Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hexblade, Variant (3.5e Class) + (Fearless witch-knights who combine martial skill with treacherous magic.)
- Kobold, Skyfeather (3.5e Race) + (Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.)
- Xenotheric (3.5e Feat Type) + (Feats for Xenotheric creatures)
- Elemental (3.5e Feat Type) + (Feats of the [Elemental] type represent a connection to an elemental energy source, and the expression of that power.)
- Speed (3.5e Feat Type) + (Feats that improve your movement options.)
- Wild Magic (3.5e Feat Type) + (Feats that let your magic go wild!!!)
- Racial (3.5e Feat Type) + (Feats tied to one's racial identity.)
- Anticipate the Ripples (3.5e Maneuver) + (Feel when someone is going to teleport near you and choose if you want to delay it.)
- Lost Sorrowsworn (5e) + (Feeling of loss personified. this creature has six spike-like arms.)
- Wretched Sorrowsworn (5e) + (Feeling of wretchedness personified. this creature is a pudgy body on two legs with a huge leach-like mouth.)
- Feinting Opportunity (3.5e Feat) + (Feint and gain an extra attack.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Feint (3.5e Feat) + (Feint as a free action.)
- SRD:Improved Feint + (Feint as a move action.)
- Greater Feint (3.5e Feat) + (Feint as a swift action.)
- Way of the Wicked (3.5e Maneuver) + (Feint with your next attack. If you succeed, punish their gullibility with a scar they won't forget.)
- Fellion (3.5e Race) + (Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls.)
- Channeler of Saidar (3.5e Class) + (Female channelers of the One Power.)
- Gnoll Flesh Gnawer (5e) + (Feral Gnoll)
- Aristrakh (3.5e Race) + (Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.)
- Feral Ronin (3.5e Class) + (Feral ronin move with the grace of monks, but kill with the ferocity of barbarian whenever necessary.)
- Feral Strike (3.5e Variant Rule) + (Feral strike weapons are presented as an alternative to granting natural weapons.)
- Fey Unicorn (5e Monster) + (Fey [[SRD5:Unicorn|unicorn]]s have been transformed by the Feywild.)
- SRD5:Elf + (Fey descended humanoids)
- Riverine (5e) + (Fey of guardian and embodiment of a river.)
- Killmoulis (5e) + (Fey tag-along that can be a blessing or a curse.)
- SRD5:Dryad + (Fey tied to a tree)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)