Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Publication:Dread Codex/Magic Items/Bergasalt + (No known substance proves more lethal against undead than bergasalt.)
- SRD:Great Cleave + (No limit to cleave attacks each round.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Positive Sustenance (3.5e Feat) + (No longer need food, drink, sleep or air)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Perfect Dodge (3.5e Feat) + (No matter how skilled a foe is, you can dodge out of the way perfectly.)
- SRD:Half-Fiend + (No matter its form, a half-[[SRD:Fiend|fiend]] is always hideous to behold, having dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.)
- SRD:Half-Celestial + (No matter the form, half-celestials are always comely and delightful to the senses, having golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.)
- Visage of the Erinyes (3.5e Soulmeld) + (No matter what other soulmelds you may have, or how ugly you may be normally, you appear to be of unnatural beauty.)
- Idealistic (3.5e Flaw) + (No matter your alignment, you have strong ideals which drive you or break you if you compromise them too much.)
- Airhead (3.5e Flaw) + (No matter your level of [[Intelligence]], you are always a bit of an airhead. You are always distracted by trivial matters and you tend not to think too much.)
- SRD:Agile + (No more slipping into a tight spot.)
- Dynamic Entry (3.5e Skill Trick) + (No need to stop to break the window, when you can crash right through!)
- Inexorable (3.5e Feat) + (No one avoids your attacks, no matter how nimble they are.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Copyright Form (3.5e Feat) + (No one else may assume your form.)
- Phantom Step (3.5e Feat) + (No one is really sure where you're standing once your sword starts swinging...)
- Precise Blast (3.5e Invocation) + (No penalty for blasting into melee.)
- SRD:Exotic Weapon Proficiency + (No penalty on attacks with specific exotic weapon.)
- Entrapment (3.5e Cleric Domain) + (No retreat. No escape.)
- SRD:Precise Shot + (No –4 penalty for shooting into melee.)
- Noble Jar (3.5e Racial Paragon Class) + (Noble Jars are fine and powerful warriors, who host the corpse of a great hero.)
- Eagoran (MC Race) + (Noble and wise, these flawless avians are as much mentors as they are scholars in an ever-changing world.)
- Touch Me If You Can (3.5e Feat) + (Nobody can quite put a finger on you. Or anything else, for that matter.)
- Llaman (3.5e Race) + (Nobody expects the llama. Especially the llama with the humanoid face.)
- Samurai (3.5e Monster) + (Nobody from Kingdom Hearts II, uses duels.)
- Unmemorable (3.5e Trait) + (Nobody remembers you and it suits you just fine.)
- Disdainful Shoulder (3.5e Maneuver) + (Nobody who misses you with an [[SRD:Attack of Opportunity|AoO]] can remain standing.)
- SRD5:Owl + (Nocturnal bird of prey, known for their silent flight and attributed with wisdom.)
- Owl (5e24) + (Nocturnal bird of prey, known for their silent flight and attributed with wisdom.)
- Nocturne Elf (3.5e Race) + (Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.)
- Djin (5e Race) + (Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community.)
- Tradesmen (3.5e Class) + (Non-magical Artificer)
- N-TWSL-1 (3.5e Equipment) + (Non-toxic water soluble lubricant. Provides a minor reduction in armor check penalty for an hour.)
- Publication:Dread Codex/New Spells/Seek the Soulless + (Nonliving, nonmortal creatures in area take 1d6 damage per caster level.)
- Noo (3.5e Race) + (Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.)
- Centipede (5e Monster) + (Normal centipede)
- SRD5:Norse Pantheon + (Norse gods)
- Legionblood Fang (3.5e Equipment) + (Not a single specific item but instead a type of artifact weapon in whatever form it takes, it is a weapon so bathed in blood and war it has collected the dead within and bound it to the power of an elder evil of endless necrotic power.)
- Ancestral Roots (3.5e Location) + (Not a single specific location, one's ancestral roots are a place where the spirits of your forefathers gather, and rich history unfolds. It lets you delve deep into what your genetic and cultural history has established.)
- Dark Scoundrel (3.5e Alternate Class Feature) + (Not all Antipaladin are armored champions with heavy weapons that strikes fear in the heart of men. The dark scoundrels are wily and tricky, preferring to use deceit and trickery to gain upper hand rather than brute force.)
- Corrupted Death Knight (3.5e Alternate Class Feature) + (Not all Death Knights make oath of servitu … Not all Death Knights make oath of servitude to concept, some are enrolled in the army of death through bad luck or by pledging oneself to a dark lord. These death knight do not have an oath, they cannot fall, for their power is inborn. Many Corrupted Death knight are the result of negative energy tainting the world. Although most Corrupted Death Knights are evil, they do not need to be, a few strive to be brave soul despite their curse.rive to be brave soul despite their curse.)
- Ironclad Samurai (3.5e Alternate Class Feature) + (Not all Iaijustu Master use incredible spe … Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.target and draw their ire for themsleves.)
- Divine Spark Paladin (3.5e Alternate Class Feature) + (Not all Paladins are powered by their Gods … Not all Paladins are powered by their Gods, some carry their own divine spark within them which is further empowered by their own righteousness. They cannot be stripped of their power, going after their core beliefs cause their divine spark to shrivel and weaken then considerably. This alternate class feature is designed for those who like the idea of the Code of Conduct, without all the hassle rulewise it causes.without all the hassle rulewise it causes.)
- Shadow Paladin (3.5e Alternate Class Feature) + (Not all Paladins fight in the light, some … Not all Paladins fight in the light, some prefer the cover of the shadow to do their work. These paladins have a mildly different code of conduct, allowing them to associate with evil creature and later take them out with lies and poison. Those Paladins know that in in light's triumph against the darkness, there will always be shadows.he darkness, there will always be shadows.)
- Knight Nurse (3.5e Alternate Class Feature) + (Not all Paladins seek to destroy evil, som … Not all Paladins seek to destroy evil, some are protectors and rescuers. The Order of the Knight Nurse focus on providing medical relief to communities besiege by war. They are adept of both magical healing and mundane medical healing and possess the ability to defend themselves. While they can, like normal Paladins, be decked in the heaviest armor and wielding martial weapons, they lack the ability to detect and smite evil.lack the ability to detect and smite evil.)
- Educated Barbarian (3.5e Alternate Class Feature) + (Not all barbarian are braindead maniacs, t … Not all barbarian are braindead maniacs, the educated barbarian is a a clever warrior more than capable of using his brain to bring down the opposition. In exchange for a weaker rage progression and increased MAD, the educated barbarian gain much needed versatility.ed barbarian gain much needed versatility.)
- Battlesmith (3.5e Class) + (Not all blacksmiths stay in the forge, some go into the world to gather rare supplies, craft new weapons and armor, and survive right besides adventurers on the go.)
- Child, DR Variant (3.5e Template) + (Not all children are weak, useless and unable to become adventurers early in their life.)
- Opposable Thumb (3.5e Equipment) + (Not all creatures have working hands, but give them a thumbs up and they'll be able to pick up items like the rest of us.)