Difference between revisions of "Ba Summoner (3.5e Class)"

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(Class Features)
(Class Features)
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0&mdash;''[[SRD:Acid Splash|acid splash]]'', ''amanuensis''<sup>SpC</sup>, ''[[SRD:Arcane Mark|arcane mark]]'', ''caltrops''<sup>SpC</sup>, ''[[SRD:Create Water|create water]]'', ''[[SRD:Cure Minor Wounds|cure minor wounds]]'', ''[[SRD:Dancing Lights|dancing lights]]'', ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Guidance|guidance]]'', ''[[SRD:Mage Hand|mage hand]]'', ''[[SRD:Open/Close|open/close]]'', ''[[SRD:Read Magic|read magic]]'', ''[[SRD:Resistance|resistance]]''
 
0&mdash;''[[SRD:Acid Splash|acid splash]]'', ''amanuensis''<sup>SpC</sup>, ''[[SRD:Arcane Mark|arcane mark]]'', ''caltrops''<sup>SpC</sup>, ''[[SRD:Create Water|create water]]'', ''[[SRD:Cure Minor Wounds|cure minor wounds]]'', ''[[SRD:Dancing Lights|dancing lights]]'', ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Guidance|guidance]]'', ''[[SRD:Mage Hand|mage hand]]'', ''[[SRD:Open/Close|open/close]]'', ''[[SRD:Read Magic|read magic]]'', ''[[SRD:Resistance|resistance]]''
  
1st&mdash;''[[SRD:Alarm|alarm]]'', ''babau slime''<sup>SpC</sup>, ''benign transposition''<sup>SpC</sup>, ''[[SRD:Bless|bless]]'', ''blessed aim''</sup>SpC</sup>, ''blood wind''<sup>SpC</sup>, ''breath of the jungle''</sup>SpC</sup>, ''buzzing bee''<sup>SpC</sup>, ''cloudburst''</sup>SpC</sup>, ''[[SRD:Comprehend Languages|comprehend languages]]'', ''corrosive grasp''<sup>SpC</sup>, ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''deep breath''<sup>SpC</sup>, ''dispel ward''<sup>SpC</sup>, ''ebon eyes''</sup>SpC</sup>, ''ectoplasmic armor''<sup>SpC</sup>, ''[[SRD:Endure Elements|endure elements]]'', ''[[SRD:Enlarge Person|enlarge person]]'', ''enrage animal''</sup>SpC</sup>, ''[[SRD:Entropic Shield|entropic shield]]'', ''familiar pocket''<sup>SpC</sup>, ''[[SRD:Floating Disk|floating disk]]'', ''foundation of stone''</sup>SpC</sup>, ''[[SRD:Grease|grease]]'', ''greater mage hand''<sup>SpC</sup>, ''guiding light''<sup>SpC</sup>, ''hail of stone''<sup>SpC</sup>, ''[[SRD:Hide from Animals|hide from animals]]'', ''[[SRD:Hide from Undead|hide from undead]]'', ''[[SRD:Hold Portal|hold portal]]'', ''ice gauntlet''</sup>SpC</sup>, ''ironguts''<sup>SpC</sup>, ''lesser orb of acid''<sup>SpC</sup>, ''lesser orb of cold''<sup>SpC</sup>, ''lesser orb of electricity''<sup>SpC</sup>, ''lesser orb of fire''<sup>SpC</sup>, ''lesser orb of sound''<sup>SpC</sup>, ''low-light vision''<sup>SpC</sup>, ''[[SRD:Mage Armor|mage armor]]'', ''[[SRD:Magic Fang|magic fang]]'', ''[[SRD:Magic Weapon|magic weapon]]'', ''master's touch''<sup>SpC</sup>, ''[[SRD:Mount|mount]]'', ''nerveskitter''<sup>SpC</sup>, ''nightshield''<sup>SpC</sup>, ''[[SRD:Obscuring Mist|obscuring mist]]'', ''persistent blade''<sup>SpC</sup>, ''portal beacon''<sup>SpC</sup>, ''[[SRD:Protection from Evil|protection from chaos/evil/good/law]]'', ''[[SRD:Reduce Person|reduce person]]'', ''resist planar alignment''<sup>SpC</sup>, ''resurgance''</sup>SpC</sup>, ''[[SRD:Rope Trick|rope trick]]'', ''[[SRD:Sanctuary|sanctuary]]'', ''[[SRD:Shield|shield]]'', ''[[SRD:Shield of Faith|shield of faith]]'', ''slide''<sup>SpC</sup>, ''[[SRD:Summon Monster I|summon monster I]]*'', ''[[SRD:Summon Nature's Ally I|summon nature's ally I]]*'', ''summon undead I''*<sup>SpC</sup>, ''targeting ray''<sup>SpC</sup>, ''thunderhead''<sup>SpC</sup>, ''[[SRD:Unseen Servant|unseen servant]]'', ''wall of smoke''<sup>SpC</sup>
+
1st&mdash;''[[SRD:Alarm|alarm]]'', ''babau slime''<sup>SpC</sup>, ''benign transposition''<sup>SpC</sup>, ''[[SRD:Bless|bless]]'', ''blessed aim''<sup>SpC</sup>, ''blood wind''<sup>SpC</sup>, ''breath of the jungle''<sup>SpC</sup>, ''buzzing bee''<sup>SpC</sup>, ''cloudburst''<sup>SpC</sup>, ''[[SRD:Comprehend Languages|comprehend languages]]'', ''corrosive grasp''<sup>SpC</sup>, ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''deep breath''<sup>SpC</sup>, ''dispel ward''<sup>SpC</sup>, ''ebon eyes''<sup>SpC</sup>, ''ectoplasmic armor''<sup>SpC</sup>, ''[[SRD:Endure Elements|endure elements]]'', ''[[SRD:Enlarge Person|enlarge person]]'', ''enrage animal''<sup>SpC</sup>, ''[[SRD:Entropic Shield|entropic shield]]'', ''familiar pocket''<sup>SpC</sup>, ''[[SRD:Floating Disk|floating disk]]'', ''foundation of stone''<sup>SpC</sup>, ''[[SRD:Grease|grease]]'', ''greater mage hand''<sup>SpC</sup>, ''guiding light''<sup>SpC</sup>, ''hail of stone''<sup>SpC</sup>, ''[[SRD:Hide from Animals|hide from animals]]'', ''[[SRD:Hide from Undead|hide from undead]]'', ''[[SRD:Hold Portal|hold portal]]'', ''ice gauntlet''<sup>SpC</sup>, ''ironguts''<sup>SpC</sup>, ''lesser orb of acid''<sup>SpC</sup>, ''lesser orb of cold''<sup>SpC</sup>, ''lesser orb of electricity''<sup>SpC</sup>, ''lesser orb of fire''<sup>SpC</sup>, ''lesser orb of sound''<sup>SpC</sup>, ''low-light vision''<sup>SpC</sup>, ''[[SRD:Mage Armor|mage armor]]'', ''[[SRD:Magic Fang|magic fang]]'', ''[[SRD:Magic Weapon|magic weapon]]'', ''master's touch''<sup>SpC</sup>, ''[[SRD:Mount|mount]]'', ''nerveskitter''<sup>SpC</sup>, ''nightshield''<sup>SpC</sup>, ''[[SRD:Obscuring Mist|obscuring mist]]'', ''persistent blade''<sup>SpC</sup>, ''portal beacon''<sup>SpC</sup>, ''[[SRD:Protection from Evil|protection from chaos/evil/good/law]]'', ''[[SRD:Reduce Person|reduce person]]'', ''resist planar alignment''<sup>SpC</sup>, ''resurgance''<sup>SpC</sup>, ''[[SRD:Rope Trick|rope trick]]'', ''[[SRD:Sanctuary|sanctuary]]'', ''[[SRD:Shield|shield]]'', ''[[SRD:Shield of Faith|shield of faith]]'', ''slide''<sup>SpC</sup>, ''[[SRD:Summon Monster I|summon monster I]]*'', ''[[SRD:Summon Nature's Ally I|summon nature's ally I]]*'', ''summon undead I''*<sup>SpC</sup>, ''targeting ray''<sup>SpC</sup>, ''thunderhead''<sup>SpC</sup>, ''[[SRD:Unseen Servant|unseen servant]]'', ''wall of smoke''<sup>SpC</sup>
  
