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), +37 [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), +32 [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), all skills are usable as if trained and as if they had 8 ranks
 
|poss=3500 gp, [[Book of Knowledge (3.5e Equipment)|Book of Knowledge]] (Greater; +15 to nature, religion, and the planes; also inscribed with poetry from a "Mailliw Ekalb"; Bonded Object and Anchored Object), [[Interspatial Ring (3.5e Equipment)|Interspatial Ring]] IV, [[Ready Talisman (3.5e Equipment)|Ready Talisman]] of Spellcraft +10, [[SRD:Ring of Protection|Ring of Protection]] +3, Sandals of Light Step (Magic Item Compendium pg. 198), [[Alchemy Stone (3.5e Equipment)|Alchemy Stone]], +5 [[Ability Shield (3.5e Equipment)|Charisma Shielding]] [[Autorepair (3.5e Equipment)|Autorepairing]] [[Armored Fashionable Clothing (3.5e Equipment)|Armored Fashionable Clothing]] of the [[Aeon Nix (3.5e Equipment)|Aeons]], +5 Black [[Mineral Weave (3.5e Equipment)|Diamond Weave]] Coat, +1 [[Rare Energy Brand (3.5e Equipment)|Arcane Brand]] [[Slaying (3.5e Equipment)|Slaying]] [[SRD:Alchemical Silver|Silver]] [[Weaponized (3.5e Equipment)|Cane]]
 
|poss=3500 gp, [[Book of Knowledge (3.5e Equipment)|Book of Knowledge]] (Greater; +15 to nature, religion, and the planes; also inscribed with poetry from a "Mailliw Ekalb"; Bonded Object and Anchored Object), [[Interspatial Ring (3.5e Equipment)|Interspatial Ring]] IV, [[Ready Talisman (3.5e Equipment)|Ready Talisman]] of Spellcraft +10, [[SRD:Ring of Protection|Ring of Protection]] +3, Sandals of Light Step (Magic Item Compendium pg. 198), [[Alchemy Stone (3.5e Equipment)|Alchemy Stone]], +5 [[Ability Shield (3.5e Equipment)|Charisma Shielding]] [[Autorepair (3.5e Equipment)|Autorepairing]] [[Armored Fashionable Clothing (3.5e Equipment)|Armored Fashionable Clothing]] of the [[Aeon Nix (3.5e Equipment)|Aeons]], +5 Black [[Mineral Weave (3.5e Equipment)|Diamond Weave]] Coat, +1 [[Rare Energy Brand (3.5e Equipment)|Arcane Brand]] [[Slaying (3.5e Equipment)|Slaying]] [[SRD:Alchemical Silver|Silver]] [[Weaponized (3.5e Equipment)|Cane]]
 
+
|san1=Flaws
 
+
|sad1=[[Bad Leg (3.5e Flaw)|Bad Leg]], [[Anchored Object (3.5e Flaw)|Anchored Object]] (Greater Book of Knowledge)
 +
|san2=Familiars and Summoning
 +
|sad2=V has three familiars bound to him; Griffon, Shadow, and Nightmare. Summoning his familiars causes stress on V's body, causing him to lose a certain percentage of max health while they are present. As a standard action, V can summon either Griffon or Shadow, or both as a full-round action. Each of them cost V 10% of his max health, or 20% if both are summoned. Summoning Nightmare is always a full-round action and costs V 30% of his max health. Griffon and Shadow last until death. Nightmare stays for 1 minute. All familiar summons are dismissable, and doing so restores V's max health and current health. (example: V summons both Griffon and Shadow, reducing his max health to 76 hp. V later dismisses them and, under the assumption no damage was taken between summoning and dismissing, restores his health to 96.)
 +
|san3=Familiar Deaths
 +
|sad3=Should Griffon or Shadow die, they remain in their space as a glowing orb, their core, for 2 rounds. If any healing brings them back up to above 1 hp, they reform, ready to do V's bidding. Nightmare's core does not stick around. If any summon is allowed to expire, they disappear, until the next time V summons them. Their expiration also causes V's max health to increase, though his current hp stays the same. (In the above example, if, after V summons Griffon and Shadow, one of them dies, V's max health is restored, but his hp would stay at 76, rather than raise to 86.)
 
