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A list of all pages that have property "Summary" with value "Move at full speed stealthily.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Nihilistic Champion (3.5e Alternate Class Feature)  + (Most antipaladin are dedicated to the idea
    Most antipaladin are dedicated to the ideals of evil, such as imposing tyranny, slaughtering the innocent and crushing the weak. The nihilistic champion however does not fight for any ideals, seeing them as meaningless, much like all of existence. They mock the concept of good and evil, drawing their power from the dark being, whobenefits or even encourage such views. They are able to act much more freely than most antipaladin, some being fuelled by pure selfishness and id, seeking only short-term benefits and pleasures. Other nihilistic champions are more philosophical, and enjoy convincing others to see their way, especially would-be heroes. Rarely, a nihilistic champion will turn against the forces of evil, as a grand mockery of purposes, or perhaps to show those who would control them that they also ultimately don’t matter.
    em that they also ultimately don’t matter.)
  • SRD5:Fire Elemental  + (Most common form of [[Fire Elemental (5e)|Fire Elemental]].)
  • SRD5:Cloud Giant  + (Most common form of cloud giant.)
  • Planarblood Elf (3.5e Race)  + (Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes.)
  • Explorer (3.5e Class)  + (Most encounters with aliens and future tec
    Most encounters with aliens and future technology in lore, cinema and games involve the protagonists using the technology of the alien culture in a new way. This difference in application and lack of understanding (or rebellion) with the current powers, allows the protagoist to rise above the rest. However, an explorer has only an elementary understanding of the tools they possess. This is in essence '''the''' base class for xeno adventurers. Giving a balanced amount of features that aid in surviving an alien universe.
    s that aid in surviving an alien universe.)
  • Elements Pact Warlock (3.5e Alternate Class Feature)  + (Most interactions between mortals and geni
    Most interactions between mortals and genies are transient. Wishes granted for freedom, in trade, or simply on a whim. But there are stories of those who came away from the genies with more. Not some temporary boon or magical working, but real and lasting power. It's unclear weather this power is something anyone could wish for, or if it represents a deeper relationship. Some claim these individuals are genie outcasts, stripped of the bulk of their powers and forced to wander among mortals. Others hold that this state is a punishment for mortals who's wishes overstepped the bounds set by the genies, or that these Warlocks have simply managed to tap into whatever power source the genies draw their strength from.
    ource the genies draw their strength from.)
  • Eiji (3.5e Bloodline)  + (Most likely the result of a very bored deity. Candy, anyone?)
  • Judge of Existence (3.5e Class)  + (Most live in a prosaic world of the base p
    Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.
    and alter gravity and weather in an area.)
  • SRD5:Human  + (Most numerous of the civilized humanoids.)
  • Holy Bolt (3.5e Alternate Class Feature)  + (Most paladin face threats with a melee weapon in hands, often a sword or a shield. However a few prefer more advanced weapons, such the crossbow. The holy bolts focus on ranged combat over melee combat, and master the crossbow in particular.)
  • Eijilund Plushie Paragon (3.5e Racial Paragon Class)  + (Most plushies take levels in this class, relying on their natural powers. The class grants them many of their key abilities that are associated with the normally level adjusted race.)
  • Sorcerer (3.5e Monster)  + (Most powerful of the standard nobodies from Kingdom Hearts II)
  • Evangelist (3.5e Alternate Class Feature)  + (Most religions need people who spread them
    Most religions need people who spread them, many of these people are clerics, paladins and other believers. The evangelist is a divine bard, they sacrifice their superior arcane spellcasting and some of their later bardic music for slightly weaker divine spellcasting and orating spell.
    ker divine spellcasting and orating spell.)
  • SRD:Dwarves, Mountain (Race)  + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
  • Squire of Solamnia (5e)  + (Mounting/Dismounting costs less movement, gain [[Superiority Dice (5e)|Superiority Dice]] and [[Maneuver (5e)|Maneuver]].)
  • Float Like a Butterfly (3.5e Maneuver)  + (Move 5 feet every time you make an attack or another's attack misses you.)
  • Kurihara's Finisher (3.5e Maneuver)  + (Move across the battlefield in a flash, then cut up your opposition in ribbons.)
  • Evasive Movement (3.5e Maneuver)  + (Move after a successful Reflex save.)
  • Reaching Shadow (3.5e Feat)  + (Move and attack through your own shadow.)
  • Peerless Eldritch Charge (3.5e Invocation)  + (Move and attack with your Eldritch blast at the same time)
  • Darting Hare (3.5e Maneuver)  + (Move and attack, dealing extra damage to foes you move through)
  • Skirmish (3.5e Feat)  + (Move and attack.)
  • Abrupt Withdrawal (3.5e Maneuver)  + (Move and hide.)
  • Hands and Feet (3.5e Maneuver)  + (Move and reload as a single action)
  • Flash Step (3.5e Maneuver)  + (Move at 3 times your speed in a straight line.)