2nd&mdash;''[[SRD:Acid Arrow|acid arrow]]'', ''[[SRD:Aid|aid]]'', ''aiming at the target''<sup>SpC</sup>, ''[[SRD:Arcane Lock|arcane lock]]'', ''augment familiar''<sup>SpC</sup>, ''[[SRD:Augury|augury]]'', ''aura against flame''</sup>SpC</sup>,  ''baleful transposition''<sup>SpC</sup>, ''battering ram''<sup>SpC</sup>, ''[[SRD:Bear's Endurance|bear's endurance]]'', ''[[SRD:Bull's Strength|bull's strength]]'', ''burrow''</sup>SpC</sup>, ''[[SRD:Cat's Grace|cat's grace]]'', ''cloak pool''<sup>SpC</sup>, ''cloud of bewilderment''<sup>SpC</sup>, ''create magic tattoo''<sup>SpC</sup>, ''[[SRD:Cure Moderate Wounds|cure moderate wounds]]'', ''dark way''<sup>SpC</sup>, ''desiccating bubble''<sup>SpC</sup>, ''discolor pool''<sup>SpC</sup>, ''divine protection''</sup>SpC</sup>, ''[[SRD:Eagle's Splendor|eagle's splendor]]'', ''earthen grasp''<sup>SpC</sup>, ''ectoplasmic feedback''<sup>SpC</sup>, ''ethereal chamber''<sup>SpC</sup>, ''[[SRD:False Life|false life]]'', ''fins to feet''<sup>SpC</sup>, ''flame dagger''<sup>SpC</sup>, ''[[SRD:Flaming Sphere|flaming sphere]]'', ''[[SRD:Fog Cloud|fog cloud]]'', ''force ladder''<sup>SpC</sup>, ''[[SRD:Fox's Cunning|fox's cunning]]'', ''fuse arms''</sup>SpC</sup>, ''ghost touch armor''<sup>SpC</sup>, ''ghoul glyph''<sup>SpC</sup>, ''[[SRD:Glitterdust|glitterdust]]'', ''greater alarm''<sup>SpC</sup>, ''greater slide''<sup>SpC</sup>, ''heroics''<sup>SpC</sup>, ''ice dagger''</sup>SpC</sup>, ''ice knife''<sup>SpC</sup>, ''infernal wound''<sup>SpC</sup>, ''inky cloud''<sup>SpC</sup>, ''[[SRD:Invisibility|invisibility]]'', ''[[SRD:Levitate|levitate]]'', ''[[SRD:Magic Mouth|magic mouth]]'', ''malevolent miasma''<sup>SpC</sup>, ''marked object''<sup>SpC</sup>, ''mountain stance''<sup>SpC</sup>, ''nature's favor''</sup>SpC</sup>, ''[[SRD:Owl's Wisdom|owl's wisdom]]'', ''phantasmal assailants''<sup>SpC</sup>, ''phantom foe''<sup>SpC</sup>, ''portal alarm''<sup>SpC</sup>, ''[[SRD:Produce Flame|produce flame]]'', ''[[SRD:Protection from Arrows|protection from arrows]]'', ''[[SRD:Resist Energy|resist energy]]'', ''[[SRD:See Invisibility|see invisibility]]'', ''shadow mask''<sup>SpC</sup>, ''shadow spray''<sup>SpC</sup>, ''[[SRD:Shield Other|shield other]]'', ''slapping hand''<sup>SpC</sup>, ''snake's swiftness''<sup>SpC</sup>, ''[[SRD:Spectral Hand|spectral hand]]'', ''speak to allies''<sup>SpC</sup>, ''[[SRD:Spider Climb|spider climb]]'', ''splinterbolt''</sup>SpC</sup>, ''[[SRD:Spiritual Weapon|spiritual weapon]]'', ''[[SRD:Status|status]]'', ''[[SRD:Summon Monster II|summon monster II]]*'', ''[[SRD:Summon Nature's Ally II|summon nature's ally II]]*'', ''[[SRD:Summon Swarm|summon swarm]]*'', ''summon undead II''*<sup>SpC</sup>, ''swift fly''<sup>SpC</sup>, ''swim''<sup>SpC</sup>, ''wall of gloom''<sup>SpC</sup>, ''[[SRD:Web|web]]''
+
2nd&mdash;''[[SRD:Acid Arrow|acid arrow]]'', ''[[SRD:Aid|aid]]'', ''aiming at the target''<sup>SpC</sup>, ''[[SRD:Arcane Lock|arcane lock]]'', ''augment familiar''<sup>SpC</sup>, ''[[SRD:Augury|augury]]'', ''aura against flame''<sup>SpC</sup>,  ''baleful transposition''<sup>SpC</sup>, ''battering ram''<sup>SpC</sup>, ''[[SRD:Bear's Endurance|bear's endurance]]'', ''[[SRD:Bull's Strength|bull's strength]]'', ''burrow''<sup>SpC</sup>, ''[[SRD:Cat's Grace|cat's grace]]'', ''cloak pool''<sup>SpC</sup>, ''cloud of bewilderment''<sup>SpC</sup>, ''create magic tattoo''<sup>SpC</sup>, ''[[SRD:Cure Moderate Wounds|cure moderate wounds]]'', ''dark way''<sup>SpC</sup>, ''desiccating bubble''<sup>SpC</sup>, ''discolor pool''<sup>SpC</sup>, ''divine protection''<sup>SpC</sup>, ''[[SRD:Eagle's Splendor|eagle's splendor]]'', ''earthen grasp''<sup>SpC</sup>, ''ectoplasmic feedback''<sup>SpC</sup>, ''ethereal chamber''<sup>SpC</sup>, ''[[SRD:False Life|false life]]'', ''fins to feet''<sup>SpC</sup>, ''flame dagger''<sup>SpC</sup>, ''[[SRD:Flaming Sphere|flaming sphere]]'', ''[[SRD:Fog Cloud|fog cloud]]'', ''force ladder''<sup>SpC</sup>, ''[[SRD:Fox's Cunning|fox's cunning]]'', ''fuse arms''<sup>SpC</sup>, ''ghost touch armor''<sup>SpC</sup>, ''ghoul glyph''<sup>SpC</sup>, ''[[SRD:Glitterdust|glitterdust]]'', ''greater alarm''<sup>SpC</sup>, ''greater slide''<sup>SpC</sup>, ''heroics''<sup>SpC</sup>, ''ice dagger''<sup>SpC</sup>, ''ice knife''<sup>SpC</sup>, ''infernal wound''<sup>SpC</sup>, ''inky cloud''<sup>SpC</sup>, ''[[SRD:Invisibility|invisibility]]'', ''[[SRD:Levitate|levitate]]'', ''[[SRD:Magic Mouth|magic mouth]]'', ''malevolent miasma''<sup>SpC</sup>, ''marked object''<sup>SpC</sup>, ''mountain stance''<sup>SpC</sup>, ''nature's favor''<sup>SpC</sup>, ''[[SRD:Owl's Wisdom|owl's wisdom]]'', ''phantasmal assailants''<sup>SpC</sup>, ''phantom foe''<sup>SpC</sup>, ''portal alarm''<sup>SpC</sup>, ''[[SRD:Produce Flame|produce flame]]'', ''[[SRD:Protection from Arrows|protection from arrows]]'', ''[[SRD:Resist Energy|resist energy]]'', ''[[SRD:See Invisibility|see invisibility]]'', ''shadow mask''<sup>SpC</sup>, ''shadow spray''<sup>SpC</sup>, ''[[SRD:Shield Other|shield other]]'', ''slapping hand''<sup>SpC</sup>, ''snake's swiftness''<sup>SpC</sup>, ''[[SRD:Spectral Hand|spectral hand]]'', ''speak to allies''<sup>SpC</sup>, ''[[SRD:Spider Climb|spider climb]]'', ''splinterbolt''<sup>SpC</sup>, ''[[SRD:Spiritual Weapon|spiritual weapon]]'', ''[[SRD:Status|status]]'', ''[[SRD:Summon Monster II|summon monster II]]*'', ''[[SRD:Summon Nature's Ally II|summon nature's ally II]]*'', ''[[SRD:Summon Swarm|summon swarm]]*'', ''summon undead II''*<sup>SpC</sup>, ''swift fly''<sup>SpC</sup>, ''swim''<sup>SpC</sup>, ''wall of gloom''<sup>SpC</sup>, ''[[SRD:Web|web]]''
  
3rd&mdash;''air breathing''<sup>SpC</sup>, ''amorphous form''<sup>SpC</sup>, ''analyze portal''<sup>SpC</sup>, ''anticipate teleportation''<sup>SpC</sup>, ''antidragon aura''<sup>SpC</sup>, ''[[SRD:Arcane Sight|arcane sight]]'', ''avoid planar effects''<sup>SpC</sup>, ''bands of steel''<sup>SpC</sup>, ''[[SRD:Blink|blink]]'', ''bottle of smoke''</sup>SpC</sup>, ''[[SRD:Call Lightning|call lightning]]'', ''capricious zephyr''<sup>SpC</sup>, ''cloak of bravery''</sup>SpC</sup>, ''clutch of orcus''</sup>SpC</sup>, ''contagious fog''<sup>SpC</sup>, ''corpse candle''<sup>SpC</sup>, ''[[SRD:Create Food and Water|create food and water]]'', ''[[SRD:Cure Serious Wounds|cure serious wounds]]'', ''darkfire''</sup>SpC</sup>, ''deeper darkvision''<sup>SpC</sup>, ''demon dirge''<sup>SpC</sup>, ''devil blight''<sup>SpC</sup>, ''diamondsteel''<sup>SpC</sup>, ''[[SRD:Dispel Magic|dispel magic]]'', ''dragonskin''<sup>SpC</sup>, ''earthen grace''<sup>SpC</sup>, ''enhance familiar''<sup>SpC</sup>, ''[[SRD:Explosive Runes|explosive runes]]'', ''fell the greatest foe''</sup>SpC</sup>, ''[[SRD:Fly|fly]]'', ''fortify familiar''<sup>SpC</sup>, ''[[SRD:Gaseous Form|gaseous form]]'', ''ghost touch weapon''</sup>SpC</sup>, ''giant's wrath''<sup>SpC</sup>, ''girallon's blessing''<sup>SpC</sup>, ''glowing orb''<sup>SpC</sup>, ''[[SRD:Glyph of Warding|glyph of warding]]'', ''greater mage armor''<sup>SpC</sup>, ''[[SRD:Greater Magic Fang|greater magic fang]]'', ''[[SRD:Greater Magic Weapon|greater magic weapon]]'', ''hamatula barbs''<sup>SpC</sup>, ''[[SRD:Haste|haste]]'', ''[[SRD:Helping Hand|helping hand]]'', ''[[SRD:Heroism|heroism]]'', ''ice axe''</sup>SpC</sup>, ''icelance''<sup>SpC</sup>, ''[[SRD:Illusory Script|illusory script]]'', ''incorporeal enhancement''<sup>SpC</sup>, ''interplanar message''</sup>SpC</sup>, ''[[SRD:Invisibility Sphere|invisibility sphere]]'', ''jagged tooth''</sup>SpC</sup>, ''[[SRD:Keen Edge|keen edge]]'', ''kelpstrand''</sup>SpC</sup>, ''lesser spell immunity''</sup>SpC</sup>, ''lesser telepathic bond''<sup>SpC</sup>, ''[[SRD:Magic Circle against Evil|magic circle against chaos/evil/good/law]]'', ''manyjaws''<sup>SpC</sup>, ''mass aid''</sup>SpC</sup>, ''mass mage armor''<sup>SpC</sup>, ''mass resurgance''</sup>SpC</sup>, ''mass snake's swiftness''<sup>SpC</sup>, ''nature's balance''</sup>SpC</sup>, ''nauseating breath''<sup>SpC</sup>, ''[[SRD:Phantom Steed|phantom steed]]'', ''primal form''<sup>SpC</sup>, ''[[SRD:Rage|rage]]'', ''regal procession''<sup>SpC</sup>, ''reverse arrows''<sup>SpC</sup>, ''ring of blades''</sup>SpC</sup>, ''[[SRD:Secret Page|secret page]]'', ''[[SRD:Sepia Snake Sigil|sepia snake sigil]]'', ''servant hoarde''<sup>SpC</sup>, ''shadow binding''<sup>SpC</sup>, ''shadow cache''<sup>SpC</sup>, ''shadow phase''<sup>SpC</sup>, ''shield of warding''</sup>SpC</sup>, ''sign of sealing''<sup>SpC</sup>, ''skull watch''<sup>SpC</sup>, ''[[SRD:Sleet Storm|sleet storm]]'', ''[[SRD:Snare|snare]]'', ''sonorous hum''<sup>SpC</sup>, ''[[SRD:Speak with Dead|speak with dead]]'', ''spectral weapon''<sup>SpC</sup>, ''spell vulnerability''<sup>SpC</sup>, ''spiritjaws''</sup>SpC</sup>, ''standing wave''</sup>SpC</sup>, ''steeldance''<sup>SpC</sup>, ''[[SRD:Stinking Cloud|stinking cloud]]'', ''stony grasp''<sup>SpC</sup>, ''summon elysian thrush''*</sup>SpC</sup>, ''[[SRD:Summon Monster III|summon monster III]]*'', ''[[SRD:Summon Nature's Ally III|summon nature's ally III]]*'', ''summon undead III''*<sup>SpC</sup>, ''suppress glyph''</sup>SpC</sup>, ''[[SRD:Tiny Hut|tiny hut]]'', ''[[SRD:Tongues|tongues]]'', ''vine mine''</sup>SpC</sup>, ''vipergout''<sup>SpC</sup>, ''wall of light''<sup>SpC</sup>, ''weapon of energy''</sup>SpC</sup>, ''weapon of impact''<sup>SpC</sup>, ''[[SRD:Water Breathing|water breathing]]'', ''[[SRD:Water Walk|water walk]]'', ''[[SRD:Wind Wall|wind wall]]''  
+
3rd&mdash;''air breathing''<sup>SpC</sup>, ''amorphous form''<sup>SpC</sup>, ''analyze portal''<sup>SpC</sup>, ''anticipate teleportation''<sup>SpC</sup>, ''antidragon aura''<sup>SpC</sup>, ''[[SRD:Arcane Sight|arcane sight]]'', ''avoid planar effects''<sup>SpC</sup>, ''bands of steel''<sup>SpC</sup>, ''[[SRD:Blink|blink]]'', ''bottle of smoke''<sup>SpC</sup>, ''[[SRD:Call Lightning|call lightning]]'', ''capricious zephyr''<sup>SpC</sup>, ''cloak of bravery''<sup>SpC</sup>, ''clutch of orcus''<sup>SpC</sup>, ''contagious fog''<sup>SpC</sup>, ''corpse candle''<sup>SpC</sup>, ''[[SRD:Create Food and Water|create food and water]]'', ''[[SRD:Cure Serious Wounds|cure serious wounds]]'', ''darkfire''<sup>SpC</sup>, ''deeper darkvision''<sup>SpC</sup>, ''demon dirge''<sup>SpC</sup>, ''devil blight''<sup>SpC</sup>, ''diamondsteel''<sup>SpC</sup>, ''[[SRD:Dispel Magic|dispel magic]]'', ''dragonskin''<sup>SpC</sup>, ''earthen grace''<sup>SpC</sup>, ''enhance familiar''<sup>SpC</sup>, ''[[SRD:Explosive Runes|explosive runes]]'', ''fell the greatest foe''<sup>SpC</sup>, ''[[SRD:Fly|fly]]'', ''fortify familiar''<sup>SpC</sup>, ''[[SRD:Gaseous Form|gaseous form]]'', ''ghost touch weapon''<sup>SpC</sup>, ''giant's wrath''<sup>SpC</sup>, ''girallon's blessing''<sup>SpC</sup>, ''glowing orb''<sup>SpC</sup>, ''[[SRD:Glyph of Warding|glyph of warding]]'', ''greater mage armor''<sup>SpC</sup>, ''[[SRD:Greater Magic Fang|greater magic fang]]'', ''[[SRD:Greater Magic Weapon|greater magic weapon]]'', ''hamatula barbs''<sup>SpC</sup>, ''[[SRD:Haste|haste]]'', ''[[SRD:Helping Hand|helping hand]]'', ''[[SRD:Heroism|heroism]]'', ''ice axe''<sup>SpC</sup>, ''icelance''<sup>SpC</sup>, ''[[SRD:Illusory Script|illusory script]]'', ''incorporeal enhancement''<sup>SpC</sup>, ''interplanar message''<sup>SpC</sup>, ''[[SRD:Invisibility Sphere|invisibility sphere]]'', ''jagged tooth''<sup>SpC</sup>, ''[[SRD:Keen Edge|keen edge]]'', ''kelpstrand''<sup>SpC</sup>, ''lesser spell immunity''<sup>SpC</sup>, ''lesser telepathic bond''<sup>SpC</sup>, ''[[SRD:Magic Circle against Evil|magic circle against chaos/evil/good/law]]'', ''manyjaws''<sup>SpC</sup>, ''mass aid''<sup>SpC</sup>, ''mass mage armor''<sup>SpC</sup>, ''mass resurgance''<sup>SpC</sup>, ''mass snake's swiftness''<sup>SpC</sup>, ''nature's balance''<sup>SpC</sup>, ''nauseating breath''<sup>SpC</sup>, ''[[SRD:Phantom Steed|phantom steed]]'', ''primal form''<sup>SpC</sup>, ''[[SRD:Rage|rage]]'', ''regal procession''<sup>SpC</sup>, ''reverse arrows''<sup>SpC</sup>, ''ring of blades''<sup>SpC</sup>, ''[[SRD:Secret Page|secret page]]'', ''[[SRD:Sepia Snake Sigil|sepia snake sigil]]'', ''servant hoarde''<sup>SpC</sup>, ''shadow binding''<sup>SpC</sup>, ''shadow cache''<sup>SpC</sup>, ''shadow phase''<sup>SpC</sup>, ''shield of warding''<sup>SpC</sup>, ''sign of sealing''<sup>SpC</sup>, ''skull watch''<sup>SpC</sup>, ''[[SRD:Sleet Storm|sleet storm]]'', ''[[SRD:Snare|snare]]'', ''sonorous hum''<sup>SpC</sup>, ''[[SRD:Speak with Dead|speak with dead]]'', ''spectral weapon''<sup>SpC</sup>, ''spell vulnerability''<sup>SpC</sup>, ''spiritjaws''<sup>SpC</sup>, ''standing wave''<sup>SpC</sup>, ''steeldance''<sup>SpC</sup>, ''[[SRD:Stinking Cloud|stinking cloud]]'', ''stony grasp''<sup>SpC</sup>, ''summon elysian thrush''*<sup>SpC</sup>, ''[[SRD:Summon Monster III|summon monster III]]*'', ''[[SRD:Summon Nature's Ally III|summon nature's ally III]]*'', ''summon undead III''*<sup>SpC</sup>, ''suppress glyph''<sup>SpC</sup>, ''[[SRD:Tiny Hut|tiny hut]]'', ''[[SRD:Tongues|tongues]]'', ''vine mine''<sup>SpC</sup>, ''vipergout''<sup>SpC</sup>, ''wall of light''<sup>SpC</sup>, ''weapon of energy''<sup>SpC</sup>, ''weapon of impact''<sup>SpC</sup>, ''[[SRD:Water Breathing|water breathing]]'', ''[[SRD:Water Walk|water walk]]'', ''[[SRD:Wind Wall|wind wall]]''  
  
