Codex Roboticist (3.5e Class)

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A codex roboticist make constructs, fight construct and even become the construct. 1 Prepared Arcane Spellcasting Partial


Codex Roboticist

<-general description->.

Making a Codex Roboticist

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Codex Roboticist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Trafinding, Tweaks, Use Magical Device 1
2nd +1 +0 +0 +3 Create Automaton, Analyse Construct, Craftsman 2
3rd +2 +1 +1 +3 Craft Construct, Recycle Construct 3
4th +3 +1 +1 +4 Turn Construct 3 1
5th +3 +1 +1 +4 Bonus Feat, Cybernetic I, Disrupt Construct 3 2
6th +4 +2 +2 +5 Imbue Item, Radio Link 3 3
7th +5 +2 +2 +5 Item Capsulation 4 3 1
8th +6/+1 +2 +2 +6 Speak with Constructs 4 3 2
9th +6/+1 +3 +3 +6 Affect Construct, Influence Construct 4 3 3
10th +7/+2 +3 +3 +7 Cybernetic II, Transportation Network 4 4 3 1
11th +8/+3 +3 +3 +7 Memory Backup 4 4 3 2
12th +9/+4 +4 +4 +8 4 4 3 3
13th +9/+4 +4 +4 +8 Dominate Construct 4 4 4 3 1
14th +10/+5 +4 +4 +9 Aether Gate 4 4 4 3 2
15th +11/+6/+1 +5 +5 +9 Bonus Feat, Cybernetic III 4 4 4 3 3
16th +12/+7/+2 +5 +5 +10 Reanimation 4 4 4 4 3 1
17th +12/+7/+2 +5 +5 +10 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 4 4 4 4 3 3
19th +14/+9/+4 +6 +6 +11 Mind Uploading 4 4 4 4 4 3
20th +15/+10/+5 +6 +6 +12 Bonus Feat, Cybernetic IV 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Codex Roboticist.

Weapon and Armor Proficiency: A roboticist is proficient with all simple weapons, plus the greatclub, light hammer, light and heavy picks, warhammer, and all forms of crossbows (including exotic crossbows). Roboticists are proficient with light armor and shields (except tower shields). A roboticist can cast roboticist spells while wearing light armor or using shields (but not tower shields) without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a roboticist wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass roboticist still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells: A codex roboticist casts arcane spells which are drawn from the codex roboticist spell list. A codex roboticist must choose and prepare her spells ahead of time like a wizard. To learn, prepare, or cast a spell, the codex roboticist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a constructor's spell is 10 + the spell level + the codex roboticist's Intelligence modifier.

Like other spellcasters, a constructor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Codex Roboticist. In addition, she receives bonus spells per day if she has a high Intelligence score. Unlike a bard or sorcerer, a constructor may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night's sleep and spending 1 hour studying his schematic codex. While studying, the codex roboticist decides which spells to prepare.

Codex Roboticist choose their spells from the following list:

0—amanuensisSpC, arcane mark, caltropsSpC, create water, dancing lights, detect magic, disrupt undead, flare, ghost sound, guidance, hold portal, launch boltSpC, launch itemSpC, light, mage hand, mending, message, open/close, prestidigitation, read magic, resistance, silent portalSpC, stickSpC, virtue

1st—absorb weaponSpC, align fangSpC, align weapon, animate fireSpC, animate waterSpC, animate woodSpC, animate rope, alarm, appraising touchSpC, arcane lock, aura against flameSpC, backbiterSpC, beget bogunSpC, blades of fireSpC, bless weapon, bramblesSpC, chill metal, climb wallsSpC, cloud of knivesPHB2, comprehend languages, cutting handSpC, dispel wardSpC, easy trailSpC, ectoplasmic armorSpC, ectoplasmic feedbackSpC, entangle, endure elements, entropic shield, erase, expeditious retreat, feather fall, find traps, fist of stoneSpC, flame blade, floating disk, foundation of stoneSpC, gembombSpC, gentle repose, golem strikeSpC, grease, hail of stoneSpC, heat metal, helpful handPHB2, hurlSpC, ice daggerSpC, ice gauntletSpC, identify, instant locksmithSpC, irongutsSpC, jump, lesser energized shieldSpC, low-light visionSpC, mage armor, magic aura, magic fang, magic mouth, magic stone, magic weapon, marked objectSpC, master's touchSpC, obscure object, persistent bladeSpC, portal beaconSpC, protection from arrows, protection from chaos/evil/good/law, repair light damageSpC, scale weakeningSpC, share talentsPHB2, shatter, shield, shieldbearerSpC, shillelagh, slapping handSpC, spectral hand, swift bless weaponSpC, swift expeditious retreatSpC, true strike, undetectable alignment, unseen servant, ventriloquism, weapon shiftSpC, wood woseSpC

