Difference between revisions of "User talk:Tarkisflux"
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I would like to have the SRD5 prefix added as a choice in the Advanced Search options. This would allow a search of the 5th ed. SRD without resorting to the semantic search. <br /> | I would like to have the SRD5 prefix added as a choice in the Advanced Search options. This would allow a search of the 5th ed. SRD without resorting to the semantic search. <br /> | ||
Thanks in advance, --[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 03:13, 15 November 2016 (UTC) | Thanks in advance, --[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 03:13, 15 November 2016 (UTC) | ||
+ | |||
+ | :Sadly, requires server changes which I can't do. Forwarded to [[User_talk:Surgo#SRD5_Namespace_Search|Surgo]], with additions for completeness. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 17:54, 17 November 2016 (UTC) |
Revision as of 17:54, 17 November 2016
Re-Rating Requests
If I have rated something of yours, and recent changes make my criticisms or compliments no longer valid, add the page below and I'll take another look. - Tarkisflux Talk 00:52, 13 July 2012 (UTC)
Archive
Here be archives of older conversations. Because talk page scrolling was getting annoying.
Contents
- 1 Re-Rating Requests
- 2 Archive
- 3 So, Sri Lanka is it?
- 4 Listing a custom skill on skill list- how?
- 5 Good News for 5e Homebrew
- 6 More Rating Requests
- 7 Making a new spell system....
- 8 Clarr Question
- 9 Reply to the topic on the main page.
- 10 Thanks for message
- 11 Pathfinder Skills
- 12 Block Notice
- 13 Aura Seal — Refinement Request
- 14 Preload Problems
- 15 Unfair deletion
- 16 Mantle Help
- 17 Legalese!
- 18 Thanks
- 19 5e Monster template
- 20 SRD5 prefix search
So, Sri Lanka is it?
Fascinating... Honestly I suspected it was a bot, but had no way of telling. :3 Your ninja skills do you well, Tark-sama. May you take many assassin kills with honor. -- Eiji-kun (talk) 06:39, 13 March 2014 (UTC)
- Honor? Ninja need no such thing (which is good, because I probably cheated in tracing him). All you need is kill. - Tarkisflux Talk 06:51, 13 March 2014 (UTC)
Listing a custom skill on skill list- how?
I can't figure out how to get Truespeech (3.5e Skill) on to the skill list of my Truespeaker (3.5e Class). I figured if anyone knew how to do it, it would be you. Thank you in advance. --Qwertyu63 (talk) 16:34, 22 March 2014 (UTC)
- You're going to need to do the skill list manually. All of it :-/. I'll update the parameter on the page to get you started. - Tarkisflux Talk 17:12, 22 March 2014 (UTC)
Good News for 5e Homebrew
I'm working out a deal with Captnq from Minmax, he's apparently working on a big project to port 3.5 spells to 5e, and I'm willing to upload them when they're ready, so we should get some content for it soon. -- Eiji-kun (talk) 00:06, 7 September 2014 (UTC)
- Could you throw me a link when it starts rolling? Also, let me know if there's a way I can help. -- codeGlaze
- Sure guys, I'll give you a heads up when I get it/have time to upload.
- There are no templates as yet. But I have source material, and can make them as needed. Lemme know. - Tarkisflux Talk 01:50, 7 September 2014 (UTC)
More Rating Requests
I would really appreciate getting some feedback on my Mark of the Porcine Demon and Yin-Yang Emblem soulmelds. I've already asked Eiji a couple of times and heard nothing. -_-; --Luigifan18 (talk) 03:28, 3 October 2014 (UTC)
- I am not familiar with the soulmeld system, and am unable to provide reasonable feedback as a result. Sorry :-/ - Tarkisflux Talk 03:33, 3 October 2014 (UTC)
Making a new spell system....
So I am plotting out making a new spellcasting system, and I'm wondering how I should do this in regards to pre-loads and templates. Are you familiar with the system that dark souls uses for spellcasting? They have attunement slots which you will with a spell, but you get X many spells from the slot rather than 1 per slot. The system is effectively that, but I'm unsure how I should go around making it for the upcoming class they are associated with.
