SRD:Psionic (Feat Type)
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Psionic Feats
Psionic feats are available only to characters and creatures with the ability to manifest powers. In other words, they either have a power point reserve or have psi-like abilities.
Because psionic feats are supernatural abilities—a departure from the general rule that feats do not grant supernatural abilities—they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). Supernatural abilities are not subject to power resistance and cannot be dispelled; however, they do not function in areas where psionics is suppressed, such as a null psionics field. Leaving such an area immediately allows psionic feats to be used.
Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit. Expending your psionic focus does not require an action; it is part of another action (such as using a feat). When you expend your psionic focus, it applies only to the action for which you expended it.
List of Psionic Feats
SRD Psionic Feats
Feat | Summary | Prerequisites |
---|---|---|
Aligned Attack | Your melee or ranged attack overcomes your opponent’s alignment-based damage reduction and deals additional damage. | Base attack bonus +6. |
Body Fuel | You can expand your power point total at the expense of your health. | None |
Boost Construct | Your astral constructs have more abilities. | None |
Combat Manifestation | You are adept at manifesting powers in combat. | None |
Expanded Knowledge | You learn another power. | Manifester level 3rd. |
Fell Shot | You can strike your foe with a ranged weapon as if making a touch attack. | Dex 13, Point Blank Shot, Psionic Shot, base attack bonus +5. |
Focused Sunder | You can sense the stress points on others’ weapons. | Str 13, Power Attack, Improved Sunder. |
Ghost Attack | Your deadly strikes against incorporeal foes always find their mark. | Base attack bonus +3. |
Greater Power Specialization | You deal more damage with your powers. | Power Specialization, Weapon Focus (ray), manifester level 12th. |
Greater Psionic Fist | You can charge your unarmed strike or natural weapon with additional damage potential. | Str 13, Psionic Fist, base attack bonus +5. |
Greater Psionic Shot | You can charge your ranged attacks with additional damage potential. | Point Blank Shot, Psionic Shot, base attack bonus +5. |
Improved Psicrystal | You can upgrade your psicrystal. | Psicrystal Affinity. |
Inquisitor | You know when others lie. | Wis 13. |
Mental Leap | You can make amazing jumps. | Str 13, Jump 5 ranks. |
Metamorphic Transfer | You can gain a supernatural ability of a metamorphed form. | Wis 13, manifester level 5th. |
Narrow Mind | Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. | Wis 13. |
Overchannel | You burn your life force to strengthen your powers. | None |
Power Penetration | Your powers are especially potent, breaking through power resistance more readily than normal. | None |
Power Specialization | You deal more damage with your powers. | Weapon Focus (ray), manifester level 4th. |
Psicrystal Affinity | You have created a psicrystal. | Manifester level 1st. |
Psicrystal Containment | Your psicrystal has advanced enough that it can hold a psionic focus that you store within it. | Psicrystal Affinity, manifester level 3rd. |
Psionic Charge | You can charge in a crooked line. | Dex 13, Speed of Thought. |
Psionic Dodge | You are proficient at dodging blows. | Dex 13, Dodge. |
Psionic Fist | You can charge your unarmed strike or natural weapon with additional damage potential. | Str 13. |
Psionic Shot | You can charge your ranged attacks with additional damage potential. | Point Blank Shot. |
Psionic Talent | You gain additional power points to supplement those you already had. | Having a power point reserve. |
Psionic Weapon | You can charge your melee weapon with additional damage potential. | Str 13. |
Return Shot | You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. | Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3 |
Speed of Thought | The energy of your mind energizes the alacrity of your body. | Wis 13. |
Talented | You can overchannel powers with less cost to yourself. | Overchannel. |
Unavoidable Strike | You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack. | Str 13, Psionic Fist, base attack bonus +5. |
Up the Walls | You can run on walls for brief distances. | Wis 13. |
Wounding Attack | Your vicious attacks wound your foe. | Base attack bonus +8. |
Epic SRD Psionic Feats
Feat | Summary | Prerequisites |
---|---|---|
Epic Expanded Knowledge | You learn another power. | Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. |
Epic Psionic Focus | You can expend your psionic focus to greater effect. | Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. |
Improved Manifestation | You increase your power point reserve. | Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. |
Improved Metapsionics | You can manifest powers using metapsionic feats more easily than normal. | None |
Power Knowledge | You add two additional powers to your list of powers known. | Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. |
Psicrystal Power | Your psicrystal can manifest a power. | Character level 21st, Intelligence 25 or Charisma 25 (depending on which is your key ability score for manifesting). |
Homebrew Psionic Feats
Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.