2nd—arcane eye, arcane sight, avoid planar effectsSpC, bands of steelSpC, battering ramSpC, blade of pain and fearSpC, body bladesSpC, bristleSpC, burning swordSpC, cloak poolSpC, continual flame, create food and water, create magic tattooSpC, crumbleSpC, curse of arrow attractionPHB2, dark waySpC, darkness, darkvision, daylight, detect secret doors, detect snares and pits, diamondsteelSpC, discolor poolSpC, dispel magic, divine insightSpC, dolorous blowSpC, earth lockSpC, earthbindSpC, earthen graceSpC, earthen graspSpC, earthfastSpC, easy climbSpC, energized shieldSpC, eradicate earthSpC, ethereal chamberSpC, explosive runes, fire trap, fire shurikenSpC, flame arrow, flaming sphere, force ladderSpC, ghost touch armorSpC, ghost touch weaponSpC, giant's wrathSpC, glitterdust, glyph of warding, greater alarmSpC, greater disrupt undeadSpC, greater mage armorSpC, greater magic fang, greater magic weapon, helping hand, heroicsSpC,ice axeSpC, ice knifeSpC, invisibility, iron silenceSpC, keen edge, knock, lesser spell immunitySpC, levitate, locate object, magic circle against chaos/evil/good/law, magic vestment, make whole, manyjawsSpC, mechanus mindSpC, meld into stone, minor creation, misdirection, nondetection, phantom trap, portal alarmSpC, protection from energy, pyrotechnics, quick potionSpC, remove paralysis, repair moderate damageSpC, resist energy, reverse arrowsSpC, ring of bladesSpC, rust raySpC, rope trick, scattering trapPHB2, secret page, see invisibility, sepia snake sigil, servant hordeSpC, shield other, sign of sealingSpC, skull watchSpC, snare, soften earth and stone, spider climb, spike growth, sonic weaponSpC, spectral weaponSpC, spiritual weapon, steeldanceSpC, stretch weaponPHB2, suppress glyphSpC, swift flySpC, tiny hut, tremorSpC, warp wood, weapon of energySpC, weapon of impactSpC, web, whirling bladeSpC, whispering wind, wind wall, wood shape

3rd—analyze portalSpC, astral hospiceSpC, attune formSpC, bestow curse, blade thirstSpC, bloodstarSpC, bottle of smokeSpC, call of stonePHB2, call zelekhutSpC, control water, death ward, deeper darkness, defenestrating sphereSpC, dimensional anchor, dispelling screenSpC, earth reaverSpC, entangling staffSpC, explosive rune fieldPHB2, field of resistancePHB2, fabricate, fire shield, fly, force chestSpC, force clawSpC, forcewardSpC, greater floating diskSpC, greater invisibility, guards and wards, haste, illusory script, illusory wall, imbue with spell ability, interposing hand, ironwood, land wombSpC, lay of the landSpC, lesser globe of invulnerability, listening coinSpC, mage's faithful hound, mage's private sanctum, mass align fangSpC, mass align weaponSpC, mass darkvisionSpC, metal meltSpC, mnemonic enhancer, perinarchSpC, permanency, phantom steed, prying eyes, puppeteerSpC, raise from the deepSpC, ray of deanimationSpC, ray deflectionSpC, remove curse, repair serious damageSpC, resilient sphere, rusting grasp, scramble portalSpC, secure shelter, sending, shrink item, slow, spell immunity, spike stones, spikesSpC, stone shape, stone sphereSpC, stoneskin, stony graspSpC, summon elementite swarmSpC, superior magic fangSpC, sword of deceptionSpC, treasure scentSpC, wall of fire, wall of ice, wood rotSpC, word of bindingSpC

4th—acid sheathSpC, analyze dweomer, animate objects, animate snowSpC, antimagic field, blade barrier, break enchantment, brilliant bladeSpC, contact other plane, contingency, control winds, dancing bladePHB2, deeper darkvisionSpC, delayed blast fireball, disrupting weapon, echo skullSpC, energy immunitySpC, energy transformation fieldSpC, ethereal mountSpC, extract water elementalSpC, fantastic machineSpC, fire seeds, forceful hand, globe of invulnerability, greater dispel magic, greater dispelling screenSpC, greater resistanceSpC, greater sign of sealingSpC, greater stone shapeSpC, hardening, improved portal alarmSpC, legend lore, lesser ironguardSpC, lesser planar binding, liveoak, major creation, mass fire shieldSpC, mass resist energySpC, move earth, passwall, repair critical damageSpC, repel wood, revive construct, seal portalSpC, secret chest, shard stormSpC, spell resistance, spell vulnerabilitySpC, stone bodySpC, stoneholdSpC, stone tell, summon greater elementalSpC, transcribe symbolSpC, transmute mud to rock, transmute rock to mud, true seeing, tunnel swallowSpC, wall of dispel magicSpC, wall of force, wall of gearsSpC, wall of iron, wall of stone, wall of thorns,

