Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ooze (3.5e Type) + (Oozes are large masses of sludge and goop that have strange powers and a primitive intelligence, despite the fact that they look like something from a toxic waste dump.)
- Virulent Weapon (4e Equipment) + (Oozing pits mar the surface of this weapon.)
- Planar Vortex (3.5e Power) + (Open a portal to the phantom zone.)
- Planar Rip (3.5e Spell) + (Open up a planar rip to another plane, sucking in everything around it.)
- Shadow Fighting (3.5e Feat) + (Open up combat options thanks to your shadow.)
- Common Magic (3.5e Variant Rule) + (Opening up really weak magic to everyone!)
- Publication:Dread Codex 2/Artifacts/Dagger of Doors + (Opens portals to other planes, as per ''[[SRD:Gate|gate]]''.)
- Ow, My Puncreas! (3.5e Maneuver) + (Opponent who attacks you takes 1d4 Con or Cha damage.)
- On Your Knees (3.5e Feat) + (Opponents are scared witless and are in awe of your grandeur.)
- Illusionary Opportunist (3.5e Feat) + (Opponents under illusion spells are considered flat-footed against you.)
- Appeal to Ridicule (3.5e Maneuver) + (Oppose a social check with your Bluff check.)
- Hammer and Sickle Style (3.5e Feat) + (Optimize fighting with both hammer and sickle, for the motherland!)
- Combat - Defense and Armor Options (5e Variant Rule) + (Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows)
- SRD5:Orb of Dragonkind + (Orb that calls evil [[:Category:5e Dragons|Dragon]]s and stores spells)
- Orbog (3.5e Race) + (Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.)
- Orc Red Fang of Shargaas (5e) + (Orc [[Assassin (5e)|assassin]]s and [[SRD5:Thief|thieves]] that often ride [[SRD5:Giant Bat|giant bat]]s.)
- Orc Lineage (5e) + (Orc as playable race)
- Shifter Lineage (5e) + (Orc as playable race)
- Orog (5e) + (Orc blessed with intelligence)
- Goblin, Orckin (3.5e Race) + (Orckin goblins are a lowly lot. They are … Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.n goblins remain and make war to this day.)
- Order (3.5e Feat Type) + (Order feats grant benefits based on your [[SRD:Monk|monk]]'s level, a character may only have a single order feat.)
- Increased Monk Speed (3.5e Feat) + (Ordinary monks are fast. Your endless devotion to speed makes you much faster.)
- Increased Monk Armor (3.5e Feat) + (Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus.)
- Humanoid Mind Graft (3.5e Equipment) + (Organic brain tissue in conjunction with a construct's mind grants superior intelligence abilities.)
- Humanoid Tendon Graft (3.5e Equipment) + (Organic tendons offer superior body control to the constructs who are fused with armor.)
- Knights of Solamnia (5e) + (Organization of Knights)
- Royal Jelly (3.5e Equipment) + (Originally a gift from a deific insectile goddess to her children, the potion has been since replicated by mortals, allowing the imbiber to grow large, jump far and climb virtually any surface.)
- Orz, The Walking Mountain (3.5e Deity) + (Originally an advanced AI set to an impossible task, its task awoke it to sapience to find itself being worshiped by the ignorant masses. It accepted this attention, and has begun walking the path to divinity.)
- Drowsilk (3.5e Equipment) + (Originally crafted by the drow, drowsilk items are light, durable, and flexible. They do for leather and cloth items what mithral does for metal, and a bit more.)
- Splinterscab Tonic (3.5e Equipment) + (Originally developed to quickly scab over wounds, it proved a better weapon than a curative. When in contact with blood or an open wound, it crystalizes, forming sharp painful spikes that injure the body.)
- Cola (3.5e Equipment) + (Originally invented by alchemists, Cola is the fizzy soft drink that took the world by storm.)
- Rylvain (3.5e Race) + (Originating from the Wilderness of the Bea … Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.the Rylvain are nearly unrivaled hunters.)
