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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Overload the mind with non-lethal damage, leaving them wanting more.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Ooze (3.5e Type)  + (Oozes are large masses of sludge and goop that have strange powers and a primitive intelligence, despite the fact that they look like something from a toxic waste dump.)
  • Virulent Weapon (4e Equipment)  + (Oozing pits mar the surface of this weapon.)
  • Planar Vortex (3.5e Power)  + (Open a portal to the phantom zone.)
  • Planar Rip (3.5e Spell)  + (Open up a planar rip to another plane, sucking in everything around it.)
  • Shadow Fighting (3.5e Feat)  + (Open up combat options thanks to your shadow.)
  • Common Magic (3.5e Variant Rule)  + (Opening up really weak magic to everyone!)
  • Publication:Dread Codex 2/Artifacts/Dagger of Doors  + (Opens portals to other planes, as per ''[[SRD:Gate|gate]]''.)
  • Ow, My Puncreas! (3.5e Maneuver)  + (Opponent who attacks you takes 1d4 Con or Cha damage.)
  • On Your Knees (3.5e Feat)  + (Opponents are scared witless and are in awe of your grandeur.)
  • Illusionary Opportunist (3.5e Feat)  + (Opponents under illusion spells are considered flat-footed against you.)
  • Appeal to Ridicule (3.5e Maneuver)  + (Oppose a social check with your Bluff check.)
  • Hammer and Sickle Style (3.5e Feat)  + (Optimize fighting with both hammer and sickle, for the motherland!)
  • Combat - Defense and Armor Options (5e Variant Rule)  + (Options that aim to improve the realism of D&D 5e combat by adding defensive skill and ensuring that armor can cushion blows)
  • SRD5:Orb of Dragonkind  + (Orb that calls evil [[:Category:5e Dragons|Dragon]]s and stores spells)
  • Orbog (3.5e Race)  + (Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races.)
  • Orc Red Fang of Shargaas (5e)  + (Orc [[Assassin (5e)|assassin]]s and [[SRD5:Thief|thieves]] that often ride [[SRD5:Giant Bat|giant bat]]s.)
  • Orc Lineage (5e)  + (Orc as playable race)
  • Shifter Lineage (5e)  + (Orc as playable race)
  • Orog (5e)  + (Orc blessed with intelligence)
  • Goblin, Orckin (3.5e Race)  + (Orckin goblins are a lowly lot. They are
    Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day.
    n goblins remain and make war to this day.)
  • Order (3.5e Feat Type)  + (Order feats grant benefits based on your [[SRD:Monk|monk]]'s level, a character may only have a single order feat.)
  • Increased Monk Speed (3.5e Feat)  + (Ordinary monks are fast. Your endless devotion to speed makes you much faster.)
  • Increased Monk Armor (3.5e Feat)  + (Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus.)
  • Humanoid Mind Graft (3.5e Equipment)  + (Organic brain tissue in conjunction with a construct's mind grants superior intelligence abilities.)
  • Humanoid Tendon Graft (3.5e Equipment)  + (Organic tendons offer superior body control to the constructs who are fused with armor.)
  • Knights of Solamnia (5e)  + (Organization of Knights)
  • Royal Jelly (3.5e Equipment)  + (Originally a gift from a deific insectile goddess to her children, the potion has been since replicated by mortals, allowing the imbiber to grow large, jump far and climb virtually any surface.)
  • Orz, The Walking Mountain (3.5e Deity)  + (Originally an advanced AI set to an impossible task, its task awoke it to sapience to find itself being worshiped by the ignorant masses. It accepted this attention, and has begun walking the path to divinity.)
  • Drowsilk (3.5e Equipment)  + (Originally crafted by the drow, drowsilk items are light, durable, and flexible. They do for leather and cloth items what mithral does for metal, and a bit more.)
  • Splinterscab Tonic (3.5e Equipment)  + (Originally developed to quickly scab over wounds, it proved a better weapon than a curative. When in contact with blood or an open wound, it crystalizes, forming sharp painful spikes that injure the body.)
  • Cola (3.5e Equipment)  + (Originally invented by alchemists, Cola is the fizzy soft drink that took the world by storm.)
  • Rylvain (3.5e Race)  + (Originating from the Wilderness of the Bea
    Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters.
    the Rylvain are nearly unrivaled hunters.)
  • Oshi'Vamiea (3.5e Deity)  + (Oshi'Vamiea primarily appears as a woman comprised of clear, pure water, burdened with a mermaid's tail.)
  • Osteon Osseous Battlemaster (3.5e Racial Substitution Levels)  + (Osteon fighters learn to use their own bodies as weapons, following an ancient tradition.)
  • Osteon Bonemancer (3.5e Racial Substitution Levels)  + (Osteons are really comfortable working with bodies, so much that dread necromancers leave the more occult aspects of the craft behind to delve into scientific method and preferring corporeal undead over ethereal ones.)
  • Improved Self-Perfection (3.5e Feat)  + (Other monks achieve oneness with the universe. Your oneness is better.)
  • Worldly Monk (3.5e Feat)  + (Other monks are lost in their own magical wonderlands. You remember to look where you're punching.)
  • Improved Ki Strike (3.5e Feat)  + (Other monks ignore a few measly types of damage reduction. You ignore far more.)
  • Grab Air (3.5e Feat)  + (Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures.)
  • Efficient Corpsecrafting (3.5e Feat)  + (Other necromancers are so wasteful. You know how to raise the dead on the cheap.)
  • Lucky One (3.5e Class)  + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
  • Othokent (5e)  + (Othokent is the [[SRD5:Lizardfolk|lizardfolk]] leader of her clan in [[Publication:Danger at Dunwater|''Danger at Dunwater'']].)
  • Warlord (3.5e Class)  + (Out in the battlefield, certain individual
    Out in the battlefield, certain individuals stand out amoungst the rest, showing no fear while take down opponents one after another using his seemingly endless stamina and endurance, striking fear into all those who oppose him. Such individuals are known as Warlords.
    m. Such individuals are known as Warlords.)
  • Kukulkan (3.5e Deity)  + (Out of all of the brachyuran gods, those dedicated to Kukulkan are the most dangerous, for they actively seek destruction, and in ways unpredictable.)
  • Faerie Glow (3.5e Spell)  + (Outlines single target with light, canceling blur, concealment, and the like.)
  • Idylean Young God (3.5e Template)  + (Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.)
  • Vigilael (3.5e Monster)  + (Outsiders designed to watch and observe other beings, amongst mortals they have sometimes been confused for aliens when their origins are celestial in nature.)
  • Spirit Breaker (3.5e Maneuver)  + (Outsiders, elementals, incorporeals... they're all living souls, and thus you know just how to deal with them.)
  • Aroghin Paragon (3.5e Racial Paragon Class)  + (Elite working soldier tasked with patrols and keeping the peace.)
  • Overheat (3.5e Equipment)  + (Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike.)