4th&mdash;'''[[SRD:Arcane Eye|arcane eye]]'', ''assay spell resistance''<sup>SpC</sup>, ''astral hospice''</sup>SpC</sup>, ''attune form''<sup>SpC</sup>, ''backlash''<sup>SpC</sup>, ''battle hymn''<sup>SpC</sup>, ''[[SRD:Black Tentacles|black tentacles]]'', ''blast of flame''<sup>SpC</sup>, ''bloodstar''<sup>SpC</sup>, ''[[SRD:Cure Critical Wounds|cure critical wounds]]'', ''[[SRD:Death Ward|death ward]]'', ''defenestrating sphere''<sup>SpC</sup>, ''[[SRD:Dimension Door|dimension door]]'', ''[[SRD:Dimensional Anchor|dimensional anchor]]'', ''[[SRD:Dismissal|dismissal]]'', ''dispelling screen''<sup>SpC</sup>, ''[[SRD:Divination|divination]]'', ''energy spheres''<sup>SpC</sup>, ''ethereal mount''<sup>SpC</sup>, ''eye of the hurricane''</sup>SpC</sup>, ''flight of the dragon''<sup>SpC</sup>, ''greater floating disk''<sup>SpC</sup>, ''force chest''<sup>SpC</sup>, ''force claw''<sup>SpC</sup>, ''forceward''<sup>SpC</sup>, ''[[SRD:Giant Vermin|giant vermin]]'', ''[[SRD:Greater Invisibility|greater invisibility]]'', ''greater resistance''<sup>SpC</sup>, ''[[SRD:Ice Storm|ice storm]]'', ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'', ''improved portal alarm''<sup>SpC</sup>, ''know vulnerabilities''<sup>SpC</sup>, ''[[SRD:Lesser Globe of Invulnerability|lesser globe of invulnerability]]'', ''lesser planar exchange''</sup>SpC</sup>, ''[[SRD:Magic Vestment|magic vestment]]'', ''mass burrow''</sup>SpC</sup>, ''mass darkvision''<sup>SpC</sup>, ''[[SRD:Mass Enlarge Person|mass enlarge person]]'', ''[[SRD:Mass Reduce Person|mass reduce person]]'', ''mass resist energy''<sup>SpC</sup>, ''mass shield of faith''</sup>SpC</sup>, ''mass swim''</sup>SpC</sup>, ''[[SRD:Minor Creation|minor creation]]'', ''murderous mist''</sup>SpC</sup>, ''orb of acid''<sup>SpC</sup>, ''orb of cold''<sup>SpC</sup>, ''orb of electricity''<sup>SpC</sup>, ''orb of fire''<sup>SpC</sup>, ''orb of force''<sup>SpC</sup>, ''orb of sound''<sup>SpC</sup>, ''perinarch''<sup>SpC</sup>, ''poison vines''</sup>SpC</sup>, ''raise from the deep''<sup>SpC</sup>, ''ray of deanimation''<sup>SpC</sup>, ''ray deflection''<sup>SpC</sup>, ''recitation''</sup>SpC</sup>, ''[[SRD:Resilient Sphere|resilient sphere]]'', ''rushing waters''</sup>SpC</sup>, ''scramble portal''<sup>SpC</sup>, ''[[SRD:Secure Shelter|secure shelter]]'', ''shadow well''<sup>SpC</sup>, ''sheltered vitality''</sup>SpC</sup>, ''[[SRD:Solid Fog|solid fog]]'', ''spell enhancer''<sup>SpC</sup>, ''[[SRD:Spell Immunity|spell immunity]]'', ''[[SRD:Stoneskin|stoneskin]]'', ''stone sphere''<sup>SpC</sup>, ''sudden stalagmite''</sup>SpC</sup>, ''summon elementite swarm''*</sup>SpC</sup>, ''summon hound archon''*</sup>SpC</sup>, ''[[SRD:Summon Monster IV|summon monster IV]]*'', ''[[SRD:Summon Nature's Ally IV|summon nature's ally IV]]*'', ''summon undead IV''*<sup>SpC</sup>, ''superior magic fang''</sup>SpC</sup>, ''sword of deception''<sup>SpC</sup>, ''thunderlance''<sup>SpC</sup>, ''translocation trick''<sup>SpC</sup>, ''vortex of teeth''<sup>SpC</sup>, ''wall of chaos/evil/good/law''<sup>SpC</sup>, ''[[SRD:Wall of Fire|wall of fire]]'', ''[[SRD:Wall of Ice|wall of ice]]'', ''wall of sand''<sup>SpC</sup>, ''wall of water''<sup>SpC</sup>
+
4th&mdash;'''[[SRD:Arcane Eye|arcane eye]]'', ''assay spell resistance''<sup>SpC</sup>, ''astral hospice''<sup>SpC</sup>, ''attune form''<sup>SpC</sup>, ''backlash''<sup>SpC</sup>, ''battle hymn''<sup>SpC</sup>, ''[[SRD:Black Tentacles|black tentacles]]'', ''blast of flame''<sup>SpC</sup>, ''bloodstar''<sup>SpC</sup>, ''[[SRD:Cure Critical Wounds|cure critical wounds]]'', ''[[SRD:Death Ward|death ward]]'', ''defenestrating sphere''<sup>SpC</sup>, ''[[SRD:Dimension Door|dimension door]]'', ''[[SRD:Dimensional Anchor|dimensional anchor]]'', ''[[SRD:Dismissal|dismissal]]'', ''dispelling screen''<sup>SpC</sup>, ''[[SRD:Divination|divination]]'', ''energy spheres''<sup>SpC</sup>, ''ethereal mount''<sup>SpC</sup>, ''eye of the hurricane''<sup>SpC</sup>, ''flight of the dragon''<sup>SpC</sup>, ''greater floating disk''<sup>SpC</sup>, ''force chest''<sup>SpC</sup>, ''force claw''<sup>SpC</sup>, ''forceward''<sup>SpC</sup>, ''[[SRD:Giant Vermin|giant vermin]]'', ''[[SRD:Greater Invisibility|greater invisibility]]'', ''greater resistance''<sup>SpC</sup>, ''[[SRD:Ice Storm|ice storm]]'', ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'', ''improved portal alarm''<sup>SpC</sup>, ''know vulnerabilities''<sup>SpC</sup>, ''[[SRD:Lesser Globe of Invulnerability|lesser globe of invulnerability]]'', ''lesser planar exchange''<sup>SpC</sup>, ''[[SRD:Magic Vestment|magic vestment]]'', ''mass burrow''<sup>SpC</sup>, ''mass darkvision''<sup>SpC</sup>, ''[[SRD:Mass Enlarge Person|mass enlarge person]]'', ''[[SRD:Mass Reduce Person|mass reduce person]]'', ''mass resist energy''<sup>SpC</sup>, ''mass shield of faith''<sup>SpC</sup>, ''mass swim''<sup>SpC</sup>, ''[[SRD:Minor Creation|minor creation]]'', ''murderous mist''<sup>SpC</sup>, ''orb of acid''<sup>SpC</sup>, ''orb of cold''<sup>SpC</sup>, ''orb of electricity''<sup>SpC</sup>, ''orb of fire''<sup>SpC</sup>, ''orb of force''<sup>SpC</sup>, ''orb of sound''<sup>SpC</sup>, ''perinarch''<sup>SpC</sup>, ''poison vines''<sup>SpC</sup>, ''raise from the deep''<sup>SpC</sup>, ''ray of deanimation''<sup>SpC</sup>, ''ray deflection''<sup>SpC</sup>, ''recitation''<sup>SpC</sup>, ''[[SRD:Resilient Sphere|resilient sphere]]'', ''rushing waters''<sup>SpC</sup>, ''scramble portal''<sup>SpC</sup>, ''[[SRD:Secure Shelter|secure shelter]]'', ''shadow well''<sup>SpC</sup>, ''sheltered vitality''<sup>SpC</sup>, ''[[SRD:Solid Fog|solid fog]]'', ''spell enhancer''<sup>SpC</sup>, ''[[SRD:Spell Immunity|spell immunity]]'', ''[[SRD:Stoneskin|stoneskin]]'', ''stone sphere''<sup>SpC</sup>, ''sudden stalagmite''<sup>SpC</sup>, ''summon elementite swarm''*<sup>SpC</sup>, ''summon hound archon''*<sup>SpC</sup>, ''[[SRD:Summon Monster IV|summon monster IV]]*'', ''[[SRD:Summon Nature's Ally IV|summon nature's ally IV]]*'', ''summon undead IV''*<sup>SpC</sup>, ''superior magic fang''<sup>SpC</sup>, ''sword of deception''<sup>SpC</sup>, ''thunderlance''<sup>SpC</sup>, ''translocation trick''<sup>SpC</sup>, ''vortex of teeth''<sup>SpC</sup>, ''wall of chaos/evil/good/law''<sup>SpC</sup>, ''[[SRD:Wall of Fire|wall of fire]]'', ''[[SRD:Wall of Ice|wall of ice]]'', ''wall of sand''<sup>SpC</sup>, ''wall of water''<sup>SpC</sup>
  