While intended for an expy of dark souls pyromanciers, I figured I might start out with using it on a rebuild of one of my clockwork knight classes. Either way, do you know the best way to go about this? -- Eiji-kun (talk) 00:26, 14 October 2014 (UTC)
- That depends a lot on how much you wind up making. Doing it as a variant rule that the relevant classes reference as needed works for Fox's wordcasting, because he doesn't have a bajillion long effects and the system is mostly contained. Doing it like spells where each effect gets its own article works when more than one class gets access to the effect (even if not the same classes) and it's open ended and complicated and you intend to keep adding to it ad infinitum. For things in-between, you could maybe even list them in class and just suffer a bit of duplication.
- I didn't get too deep into the spells of Dark Souls (didn't finish the first and didn't play the second at all), but I don't remember there being a lot of spells in the game. So my guess is that you might be set with a dedicated variant + reference or else dumping it all in the relevant classes. Whether you do a template for those depends on how you want things formatted in page - you can have one template entry per ability and just fill the page with templates if you want. There's no limit to the number of templates you can drop in a page, and they can make entry easier. And I absolutely recommend them if I'm vastly underestimating the amount of content you plan to generate and wanted to go the spell route, because that's a lot of pages to keep consistent. If you need help, just work up a general case one and I can help you templatize it.
- You only need a preload if you want to make it easy for others to contribute individual pieces to it. If you're not worried about that, then you can skip that entirely. Hope that helps, you know where to reach me if you need anything else. - Tarkisflux Talk 02:37, 14 October 2014 (UTC)
- I think I understand, but I'm wondering, won't I run into problems when I'm doing this?
- I mean like... you know how you might have like "|spelllevel=" and it's expecting like "Sorcerer 5" and putting something else in there will make things go wrong. How to I make something where I cam specify whatever level it should be at "Dark" or "Expert" or something other than "Class #" and not have it bork? -- Eiji-kun (talk) 02:45, 14 October 2014 (UTC)
- Sorry, you can't actually use the existing templates for it (well, you could maybe use the warlock invocation templates, but you're better off not). And since this is a newish thing that could potentially behave quite differently, there's no reason you should feel bound by them. The best thing in these cases is to make your own format that accepts whatever you want it to. For example, you might have something like:
{{3.5e Dark Soul Spell |level=Dark 4 |range=Far |amount=Lots |whatever=Stuff! }}
- And then that generates the header in whatever format you want, and you can free-hand effect text after it. So start off by sandboxing a generic effect with formatting that you like, without using any existing templates. This probably means in a table, possibly with text-aligns or whatever other styling you care about. Please also include any options for the parameters (like Range: Lots, Some, Few, One or whatever) and optional fields that maybe are hidden sometimes, so it's more clear what things need to be there in general. Or work it up in MS Word or whatever, save the image, and post that for reference. And then I'll help you turn that format into a new template that does whatever other fancy stuff you want it to. You probably don't need all of the extra stuff that the spells have either, so figure out what you want it to look like / show, and we'll go from there. - Tarkisflux Talk 03:02, 14 October 2014 (UTC)
- Looking it over, it seems that the spell preload is mostly close, the big differencies being the |lvl= is looking for a random word that equates more to proficiency, like Simple, Exotic, etc. It would probably have a seperate thing for which classes get it. And it needs one more for "Attunement Slots" it uses, and "uses" per attunement slot. So something like...