Feat | Summary | Prerequisites |
---|---|---|
Acquire Mind Blade | You can create a weapon made of your own thoughts at will. | Bab +1 or Concentration 4 Ranks |
Acquire Telepathy | You gain Telepathy with a ranged based on your strongest telepathy power. | Manifester Level 3rd |
Adept Mindreader | You are an expert at reading people's mind. | Must be able to manifest read thoughts |
Astral Power Armor | You summon a power armor made of an astral construct. | Must be able to manifest astral construct, manifester level 7th. |
Biotic Initiate | A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. | Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher |
Biotic Vanguard | By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. | 6 HD, Con 18, Biotic Initiate |
Bladeblast | The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. | Psychic Strike |
Brain Drain | Drink power points like Amy Winehouse drinks the sauce. | Wildest Talents |
Brain Thrust | Your mind thrust is much more effective at dealing actual physical damage. | Must be able to manifest mind thrust. |
Crystal Master | Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list. | Must be able to manifest Crystal Shard |
Deep Mind | You have more power known and power points. | 1st level Only |
Dragonblooded Psion | Your psionic powers are empowered by your dragon blood. | Manifester level 1st, must have the dragonblood subtype |
Dual Mind Blade | You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting. | Mind Blade class feature |
Enervation Explosion | When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled. | None |
Enervation Resistance | Reduce the chance of psionic enervation. | Psychic Enervation |
Eternal Mindspring of the Psionic Mind | Even when your power points are drained, you always have 2 left to use. | Manifester level 6th |
Extended Psychic Strike | The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action. | Psychic Strike +1d8 |
Eyes of the Phoenix | You create several little flames around you, which you can fire at people or see through. | Manifester level 8th, Psionic Meditation |
Favor of Nyx | You are personally favored by the Goddess of the Night and granted her lightnings | Manifester level 11th. |
Focus of the Edgemaster | While in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit. | Improved Critical, Weapon Focus, Autohypnosis or Concentration 8 Ranks |
Focused Mind | You've learned how to push your psionic talents to the limit. | One Mental Grip strike, Manifester level 1 |
Form Mind Fullblade | You can shape your mind blade into a larger greatsword with reach, but that cannot be used to take attacks of opportunity with. | Shape Mind Blade |
Free Psionic Focus | Always have 1 extra power point you can only use to obtain psionic focus. | None |
Golden Psychic Potential | As a Golden One, you can tap into your incredible psionic potential. | Must be a Golden One. |
Grasp of the Mindflayer | You gain the ability to manifest in a grapple, and manifest while attempting to pin a creature. | Illithid or Illithid HeritageCP |
Hidden Manifestation | The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting. | Ability to manifest psionic powers |
High Psionic Knowledge | You add a power of any list to all your power list. | 1st Level Only |
Improved Enervation Resistance | lessens the penalties associated with Psychic Enervation | Enervation Resistance |
Improved Overwhelming Energy | Apply Overwhelming Energy metapsionics without any cost. | Overwhelming Energy |
Improved Psychic Renewal | As Psychic Renewal, but without the cost. | Psychic Renewal, manifester level 12th |
Improved Wild Talent | You gain the ability to use your wild talents to manifest powers in a similar way to manifesters. | Wild Talent or Hidden Talent |
Inborn Surge | You have a stronger wild surge and suffer from enervation less. | Wild Surge +1 |
Inertial Shot | You can focus your mental energy into a projectile or thrown weapon to increase its damage potential by increasing the force it releases on impact. | Psionic Shot, Base Attack Bonus +4 |
Influence of the Entity | You call upon the power of the Entity to manipulate the false world you created to make the creatures that fell under it your thralls. | Must be able to manifest microcosm, power of the entity and psychic thesis (microcosm) feats. |
Insight | You are able to see incoming attack coming, allowing you to deftly dodge out of the way. | BAB +5 or Psicraft 8 Ranks |