5th&mdash;''acid sheath''<sup>SpC</sup>, ''[[SRD:Animal Growth|animal growth]]'', ''anticold sphere''<sup>SpC</sup>, ''arc of lightning''<sup>SpC</sup>, ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Call Lightning Storm|call lightning storm]]'', ''call zelekhut''<sup>SpC</sup>, ''[[SRD:Cloudkill|cloudkill]]'', ''[[SRD:Contact Other Plane|contact other plane]]'', ''contingent energy resistance''<sup>SpC</sup>, ''[[SRD:Control Water|control water]]'', ''[[SRD:Control Winds|control winds]]'', ''draconic might''<sup>SpC</sup>, ''dragonsight''<sup>SpC</sup>, ''duelward''<sup>SpC</sup>, ''greater blink''<sup>SpC</sup>, ''greater dimension door''<sup>SpC</sup>, ''greater enlarge person''<sup>SpC</sup>, ''greater reduce person''<sup>SpC</sup>, ''gutsnake''<sup>SpC</sup>, ''hidden lodge''<sup>SpC</sup>, ''illusory feast''<sup>SpC</sup>, ''indomitability''<sup>SpC</sup>, ''[[SRD:Insect Plague|insect plague]]'', ''[[SRD:Interposing Hand|interposing hand]]'', ''lesser dragon ally''<sup>SpC</sup>, ''lesser ironguard''<sup>SpC</sup>, ''[[SRD:Lesser Planar Binding|lesser planar binding]]'', ''lesser spell matrix''<sup>SpC</sup>, ''life's grace''</sup>SpC</sup>, ''[[SRD:Mage's Faithful Hound|mage's faithful hound]]'', ''[[SRD:Major Creation|major creation]]'', ''make manifest''<sup>SpC</sup>, ''[[SRD:Mass Cure Light Wounds|mass cure light wounds]]'', ''mass fire shield''<sup>SpC</sup>, ''mass fly''<sup>SpC</sup>, ''mass sanctuary''</sup>SpC</sup>, ''memory rot''</sup>SpC</sup>, ''miasma of entropy''<sup>SpC</sup>, ''[[SRD:Mind Fog|mind fog]]'', ''moonbow''<sup>SpC</sup>, ''nightstalker's transformation''<sup>SpC</sup>, ''phantasmal thief''<sup>SpC</sup>, ''phantom stag''</sup>SpC</sup>, ''planar tollerance''<sup>SpC</sup>, ''[[SRD:Plane Shift|plane shift]]'', ''[[SRD:Prying Eyes|prying eyes]]'', ''refusal''<sup>SpC</sup>, ''righteous wrath of the faithful''</sup>SpC</sup>, ''[[SRD:Secret Chest|secret chest]]'', ''shadow hand''<sup>SpC</sup>, ''shard storm''<sup>SpC</sup>, ''[[SRD:Spell Resistance|spell resistance]]'', ''spiritwall''<sup>SpC</sup>, ''summon bearded devil''*</sup>SpC</sup>, ''summon bralani eladrin''*</sup>SpC</sup>, ''[[SRD:Summon Monster V|summon monster V]]*'', ''[[SRD:Summon Nature's Ally V|summon nature's ally V]]*'', ''summon undead V''*<sup>SpC</sup>, ''[[SRD:Symbol of Pain|symbol of pain]]'', ''[[SRD:Symbol of Sleep|symbol of sleep]]'', ''symbol of spell loss''<sup>SpC</sup>, ''[[SRD:Teleport|teleport]]'', ''triadspell''</sup>SpC</sup>, ''viscid glob''<sup>SpC</sup>, ''vitriolic sphere''<sup>SpC</sup>, ''wall of dispel magic''<sup>SpC</sup>, ''[[SRD:Wall of Force|wall of force]]'', ''wall of limbs''<sup>SpC</sup>, ''[[SRD:Wall of Stone|wall of stone]]'', ''[[SRD:Wall of Thorns|wall of thorns]]''
+
5th&mdash;''acid sheath''<sup>SpC</sup>, ''[[SRD:Animal Growth|animal growth]]'', ''anticold sphere''<sup>SpC</sup>, ''arc of lightning''<sup>SpC</sup>, ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Call Lightning Storm|call lightning storm]]'', ''call zelekhut''<sup>SpC</sup>, ''[[SRD:Cloudkill|cloudkill]]'', ''[[SRD:Contact Other Plane|contact other plane]]'', ''contingent energy resistance''<sup>SpC</sup>, ''[[SRD:Control Water|control water]]'', ''[[SRD:Control Winds|control winds]]'', ''draconic might''<sup>SpC</sup>, ''dragonsight''<sup>SpC</sup>, ''duelward''<sup>SpC</sup>, ''greater blink''<sup>SpC</sup>, ''greater dimension door''<sup>SpC</sup>, ''greater enlarge person''<sup>SpC</sup>, ''greater reduce person''<sup>SpC</sup>, ''gutsnake''<sup>SpC</sup>, ''hidden lodge''<sup>SpC</sup>, ''illusory feast''<sup>SpC</sup>, ''indomitability''<sup>SpC</sup>, ''[[SRD:Insect Plague|insect plague]]'', ''[[SRD:Interposing Hand|interposing hand]]'', ''lesser dragon ally''<sup>SpC</sup>, ''lesser ironguard''<sup>SpC</sup>, ''[[SRD:Lesser Planar Binding|lesser planar binding]]'', ''lesser spell matrix''<sup>SpC</sup>, ''life's grace''<sup>SpC</sup>, ''[[SRD:Mage's Faithful Hound|mage's faithful hound]]'', ''[[SRD:Major Creation|major creation]]'', ''make manifest''<sup>SpC</sup>, ''[[SRD:Mass Cure Light Wounds|mass cure light wounds]]'', ''mass fire shield''<sup>SpC</sup>, ''mass fly''<sup>SpC</sup>, ''mass sanctuary''<sup>SpC</sup>, ''memory rot''<sup>SpC</sup>, ''miasma of entropy''<sup>SpC</sup>, ''[[SRD:Mind Fog|mind fog]]'', ''moonbow''<sup>SpC</sup>, ''nightstalker's transformation''<sup>SpC</sup>, ''phantasmal thief''<sup>SpC</sup>, ''phantom stag''<sup>SpC</sup>, ''planar tollerance''<sup>SpC</sup>, ''[[SRD:Plane Shift|plane shift]]'', ''[[SRD:Prying Eyes|prying eyes]]'', ''refusal''<sup>SpC</sup>, ''righteous wrath of the faithful''<sup>SpC</sup>, ''[[SRD:Secret Chest|secret chest]]'', ''shadow hand''<sup>SpC</sup>, ''shard storm''<sup>SpC</sup>, ''[[SRD:Spell Resistance|spell resistance]]'', ''spiritwall''<sup>SpC</sup>, ''summon bearded devil''*<sup>SpC</sup>, ''summon bralani eladrin''*<sup>SpC</sup>, ''[[SRD:Summon Monster V|summon monster V]]*'', ''[[SRD:Summon Nature's Ally V|summon nature's ally V]]*'', ''summon undead V''*<sup>SpC</sup>, ''[[SRD:Symbol of Pain|symbol of pain]]'', ''[[SRD:Symbol of Sleep|symbol of sleep]]'', ''symbol of spell loss''<sup>SpC</sup>, ''[[SRD:Teleport|teleport]]'', ''triadspell''<sup>SpC</sup>, ''viscid glob''<sup>SpC</sup>, ''vitriolic sphere''<sup>SpC</sup>, ''wall of dispel magic''<sup>SpC</sup>, ''[[SRD:Wall of Force|wall of force]]'', ''wall of limbs''<sup>SpC</sup>, ''[[SRD:Wall of Stone|wall of stone]]'', ''[[SRD:Wall of Thorns|wall of thorns]]''
  
6th&mdash;''[[SRD:Acid Fog|acid fog]]'', ''acid storm''<sup>SpC</sup>, ''[[SRD:Analyze Dweomer|analyze dweomer]]'', ''[[SRD:Antilife Shell|antilife shell]]'', ''[[SRD:Antimagic Field|antimagic field]]'', ''aura of evasion''<sup>SpC</sup>, ''[[SRD:Banishment|banishment]]'', ''[[SRD:Blade Barrier|blade barrier]]'', ''brilliant blade''<sup>SpC</sup>, ''cloak of the sea''<sup>SpC</sup>, ''cometfall''</sup>SpC</sup>, ''dinosaur stampede''</sup>SpC</sup>, ''drown''</sup>SpC</sup>, ''enveloping coccoon''</sup>SpC</sup>, ''extract water elemental''<sup>SpC</sup>, ''fire spiders''<sup>SpC</sup>, ''fires of purity''<sup>SpC</sup>, ''freezing fog''<sup>SpC</sup>, ''[[SRD:Forbiddance|forbiddance]]'', ''[[SRD:Forceful Hand|forceful hand]]'', ''gemjump''<sup>SpC</sup>, ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''greater anticipate teleportation''<sup>SpC</sup>, ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''[[SRD:Greater Glyph of Warding|greater glyph of warding]]'', ''[[SRD:Greater Heroism|greater heroism]]'', ''greater sign of sealing''<sup>SpC</sup>, ''[[SRD:Heroes' Feast|heroes' feast]]'', ''howling chain''<sup>SpC</sup>, ''hungry gizzard''</sup>SpC</sup>, ''imbue familiar with spell ability''<sup>SpC</sup>, ''[[SRD:Incendiary Cloud|incendiary cloud]]'', ''incorporeal nova''<sup>SpC</sup>, ''interplanar telepathic bond''<sup>SpC</sup>, ''[[SRD:Legend Lore|legend lore]]'', ''[[SRD:Mage's Lucubration|mage's lucubration]]'', ''mantle of the icy soul''</sup>SpC</sup>, ''[[SRD:Mass Bear's Endurance|mass bear's endurance]]'', ''[[SRD:Mass Bull's Strength|mass bull's strength]]'', ''[[SRD:Mass Cat's Grace|mass cat's grace]]'', ''[[SRD:Mass Cure Moderate Wounds|mass cure moderate wounds]]'', ''[[SRD:Mass Eagle's Splendor|mass eagle's splendor]]'', ''[[SRD:Mass Fox's Cunning|mass fox's cunning]]'', ''[[SRD:Mass Owl's Wisdom|mass owl's wisdom]]'', ''miasma''</sup>SpC</sup>, ''[[SRD:Planar Binding|planar binding]]'', ''planar exchange''</sup>SpC</sup>, ''ruby ray of reversal''<sup>SpC</sup>, ''seal portal''<sup>SpC</sup>, ''[[SRD:Shadow Walk|shadow walk]]'', ''shadowy grappler''<sup>SpC</sup>, ''spider plague''</sup>SpC</sup>, ''stonehold''</sup>SpC</sup>, ''subvert planar essence''<sup>SpC</sup>, ''summon babau demon''*</sup>SpC</sup>, ''summon greater elemental''*</sup>SpC</sup>, ''[[SRD:Summon Monster II|summon monster II]]*'', ''[[SRD:Summon Nature's Ally VI|summon nature's ally VI]]*'', ''superior resistance''<sup>SpC</sup>, ''[[SRD:Symbol of Fear|symbol of fear]]'', ''transcribe symbol''<sup>SpC</sup>, ''[[SRD:True Seeing|true seeing]]'', ''wall of gears''<sup>SpC</sup>, ''[[SRD:Wall of Iron|wall of iron]]''
+
6th&mdash;''[[SRD:Acid Fog|acid fog]]'', ''acid storm''<sup>SpC</sup>, ''[[SRD:Analyze Dweomer|analyze dweomer]]'', ''[[SRD:Antilife Shell|antilife shell]]'', ''[[SRD:Antimagic Field|antimagic field]]'', ''aura of evasion''<sup>SpC</sup>, ''[[SRD:Banishment|banishment]]'', ''[[SRD:Blade Barrier|blade barrier]]'', ''brilliant blade''<sup>SpC</sup>, ''cloak of the sea''<sup>SpC</sup>, ''cometfall''<sup>SpC</sup>, ''dinosaur stampede''<sup>SpC</sup>, ''drown''<sup>SpC</sup>, ''enveloping coccoon''<sup>SpC</sup>, ''extract water elemental''<sup>SpC</sup>, ''fire spiders''<sup>SpC</sup>, ''fires of purity''<sup>SpC</sup>, ''freezing fog''<sup>SpC</sup>, ''[[SRD:Forbiddance|forbiddance]]'', ''[[SRD:Forceful Hand|forceful hand]]'', ''gemjump''<sup>SpC</sup>, ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''greater anticipate teleportation''<sup>SpC</sup>, ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''[[SRD:Greater Glyph of Warding|greater glyph of warding]]'', ''[[SRD:Greater Heroism|greater heroism]]'', ''greater sign of sealing''<sup>SpC</sup>, ''[[SRD:Heroes' Feast|heroes' feast]]'', ''howling chain''<sup>SpC</sup>, ''hungry gizzard''<sup>SpC</sup>, ''imbue familiar with spell ability''<sup>SpC</sup>, ''[[SRD:Incendiary Cloud|incendiary cloud]]'', ''incorporeal nova''<sup>SpC</sup>, ''interplanar telepathic bond''<sup>SpC</sup>, ''[[SRD:Legend Lore|legend lore]]'', ''[[SRD:Mage's Lucubration|mage's lucubration]]'', ''mantle of the icy soul''<sup>SpC</sup>, ''[[SRD:Mass Bear's Endurance|mass bear's endurance]]'', ''[[SRD:Mass Bull's Strength|mass bull's strength]]'', ''[[SRD:Mass Cat's Grace|mass cat's grace]]'', ''[[SRD:Mass Cure Moderate Wounds|mass cure moderate wounds]]'', ''[[SRD:Mass Eagle's Splendor|mass eagle's splendor]]'', ''[[SRD:Mass Fox's Cunning|mass fox's cunning]]'', ''[[SRD:Mass Owl's Wisdom|mass owl's wisdom]]'', ''miasma''<sup>SpC</sup>, ''[[SRD:Planar Binding|planar binding]]'', ''planar exchange''<sup>SpC</sup>, ''ruby ray of reversal''<sup>SpC</sup>, ''seal portal''<sup>SpC</sup>, ''[[SRD:Shadow Walk|shadow walk]]'', ''shadowy grappler''<sup>SpC</sup>, ''spider plague''<sup>SpC</sup>, ''stonehold''<sup>SpC</sup>, ''subvert planar essence''<sup>SpC</sup>, ''summon babau demon''*<sup>SpC</sup>, ''summon greater elemental''*<sup>SpC</sup>, ''[[SRD:Summon Monster II|summon monster II]]*'', ''[[SRD:Summon Nature's Ally VI|summon nature's ally VI]]*'', ''superior resistance''<sup>SpC</sup>, ''[[SRD:Symbol of Fear|symbol of fear]]'', ''transcribe symbol''<sup>SpC</sup>, ''[[SRD:True Seeing|true seeing]]'', ''wall of gears''<sup>SpC</sup>, ''[[SRD:Wall of Iron|wall of iron]]''
  