5th—animate breathSpC, animate plants, anticold sphereSpC, antilife shell, binding, body of warSpC, brilliant auraSpC, call kolyarutSpC, changestaff, elemental bodySpC, flesh to stone, gemjumpSpC, glass strikeSpC, grasping hand, greater glyph of warding, hidden lodgeSpC, howling chainSpC, ice clawSpC, instant summons, mage's magnificent mansion, mage's sword, magic jar, mass spell resistanceSpC, phase door, planar binding, protection from spells, shadow walk, simulacrum, spellstaff, statue, stone spidersSpC, stone to flesh, submerge shipSpC, superior resistanceSpC, teleport object

6th—antimagic raySpC, awaken constructSpC, call marutSpC, clenched fist, dimensional lock, earthquake, excavateSpC, elemental swarm, forcecage, freedom, greater fantastic machineSpC, greater planar binding, greater prying eyes, greater spell immunity, heart of stoneSpC, holy sword, imprisonment, iron body, ironguardSpC, lawful swordSpC, mage's disjunction, maze, mind blank, moment of prescience, pavilion of grandeurSpC, planar perinarchSpC, polymorph any object, recreation, repel metal or stone, soul bind, spell turning, summon golemPHB2, sympathetic vibration, telekinetic sphere, teleportation circle, trap the soul, transmute metal to wood, transmute rock to lavaSpC, true creation, unbindingSpC, vision, whirlwind

Schematic Codex: A codex roboticist must study her schematic codex each day to prepare her spells. She cannot prepare any spell not recorded in her schematic book, except for read magic, which all codex roboticist can prepare from memory. A codex roboticist begins play with a schematic codex containing all 0-level codex roboticist spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the codex roboticist has, the schematic codex holds one additional 1st-level spell of your choice. At each new codex roboticist level, he gains two new spells of any spell level or levels that she can cast (based on her new constructor level) for her schematic codex. At any time, a codex roboticist can also add spells found in other schematic codex/spellbook to her own if the spell appears on his class spell list. Regardless of the level of the spell he is copying from, she gains the spell at the level listed on the constructor class spell list.

Trapfinding (Ex): A 1st level codex roboticist gains trapfinding as a rogue.

Tweaks: A codex roboticist can prepare a number of 'tweaks' or 0-level spell equal to her intelligence bonus, unlike normal spell she may use her tweaks at will.

Use Mechanical Device: A codex roboticist is a natural with machines, gaining "Use Mechanical Device", a unique skill that allows the roboticist to identify and operate machines whose function is unknown to her. It is similar to a Use Magic Device check, but is her class level + his Int modifier, and having 5 ranks in Knowledge Engineering gives a +2 bonus to her roll.

As a general rule, DC 10 is for simple unknown devices such as a gun, a simple vehicle, or determining what exposed gears and wires connect to. DC 20 is for complex devices such as trying to drive a car, operating a machine with three or more complex functions, determining where gears or wires go with only indirect or partial evidence, or understanding what a complex machine does (but not how it does it). DC 30 is for really complicated devices, alien technologies, machines with non-visible parts (such as many microscopic electronics), or extremely multifunctional items.

Checks to see if you know what it is off the bat take no longer than a Knowledge check, but checks to figure out what something does generally take 1 minute of study. It can be rushed to 1 round by increasing the DC by +10.

Analyze Construct (Ex): At 2nd level codex roboticist know all about constructs, and may make a Knowledge Arcana check to identify them as a free action. If they succeed, they gain the ability to make critical hits and sneak attacks against the identified constructs. If they already possessed the ability to make critical hits and sneak attacks against construct successfully identifying them grant a an 1d6 damage on all attack against the identified construct.

If the codex roboticist roll a natural 20 on an attack against an identified construct the codex roboticist may shut down one of the construct supernatural or spell-like ability for 1d4+1 round.

Craftsman (Ex): At 2nd level a codex roboticist gains an edge on other crafters when creating objects and knowing about arcane devices. She gains half his class level as an insight bonus to all Craft checks and to Knowledge Arcana and Spellcraft checks. He may use said skills untrained.

