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A list of all pages that have property "Summary" with value "The high elf is the most common elf variety.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Khaine(3.5e Deity)  + (The god of war and law, he does not revile in slaughter like Bane, though, he reviles in successful and beneficial Wars.)
  • Silver Elf Pantheon (3.5e Pantheon)  + (The gods of the Silver Elves, a race of elves who hail from the Astral Plane.)
  • Planet Gokia (3.5e Location)  + (The gokiburi homeworld, rich with tropical forests, vast deserts, and urban sprawl.)
  • Flumph (3.5e Race)  + (The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes.)
  • The Destroyer (5e Deity)  + (The great destroyer, consumer of worlds and all that.)
  • Tenebrous Midnight Focus (3.5e Feat)  + (The greater version of [[Tenebrous Twilight Focus (3.5e Feat)|Tenebrous Twilight Focus]].)
  • Chaos Gloves (3.5e Equipment)  + (The green Chaos Weapon, which commands the attributes of earth and plants.)
  • Green Knight (3.5e Alternate Class Feature)  + (The green knight is a martial focused drui
    The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.
    ities, which make her a great foe to face.)
  • Green Lich (3.5e Template)  + (The green lich, also called a ''Hyleoroi'' or ''Wood Haunts'', is a druid who has become one with the natural world and acts as their immortal guardian.)
  • Greenade (3.5e Equipment)  + (The greenade is a glass vial loaded with alchemical fertilizers, unstable alchemical propellants and green dyes.)
  • SRD5:Grick  + (The grick appears as a large snake or worm with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.)
  • SRD5:Griffon  + (The griffon appears as a winged lion with an eagle's head.)
  • SRD5:Grimlock  + (The grimlock is a degenerate, grey-white, subterranean, blind humanoid.)
  • SRD5:Gynosphinx  + (The gynosphinx appears to be a large winged lion.)
  • Half-Jinn (3.5e Prestige Class)  + (The half-jinn prestige class is a method for characters to embrace their jinn ancestry, and gain power from it.)
  • Onocentaur (3.5e Race)  + (The half-man, half-donkey cousins of the [[SRD:Centaur|Centaur]])
  • Halfling Hurler (3.5e Optimized Character Build)  + (The halfling hurler (which doesn't actuall
    The halfling hurler (which doesn't actually have to be a halfling) is a simple Rogue-only build to show how you can make the Rogue decently powerful and playable at every level of the game. The halfling hurler is not as powerful as the Wizard, Cleric, or Druid, but is capable of sitting down at the same table with such classes and playing the same game.
    th such classes and playing the same game.)
  • Hamham (3.5e Race)  + (The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame.)
  • Loon Flute (3.5e Equipment)  + (The haunting call of the loon echoes from this flute.)
  • La Llorona, the Drowned Maid (3.5e Vestige)  + (The haunting specter of a betrayed lover and a caring mother.)
  • Phantom Health (3.5e Feat)  + (The health gained by various effects does not cause you additional damage upon disappearing.)
  • Demon Heart (3.5e Equipment)  + (The heart of a demon, which fills those that carry it with unending rage.)
  • Heat Drain (5e Spell)  + (The heat in the room seems to rush toward you, leaving everyone around you in bone chilling pain while you feel amazingly refreshed and alive.<br /><br />)
  • Zodiac Knight (3.5e Prestige Class)  + (The heavens contain spirits unknown, those who follow this path can channel those spirits to produce special powers.)
  • Heavy Thing (3.5e Equipment)  + (The heavy thing is bane to all creatures mobile, as it slows them down to the point of staggering.)
  • Idylis (3.5e Location)  + (The home of the [[Idylean Young God (3.5e Template)|Idylean New Gods]].)
  • Ranch House (3.5e Equipment)  + (The home of the middle class, it is big enough for comfort while not being a mansion.)
  • Mansion (3.5e Equipment)  + (The home of the rich, mansions belong to members of nobility.)
  • Hook Shield (3.5e Equipment)  + (The hook shield is a jagged looking shield useful for disarming opponents.)
  • Horn of Harmony (3.5e Equipment)  + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
  • Dread Chill (3.5e Feat)  + (The horror of your presence is so great that the air grows cold.)
  • Xaphan (3.5e Deity)  + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
  • Nidoking (3.5e Monster)  + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
  • Vargulf (3.5e Deity)  + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
  • Elemental Artificer (3.5e Alternate Class Feature)  + (The idea of binding an elemental to an ite
    The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.
    ssing elemental powers through their suit.)
  • Eternal Thought (3.5e Feat)  + (The idea of making things last forever appeals to you.)
  • Daeijine Illithids (3.5e Race)  + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
  • Illusionary Weapons Master (3.5e Prestige Class)  + (The illusionary weapons master is a spellc
    The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.
    h they can vanquish a large array of foes.)
  • Fire Snake (5e)  + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Imperial Policeman (3.5e Prestige Class)  + (The imperial policeman is somewhat similar
    The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.
    since he can arrest anyone who is guilty.)
  • Storm of the Century (3.5e Maneuver)  + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
  • Invincible Ice Armor (3.5e Maneuver)  + (The initiator cover herself in a nigh invisible armor of ice.)
  • Ice Clone (3.5e Maneuver)  + (The initiator create a powerful simulacrum of herself with some limitation.)
  • Heat Crash (3.5e Maneuver)  + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
  • Darkwraith Assassin (3.5e Prestige Class)  + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
  • Debilitating Strike (3.5e Feat)  + (The injuries you inflict hamper your foe.)
  • Sol-Eiji the Lunatic Sun (3.5e Vestige)  + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
  • Inspired Machinist (3.5e Alternate Class Feature)  + (The inspired machinists were part of a rev
    The inspired machinists were part of a revolutionary scientific society, combining machinery, alchemy and marksmanship. While their secret society is defunct, many taught worthy pupils of their ways, allowing a new generation of inspired machinists. The inspired machinists are skilled combatant with their firearm, but eschew melee combat, shields and are not as resistant to poison as most investigators.
    resistant to poison as most investigators.)
  • Aspect of the Predator Wasp (3.5e Feat)  + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)