{{3.5e Attunement Spell |name=<!-- name of spell--> |school=<!-- spell school name only; ex: Transmutation --> |subschool=<!-- subschool of spell if any, name only; ex: Calling --> |desc=<!-- spell descriptors; ex: Fire --> |type=<!-- The profiency of the spell, like Basic, Master, Chaos, Dark, or another word --> |class=<!-- classes which use this, like DS Pyromancer or DS Sorcerer --> |comp=<!-- spell components and/or foci; ex: V, S --> |casttime=<!-- casting time --> |range=<!-- range --> |dur=<!-- duration --> |tsea=<!-- target (t), targets (ts), effect (e), area (a), or any combination thereof (e.g. "ea") --> |subj=<!-- subject(s) of the spell --> |save=<!-- what kind of saving throw this spell allows --> |sr=<!-- does the spell allow spell resistance? --> |uses=<!-- The number of uses it grants --> |attune=<!-- The number of attunement slots it takes up --> |summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page --> }}
- You need school and subschool for your new spell system? What for? Components are a similar 'why?', since I don't recall DS spells needing components or varying much in casting method. And you want to retain the tsea stuff rather than writing it in the spell description? I guess where I'm going with this is that there's a lot of cruft on the 3.x spell description that you should only keep if it does something for your class. It's a new system and you shouldn't feel like you need to keep existing stuff just because it's been there, since it's about the same amount of work for me to hack a template out either way (and we're doing a lot of automation with those that just doesn't seem relevant to this).
- As for aesthetics, do you want it to look the same on the article page, and not like a 4e power or something completely different? Because that's something you get to decide too. - Tarkisflux Talk 04:14, 14 October 2014 (UTC)
- I figure there wasn't a need to remove school and subschool, but I totally could. I left it in case there was interaction with other things like "+4 vs transmutation spells" or something. Components I waffle on. See, as it stands all the spells I intend to make are all "V, S, F" and nothing else. There is no material components, though there is precedent for it (certain hexes consume souls, so I suppose it's either GP or XP). That could be put in the rules text proper though.
- You know this stuff better so I err on your side if you think reducing it is better. tsea could be moved to rules text then. I know that I'd need a way to show it's name, classes that use it, proficiency, target, duration, effects, attunement, casts per day, and save involved. And SR I suppose.
- You need what you need for the subsystem, no more, no less. I don't think you need the schools, or components, or tsea from what I've seen of DS spells, but maybe you want to build somehting on those and want to keep them around. Or maybe I'm forgetting / don't know somethign relevant. I'm just making sure you're thinking about it and not just keeping old cows because some priest blessed them once back in the day, because useless old cows just get in the way of concise metaphors.
- Keeping the 3.5e formatting is not a problem. Sure you want it named Attunement Spell? Not that changing it later is any harder than a page move, just wondering. - Tarkisflux Talk 04:51, 14 October 2014 (UTC)
(RESET INDENT) If you don't think I need school and subschool, I'll go with that. I suppose if we're seeking minimalism, I could say "all spells of this class are vocal and somatic and focus" (my reference is their movement, the fact their "silence" shuts them down, and they need a catalyst/pyro flame/chime) and have any exceptions spelled out in the spell itself.
Attunement Spell seems ok. See, while I plan to make the pyromancer expy, there are other classes I could use it for. I figure "Attunement" is more universal and describes the spell types, like Vancian. Do you think there may be a better name for it? -- Eiji-kun (talk) 04:54, 14 October 2014 (UTC)
- The initial template is setup. Please let me know if you want anything changed, combined, etc. Or if you wanted to do searches in the spell data, because I'll have to setup those things to show semantic properties.
- And one other thing that I thought of. I'm not sure if you want to support it being a different type for different classes or not, but if you did you'd want to combine the class and type like we do class and level for spells, so it would read like the warlock invocations (Warlock Dark, Feylock Greater, etc.). It's an easy change to make if you want to support those sorts of things. Lemme know. - Tarkisflux Talk 06:07, 15 October 2014 (UTC)
- Not really, I'm done already unless you want extra stuff. But if you did want to support different classes having it at different complexity types or whatever, I don't know how to do that clearly on multiple lines... so you may as well do it at the beginning before you have a bunch of content to change over.