Ioun Psicrystal | Embed Ioun Stones in your Psicrystal. | Psicrystal Affinity or similar; Must own at least one Ioun stone. |
Iris Mantle | Add invested essentia to your manifester level when manifesting power from one of your mantle | Con 13, Access to one psionic mantle |
Lapis Augment | You can spend additional power points when using Lurk Augment equal to invested essentia. | Con 13, Lurk AugmentCPsi |
Lasting Psychic Warrior | Double the base power points of the psychic warrior and similar classes. | Limited psionic power point progression like the Psychic Warrior (under 150 points or less by 20th). |
Manifester Focus | Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least. | Manifester Level 5th, Psicraft 4 ranks |
Mantra of Ascension | As long as you are in a Mantra you gain temporary power points. | Psionic Meditation, Mantralist and two additional [Mantra] feats |
Mantralist | Allow you to maintain multiple mantra at the same time. | Psionic Meditation, one other [Mantra] feat. |
Martial Psionic Meditation | You can regain your psionic focus as part of an attack. | None |
Mental Analyst | You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them. | Psycheblade 1st, INT 13+ |
Mental Touch | The practitioner of the way of the Mental Grip must understand that not only can he use his psionic abilities to aid his physical ones, he can use his psionic abilities to outright replace his physical ones. | Psionic Meditation, Three Mental Grip maneuvers (at least one must be a stance), Base Attack Bonus +6 |
Mindsight, Variant | You can pinpoints creature psychically. | Must possess the Telepathy special ability. |
Monastic Knife | Use a mind blade in conjunction with monk fighting techniques | Form Mind Blade, Shape Mind Blade, Stunning Fist, Improved Unarmed Strike |
Mystical Meditation | You can use your intense psychic might to activate awakened center more easily. | Psychic Meditation[1], Deep Psychic Meditation [2] and Psionic Meditation |
Narrow Mind | Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. | Wis 13. |
Overdrive | You use your Overchannel to greatly increase your melee attack power rather than augmenting a power. | Overchannel or Oversurge |
Oversurge | You can greatly increase your manifester level at the cost of your well being. | Must have a con score. |
Phobiavore | Putting the fuel in Nightmare Fuel! | Int/Cha 18, Manifester Level 1 |
Physical Manifestation | Gain access to a series of unique powers which drain hit points instead of power points. | Con 13, Psychic Warrior 1st |
Power Recoil | You move in the opposite direction of any power you manifest. | Must be able manifest a 1st level power. |
Practiced Psionics | After learning a few new tricks, you've redoubled your efforts to master your manifesting. | Ability to manifest powers, power point reserve |
Precognitive Instinct | You have flashes of insight allowing you to react to future events. | Must be able to manifest precognition. |
Precognitive Sneak Attack | You use precognitive abilities to strike your opponents where they don't expect it. | Sneak Attack +1d6, able to manifest a 1st level clairsentience power |
Psi-Ki Fist | Stunning Fist, must have a psionic power point pool | |
Psionic Artificer | You are able to fabricate magic item with extreme speed and finesse. | Craft Universal Item, must be able to manifest psionic fabricate |
Psionic Brute | You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing. | Rage 2/day, a power point reserve. |
Psionic Energy Specialization | You specialize in a single element with your energy-based powers. | Must have two "Energy" powers known, such as energy ray |
Psionic Energy Surge | You are an expert at channeling energy through your psionic powers. | Must be able to manifest one energy power (such as energy ray). |
Psionic Expertise | You have additional power points. | None |
Psionic Far Shot | You can use your latent psionic energy to reduce environmental effects on your projectiles that would hamper their effectiveness. | Far Shot, Point Blank Shot, Psionic Shot, Base Attack Bonus +9 |
Psionic Meditation, Variant | You can focus your mind quickly and efficiently. | None |
Psionic Metamage | You blend the realm of metapsionic and metamagic. You can use one has either or both. | At least one metamagic feat and one metapsionic feat. |
Psionic Reserve Power | Gain an at-will 1st level power that doesn't scale. | At least 1 power point and one power known. |
Psionic Tongue | You can speak any language as long as you maintain mental focus. | None |
