Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Worst Direction Sense (3.5e Trait) + (You would have trouble finding your own backyard.)
- Scribe Spell (One) + (You write a spell into your [[SRD5:Spellbook|spellbook]].)
- Sky Lightning Runes (3.5e Spell) + (You write runes in the sky which when read cause the reader to be struck by lightning.)
- Greater Contract (3.5e Spell) + (You write up a contract, and anyone who breaks it feels very dead.)
- Contract (3.5e Spell) + (You write up a contract, and anyone who breaks it feels very guilty.)
- Sudden Spike (3.5e Spell) + (You zap someone in order to distract them.)
- Horn Gore (3.5e Feat) + (You're <strike>horny</strike>horned and bullish.)
- Exalted Zeal (3.5e Feat) + (You're EVIL! That means you have evil guts! CLEAVE AND SMITE YOUR EVIL GUTS!)
- Awakened Horse (3.5e Race) + (You're a horse.)
- Prematurely Aged (3.5e Flaw) + (You're a lot older than you should be. Maybe watch your words around witches in the future.)
- Witch Knight Training (3.5e Feat) + (You're a master at pulling sharp, pointy things, lasers and eldritch nightmares out of seemingly nowhere.)
- Gunkata Monk (3.5e Alternate Class Feature) + (You're a monk from the school of gun-fu.)
- Skin of the Leopard (3.5e Feat) + (You're a monk that's built like a tank.)
- Street Punk (3.5e Feat) + (You're a real troublemaker! Stay away from that kid, he's a bad influence.)
- Science Wizard (3.5e Alternate Class Feature) + (You're a scientist of magic, not unlike an artificer. Your magic is really all magic items.)
- Opportunist (3.5e Trait) + (You're able to hit moving targets quickly, making accurate strike after strike against foes that others would find harder to hit.)
- Ranged Dodge (3.5e Feat) + (You're able to predict the path of projectiles, and get out of the way just in time.)
- Claustrophobia (3.5e Flaw) + (You're afraid of tight spaces.)
- Unstoppable Object (3.5e Feat) + (You're always on the move, you just can't stop!)
- Rage Monk (3.5e Alternate Class Feature) + (You're an angry monk! Screw peace and harmony and feeling the flow of the universe, you're gonna rage out your ki so hard you break reality!)
- Dexterous Bowmanship (3.5e Feat) + (You're an elf who is even better than normal with a bow.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Bald (3.5e Trait) + (You're bald, likely prematurely so, and highly conscious of it. Your baldness is so bald, it goes beyond ordinary baldness.)
- Assistant (3.5e Trait) + (You're better at helping someone else out in some way, such as when lifting something heavy or recalling a piece of knowledge, than doing it yourself.)
- Teleportation Focus (3.5e Feat) + (You're better at teleporting more and farther, better.)
- Mummy (3.5e Cleric Domain) + (You're big into preservation and gauze.)
- Brickhouse (3.5e Trait) + (You're built like a brick house. You don't let anything past you.)
- Born Tough (3.5e Feat) + (You're built like a wall, it takes ages to make you fall.)
- Instant Reload (3.5e Feat) + (You're capable of reloading in the same amount of time it takes you to blink.)
- Wrapped in Scars (3.5e Feat) + (You're covered in scars. It's ugly but has some benefits.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Bad Attitude (3.5e Trait) + (You're difficult to motivate and manipulate and others generally don't get along well with you.)
- Ridiculously Skilled Fellow (3.5e Feat) + (You're good at a skill. If you get Ridiculously Skilled in more than one skill, all of the bonuses will increase.)
- Expeditious Dodge Improved (3.5e Feat) + (You're good at avoiding attacks while moving quickly and you improve your dodging skills with time.)
- Fortress Mage (3.5e Feat) + (You're good at building magic items that stay in one place.)
- Manipulative Wordcasting (3.5e Feat) + (You're good at controlling people with words.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Adventurous Wordcasting (3.5e Feat) + (You're good at moving around with words.)
- Rumormonger (3.5e Trait) + (You're good at picking up not entirely accurate information.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Bloody Wyrm Brawler Style (3.5e Feat) + (You're good with Dragon Claws, so why not extent that to their big brother?)
- Weapon Finesse, Tome (3.5e Feat) + (You're good with your fingers)
- Haunted (3.5e Flaw) + (You're haunted by a spooky force, and it keeps messing with your gear.)
- Burn (3.5e Feat) + (You're hot. You're on fire. You like to burn things.)
- Share Malady (3.5e Spell) + (You're hurt, but you can share your suffering.)
- Just as Planned (3.5e Power) + (You're in a bad situation, fortunately you remembered to bring the exact right tools for the job.)
- Wildshape Monk (3.5e Alternate Class Feature) + (You're in tune with nature, allowing you to transform into kung-fu bears.)
- Beloved Trader (3.5e Trait) + (You're loved by your people, so prices are cheaper for you.)
- Poppet Doisyl (3.5e Trait) + (You're made of cloth rather than wood and ceramic.)
- Super Fighting Robot (3.5e Feat) + (You're mega-useful, equipped with a bunch of mega-abilities.)