Create Automaton (Ex): A 2nd level codex roboticist is capable of replicating the effect of summon monster with a caster level equal to her class level but the summoned creature is of the construct type (do not change BAB, HD, or saves), the living construct subtype (retaining its Con score), and is mindless, giving it Int - and no skill points. It retains any racial skills, such as a bonus to swim checks. As a construct, it is immune to critical hits and sneak attacks, low-light vision, darkvision, immunity to mind-affecting effects, immunity to poison, sleep, paralysis, stunning disease, death, ability damage, ability drain, fatigue, exhaustion, energy drain, and massive damage. It does not have an immunity to nonlethal damage or necromancy effects, nor immune to effects that require Fortitude saves. It cannot heal damage on its own (unless the creature has fast healing) and is immediately destroyed at 0 hp. It does not gain bonus hp based on its size. These "summons" are not actually summons and are created, and thus are unhampered by protection from evil. They last for 1 round/level and have a 1 round casting time, which provokes attacks of opportunity.

She may have a single automaton active at any time until 4th level where she may have two active at the same time. She gain the ability to gain an additional active automaton at each 4 level beyond 4th.

Craft Construct: At 3rd level a codex roboticist gains the Craft Construct feat as a bonus feat, even if she does not meet the prerequisites.

Recycle Construct (Ex): The 3rd level codex roboticist makes well with whatever scrap she can find. She can break down a destroyed construct into raw components and store it in storage, gaining scrap worth half the creation cost and half the xp cost of the destroyed construct. For example, an iron golem (80,000gp + 5600 xp) gives 40,000 gp and 2800 xp in scrap. Scrap cannot be used for anything other than assisting in the creation of another construct, reducing material and xp costs appropriately. Recycling a construct takes 30 minutes and requires a successful Knowledge Arcana or Knowledge Engineering check (DC 20), it is a delicate process and cannot be rushed.

Turn Construct (Su): At 4th level, a codex roboticist gains some control over constructs which are not under his control. She gains the ability to turn like a cleric of hwe class level, but he turns constructs rather than undead. Constructs whose creator is within 60 feet or intelligent constructs gain a +4 bonus on their turn resistance. Constructors can choose to exclude allies from the effect.

Cybernetic (Ex): At 5th level a codex roboticist begins to tinker on her own body, changing it to be more like a construct. The changes can be subtle such as an unusual gleen to her eyes, or extreme like his skin turning iron gray, but the results are the same. She gains low light vision, darkvision out to 60 feet, may count as a construct for the purposes of magic items and pre-requisites, immunity to the fatigue and sickened condition, and 25% fortification against critical hits and sneak attacks.

At 10th level, the artificial changes are improved upon. She gains immunity to disease, exhaustion, nausea, poison, and 50% fortification against critical hits and sneak attacks. Additionally she gain bonus hit point as a construct of her size and can benefit from warforged component.

At 15th level, she gains an additional degree of augmentations. She gains immunity to ability damage, death effects, paralysis, stunning, and 75% fortification against critical hits and sneak attacks.

At 20th she finally achieve apotheosis, her type becomes Construct with the Living Construct and Augmented subtypes. She gains damage reduction 10/adamantine, does not need to eat, sleep, or breath, and possesses all construct type immunities including immunity to mind affecting effects. In spite of her construct nature, she may still be raised and resurrected as a creature of her original type, as well as act as a creature of her original type when beneficial. She may accept normal healing from cure spells or from the repair series of spells.

Disrupt Construct (Ex): Never build something you don't know how to take apart. A 5th level codex roboticist gains +2 attack and +2d6 damage against any creatures of the construct type, and against objects.

Bonus Feat: At 5th level and every five levels beyond, a codex roboticist gains any item creation feat, or a bonus feat selected from the following list: Nimble Fingers, and Skill Focus (craft, knowledge arcana, or spellcraft).

Imbue Item (Ex): A codex roboticist of 6th level or higher can use her supernatural power to create magic items, even if she does not know the spells required to make an items or constructs (although he must know the appropriate item creation feat). She can substitute a Use Technological Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell she doesn't know or can't cast.

Radio Link (Ex): At 6th level the codex roboticist gain telepathy with all constructs she built or hacked within 100 feet, allowing her to relay order at a distance and efficiently.

Item Capsulation (Sp): It turns out carrying around several tons of scrap metal and constructs is really hard. A 7th level codex roboticist discovers the secrets of material compression and can turn any of her constructs (created temporarly or not) into small spheres the size of sling bullets. She may convert one or more of her constructs in 100 ft into a sphere as a standard action. Constructs of any size can be compressed into spheres, and in sphere form can only move 30 ft as a move action. Spheres are diminutive sized orbs with an AC of 18 (+8 size), negligible weight, and ability scores, saves, and hp of the compressed construct. Specifically this ability is used for transportation, but sometimes it is used to squeeze a construct through a tight space. Objects which are a light load for the roboticist can also be turned into spheres, but do not animate.