7th&mdash;''antimagic ray''<sup>SpC</sup>, ''aura of vitality''</sup>SpC</sup>, ''body of war''<sup>SpC</sup>, ''brilliant aura''<sup>SpC</sup>, ''call kolyarut''<sup>SpC</sup>, ''[[SRD:Control Weather|control weather]]'', ''[[SRD:Creeping Doom|creeping doom]]'', ''dragon ally''<sup>SpC</sup>, ''elemental body''<sup>SpC</sup>, ''energy immunity''<sup>SpC</sup>, ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'', ''[[SRD:Forcecage|forcecage]]'', ''ghost trap''<sup>SpC</sup>, ''[[SRD:Grasping Hand|grasping hand]]'', ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', ''greater dispelling screen''<sup>SpC</sup>, ''greater plane shift''<sup>SpC</sup>, ''[[SRD:Greater Teleport|greater teleport]]'', ''hide from dragons''<sup>SpC</sup>, ''hidesight''<sup>SpC</sup>, ''holy star''</sup>SpC</sup>, ''ice claw''<sup>SpC</sup>, ''[[SRD:Instant Summons|instant summons]]'', ''ironguard''<sup>SpC</sup>, ''[[SRD:Mage's Magnificent Mansion|mage's magnificent mansion]]'', ''[[SRD:Mage's Sword|mage's sword]]'', ''[[SRD:Mass Cure Serious Wounds|mass cure serious wounds]]'', ''[[SRD:Mass Invisibility|mass invisibility]]'', ''mass make manifest''<sup>SpC</sup>, ''planar bubble''<sup>SpC</sup>, ''[[SRD:Protection from Spells|protection from spells]]'', ''[[SRD:Simulacrum|simulacrum]]'', ''spell matrix''<sup>SpC</sup>, ''[[SRD:Spell Turning|spell turning]]'', ''storm of elemental fury''</sup>SpC</sup>, ''storm tower''</sup>SpC</sup>, ''[[SRD:Summon Monster VII|summon monster VII]]*'', ''[[SRD:Summon Nature's Ally VII|summon nature's ally VII]]*'', ''swamp lung''</sup>SpC</sup>, ''sword of darkness''<sup>SpC</sup>, ''[[SRD:Symbol of Persuasion|symbol of persuasion]]'', ''[[SRD:Symbol of Stunning|symbol of stunning]]'', ''[[SRD:Symbol of Weakness|symbol of weakness]]'', ''[[SRD:Teleport Object|teleport object]]'', ''waterspout''</sup>SpC</sup>
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7th&mdash;''antimagic ray''<sup>SpC</sup>, ''aura of vitality''<sup>SpC</sup>, ''body of war''<sup>SpC</sup>, ''brilliant aura''<sup>SpC</sup>, ''call kolyarut''<sup>SpC</sup>, ''[[SRD:Control Weather|control weather]]'', ''[[SRD:Creeping Doom|creeping doom]]'', ''dragon ally''<sup>SpC</sup>, ''elemental body''<sup>SpC</sup>, ''energy immunity''<sup>SpC</sup>, ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'', ''[[SRD:Forcecage|forcecage]]'', ''ghost trap''<sup>SpC</sup>, ''[[SRD:Grasping Hand|grasping hand]]'', ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', ''greater dispelling screen''<sup>SpC</sup>, ''greater plane shift''<sup>SpC</sup>, ''[[SRD:Greater Teleport|greater teleport]]'', ''hide from dragons''<sup>SpC</sup>, ''hidesight''<sup>SpC</sup>, ''holy star''<sup>SpC</sup>, ''ice claw''<sup>SpC</sup>, ''[[SRD:Instant Summons|instant summons]]'', ''ironguard''<sup>SpC</sup>, ''[[SRD:Mage's Magnificent Mansion|mage's magnificent mansion]]'', ''[[SRD:Mage's Sword|mage's sword]]'', ''[[SRD:Mass Cure Serious Wounds|mass cure serious wounds]]'', ''[[SRD:Mass Invisibility|mass invisibility]]'', ''mass make manifest''<sup>SpC</sup>, ''planar bubble''<sup>SpC</sup>, ''[[SRD:Protection from Spells|protection from spells]]'', ''[[SRD:Simulacrum|simulacrum]]'', ''spell matrix''<sup>SpC</sup>, ''[[SRD:Spell Turning|spell turning]]'', ''storm of elemental fury''<sup>SpC</sup>, ''storm tower''<sup>SpC</sup>, ''[[SRD:Summon Monster VII|summon monster VII]]*'', ''[[SRD:Summon Nature's Ally VII|summon nature's ally VII]]*'', ''swamp lung''<sup>SpC</sup>, ''sword of darkness''<sup>SpC</sup>, ''[[SRD:Symbol of Persuasion|symbol of persuasion]]'', ''[[SRD:Symbol of Stunning|symbol of stunning]]'', ''[[SRD:Symbol of Weakness|symbol of weakness]]'', ''[[SRD:Teleport Object|teleport object]]'', ''waterspout''<sup>SpC</sup>
  
8th&mdash;''[[SRD:Binding|binding]]'', ''bombardment''</sup>SpC</sup>, ''[[SRD:Clenched Fist|clenched fist]]'', ''deadfall''</sup>SpC</sup>, ''[[SRD:Dimensional Lock|dimensional lock]]'', ''field of icy razors''<sup>SpC</sup>, ''fierce pride of the beastlands''<sup>SpC</sup>, ''ghostform''<sup>SpC</sup>, ''[[SRD:Greater Planar Binding|greater planar binding]]'', ''greater planar exchange''</sup>SpC</sup>, ''[[SRD:Greater Prying Eyes|greater prying eyes]]'', ''[[SRD:Greater Spell Immunity|greater spell immunity]]'', ''lightning ring''<sup>SpC</sup>, ''maelstrom''</sup>SpC</sup>, ''[[SRD:Mass Cure Critical Wounds|mass cure critical wounds]]'', ''mass death ward''</sup>SpC</sup>, ''[[SRD:Maze|maze]]'', ''[[SRD:Meteor Swarm|meteor swarm]]'', ''[[SRD:Mind Blank|mind blank]]'', ''phantom wolf''</sup>SpC</sup>, ''[[SRD:Prismatic Wall|prismatic wall]]'', ''[[SRD:Refuge|refuge]]'', ''spell engine''<sup>SpC</sup>, ''superior invisibility''<sup>SpC</sup>, ''[[SRD:Summon Monster VIII|summon monster VIII]]*'', ''[[SRD:Summon Nature's Ally VIII|summon nature's ally VIII]]*'', ''[[SRD:Symbol of Death|symbol of death]]'', ''[[SRD:Symbol of Insanity|symbol of insanity]]'', ''[[SRD:Telekinetic Sphere|telekinetic sphere]]'', ''[[SRD:Trap the Soul|trap the soul]]'', ''unyielding roots''</sup>SpC</sup>, ''wall of greater dispel magic''<sup>SpC</sup>, ''[[SRD:Whirlwind|whirlwind]]'', ''[[SRD:Word of Recall|word of recall]]''
+
8th&mdash;''[[SRD:Binding|binding]]'', ''bombardment''<sup>SpC</sup>, ''[[SRD:Clenched Fist|clenched fist]]'', ''deadfall''<sup>SpC</sup>, ''[[SRD:Dimensional Lock|dimensional lock]]'', ''field of icy razors''<sup>SpC</sup>, ''fierce pride of the beastlands''<sup>SpC</sup>, ''ghostform''<sup>SpC</sup>, ''[[SRD:Greater Planar Binding|greater planar binding]]'', ''greater planar exchange''<sup>SpC</sup>, ''[[SRD:Greater Prying Eyes|greater prying eyes]]'', ''[[SRD:Greater Spell Immunity|greater spell immunity]]'', ''lightning ring''<sup>SpC</sup>, ''maelstrom''<sup>SpC</sup>, ''[[SRD:Mass Cure Critical Wounds|mass cure critical wounds]]'', ''mass death ward''<sup>SpC</sup>, ''[[SRD:Maze|maze]]'', ''[[SRD:Meteor Swarm|meteor swarm]]'', ''[[SRD:Mind Blank|mind blank]]'', ''phantom wolf''<sup>SpC</sup>, ''[[SRD:Prismatic Wall|prismatic wall]]'', ''[[SRD:Refuge|refuge]]'', ''spell engine''<sup>SpC</sup>, ''superior invisibility''<sup>SpC</sup>, ''[[SRD:Summon Monster VIII|summon monster VIII]]*'', ''[[SRD:Summon Nature's Ally VIII|summon nature's ally VIII]]*'', ''[[SRD:Symbol of Death|symbol of death]]'', ''[[SRD:Symbol of Insanity|symbol of insanity]]'', ''[[SRD:Telekinetic Sphere|telekinetic sphere]]'', ''[[SRD:Trap the Soul|trap the soul]]'', ''unyielding roots''<sup>SpC</sup>, ''wall of greater dispel magic''<sup>SpC</sup>, ''[[SRD:Whirlwind|whirlwind]]'', ''[[SRD:Word of Recall|word of recall]]''
  