- But if you don't want that, it's ready to go unless you want something else adjusted. You can find the template in recent changes, along with the generic use blurb. Happy spell makings. - Tarkisflux Talk 06:13, 15 October 2014 (UTC)
- And done. Imma go sleep now. If something needs tweaking feel free to try your hand at it. Leave me a message if you can't sort it or break something. - Tarkisflux Talk 06:21, 15 October 2014 (UTC)
- It works, I just didn't think you wanted the preload so I didn't make one. Thought you were just going to manually copy-pasta the template into the pages for some reason. I threw together a half-assed one based on the spell preload without fancy <-direction stuff->, so button works now. - Tarkisflux Talk 07:00, 19 October 2014 (UTC)
(RESET INDENT) So I know I'm sitting on attunement spells (I'll finish it one day I swear!) but can we also have something for utterances (truenaming)? It'll be good anyway just in case someone, for got whatever reason, wants to make an utterance. Also, I'm kind of rebuilding utterances, but I don't need any extra formatting beyond what are normally in utterances anyway. -- Eiji-kun (talk) 10:17, 11 May 2015 (UTC)
- Sure, but I don't have access to the truenamer utterance format. Can you put up a mock utterance in a sandbox, using <-level-> style placeholders for things you want to slot in? I'll take that and parameterize it for you and point you at the result. - Tarkisflux Talk 05:13, 12 May 2015 (UTC)
- Will this work? User:Eiji-kun/Utterance -- Eiji-kun (talk) 05:33, 12 May 2015 (UTC)
- No, not really. I can figure out which bits need to be made into parameters, I just don't know what it's supposed to look like in an article page when it's done. I need an example with formatting that I can grab and work with. Even just point me at something that we already have that's close in appearance if you need to. - Tarkisflux Talk 23:24, 12 May 2015 (UTC)
- Tarkis, does User:Eiji-kun/Utterance work now? -- Eiji-kun (talk) 23:27, 18 May 2015 (UTC)
- As an example, yes. Between that and our discussion I think I have a good sense of what it needs to do. I just need to not be busy with other projects and do it now :-/ - Tarkisflux Talk 02:34, 20 May 2015 (UTC)
- Preload made and "add new utterance" button added to relevant page. No nav pages yet tho. - Tarkisflux Talk 04:47, 27 May 2015 (UTC)
Clarr Question
So, is there a reason that the corner right arrow (↵) wikicode works and makes a ↵, but the corner left arrow (&clarr;) doesn't work and just looks like &clarr;. I mean, I can just paste in a ↳, but man, I don't want to have to do that all the time. Is there any hope? --Ganteka Future (talk) 04:20, 9 November 2014 (UTC)
- I'm going to need to kick this one to Surgo, because I have no idea. - Tarkisflux Talk 16:51, 9 November 2014 (UTC)
Reply to the topic on the main page.
- While it bugs me that we still get 1001 signups from dummy accounts, I do appreciate the lack of spam. I agree, whitelist seems best.
- With that said, what is with our captcha situation? I know the cat-captcha we were using shut down apparently. Now, lately on 4chan they've replaced their captcha with a new one which somehow tells you're human right off the bat and you only need to click a button. Works with google or something I think. Before we go whitelist, would their captcha be a possibility? I'm afraid I know nothing more about it other than it's been very convenient.
- (EDIT)...and this is ironic. I couldn't reply to your message. It gave me this;
The text you wanted to save was blocked by the spam filter. This is probably caused by a link to a blacklisted external site. The following text is what triggered our spam filter: /
- Dunno what that was about, but I think it's something in YOUR message that is preventing my message.
- No, it seems to happen whatever I'm trying to post. Let's see if I can post the reply here. -- Eiji-kun (talk) 08:58, 24 December 2014 (UTC)
- We don't have a lot of capcha options. If 4chan is using AreYouAHuman (or whatever), it's ad based and Surgo has refused to use it. I don't really blame him. If it's something else, it would need a mediawiki plugin, and I don't know of any new ones of those.
- Regarding the blacklist error, can you try putting a link to gitp in a reply here? It would be really weird if you can't for reasons I don't feel like typing out right now, so knowing for sure would be helpful. - Tarkisflux Talk 09:22, 24 December 2014 (UTC)
- Ah, so that's how it works. Fair enough.
- Let's see what's going on at GttP... -- Eiji-kun (talk) 09:48, 24 December 2014 (UTC)
(RESET) I am still unable to comment on the Main Page talk. Worse, I attempted to post a new equipment (just after a night of posting other stuff) and now I'm getting the error message with the slash. What's going on? -- Eiji-kun (talk) 11:24, 30 December 2014 (UTC)
(EDIT) I have confirmed it by trying to post said article with all info deleted but header and footer in a sandbox. Same error.
