Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Rapid Spell + (Cast a spell a little faster)
- Accelerate Spell (3.5e Feat) + (Cast a spell a little faster, but not too fast.)
- Clone Spell (3.5e Feat) + (Cast a spell along with a second copy that may have different targets or options.)
- SRD:Heighten Spell + (Cast a spell at a higher than normal level and gain DC.)
- Ritual Spell (3.5e Feat) + (Cast a spell over a long time to cast it without consuming the spell slot.)
- Cast Blood Rune (3.5e Feat) + (Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn.)
- SRD:Reach Spell + (Cast a touch spell as a 30 foot ray.)
- Succinct Spell (3.5e Feat) + (Cast certain spells without expending them a number of times per day, but at reduced duration.)
- SRD:Spontaneous Domain Access + (Cast domain spells spontaneously.)
- Grip of Death (3.5e Spell) + (Cast multiple ''finger of death'' spells, turned those slain by it into zombies under your control.)
- Multi-Spell (3.5e Feat) + (Cast multiple spells with a single action.)
- Spell Surge (3.5e Feat) + (Cast one of your spells or spell-like abilities as [[SRD:Special Abilities Overview#Supernatural|supernatural]].)
- Quicken Spell (4e Feat) + (Cast spell as a Minor Action)
- SRD:Quicken Spell + (Cast spell as a free action.)
- Magic Staff Fighting (3.5e Feat) + (Cast spells from a staff while you fight with said staff.)
- Spells in Communion (3.5e Feat) + (Cast spells in unison with your allies in a surge of magical power.)
- Scarification Magic (3.5e Feat) + (Cast spells through the recalling of pain.)
- SRD:Natural Spell + (Cast spells while in Wild Shape)
- Natural Spell, Balmz (3.5e Feat) + (Cast spells while in wildshape)
- Furious Casting (3.5e Feat) + (Cast spells while raging.)
- Elementalvoice Magic (3.5e Feat) + (Cast spells with elemental languages as vocal components for added effects)
- Way of the Arcane Fist (5e Monastic Tradition) + (Cast spells with your fists, using Ki instead of spell slots. Simple enough.)
- Burrowing Spell (3.5e Feat) + (Cast spells without line of effect.)
- Touch Spell Focus (3.5e Feat) + (Cast touch spells without provoking, and a +1 CL boost to touch spells.)
- Publication:Dread Codex 2/New Spells/Spellbreaker + (Cast with another spell, which then ignores any spell resistance.)
- Caster Decay (3.5e Disease) + (Caster decay afflicts spellcasters, causing them to lose spell slots and spells per day.)
- Publication:Dread Codex 2/New Spells/Blood Will Tell + (Caster discerns information about a creature and any maladies by tasting their blood.)
- Publication:Dread Codex 2/New Spells/Bird of Prey + (Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies.)
- Ride the Nightmare (3.5e Spell) + (Caster teleports randomly while asleep.)
- Nahal’s Reckless Dweomer (3.5e Spell) + (Caster tries to use raw magic to cast other spells he knows but risks a wild surge.)
- Nahal’s Wildfire (3.5e Spell) + (Caster tries to use raw magic to cast other spell but risk wild surge)
- User:DraconicMan/Echo (3.5e Spell) + (Casters can echo their voices off each other making a powerful spell.)
- SRD:Spellcasting Harrier + (Casting defensively provokes an AoO for you.)
- Castor the Battleborn (3.5e NPC) + (Castor is a brave warforged fighter, a known war hero who achieved many great feats commanding him and his troops to victory.)
- Sacred Weapon (3.5e Spell) + (Casts a weapon in holy light that repels the dark and vanquishes evil.)
- Ice Knife (5e) + (Casts an exploding icicle that causes [[SRD5:Cold|cold]] damage the target and those near the it.<br /><br />)
- Ice Knife (One) + (Casts an exploding icicle that causes [[SRD5:Cold|cold]] damage the target and those near the it.)
- SRD5:Cat + (Cat, here, includes domestic house cats, as well as feral cats.)
- Gremishka (5e) + (Cat-like creature that reacts, sometimes violently, to magic.)
- SRD5:Giant Centipede + (Cat-sized centipede)
- Catalyst (3.5e Equipment) + (Catalyst weapons make the corrosive or acidic burst weapon enhancements grow with power with every strike.)
- SRD:Snatch Arrows + (Catch a deflected ranged attack.)
- Booster Escape (3.5e Maneuver) + (Catch a ride on a rocket booster, or send opponents flying on a rocket booster.)
- Balhannoth MotM (5e) + (Caterpillar-like creature with a tentacles from the Shadowfell)
- Balhannoth MToF (5e) + (Caterpillar-like creature with a tentacles from the Shadowfell)
- Catoblepas (5e) + (Catoblepas are large shaggy quadrupeds. They are noted for being aggressively territorial.)
- User:DraconicMan/Catastrophe (3.5e Spell) + (Cats.)
- Antagonize (5e) + (Cause [[SRD5:Psychic|psychic]] damage and force the target to attack another creature.<br /><br />)
- Paranoia Haunt (3.5e Spell) + (Cause a creature to be treated as being flanked, and render them more susceptible to further fear effects.)
- Throat Punch (3.5e Feat) + (Cause a creature to be unable to vocalize with a well placed unarmed strike.)
- SRD5:Invisibility + (Cause a creature to become [[SRD5:Invisible|Invisible]]<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)