Additionally she may create a capsule home, this non-animated capsule can be activated to grew into the equivalent of a ranch house. Items stored in the house are also contained in the capsule but creatures are automatically ejected from the house when returned to capsule form. Due to it nature the capsule home require a 50x50 empty space, relativeley flat terrain in order to be properly deployed, if the prerequisite are not meet it simply fail to deploy.

Speak with Constructs (Su): An 8th level codex roboticist is under a constant effect of speak with constructs. Treat as speak with animals but limited to creatures of the construct type. Unfortunately many constructs are mindless and thus have little to nothing to say.

Influence Construct (Sp): A 9th level codex roboticist knows how to hack the system of technological and arcane machines. They can use charm person and suggestion, but only on constructs (bypassing racial immunities such as being mindless, but not other immunities such as mind blank or being immune to magic). They may use a combination of either effect up to their Int modifier/day (minimum 1), and the saving throws are DC 10 + 1/2 HD + Int modifier.

Transportion Network (Su): A 10th level codex roboticist know how to build a teleportation network, she may use create anchor point and warp as supernatural ability at will. She may only warp to a warp anchor sigil she herself created.

All construct she built and will build are able to use warp at will as well with the same limitation as the roboticist. She may add this feature to construct she did not created with 8 hours of work a 1000 gp in material.

Memory Backup (Ex): At level 11th the codex roboticist know how to modify and make backup of her own memory. She gain the suppress memory feat as a bonus feat and may use crystalize memory (self only) as a psi-like ability at will.

Additionally upon death the codex roboticist leave a special chip behind, if found and used as component in the resurrection process the codex roboticist do not suffer from any level loss from being raised or resurrected.

Dominate Construct (Sp): Why stop at simple hacking when you can completely control the system? A 13th level codex roboticist can use dominate person, but only on constructs, using the same rules and times per day as influence construct. Unlike influence construct, a roboticist can only have one dominate construct at a time. Dominating another construct frees the first of its compulsion.

Aether Gate (Su): At 14th level the codex roboticist may built a permanent gate (travel version only) with 24 hours of work and 20,000 gp. The aether gate is a gargantuan immobile object with 300 hit point and a hardness of 20. If destroyed it send all creatures within 10 feet of it on the plane it lead to (no save) and then explode as superexplosion (caster level equal to class level).

The aether gate take 1 minute to activate and stay open for 1 hour per class level, it always lead to the same plane but not always the same place on a plane. Sadly it cannot be opened from a distance, trapping those who enter on the other side if they fail to return before it closes.

Reanimation (Su): At 16th level, death doesn't stop a codex roboticist . Once per week as an immediate action, if a codex robotcist dies but his body remains intact, it instantly animates as if it were a construct. Your body remains animated for 1 round/level. During the time your type changes to construct, your hit points and maximum hit points are replaced by 10 hit points per level plus bonus hit points for a construct of your size, you are destroyed when your new hit points reach 0 hp, and you gain construct immunities and immunity to mind-affecting effects. You continue to fight, possibly dying again in the process in which case your body is destroyed and you require the use of resurrection and greater. Regardless if you are healthy or not, at the end of the duration you cease animation and die as normal.

Mind Uploading (Ex): A 19th level roboticist may upon her death upload her mind into a mindless constructs (or computer if in the setting) within long range. She is unable to act normally while she live as pure information, although she gain control of the possessed construct. If she attempts to possess a non-mindless construct or a construct with a higher CR than her's it is allowed a will save (DC 10 +1/2 HD + the codex roboticist's intelligence score) to negate the possession. If the construct she is currently inhabiting is destroyed she may attempt to possess another one as a free action. If she is uable to upload her mind to another body she immediately die for real. A roboticist cannot be raised or resurrected normally while in data form, unless the construct holding her mind is also present for the process in which case the codex roboticist cease her existence as pure data and regain her normal body, she do not lose a level from being raised this way.



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Leziad's Homebrew (4445 Articles)
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Eiji-kun's Homebrew (5627 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorLeziad + and Eiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityPrepared Arcane Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Iajitsu Focus +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Move Silently +, Open Lock +, Perform +, Psicraft +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device + and Use Rope +
Skill Points6 +
SummaryA codex roboticist make constructs, fight construct and even become the construct. +
TitleCodex Roboticist +
Will Save ProgressionGood +