More tests. Deleted header, still error.
Deleted footer, and it went.
Is there something in the footer causing problems? -- Eiji-kun (talk) 11:29, 30 December 2014 (UTC)
(EDIT) I may have narrowed it down to the Copyright Disclaimer. Check that. -- Eiji-kun (talk) 11:30, 30 December 2014 (UTC)
- Link in footer added, I think. Kind of mia for the next couple of weeks, so if I added the wrong link you should add the right one to the whitelist yourself. Daranios should be able to assist if you need. - Tarkisflux Talk 07:26, 1 January 2015 (UTC)
- Also, there are a ton of un cleared links on main's talk, any of which would cause a save fail even if you didn't change them. They may not show on section edits though, not sure.
- I have returned from sporadic internet access gmt + 8 land, and should be no longer mmia. Did I miss anything I need to deal with?
Thanks for message
Thanks for letting me know about the links! I am happy that you seem to have found a solution. I did not have time to do anything during that time anyway, so there was no trouble for me. Daranios (talk) 17:40, 27 December 2014 (UTC)
Pathfinder Skills
A friend asked me to upload one of his classes to the wiki. Now, 3.5 and Pathfinder are close enough that there's no real need to create a new template. However, the skills are a bit off. Any clue on how to fix this? --Ghostwheel (talk) 11:35, 21 June 2015 (UTC)
- Manually split Acrobatics into Balance and Jump, remove Fly, split Stealth into Move Silently and Hide, and split Perception into Spot, Listen, and Search. LenKagetsu (talk) 12:41, 21 June 2015 (UTC)
- I'm not sure I want to list pathfinder skills on a class tagged 3.5e, but it's probably no worse than any other class that has non-standard skills. I'll see what I can work up in terms of a solution. - Tarkisflux Talk 02:01, 22 June 2015 (UTC)
- You should mention at the top of the article that the class was created for Pathfinder, and may need minor alterations to be used in a 3.5e game, in much the same way as we do when we're reusing a published name for something else. Because expectation setting.
- That aside, we can't actually support non-wotc skills in the 3.5e Skills template because of the flexibility you need for those. But I can support them in the individual skill template, Template:3.5e Skill. You'll need to do a template call for each and every skill you want in the class (i.e. {{3.5e Skill|Appraise}}, {{3.5e Skill|Hide}}, etc.), and the template calls for non-wotc stuff will need a bunch of extra info. Hopefully the talk page is sufficiently clear about what you need to add / do. - Tarkisflux Talk 06:07, 22 June 2015 (UTC)
- Almost perfect--just need to delete some extra spaces that breaks links :-) --Ghostwheel (talk) 09:26, 22 June 2015 (UTC)
- It works if you use the inline format without spaces, like I showed in the description text. I'm not sure I'll have time to fix it tonight, and then I'll be without computer for a bit... so there is no eta on me making your current formatting work. Also, you only need the extra stuff if it's non-wotc linking. If you're doing links to wotc climb, you can just do {{3.5e Skill|Climb}} and leave off the 2nd, 3rd, and 4th arguments. - Tarkisflux Talk 01:00, 23 June 2015 (UTC)
- Ah, excellent, that way it works perfectly, thanks! --Ghostwheel (talk) 06:04, 23 June 2015 (UTC)
Block Notice
Your rating of Endurance,_Grimoire_(3.5e_Feat) has been blocked and is no longer being counted among the article ratings. Please see the rating on the talk page to determine the block reason. Once you have addressed the cause of the block, generally by updating the rating in some fashion, please delete the "|block=<-reason->" line so that your rating will be counted again. You may also remove the block parameter if you feel it was not applied in accordance with our guidelines. Assistance editing your rating may be found here. Feel free to delete this notice at any time.