- Oshi'Vamiea (3.5e Deity) + (Oshi'Vamiea primarily appears as a woman comprised of clear, pure water, burdened with a mermaid's tail.)
- Osteon Osseous Battlemaster (3.5e Racial Substitution Levels) + (Osteon fighters learn to use their own bodies as weapons, following an ancient tradition.)
- Osteon Bonemancer (3.5e Racial Substitution Levels) + (Osteons are really comfortable working with bodies, so much that dread necromancers leave the more occult aspects of the craft behind to delve into scientific method and preferring corporeal undead over ethereal ones.)
- Improved Self-Perfection (3.5e Feat) + (Other monks achieve oneness with the universe. Your oneness is better.)
- Worldly Monk (3.5e Feat) + (Other monks are lost in their own magical wonderlands. You remember to look where you're punching.)
- Improved Ki Strike (3.5e Feat) + (Other monks ignore a few measly types of damage reduction. You ignore far more.)
- Grab Air (3.5e Feat) + (Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures.)
- Efficient Corpsecrafting (3.5e Feat) + (Other necromancers are so wasteful. You know how to raise the dead on the cheap.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Othokent (5e) + (Othokent is the [[SRD5:Lizardfolk|lizardfolk]] leader of her clan in [[Publication:Danger at Dunwater|''Danger at Dunwater'']].)
- Warlord (3.5e Class) + (Out in the battlefield, certain individual … Out in the battlefield, certain individuals stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking fear into all those who oppose him. Such individuals are known as Warlords.m. Such individuals are known as Warlords.)
- Kukulkan (3.5e Deity) + (Out of all of the brachyuran gods, those dedicated to Kukulkan are the most dangerous, for they actively seek destruction, and in ways unpredictable.)
- Faerie Glow (3.5e Spell) + (Outlines single target with light, canceling blur, concealment, and the like.)
- Idylean Young God (3.5e Template) + (Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.)
- Vigilael (3.5e Monster) + (Outsiders designed to watch and observe other beings, amongst mortals they have sometimes been confused for aliens when their origins are celestial in nature.)
- Spirit Breaker (3.5e Maneuver) + (Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.)
- Aroghin Paragon (3.5e Racial Paragon Class) + (Elite working soldier tasked with patrols and keeping the peace.)
- Overheat (3.5e Equipment) + (Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike.)
- Bliss Overload (3.5e Power) + (Overload the mind with non-lethal damage, leaving them wanting more.)
- Rak Tulkhesh (5e) + (Overlord, Child of Khyber, fiend (named individual))
- Sul Khatesh (5e) + (Overlord, Child of Khyber, fiend, patron of wizards and warlocks)
- Avalanche Charge (3.5e Maneuver) + (Overrun everything as part of a charge and do damage)
- Duergar (5e) + (Overview of Duergar)
- Cute Aggression (3.5e Flaw) + (Overwhelming cuteness incites your anger.)
- Wyldfolk Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Fae Owl (5e Monster) + (Owl in the [[SRD5:Feywild|Feywild]])
- Owlin (5e) + (Owl-like humanoid)
- Poof (3.5e Spell) + (POOF! A puff of smoke briefly obscures you.)
- SRD5:Swarm of Rats + (Pack of [[SRD5:Rat|Rat]]s)
- Allosaurus (3.5e Monster) + (Pack-hunting dinosaurs with a taste for the largest of prey.)
- Occult Magic (5e Variant Rule) + (Pact Magic sucks. Here's my patch for it.)
- Pact (3.5e Feat Type) + (Pact feats augment a binder's soul binding class feature.)
- Court Sorcerer's Robes (3.5e Equipment) + (Padded robes that focus the arcane power of sorcerers.)
- Desert Nomad's Garb (3.5e Equipment) + (Padded robes worn by nomads of the desert.)
- Pain-Sensitive (3.5e Flaw) + (Pain really, really bothers you... much more than it bothers most people.)
