Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Orgacraft (3.5e Equipment) + (An orgacraft item is partly organic, with tendon straps and rivets of bone. It moves and breathes in tune with its owner.)
- Surprise Inside Door (3.5e Equipment) + (An ornate door sure to confound your parties with indecision and overthinking. Really, it's not even a locked door...)
- Word Warrior (3.5e Class) + (An otherwise martial warrior whose strikes are empowered by [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.)
- Vanzatli'Driin (3.5e Race) + (An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds.)
- SRD5:Otyugh + (An othyugh is a large, rubbery monster that has 3 legs and long, spiked tentacles.)
- Liber Demonica (3.5e Sourcebook)/LD2 + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Variant Outsider (3.5e Type) + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Owned Soul (3.5e Flaw) + (An outsider owns your soul, usually as a result of a bargain or ancient pact. While they can't call you debt right away, they are able to collect interests.)
- FT10 Plasma Shield (3.5e Equipment) + (An oval one-handed energy shield, which is 4’ long and 3’ wide.)
- Overcharge (3.5e Equipment) + (An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back.)
- Malignant Growth (3.5e Disease) + (An overgrowth of healing resulting in a Malignant Growth.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- SRD5:Owlbear + (An owlbear is a monstrous owl with wings modified to be used as forelegs with claws at the tip.)
- Perpetual (3.5e Template) + (An relatively simple immortal template for someone hard to put down.)
- Proton Pistol (3.5e Equipment) + (An supercharged ''heat pistol'' which fires protons, and can be augmented with special effects.)
- Superior Deflection (3.5e Equipment) + (An superior deflection shield can deflect nearly anything, even rays and boulders.)
- Implacable Brawler (5e Martial Archetype) + (An unarmed Fighter than enters a trance to avoid harm, and learns to redirect the attacks of their enemies while pounding into them relentlessly with their fists.)
- Traditional Ninja (3.5e Class) + (An unarmed and unarmored warrior who strikes from the shadows, silently leaving behind a trail of victims.)
- Ideal Fist (3.5e Alternate Class Feature) + (An unarmed version of the ideal armsman, t … An unarmed version of the ideal armsman, turning into an ideal version of themselves whenever their heroism is needed. However unlike the ideal arsman who can rely on the unlimited power of an artifact, the ideal fist is limited by the limits of her physical body.imited by the limits of her physical body.)
- Drimdoldrum (3.5e Equipment) + (An unassuming ashwood staff capable of drastically changing the land around it into swamp.)
- Snakebitten Ring (3.5e Equipment) + (An unassuming bronze ring with the likeness of the ouroboros. This ring grants its wearer immunity to [[SRD:Poison|poison]] as well as some snake-related abilities.)
- Uncanny (3.5e Equipment) + (An uncanny weapon is a mysterious weapon with unusual nonmagical properties.)
- Laughing Shroom (3.5e Equipment) + (An uncommon mushroom that causes uncontrollable laughter and is used in alchemy.)
- Meteorite Monk (3.5e Alternate Class Feature) + (An uncommon vocation for monastic fighters … An uncommon vocation for monastic fighters, meteorite monks attune themselves with the heavens above. Only a few monk orders, such as the Brotherhood of the Astrolabe or the Anchorite of the Stars train meteorite monks. Ultimately a meteorite monk learns how to control gravity, and imitate the sheer impact of a falling star with their unarmed strike.a falling star with their unarmed strike.)
- Flash Gun (3.5e Equipment) + (An unconventional non-lethal modern weapon, this is a powerful flashlight that can blind, sicken, dazzle, and more.)
- Hollow Dragon (5e) + (An undead husk of a [[Metallic Dragon (5e)|metallic dragon]])
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)