Aura Seal — Refinement Request
Hello. A while ago, I wrote up a special condition called Aura Seal, based on the status debuff of the same name from Xenoblade Chronicles. In Xenoblade Chronicles, Aura Seal does exactly what its name says it does; it prevents auras (read: status buffs and counterattacks) from working. The Dungeons & Dragons version is intended to be similar, but a bit more... Uh, I can't think of the right word to use, but the point is, Dungeons & Dragons Aura Seal is meant to only block effects that are temporary in nature; it does not block effects that are part of a creature or its gear. So, if you have +4 magic armor, Aura Seal doesn't stop that from working, but if you get a +4 armor bonus from a spell, that gets shut down.
As you can probably tell from my inability to get to the point, I'm still a little confused on how Aura Seal should work. So, my request is for you and some other experienced D&D players (like, say, Eiji-kun, Tarkisflux, Ghostwheel, Sulacu, Surgo, etc.) to read the Aura Seal project, then bring as many corner cases and questionable effects to my attention as possible to help me sort out what Aura Seal does and doesn't block. Thanks in advance for the help. --Luigifan18 (talk) 20:21, 15 October 2015 (UTC)
Preload Problems
Hey Tarkis, Luigifan18 here. I know I just nagged you about one of my own projects that still needs some polishing, but there's another matter I felt that I should bring to your attention — namely, some glaring flaws in the 3.5e class preloads. I'd like to point them out to you so you can decide what to do with them...
- In the prestige and racial paragon class preloads, why is the onlyinclude tag before the nowiki tag and the author-box?
- There is little reason for the prestige class preload to mention that most base classes last for twenty levels. Instead, it should specify that most prestige classes last for ten levels.
- Also in the 3.5e class data template, the alignment line's instructions read out as "remove and of the following alignments if they are not allowed for the class :lg, ng, cg, ln, n, cn, le, ne, ce". The problems here are that you used the word "and" where you should have used "any", and there's a space between the word "class" and the colon, where the space should be between the colon and "lg". I think this applies to all the preloads (including the simple ones).
- In the full table prestige class preload, the list of potential prerequisites feels a little incomplete. At the very least, you should add lines for manifesting, initiating, and meldshaping prerequisites. (And invocation prerequisites, too, if those are a thing... I'm fairly sure they're a thing, but prerequisites relating to invocations could be lumped in with spellcasting prerequisites if you pushed it, so... yeah...)
- The simple prestige class preload does have these lines already, but I noticed that it has a typo; the word "here" was misspelled as "ehre". I feel silly even typing that out.
- All of the preloads except for the base class preload are missing the comma after the Martial Lore skill in the class skills list. If not corrected, this results in a hyperlink error where the wiki tries to make a composite hyperlink of Martial Lore and Move Silently, and fails miserably.
- In the prestige class preload, the class skills line currently reads like "Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level." There is a distinct lack of a closing parenthesis at the end. That's just silly.
- In all of the preloads (including the simple ones), in the class skill list itself, Psicraft is listed before Profession, but since "r" comes before "s", and the list is in alphabetical order, it should be the other way around.
- Speaking of the class skill list, is there any way to squeeze in homebrew skills, such as Program? If it's honestly not possible to do that without extensively reworking the system, then I understand, but seriously, making a homebrew skill into a class skill will leave a glaring red-link in the class skills list. I've already seen it with the Technomancer class, and honestly, it bothers me.
- In all of the preloads except the prestige class preload, the "Ex-<Class Name>" instructions read as "Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section". It should be "Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.". Also, the section name instructions request the singular form of the class name in the base class preload, but requests the pluralized form of the class name in the prestige and racial paragon class preloads. It's just a couple of typos, no big deal, but since I'm bringing problems to your attention, I might as well mention it.
- In the base and prestige class preloads, the last four levels of the epic progression table could probably be trimmed a bit — I don't think "class" needs to be squeezed in after the "|-". It doesn't seem to hinder the functionality either way, but taking it out could save a few bytes.
- ...In the base class preload, why is there an empty space in the Bonus Feats anchor for epic classes? Seriously, it reads as "{{Anchor|Bonus Feats }}". I'm not sure if that screws with internal hyperlinks or not, but either way, it's a touch inefficient. The prestige class preload gets it right...