- Yellow Sign (3.5e Spell) + (Paint the magical rune of Hastur and madness.)
- Chikai no ken (5e Magic Weapon) + (Paladin Longsword)
- Devoted Extremist (3.5e Feat) + (Paladin and Soulborn level stack for Smite damage and Special mount progression)
- Paladin (One) + (Paladins are holy warriors tapping into [[Divine (One)|Divine]] power.)
- Paladin of the Light (3.5e Alternate Class Feature) + (Paladins of the Light usually come from Pe … Paladins of the Light usually come from Pelorian Faith, The sun god. Most paladins of the light follow Pelor's teachings in some fashion. They are charitable and usually go out of their way to help others. They strive to do the utmost good wherever possible, they are not constrained by order or chaos. Paladins of the Light are known to go on crusades to rid the world of Undead and Evil in all forms, but do not Blindly chase those such evils.but do not Blindly chase those such evils.)
- Quaggoth (5e) + (Pale ape-like creatures of the Underdark)
- Paleaves (3.5e Equipment) + (Paleaves are special leaves treated alchemically to become almost as hard as steel while keeping most of it flexibility.)
- SRD:Terrifying Rage + (Panic or shaken enemies whom view you in a rage.)
- SRD5:Giant Badger + (Panther sized [[SRD5:Badger|badger]])
- Feystag (5e Monster) + (Panther sized cat-like creatures with antlers)
- Ursoi Rat (5e Monster) + (Panther-sized rat)
- Guard Drake Common (5e) + (Panther-sized, wingless dragon that may be trained)
- Poltho (3.5e Race) + (Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated.)
- Parodianthrope (3.5e Template) + (Parodianthropes are under the curse of a magical disease, kinda like [[SRD:Lycanthrope|lycanthropy]]… except instead of turning into animals, they turn into clowns… ''wereclowns''.)
- Parraqito Pirate (3.5e Racial Substitution Levels) + (Parraqito mariners often become pirates, ravaging the sea for booty.)
- Smoking Steel Parry (3.5e Maneuver) + (Parry a ranged attack with a firearm.)
- Lesser Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Greater Spellparry (3.5e Maneuver) + (Parry a spell right back at the caster.)
- Roulette Parry (3.5e Maneuver) + (Parry an attack using a Profession (Gambler) check.)
- Crave Misteak (3.5e Maneuver) + (Parry and attack twice, gaining bonus hp.)
- Rhythmic Blade Clash (3.5e Maneuver) + (Parry up to your BAB in attacks, at the cost of your attack next round.)
- Parry and Sting (3.5e Maneuver) + (Parry with an offhand weapon or buckler, light shield, or heavy shield. Then riposte for massive damage.)
- Shield Crossbow (3.5e Equipment) + (Part heavy crossbow, part heavy shield, all dangerous.)
- Ubiquitous Chest (3.5e Equipment) + (Part of a series of chests which all share the same space.)
- Monarch's Courage (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this inspires the wearer and their allies to proceed without fear.)
- Monarch's Persistence (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, those who wear this life supporting armor are protected. Even if they should die, their determination will live on.)
- Monarch's Fortune (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this wards its user against the machinations of assassins by resisting poison and foul play.)
- Monarch's Indomitability (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this protects its wearer against all but the most chaotic of beings with DR/chaos.)
- Umbral Assassin (3.5e Prestige Class) + (Part shadowdancer, part assassin, they cloak themselves in false reality to strike out at their prey.)
- Half Stone Golem (3.5e Template) + (Parts of your body have been replaced by stone, given life through magic making you stronger.)
- Frozen Stillness (3.5e Spell) + (Parylize a group of enemies)
- Ethereal Permeation (3.5e Power) + (Pass through barriers (provided they are thin enough) for 1 round/level.)
- Flicker Step (3.5e Maneuver) + (Pass through difficult terrain and move without provoking attacks of opportunity.)