9th&mdash;''absorption''<sup>SpC</sup>, ''abyssal army''<sup>SpC</sup>, ''[[SRD:Astral Projection|astral projection]]'', ''black blade of disaster''<sup>SpC</sup>, ''call marut''<sup>SpC</sup>, ''[[SRD:Crushing Hand|crushing hand]]'', ''effulgent epuration''<sup>SpC</sup>, ''[[SRD:Elemental Swarm|elemental swarm]]'', ''[[SRD:Etherealness|etherealness]]'', ''eye of power''<sup>SpC</sup>, ''[[SRD:Freedom|freedom]]'', ''greater dragon ally''<sup>SpC</sup>, ''greater spell matrix''<sup>SpC</sup>, ''heavenly host''<sup>SpC</sup>, ''hellish horde''<sup>SpC</sup>, ''hunters of hades''</sup>SpC</sup>, ''[[SRD:Imprisonment|imprisonment]]'', ''instant refuge''<sup>SpC</sup>, ''[[SRD:Mage's Disjunction|mage's disjunction]]'', ''magic miasma''<sup>SpC</sup>, ''mass drown''</sup>SpC</sup>, ''mass spell resistance''</sup>SpC</sup>, ''maw of chaos''<sup>SpC</sup>, ''nature's avatar''</sup>SpC</sup>, ''obedient avalanche''<sup>SpC</sup>, ''planar perinarch''<sup>SpC</sup>, ''phantom bear''</sup>SpC</sup>, ''[[SRD:Prismatic Sphere|prismatic sphere]]'', ''reality maelstrom''<sup>SpC</sup>, ''reaving dispel''<sup>SpC</sup>, ''shadow landscape''</sup>SpC</sup>, ''[[SRD:Shambler|shambler]]'', ''slime wave''</sup>SpC</sup>, ''sphere of ultimate destruction''<sup>SpC</sup>, ''[[SRD:Soul Bind|soul bind]]'', ''[[SRD:Storm of Vengeance|storm of vengeance]]'', ''summon elemental monolith''*<sup>SpC</sup>, ''[[SRD:Summon Monster IX|summon monster IX]]*'', ''[[SRD:Summon Nature's Ally IX|summon nature's ally IX]]*'', ''[[SRD:Teleportation Circle|teleportation circle]]'', ''tsunami''</sup>SpC</sup>, ''unbinding''<sup>SpC</sup>
+
9th&mdash;''absorption''<sup>SpC</sup>, ''abyssal army''<sup>SpC</sup>, ''[[SRD:Astral Projection|astral projection]]'', ''black blade of disaster''<sup>SpC</sup>, ''call marut''<sup>SpC</sup>, ''[[SRD:Crushing Hand|crushing hand]]'', ''effulgent epuration''<sup>SpC</sup>, ''[[SRD:Elemental Swarm|elemental swarm]]'', ''[[SRD:Etherealness|etherealness]]'', ''eye of power''<sup>SpC</sup>, ''[[SRD:Freedom|freedom]]'', ''greater dragon ally''<sup>SpC</sup>, ''greater spell matrix''<sup>SpC</sup>, ''heavenly host''<sup>SpC</sup>, ''hellish horde''<sup>SpC</sup>, ''hunters of hades''<sup>SpC</sup>, ''[[SRD:Imprisonment|imprisonment]]'', ''instant refuge''<sup>SpC</sup>, ''[[SRD:Mage's Disjunction|mage's disjunction]]'', ''magic miasma''<sup>SpC</sup>, ''mass drown''<sup>SpC</sup>, ''mass spell resistance''<sup>SpC</sup>, ''maw of chaos''<sup>SpC</sup>, ''nature's avatar''<sup>SpC</sup>, ''obedient avalanche''<sup>SpC</sup>, ''planar perinarch''<sup>SpC</sup>, ''phantom bear''<sup>SpC</sup>, ''[[SRD:Prismatic Sphere|prismatic sphere]]'', ''reality maelstrom''<sup>SpC</sup>, ''reaving dispel''<sup>SpC</sup>, ''shadow landscape''<sup>SpC</sup>, ''[[SRD:Shambler|shambler]]'', ''slime wave''<sup>SpC</sup>, ''sphere of ultimate destruction''<sup>SpC</sup>, ''[[SRD:Soul Bind|soul bind]]'', ''[[SRD:Storm of Vengeance|storm of vengeance]]'', ''summon elemental monolith''*<sup>SpC</sup>, ''[[SRD:Summon Monster IX|summon monster IX]]*'', ''[[SRD:Summon Nature's Ally IX|summon nature's ally IX]]*'', ''[[SRD:Teleportation Circle|teleportation circle]]'', ''tsunami''<sup>SpC</sup>, ''unbinding''<sup>SpC</sup>
  
 
'''{{Anchor|Spellbook}}:''' A ba summoner must study her spellbook each day to prepare her spells.  She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory.  A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice.  For each point of [[Wisdom]] bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice.  At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list.  
 
'''{{Anchor|Spellbook}}:''' A ba summoner must study her spellbook each day to prepare her spells.  She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory.  A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice.  For each point of [[Wisdom]] bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice.  At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list.  

Revision as of 01:08, 25 October 2011

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Author: Eiji-kun (talk)
Date Created: 10-6-11
Status: Complete
Editing: Mechanical changes on Talk please.
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Ba Summoner

When a creature perishes, its soul departs for the ethereal plane and then beyond to its afterlife. For a brief moment, the creature is but a ghost, a personality and memory imprinted on the mutable mists of the ethereal plane. The ba summoner has named this temporary state the "ba", and has found a way to take the imprint and stabilize it before it is washed away by time and the flow of mist. With the magic of the ba summoner, they may breath new life into their creatures so that they will live again, this time fighting on the side of the summoner.

Making a Ba Summoner

Abilities: Ba summoners rely on a strong Wisdom, which powers their save DCs and bonus spells, while Charisma determines the highest level spells they can cast, as well as helping with planar binds. It sets the save DCs for their spells, and the number of spells per day. As they will often go into the heat of battle, they need a sturdy Constitution score in order not to die, and Dexterity will keep their AC up. Intelligence gives them more skills to work with, leaving Strength least important.

Races: Any.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As wizard.

Table: The Ba Summoner

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Akh Totem, Summon Ba 3 1
2nd +1 +0 +0 +3 Akh Binding 4 2
3rd +1 +1 +1 +3 Spirit Medium 4 2 1
4th +2 +1 +1 +4 Akh Totem 4 3 2
5th +2 +1 +1 +4 Channal Ba 4 3 2 1
6th +3 +2 +2 +5 4 3 3 2
7th +3 +2 +2 +5 Spelltouched Summoning (1 spell) 4 4 3 2 1
8th +4 +2 +2 +6 Akh Totem, Spirit Medium 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Warp Gate (Transport) 4 4 4 3 3 2
11th +5 +3 +3 +7 Overdrive 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Akh Totem 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Spirit Medium 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Spelltouched Summoning (2) 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Warp Gate (Calling) 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Akh Totem 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 Channal Ba 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Spirit Medium 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Guardian Force 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Akh Totem, Twin Summons, Warp Gate (standard action) 4 4 4 4 4 4 4 4 4 4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (nature) (religion) (the planes) (Int), Profession (Wis), Speak Language (None), Spellcraft (Int).

Class Features

All of the following are class features of the ba summoner.

Weapon and Armor Proficiency: Ba Summoners are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a ba summoner's gestures, which can cause her spells with somatic components to fail.

Spells: A ba summoner casts arcane spells which are drawn primarily from the ba summoner spell list (see below). A ba summoner must choose and prepare her spells ahead of time like a wizard. To learn, prepare, or cast a spell, the ba summoner must have an Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ba summoner's spell is 10 + the spell level + the ba summoner's Wisdom modifier. Like other spellcasters, a ba summoner can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Ba Summoner. In addition, she receives bonus spells per day if she has a high Wisdom score. Unlike a bard or sorcerer, a ba summoner may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the ba summoner decides which spells to prepare.

0—acid splash, amanuensisSpC, arcane mark, caltropsSpC, create water, cure minor wounds, dancing lights, detect magic, guidance, mage hand, open/close, read magic, resistance

1st—alarm, babau slimeSpC, benign transpositionSpC, bless, blessed aimSpC, blood windSpC, breath of the jungleSpC, buzzing beeSpC, cloudburstSpC, comprehend languages, corrosive graspSpC, cure light wounds, deep breathSpC, dispel wardSpC, ebon eyesSpC, ectoplasmic armorSpC, endure elements, enlarge person, enrage animalSpC, entropic shield, familiar pocketSpC, floating disk, foundation of stoneSpC, grease, greater mage handSpC, guiding lightSpC, hail of stoneSpC, hide from animals, hide from undead, hold portal, ice gauntletSpC, irongutsSpC, lesser orb of acidSpC, lesser orb of coldSpC, lesser orb of electricitySpC, lesser orb of fireSpC, lesser orb of soundSpC, low-light visionSpC, mage armor, magic fang, magic weapon, master's touchSpC, mount, nerveskitterSpC, nightshieldSpC, obscuring mist, persistent bladeSpC, portal beaconSpC, protection from chaos/evil/good/law, reduce person, resist planar alignmentSpC, resurganceSpC, rope trick, sanctuary, shield, shield of faith, slideSpC, summon monster I*, summon nature's ally I*, summon undead I*SpC, targeting raySpC, thunderheadSpC, unseen servant, wall of smokeSpC

2nd—acid arrow, aid, aiming at the targetSpC, arcane lock, augment familiarSpC, augury, aura against flameSpC, baleful transpositionSpC, battering ramSpC, bear's endurance, bull's strength, burrowSpC, cat's grace, cloak poolSpC, cloud of bewildermentSpC, create magic tattooSpC, cure moderate wounds, dark waySpC, desiccating bubbleSpC, discolor poolSpC, divine protectionSpC, eagle's splendor, earthen graspSpC, ectoplasmic feedbackSpC, ethereal chamberSpC, false life, fins to feetSpC, flame daggerSpC, flaming sphere, fog cloud, force ladderSpC, fox's cunning, fuse armsSpC, ghost touch armorSpC, ghoul glyphSpC, glitterdust, greater alarmSpC, greater slideSpC, heroicsSpC, ice daggerSpC, ice knifeSpC, infernal woundSpC, inky cloudSpC, invisibility, levitate, magic mouth, malevolent miasmaSpC, marked objectSpC, mountain stanceSpC, nature's favorSpC, owl's wisdom, phantasmal assailantsSpC, phantom foeSpC, portal alarmSpC, produce flame, protection from arrows, resist energy, see invisibility, shadow maskSpC, shadow spraySpC, shield other, slapping handSpC, snake's swiftnessSpC, spectral hand, speak to alliesSpC, spider climb, splinterboltSpC, spiritual weapon, status, summon monster II*, summon nature's ally II*, summon swarm*, summon undead II*SpC, swift flySpC, swimSpC, wall of gloomSpC, web

3rd—air breathingSpC, amorphous formSpC, analyze portalSpC, anticipate teleportationSpC, antidragon auraSpC, arcane sight, avoid planar effectsSpC, bands of steelSpC, blink, bottle of smokeSpC, call lightning, capricious zephyrSpC, cloak of braverySpC, clutch of orcusSpC, contagious fogSpC, corpse candleSpC, create food and water, cure serious wounds, darkfireSpC, deeper darkvisionSpC, demon dirgeSpC, devil blightSpC, diamondsteelSpC, dispel magic, dragonskinSpC, earthen graceSpC, enhance familiarSpC, explosive runes, fell the greatest foeSpC, fly, fortify familiarSpC, gaseous form, ghost touch weaponSpC, giant's wrathSpC, girallon's blessingSpC, glowing orbSpC, glyph of warding, greater mage armorSpC, greater magic fang, greater magic weapon, hamatula barbsSpC, haste, helping hand, heroism, ice axeSpC, icelanceSpC, illusory script, incorporeal enhancementSpC, interplanar messageSpC, invisibility sphere, jagged toothSpC, keen edge, kelpstrandSpC, lesser spell immunitySpC, lesser telepathic bondSpC, magic circle against chaos/evil/good/law, manyjawsSpC, mass aidSpC, mass mage armorSpC, mass resurganceSpC, mass snake's swiftnessSpC, nature's balanceSpC, nauseating breathSpC, phantom steed, primal formSpC, rage, regal processionSpC, reverse arrowsSpC, ring of bladesSpC, secret page, sepia snake sigil, servant hoardeSpC, shadow bindingSpC, shadow cacheSpC, shadow phaseSpC, shield of wardingSpC, sign of sealingSpC, skull watchSpC, sleet storm, snare, sonorous humSpC, speak with dead, spectral weaponSpC, spell vulnerabilitySpC, spiritjawsSpC, standing waveSpC, steeldanceSpC, stinking cloud, stony graspSpC, summon elysian thrush*SpC, summon monster III*, summon nature's ally III*, summon undead III*SpC, suppress glyphSpC, tiny hut, tongues, vine mineSpC, vipergoutSpC, wall of lightSpC, weapon of energySpC, weapon of impactSpC, water breathing, water walk, wind wall

