Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Universal Cage (3.5e Equipment) + (A classic "bird cage" which can fit any animal and handle it, even aquatic or alien ones.)
- Automobile (3.5e Equipment) + (A classic generic car suitable for any two to four seater vehicle.)
- Bewitcher (3.5e Class) + (A classic nature witch class)
- Classic Thief (3.5e Alternate Class Feature) + (A classic thief is a rogue that does not r … A classic thief is a rogue that does not rely on hugely damaging blows to win a fight. Instead she trains to be better at thievery, while still being no slouch when fighting. A classic thief uses rogue's strike instead of sneak attack, which applies on every hit and is increased in situations that sneak attack would apply, but is always less damaging. The classic thief is a differently balanced rogue, better at fighting foe she cannot flank and stealing, instead of being able to do incredible burst damage.being able to do incredible burst damage.)
- Dragon Arm (3.5e Equipment) + (A clawed dragon arm.)
- Psicrystal Popsi (3.5e Equipment) + (A clear soft drink, it has sparkling psionic flavor crystals, and grants you temporary power points.)
- Publication:Dread Codex/Magic Items/Traeken's Defense + (A cleric named Traeken developed this shield idea as a last defensive measure for his undead-besieged fortress.)
- Disciple of Athe (3.5e Prestige Class) + (A cleric of atheism, and its Goddess, Athe. No, really.)
- Priest (3.5e Class) + (A cleric revision with less physical combat power, spontaneous casting from a much smaller list, and a stronger reliance on domains for spells available.)
- Healing Personified (3.5e Optimized Character Build) + (A cleric using only core material can make a passable healer sufficient for most adventuring parties. However, with carefully selected feats and a couple of prestige classes, your healing spells can far surpass the normal limits.)
- Preacher (3.5e Alternate Class Feature) + (A cleric who focuses its faith and knowledge of its doctrine to bestow boons onto its allies or convert the unfaithful.)
- Luck Domain (5e Subclass) + (A cleric who worships a god of fortune, seeking to control the force of luck.)
- Pilgrim Cleric (3.5e Alternate Class Feature) + (A cleric who worships its deity by travelling, never at home in life, preparing for its heaven.)
- Powerful Cleric (3.5e Class) + (A cleric with at-will, encounter, and daily spells.)
- Druin (3.5e Monster) + (A clever ambush predator in caves that knocks it's prey unconscious before consuming it alive.)
- Sovereign Burial Shroud (3.5e Equipment) + (A cloak made for undead, preventing others from controlling or destroying them via turning or rebuking.)
- Bladegrass Coat (3.5e Equipment) + (A cloak made of weaved blades of grass, originally created by catfolks, that allows the user to better hide themselves in plains and meadowlands.)
- Serpent Cloak (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Idol of Reincarnation (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Malachite Serpent (3.5e Equipment) + (A cloak of minor skillfulness that reduces the wearer's need for food and water.)
- Elytron Cloak (3.5e Equipment) + (A cloak something like a leathery beetle's shell, the Elytron Cloak allows you to glide slowly, or fly when propelled by [[Fireworks (3.5e Equipment)|Fireworks]])
- Cloak of Greater Bullshit (3.5e Equipment) + (A cloak that gives you a huge bonus to lying and can protect you from ''[[SRD:Zone of Truth|zone of truth]]''.)
- Cloak of Bullshit (3.5e Equipment) + (A cloak that gives you a moderate bonus to lying and should protect you from Zone of Truth.)
- Cloak of Lesser Bullshit (3.5e Equipment) + (A cloak that gives you a small bonus to lying and might protect you from Zone of Truth.)
- Blackfeather Mantle (3.5e Equipment) + (A cloak which allow you to turn into a Raven.)
- Shroud of Force (3.5e Equipment) + (A cloak which greatly reinforce the striking power of it wearer's blows.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)