Psionic Word | You can use your psionic abilities to empower your truespeech. | Autohypnosis 4 ranks, Truespeak 4 ranks, must be able to use 1st level utterances |
Psychic Berserk | You go into a psionic berserk, greatly augmenting your abilities at the cost of safety. | Wild Surge +1 |
Psychic Potential Awakened | You gain manifesting much like a psion, using your soulblade or soulknife level -2. | Soulblade or Soulknife 3rd |
Psychic Swordsman | Psychic warrior and warblade levels stack for initiator and manifester level. | Weapon Aptitude |
Psychic Thesis | As Arcane Thesis, for psionic powers | Knowledge (Psionics) 9 ranks, ability to manifest powers |
Psychic Vampire | You drain the minds of others to heal yourself. | Manifester level 5th, must know either claws of the vampire, psychic vampire, or vampiric blade, at least two Telepathy powers., mind trap, hostile telepathic transfer |
Psychokinetic Grip | You have emerging telekinetic abilities, which allows you to move object telekinetically. | None |
Shadow Telepath | You can use Shadow Manifesting to replicate Telepathy powers. | Shadow Manifesting |
Skin of the Construct, Variant | You can meld with your summoned astral construct, gaining some of its abilities for the power's duration | Able to manifest the power astral construct, Boost Construct feat |
Slipstream Shot | You can charge a projectile or thrown weapon to ignore many types of impediments. | Fell Shot, Psionic Shot, Base Attack Bonus +8 |
Slow Levitation | While psionically focused you can slowly hover around. | None |
Sublime Psychic | You've been trained in the exotic discipline of the Mental Grip. | Swordsage 3rd or Warblade or Crusader 6th, Autohypnosis 3 ranks or Skill Focus (Autohypnosis). |
Sublime Soulknife | Mind blade is discipline weapon, soulknife levels increase initiator level. | Blade meditation (any), mind blade. |
TK Specialist | You are very good at moving creatures and object telekinetically. | Must be able to manifest TK Force, manifester level 3rd |
Tactile Telekinesis | You have telekinesis on your fingertips. | 1st level only, must know at least one psionic power of the psychokinesis discipline. |
Telekinetic Puppet | You can puppet your own body around. | Must be able to manifest TK force, manifester level 5th |
Telepathy Stacker | If you have multiple sources of telepathy, they stack instead of overlap. | Telepathy |
Total Recall | You can recall what was forgotten, and improve the Call to Mind power. | None. |
Tranquil Meditation | This mantra make it easier to enter psionic focus and grant minor benefits, however also carries penalties. | Autohypnosis or Concentration 6 Ranks |
Transcendent Sight | As long as you are in this mantra you can defeat illusions with your sight. | Must be able to manifest 3rd level Clairsentience power |
Unarmed Mind Blade | When you reshape your mind blade, you can change it into a faintly glowing aura that augments your unarmed strikes with the abilities of your mind blade. | Ability to generate a mind blade, shape mind blade class feature. |
Unfettered Overchannel | You increase the power of your overchannel feat. | Overchannel and Talented |
Unfettered Talent | You are a real psionic now! | Hidden talent or Wild Talent |
Weaponized Mind Blade | You can shape your mind blade into any other type of weapon you are proficient with. | Shape Mind Blade class feature |
Wildest Talents | You gain a number of power point as if you were a Psion of your character level -3. | 4 HDs, Wild Talent or Hidden Talent |
Epic Homebrew Psionic Feats
Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.
Feat | Summary | Prerequisites |
---|---|---|
Improved Metapsionics-CE | Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). | Four metapsionic feats, Psicraft 24 ranks. |
Multifocus | You can use and regain your psionic focus quickly enough to use it multiple times. | Epic Psionic Focus, Psionic Meditation, Concentration 24 Ranks, Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class |
Psicrystal Power-CE | Your psicrystal can manifest powers in your steed. | A psicrystal, Manifesting Ability Score 25 (Int, Wis, or Cha), Psicraft 24 ranks |
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Identifier | Feat Type + |
Summary | Psionic feats are available only to characters and creatures with the ability to manifest powers. In other words, they either have a power point reserve or have psi-like abilities. + |
Title | Psionic + |