4th—'arcane eye, assay spell resistanceSpC, astral hospiceSpC, attune formSpC, backlashSpC, battle hymnSpC, black tentacles, blast of flameSpC, bloodstarSpC, cure critical wounds, death ward, defenestrating sphereSpC, dimension door, dimensional anchor, dismissal, dispelling screenSpC, divination, energy spheresSpC, ethereal mountSpC, eye of the hurricaneSpC, flight of the dragonSpC, greater floating diskSpC, force chestSpC, force clawSpC, forcewardSpC, giant vermin, greater invisibility, greater resistanceSpC, ice storm, imbue with spell ability, improved portal alarmSpC, know vulnerabilitiesSpC, lesser globe of invulnerability, lesser planar exchangeSpC, magic vestment, mass burrowSpC, mass darkvisionSpC, mass enlarge person, mass reduce person, mass resist energySpC, mass shield of faithSpC, mass swimSpC, minor creation, murderous mistSpC, orb of acidSpC, orb of coldSpC, orb of electricitySpC, orb of fireSpC, orb of forceSpC, orb of soundSpC, perinarchSpC, poison vinesSpC, raise from the deepSpC, ray of deanimationSpC, ray deflectionSpC, recitationSpC, resilient sphere, rushing watersSpC, scramble portalSpC, secure shelter, shadow wellSpC, sheltered vitalitySpC, solid fog, spell enhancerSpC, spell immunity, stoneskin, stone sphereSpC, sudden stalagmiteSpC, summon elementite swarm*SpC, summon hound archon*SpC, summon monster IV*, summon nature's ally IV*, summon undead IV*SpC, superior magic fangSpC, sword of deceptionSpC, thunderlanceSpC, translocation trickSpC, vortex of teethSpC, wall of chaos/evil/good/lawSpC, wall of fire, wall of ice, wall of sandSpC, wall of waterSpC

5th—acid sheathSpC, animal growth, anticold sphereSpC, arc of lightningSpC, break enchantment, call lightning storm, call zelekhutSpC, cloudkill, contact other plane, contingent energy resistanceSpC, control water, control winds, draconic mightSpC, dragonsightSpC, duelwardSpC, greater blinkSpC, greater dimension doorSpC, greater enlarge personSpC, greater reduce personSpC, gutsnakeSpC, hidden lodgeSpC, illusory feastSpC, indomitabilitySpC, insect plague, interposing hand, lesser dragon allySpC, lesser ironguardSpC, lesser planar binding, lesser spell matrixSpC, life's graceSpC, mage's faithful hound, major creation, make manifestSpC, mass cure light wounds, mass fire shieldSpC, mass flySpC, mass sanctuarySpC, memory rotSpC, miasma of entropySpC, mind fog, moonbowSpC, nightstalker's transformationSpC, phantasmal thiefSpC, phantom stagSpC, planar tolleranceSpC, plane shift, prying eyes, refusalSpC, righteous wrath of the faithfulSpC, secret chest, shadow handSpC, shard stormSpC, spell resistance, spiritwallSpC, summon bearded devil*SpC, summon bralani eladrin*SpC, summon monster V*, summon nature's ally V*, summon undead V*SpC, symbol of pain, symbol of sleep, symbol of spell lossSpC, teleport, triadspellSpC, viscid globSpC, vitriolic sphereSpC, wall of dispel magicSpC, wall of force, wall of limbsSpC, wall of stone, wall of thorns

6th—acid fog, acid stormSpC, analyze dweomer, antilife shell, antimagic field, aura of evasionSpC, banishment, blade barrier, brilliant bladeSpC, cloak of the seaSpC, cometfallSpC, dinosaur stampedeSpC, drownSpC, enveloping coccoonSpC, extract water elementalSpC, fire spidersSpC, fires of puritySpC, freezing fogSpC, forbiddance, forceful hand, gemjumpSpC, globe of invulnerability, greater anticipate teleportationSpC, greater dispel magic, greater glyph of warding, greater heroism, greater sign of sealingSpC, heroes' feast, howling chainSpC, hungry gizzardSpC, imbue familiar with spell abilitySpC, incendiary cloud, incorporeal novaSpC, interplanar telepathic bondSpC, legend lore, mage's lucubration, mantle of the icy soulSpC, mass bear's endurance, mass bull's strength, mass cat's grace, mass cure moderate wounds, mass eagle's splendor, mass fox's cunning, mass owl's wisdom, miasmaSpC, planar binding, planar exchangeSpC, ruby ray of reversalSpC, seal portalSpC, shadow walk, shadowy grapplerSpC, spider plagueSpC, stoneholdSpC, subvert planar essenceSpC, summon babau demon*SpC, summon greater elemental*SpC, summon monster II*, summon nature's ally VI*, superior resistanceSpC, symbol of fear, transcribe symbolSpC, true seeing, wall of gearsSpC, wall of iron

7th—antimagic raySpC, aura of vitalitySpC, body of warSpC, brilliant auraSpC, call kolyarutSpC, control weather, creeping doom, dragon allySpC, elemental bodySpC, energy immunitySpC, ethereal jaunt, forcecage, ghost trapSpC, grasping hand, greater arcane sight, greater dispelling screenSpC, greater plane shiftSpC, greater teleport, hide from dragonsSpC, hidesightSpC, holy starSpC, ice clawSpC, instant summons, ironguardSpC, mage's magnificent mansion, mage's sword, mass cure serious wounds, mass invisibility, mass make manifestSpC, planar bubbleSpC, protection from spells, simulacrum, spell matrixSpC, spell turning, storm of elemental furySpC, storm towerSpC, summon monster VII*, summon nature's ally VII*, swamp lungSpC, sword of darknessSpC, symbol of persuasion, symbol of stunning, symbol of weakness, teleport object, waterspoutSpC

8th—binding, bombardmentSpC, clenched fist, deadfallSpC, dimensional lock, field of icy razorsSpC, fierce pride of the beastlandsSpC, ghostformSpC, greater planar binding, greater planar exchangeSpC, greater prying eyes, greater spell immunity, lightning ringSpC, maelstromSpC, mass cure critical wounds, mass death wardSpC, maze, meteor swarm, mind blank, phantom wolfSpC, prismatic wall, refuge, spell engineSpC, superior invisibilitySpC, summon monster VIII*, summon nature's ally VIII*, symbol of death, symbol of insanity, telekinetic sphere, trap the soul, unyielding rootsSpC, wall of greater dispel magicSpC, whirlwind, word of recall

9th—absorptionSpC, abyssal armySpC, astral projection, black blade of disasterSpC, call marutSpC, crushing hand, effulgent epurationSpC, elemental swarm, etherealness, eye of powerSpC, freedom, greater dragon allySpC, greater spell matrixSpC, heavenly hostSpC, hellish hordeSpC, hunters of hadesSpC, imprisonment, instant refugeSpC, mage's disjunction, magic miasmaSpC, mass drownSpC, mass spell resistanceSpC, maw of chaosSpC, nature's avatarSpC, obedient avalancheSpC, planar perinarchSpC, phantom bearSpC, prismatic sphere, reality maelstromSpC, reaving dispelSpC, shadow landscapeSpC, shambler, slime waveSpC, sphere of ultimate destructionSpC, soul bind, storm of vengeance, summon elemental monolith*SpC, summon monster IX*, summon nature's ally IX*, teleportation circle, tsunamiSpC, unbindingSpC

Spellbook: A ba summoner must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all ba summoner can prepare from memory. A ba summoner begins play with a spellbook containing all 0-level ba summoner spells plus three 1st-level spells of your choice. For each point of Wisdom bonus the ba summoner has, the spellbook holds one additional 1st-level spell of your choice. At each new ba summoner level, she gains two new spells of any spell level or levels that she can cast (based on her new ba summoner level) for her spellbook. At any time, a ba summoner can also add spells found in other spellbooks to her own, though she records the spells at the level according to her class spell list.

Ank Totem: The crux of the ba summoner is the ank totem, a small trinket of minor value which is engraved a magic rune. They can be anything, from crystals or magic playing cards, but are traditionally made out much like holy symbols. When the ba summoner encounters an slays a creature in battle, they can choose to obtain the "fingerprint" left behind on the ethereal plane and bind it to an ank totem. If the creature has been dead for no more than 10 minutes, the ba summoner can bind it as a full round action which provokes attacks of opportunity. They may bind any creature whose CR is equal to their class level -3 (minimum CR 1). Such bound creatures become summon monsters called bas, which may be called upon with Summon Ba.

She cannot bind creatures with class levels, if she does the ba is just a typical example of their race (so a Human Fighter 3 would generate a Human with 1 racial hit die in Humanoid). Since the ba is merely a fingerprint, the creature bound to a totem can be raised and resurrected as normal with no problems.

A ba summoner may retain only one ank totem at a time. If she wishes to gain another she must release the ba contained in her current totem and replace it with the new one (a free action). At 4th level, and every four levels beyond she gains the ability to have another ank totem bound at one time.

She must present the ank totem as part of summoning her ba, a somatic component. If her ank totem is lose or destroyed, she may re-create it with the ba of the lost or destroyed ank totem at the cost of 100 xp per level and 24 hours of focus to re-attune a new totem to this ba. The previous totem (if it still exists) goes inert.

Summon Ba (Sp): Ba Summoners may use bound spirits placed inside ank totems to summon the creature back to life and under their service. This functions like summon monster spells with a casting time of 1 round, but a duration of 1 minute/level. The summoned ba may be summoned at will, but it is the same spirit each time. If it is damaged or killed in a previous fight, then it remains damaged or killed the next time you summon your ba. They may be healed as normal for their species, or ressurected though they never take experience or constitution damage from the experience. Bas automatically respawn after the ba summoner gets 8 hours of rest, which returns them back to living status and gives them 1/2 their normal hp. The Augment Summoning feat does not affect this spell-like ability.

Ba summons follow your orders, and always understand the commands of the summoner (though limited intelligence may limit what actions they understand). While bas look and feel like the original, they do not have complete memories of the original and display a large and obvious sigil on their head marking them as a ba summon, so they make poor body doubles of the original creature.

Ba summons with spell-like abilities face unusual restrictions. Abilities which normally have a material cost greater than 1 gp or an experience cost must be paid by the ba summoner at time for casting. Otherwise they act as normal for spell-like abilities.

You may grant your ba summon items and equipment. This equipment vanishes with them when unsummoned, and re-appears when summoned again. Summon Ba may be used at will, but you may only have one ba active at one time, until 20th level's Twin Summons.