- As for a more serious problem, this line currently reads: "The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th." Number of feats per level? Seriously? I know what you're actually trying to get across (the number of levels between epic bonus feats), but the way it's written, it implies that epic characters get several feats per level. Regardless of what point of game progression you're at, getting three or four (or even more) feats per level is absolutely nuts; some builds might get three feats in a single level-up on occasion — human fighters, for instance, get three feats at 1st level (one feat for being a 1st-level character, one feat for being a human, and one feat for being a 1st-level fighter) — but getting three feats at every level would completely shatter the balance of the game. Considering that you're an admin on this wiki, I really doubt I have to tell you that, but... seriously... please find a better way to word this...
I wish there was a suggestion I could make here, but there isn't. Just... "number of feats per level" doesn't work.I'm sorry, but it's going to give munchkins and inexperienced players the wrong idea. Actually, the prestige class preload gets this right (again), as it instead has "<-# of levels>"; really, why doesn't the base class preload say that?
- As for a more serious problem, this line currently reads: "The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th." Number of feats per level? Seriously? I know what you're actually trying to get across (the number of levels between epic bonus feats), but the way it's written, it implies that epic characters get several feats per level. Regardless of what point of game progression you're at, getting three or four (or even more) feats per level is absolutely nuts; some builds might get three feats in a single level-up on occasion — human fighters, for instance, get three feats at 1st level (one feat for being a 1st-level character, one feat for being a human, and one feat for being a 1st-level fighter) — but getting three feats at every level would completely shatter the balance of the game. Considering that you're an admin on this wiki, I really doubt I have to tell you that, but... seriously... please find a better way to word this...
- This might just be me being a grammar nazi, but in the starting package section, at the "Bonus Feats" line, why is the "r" in "Remove this section" not capitalized? It's the start of a new sentence, so it really should be. (Obviously, this only applies to the base class preload, but maybe the racial paragon and NPC class preloads could use a starting package, too.)
- This might just be me being a grammar nazi (again), but in the base and racial paragon class preloads, the Religion line under "Playing a <Class Name>" currently reads "<-description of how this class typically (but not exclusively) approaches religion including likely portfolios it would worship->.". The lack of a comma between "religion" and "including" bugs me.
- Likewise, in the prestige class preload, the Resources line currently reads "<-What kind of assistance members of this class can expect from each other including possible organizations->". I can forgive the lack of a period, since this line shouldn't be seen in a completed article, but the lack of a comma between "other" and "including" bugs me.
- The prestige class preload has an open nowiki tag at the very end; I think the nowiki tag at the end is meant to close out the one at the beginning, which means it needs a slash mark. If not corrected, it nowikis out the breadcrumbs, categories, and navboxes. It's not a serious problem, considering that the nowiki tag is meant to be removed anyways once the article is complete (or at least reasonably playable), but I felt I should bring it to your attention.
- The racial paragon class preload is missing the "REMOVE THIS LINE WHEN YOU HAVE COMPLETED "... IN THE GAME"" comment-ender, resulting in everything at the end of the page (breadcrumbs, navboxes, and categories, mainly) being commented out if the user doesn't catch the error. That threw me for a loop for a little bit when I was making the Mogeko Snatcher, and even worse, I didn't notice it until I moved the article to the mainspace (navboxes don't show up in sandboxed articles, so it slipped under the radar while I was doing the bulk of the work on the class). This is a more serious problem, considering that not everybody bothers with filling out the campaign information. However, I should point out that this slip-up only applies for the racial paragon preload; the base class and NPC preloads are fine.
- While I'm complaining, I should also point out that there's an egregious lack of specialized preloads for spellcasting, psionic, and mundane prestige classes. And it would also be nice to have preloads for meldshaping classes (e.g. classes that use soulmelds). (Could you put "Meldshaping" in the list of class abilities for the 3.5e Class Data template while you're at it?)
- While I'm requesting preloads, it would also be nice to have preloads for some equipment types, like, say, traps. And there isn't a poison breadcrumb, so the breadcrumb at the end of the poison preload needs to be fixed.