}}
 
}}
  

Revision as of 03:02, 12 May 2019

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Author: Infiltrator (talk)
Date Created: 5-9-2019
Status: Work in progress
Editing: Clarity edits only please
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V (Devil May Cry 5)

CR 17

Male Tiefling Red Magus 16
TN Medium Outsider (Native)
Init/Senses +3/Darkvision (60 ft.); Listen +9, Spot +9
Languages Common, Infernal, Abyssal, Draconic, Elven
AC 34, touch 16, flat-footed 31
(+11 Armor bonus, +3 Dexterity, +7 shield, +3 deflection)
hp 96 (16d6+32 HD); DR5/-
Fort/Ref/Will +7/+8/+11
Speed 40 ft. (6 squares)
Melee V's Cane +19/+14/+9 (1d6+9)
Base Atk/Grp +12/+11
Red Magus Spells Known (CL 16th):
4th (9/day)—Bestow Curse, Cure Critical Wounds, Earthshape, Field of Blades (summons replicas of V's Cane instead), Minor Wish, Repair Critical Damage*
Spell-Like Abilities (CL 16th):
1/day—Darkness
at-will—Detect Magic
Abilities Str 8, Dex 16, Con 14, Int 16, Wis 13, Cha 26
SQ Darkvision 60ft., Resistance 5 to cold, electricity, and fire, Darkness, Familiar Summoning
Feats Reliable Pinger (Flaw Feat), Very Reliable Pinger (FF), Arcane Study, Weapon Finesse (3rd), Obtain Familiar (Bonus 5th; using Bonded Object), Enhanced Ability (Charisma) (6th), Improved Weapon Finesse (9th), Infinite Spell (Bonus 10th), Sorcerous Prodigy (12th), Delayed Spell (Bonus 15th), Church Hunter (16th), Somatic Weaponry (Complete Mage; Bonus Feat), Two-Weapon Fighting (Bonus Feat), Arcane Strike (Complete Warrior; Bonus Feat), Improved Two-Weapon Fighting (Bonus Feat), Greater Two-Weapon Fighting (Bonus Feat)
Skills +31 Bluff (Cha), +21 Concentration (Con), +31 Diplomacy (Cha), +13 Hide (Dex) +37 Knowledge (nature) (Int), +37 Knowledge (religion) (Int), +37 Knowledge (the planes) (Int), +32 Spellcraft (Int), all skills are usable as if trained and as if they had 8 ranks
Possessions 3500 gp, Book of Knowledge (Greater; +15 to nature, religion, and the planes; also inscribed with poetry from a "Mailliw Ekalb"; Bonded Object and Anchored Object), Interspatial Ring IV, Ready Talisman of Spellcraft +10, Ring of Protection +3, Sandals of Light Step (Magic Item Compendium pg. 198), Alchemy Stone, +5 Charisma Shielding Autorepairing Armored Fashionable Clothing of the Aeons, +5 Black Diamond Weave Coat, +1 Arcane Brand Slaying Silver Cane
Flaws Bad Leg, Anchored Object (Greater Book of Knowledge)
Familiars and Summoning V has three familiars bound to him; Griffon, Shadow, and Nightmare. Summoning his familiars causes stress on V's body, causing him to lose a certain percentage of max health while they are present. As a standard action, V can summon either Griffon or Shadow, or both as a full-round action. Each of them cost V 10% of his max health, or 20% if both are summoned. Summoning Nightmare is always a full-round action and costs V 30% of his max health. Griffon and Shadow last until death. Nightmare stays for 1 minute. All familiar summons are dismissable, and doing so restores V's max health and current health. (example: V summons both Griffon and Shadow, reducing his max health to 76 hp. V later dismisses them and, under the assumption no damage was taken between summoning and dismissing, restores his health to 96.)
Familiar Deaths Should Griffon or Shadow die, they remain in their space as a glowing orb, their core, for 2 rounds. If any healing brings them back up to above 1 hp, they reform, ready to do V's bidding. Nightmare's core does not stick around. If any summon is allowed to expire, they disappear, until the next time V summons them. Their expiration also causes V's max health to increase, though his current hp stays the same. (In the above example, if, after V summons Griffon and Shadow, one of them dies, V's max health is restored, but his hp would stay at 76, rather than raise to 86.)

"I have no name; I am but two days old..." Just kidding. You can call me "V."


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Facts about "V (3.5e NPC)"
AuthorInfiltrator +
Challenge Rating17 +
Identifier3.5e NPC +
NameV (Devil May Cry 5) +
RaceTiefling +
RatingUnrated +
SizeMedium +
SummaryA mysterious man on an even more mysterious mission. +
TitleV +
TypeOutsider (Native) +