Ank Binding (Su): At 2nd level, a ba summoner can do more with the bound spirits than just summon them. Once per day she may bind one or more of her ba summons to her items and body slots, thus gaining unusual powers and effectively creating temporary magical items. She may take any of her ba summons and apply it to an empty body slot such as the waist, arms, or shoulders. The ba summon forms a ethereal item appropriate for the slot which gives one of the selected benefits below. Binding a summon to a body slot like this locks the summon's use away for 24 hours, or until the ba summoner rests so the ba cannot be summoned during this time. Binding a summon to your body slot occupies that slot as if you were wearing a magic item. Choose from below:

Edgemaster
Name Benefit
The Guardian +1 insight bonus on armor class and an additional +1 for every 5 CR of creature imbued
The Hardy DR 1/- and an additional +1 for every 5 CR of creature imbued
The Hunter +1 insight bonus on attack rolls and an additional +1 for every 5 CR of creature imbued
The Prepared +1 insight bonus on initiative and an additional +1 for every 5 CR of creature imbued
The Resistant Energy resistance 1 per CR of creature imbued (choose acid, cold, electricity, fire, or sonic)
The Vicious +2 insight bonus on damage rolls and an additional +1 for every 5 CR of creature imbued
The Vigorous +2 hp per CR of creature imbued
The Warded +1 insight bonus on saves and an additional +1 for every 5 CR of creature imbued


Spirit Medium: At 3rd, 8th, and every five levels beyond the the ba summoner obtains the assistance of minor incorporeal spirits which drift through the ethereal plane. Incomplete ghosts, they are fragments of other beings left behind in their passage, leaving vague memories and feelings but not enough to form a coherent being. By binding these spirit mediums to the ba summoner's soul, she gains access to their abilities. She may select any one spirit medium below, its presence augments her summon spells and summon ba abilities. You may select any one spirit medium you know and apply its effect at time of casting.

Air Spirit (Su): The ba summoner's summons gain a fly speed of 10 ft (good), or a +10 bonus on their existing fly speed. At 9th level, the fly speed becomes 30 ft (good) or +30 to their existing fly speed. At 15th level, the fly speed becomes 60 ft (good) or +60 to their existing fly speed. This applies to all her summons and her summon ba ability.

Alert Spirit (Su): The ba summoner's summons gain a +5 bonus to search, spot, and listen checks. At 9th level, the bonus becomes +10 and they gain blindsense out to 30 ft. At 15th level, the bonus becomes +20 and they gain blindsight out to 10 ft. in addition to the previous blindsense. This applies to all her summons and her summon ba ability.

Beast Spirit (Su): The ba summoner's summons may use any one natural attack a second time with a -5 penalty on the roll whenever it would make a full attack. At 9th level, the summon may make two additional attacks with one of its natural weapons at a -5 and -10 penalty on its rolls. At 15th level, the summon may make three additional attacks with one of its natural weapons at a -5, -10, and -15 penalty on its attack rolls. If the creature possesses the multiattack feat, the penalty is reduced to -2, -4, and -6 respectively. This applies to all her summons and her summon ba ability.

Earth Spirit (Su): The ba summoner's summons gain DR 1/-. At 9th level, the damage reduction increases to DR 3/-. At 15th level, the damage reduction increases to DR 5/-. This damage reduction stacks with similar damage reduction by virtue of race or due to adamantium armor, but not temporary effects. This applies to all her summons and her summon ba ability.

Flame Spirit (Su): The ba summoner's summons gain +1d6 fire damage to all their natural attacks. At 9th level, the damage increases to 2d6 and deals an additional +1d10 on a confirmed critical hit. At 15th level, any fire damage that the summon's natural weapons deal (as part of this ability or otherwise) becomes hellfire, which ignores fire resistance and immunity. This applies to all her summons and her summon ba ability.

Forceful Spirit (Su): The ba summoner's summons gain a +1 bonus to the DC of any special abilities the creature possesses. At 9th level, the bonus becomes +2. At 15th level, the bonus becomes +3 and it becomes +5 if the enemy is flatfooted to the attack. This applies to all her summons and her summon ba ability.

Lightning Spirit (Su): The ba summoner's summons gain a +10 bonus to base land speed. At 9th level, the bonus becomes +20. At 15th level, the bonus becomes +30 and the summon gains the Spring Attack feat. This applies to all her summons and her summon ba ability.

Lucky Spirit (Su): The ba summoner's summons gain a +1 luck bonus to all saving throws. At 9th level, the bonus becomes +3. At 15th level, the bonus becomes +5 and the summon does not automatically fail a saving throw on a natural 1. This applies to all her summons and her summon ba ability.

Resisting Spirit (Su): The ba summoner's summons gain energy resistance 5 to one energy type of your choosing (at time of summoning). At 9th level, the energy resistance rises to 15. At 15th level, the energy resistance rises by 30 and any damage of that element taken becomes non-lethal. This stacks with energy resistant inherent by race, but not magical and temporary effects. This applies to all her summons and her summon ba ability.

Water Spirit (Su): The ba summoner's summons gain a swim speed of 20 ft, or a +20 bonus on their existing swim speed. At 9th level, the swim speed becomes 40 ft or +40 to their existing swim speed and they can breath water or air, and never take pressure damage. At 15th level, the swim speed becomes 60 ft or +60 to their existing swim speed, and they gain freedom of movement while underwater. This applies to all her summons and her summon ba ability.

Wood Spirit (Su): The ba summoner's summons gain a +1 natural armor bonus. At 9th level, the natural armor bonus increases to +3. At 15th level, the natural armor bonus increases to +5 and attacks by wooden weapons and plants deal non-lethal damage. This bonus stacks with pre-existing natural armor. This applies to all her summons and her summon ba ability.

Vital Spirit (Su): The ba summoner's summons gain +1 hp per HD. At 9th level, the bonus increases to +2 hp/HD and they gain the Diehard feat. At 15th level, bonus increases to +3 hp/HD and the summon gains fast healing 5. This stacks with any previous fast healing as part of race, but not temporary effects or magic. This applies to all her summons and her summon ba ability.

Channel Ba (Sp): At 5th level, a ba summoner can tap into the power of his ba summons and use their power for herself. As a standard action she grants herself one extraordinary special attack or special quality of one of her ba summons she posseses for 1 encounter (or 1 minute outside of stressful situations). She cannot duplicate effects which require her to have a special body part she does not possess, such as extra arms or tentacles. Spellcasting and similar effects is not an extraordinary power for these purposes. At 17th level, she may channel up to two special attacks or qualities at a time, and they need not be drawn from the same summon. She may use channel ba up to her Charisma modifier/day (minimum 1).

Spelltouched Summoning (Su): At level 7, a ba summoner becomes skilled in adding spells and effects to her summons on the fly. Whenever she summons a creature, she may add any one non-personal spell she has prepared to the summon as if she had cast it normally. This is done as part of the usual casting time for summoning, and applies to both summoning spells and her summon ba spell-like ability. At level 14, she can apply two spells at once, expending both spells as normal.

Warp Gate (Sp): At 10th level, ba summoners are able to cross the planes with ease. She may open up a portal as if using gate, though it can open up either on another plane or her current plane. However, she has a chance of error, as per using plane shift or teleport respectively, and the casting time is 3 rounds.

At 15th level, her control over the warp gate improves. She no longer has a chance of error and the gate opens up precisely at the point you desire, as is normal for gate. In addition she may use the calling function of the spell, except you can only call and control several creatures as long as their CR total does not exceed your caster level. In the case of a single creature, you can control it if its CR do not exceed your 1/2 caster level. A single creature with more HD than 1/2 your caster level can’t be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time. This function of warp gate costs 500 xp each time, in spire of being a spell-like ability. The casting time is also reduced to 1 round.

At 20th level, the casting time is reduced to 1 standard action. Ba summoners may use warp gate up to her Charisma modifier/day (minimum 1).

Overdrive (Su): At 11th level, a ba summoner can send his ba summons into overdrive to deal one last gasp of effort before expiring. As a swift action on part of the summon, a ba summon can enter overdrive which grants the ba summoner's class level to its attack, damage, AC, saves, caster level, effective HD for special attacks, and 1/2 your class level to DCs for spell-like abilities and other powers which don't scale with HD growth. This benefit lasts for 1 round, after which the ba summon is dismissed and becomes inert. It cannot be summoned again until the ba summoner rests for 8 hours.

Gaurdian Force (Su): At 19th level, a ba summoner may resist a normally deadly blow by sacrificing her ba summons in her steed. As an immediate action, the ba summoner immediately kills one of her ba summons (currently summoned, not summoned, or bound in item form) to ignore the effects of an attack that would result in her unconciousness or death through hp damage or a failed save. It does not help against effects which do not kill her, such as being paralyzed or petrified. She may continue to ignore fatal attacks until she runs out of living ba summons to sacrifice. If a ba bound in item form is killed, she loses the benefits of that item.

Twin Summons: At 20th level, she wins D&D. But seriously, she gains the ability to summon more than one ba summon at a time. She may now have two active at the same time.

Epic Ba Summoner

Table: The Epic Ba Summoner

Hit Die: d8

Level Special
21st Spelltouched Summoning (3 spells)
22nd
23rd Spirit Medium
24th Akh Totem
25th
26th
27th
28th Akh Totem, Spelltouched Summoning (4 spells), Spirit Medium
29th
30th

4 + Int modifier skill points per level.

Ank Totem: At 24th level and every four levels beyond, the ba summoner can retain another ank totem.

Spirit Medium: At 23rd and every five levels beyond, the ba summoner can select another spirit medium to bind with. You may also opt out and gain an epic bonus feat in its place.

Spelltouched Summoning: At 21st level and every seven levels beyond, the ba summoner can deploy another harmless spell on her creatures as part of the act of summoning them.

Elven Ba Summoner Starting Package

Weapons: Quarterstaff.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Concentration 4 Con
Diplomacy 4 Cha
Knowledge The Planes 4 Int
Spellcraft 4 Int

Feat: Dodge

Gear: Backpack.

Gold: 123gp.

Campaign Information

Playing a Ba Summoner

Religion: In many places ba summoners are seen as religious and spiritual figures. It is they who interact with the souls of the departed and learn the mysteries beyond. However in other cultures, their art is seen as a defilement and instead of priests, they are heretics. Who the ba summoner worships, if at all, is largely a cultural issue.

Other Classes: Ba summoners have an unsteady relationship with clerics. Their powers are arcane and not divinely granted, yet they use copies of the dead to their own ends. While some clerics can see merit in it, others find it heresy. Necromancers, meanwhile, can perfectly understand the ba summoners, as well as conjurers and others focused on the summoning arts.

Combat: Ba summoners are the Big Stupid Fighter, but only indirectly. They play chess, with their summons as chess pieces, and do best not getting into the thick of battle themselves.

Advancement: While ba summoners can multiclass into any arcane prestige class, they lose out on their most powerful feature, their summons. Most ba summoners choose to remain single classed.

Ba Summoners in the World

Scorch the earth bare, Ifrit, ba of flames!
—Grimhilde, Elven Ba Summoner

Daily Life: Ba summoners are danger seekers by trade. Their summons can only be obtained through combat or the rare willing transfer of life force. They're well suited for adventurers. Those who do not adventure are typically beings who hold cerimonial rank and focus on their spells, contacting the spiritual realms.

Notables: The evil queen Grimhilde was an infamous ba summoner who obtained some fantastically powerful and dangerous creatures. It is unknown how she broke the limitations of her summoning ability, but she was able to conquer the world with her monsters.

Organizations: Ba summoners only assemble in places where the summoning is seen as a positive, spiritual thing.

NPC Reactions: The culture surrounding ba summoning is two-fold usually. The ba summoner is either a dreadful warlock who steals mens souls and commands fiends, or a priest who contacts the dead and brings the ancestors aid to the present.

Ba Summoner Lore

Characters with ranks in Knowledge The Planes can research ba summoners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge The Planes
DC Result
10 Ba summoners can defeat a creature, then summon it as a soldier on his side. He has powerful buffing and abjuration to support his summons.
15 Ba summoners can create portals to pass through the planes as easily as walking, teleport vast distances, or call creatures to his side. He can also channel the powers of his monsters into himself and his items.
20 Powerful ba summoners are difficult opponents who are hard to keep dead, and some can even summon two powerful ba spirits at once!
30 Those who reach this level of success can research specific ba summoners, their whereabouts, motives, ank totems they possess, and other details.

Ba Summoners in the Game

Adaptation: The flavor is vaguely egyptian, but the class isn't tied to that theme. They can easily be any generic or unique summoning class.

Sample Encounter: The elven witch Grimhilde has returned from her exile in the desert with an army of monsters under her beck and call. Will she get revenge on the elven community which expelled her?

EL 15: PENDING.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceUnquantifiable +
AuthorEiji-kun +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting + and Prepared Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Intimidate +, Knowledge +, Profession +, Speak Language + and Spellcraft +
Skill Points4 +
SummaryMonster summoners capable of manifesting the spirits of the dead. +
TitleBa Summoner +
Will Save ProgressionGood +