And, well, that's all I've got. I'm sure you're very busy, but it would be nice to patch up the preloads so they're a little easier and more convenient to use, and I'm pretty sure that as the admin, you're the only one who can do it; otherwise, I'd be fixing the problems myself. Well, I have more homebrew D&D to write, so see you later! --Luigifan18 (talk) 22:18, 15 October 2015 (UTC)
- I haven't read all of the specifics here, but most of the preloads and templates should be unlocked and editable by anyone. So if you see a simple typo or link error, go ahead and navigate to Template:<template name> or <preload page name> and correct it. You could also try to correct table or template coding in those places, but I wouldn't blame you if you didn't want to.
- I'll get to stuff on this list sometime, maybe. I'm not particularly active on the wiki at the moment because of other commitments. - Tarkisflux Talk 22:25, 15 October 2015 (UTC)
- Thanks for letting me know. I'll do what I can. --Luigifan18 (talk) 23:20, 15 October 2015 (UTC)
Unfair deletion
I have to contest the deletion of the Mogeko and Mogeko Snatcher articles; I don't think it was fair, since I received next to no warning. Heck, I made an edit to the Mogeko Snatcher page an hour before its deletion, and had no clue what was coming. I didn't see a delete tag, a warning on my user talk page, nothing. Just several hours of work down the tubes. I'd like to request that the pages be restored, since I'm pretty sure I can salvage them by removing the rape references. I just really don't think it's fair to have the rug pulled out from under me on something that I've been working so hard to fix up to fit the wiki's standards. --Luigifan18 (talk) 15:54, 29 October 2015 (UTC)
- I won't restore the pages, because I don't want those references in the history. We have to delete, not just edit away, copyright infringing material for similar reasons. But I will personally email you their contents so that your work is not lost, because that was kinda shitty of me for not giving you warning to save it before it was deleted. My apologies. - Tarkisflux Talk 04:14, 30 October 2015 (UTC)
- Or I guess you'll have it back already via other people, and I won't spam you I guess? Let me know if you want extra emails I guess... - Tarkisflux Talk 04:16, 30 October 2015 (UTC)
Mantle Help
So, I'm trying to design a system to allow people to design homebrew mantlesCP, page 66 for ardentsCP, page 5, divine mindsCP, page 9, and similar psionic classes. I've been able to set up a host page (two of them, actually; I used the cleric domain host pages as templates, and got a bit confused as a result), get them into the class ability component creation page, and I think I can create a preload, but... I have no idea how to create the template that I presume would be the backbone of that preload (again, I'm using the cleric domain preload as a template... no, using the cleric domain template as a template for the mantle template didn't help...) So, I'm kind of stuck. Help, please? --Luigifan18 (talk) 00:20, 8 November 2015 (UTC)
Legalese!
I summon the power of Tarkis to my user page! I am not sure the legal details hencewithin! -- Eiji-kun (talk) 01:19, 19 August 2016 (UTC)
- /grumble grumble log in grumble grumble.... - Tarkisflux Talk 02:29, 24 August 2016 (UTC)
Thanks
Thanks for help in deleting empty pages created due to my dyslexia (spelling/organizational) mistakes! {this is NOT irony/sarcasm} --Rlyehable (talk) 21:09, 11 September 2016 (UTC)--
Thanks for adding 5e SRD to the sidebar! --Rlyehable (talk) 15:20, 17 September 2016 (UTC)
5e Monster template
Please look at the Template talk:5e Monster. I would like to remove the forced lower-case from the template to facilitate links to the 5th ed. SRD. But wanted to discuss it with you, as you were the original author of the template. --Rlyehable (talk) 04:03, 19 October 2016 (UTC)
SRD5 prefix search
Greetings!
I am unsure which admin to which this should be addressed, so tag you're it. :-)
I would like to have the SRD5 prefix added as a choice in the Advanced Search options. This would allow a search of the 5th ed. SRD without resorting to the semantic search.
Thanks in advance, --Rlyehable (talk) 03:13, 15 November 2016 (UTC)
- Sadly, requires server changes which I can't do. Forwarded to Surgo, with additions for completeness. - Tarkisflux Talk 17:54, 17 November 2016 (UTC)