Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Light Domain (5e24) + (Clerics of the Light Domain focus on the revealing, cleansing, and nurturing aspects of light. .)
- Trickery Domain (5e24) + (Clerics of the Trickery Domain focus on the deception and illusion.)
- War Domain (5e24) + (Clerics of the War Domain focus on battle and martial prowess.)
- Toxic (3.5e Cleric Domain) + (Clerics of the toxin domain learn how to manipulate poisons to best effect.)
- Pheonix Vicar (3.5e Alternate Class Feature) + (Clerics who have devoted their life to the study of fire can become Phoenix Vicars. Phoenix Vicars can only have one Domain.)
- Sneak (3.5e Cleric Domain) + (Clerics who sneak around in the darkness, spying on others.)
- Jelly (3.5e Cleric Domain) + (Clerics who take this domain are in tune with the magical properties of the half-liquid, half-solid substances known as jellies.)
- Unity Domain (5e) + (Clerics who's deity has the aspect of Unity.)
- SRD:Athletic + (Climb and swim more easily.)
- Gloves of Agile Climbing (3.5e Equipment) + (Climb dextrously and catch yourself in a fall.)
- Assassin Vine (5e) + (Clinging, crushing vine.)
- SRD5:Cloaker + (Cloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath.)
- Clockwork (3.5e Subtype) + (Clockwork creatures are constructs whose m … Clockwork creatures are constructs whose main function comes from technology rather than animating a solid mass of stone. They are made of complex gears, pipes, pulleys, and quasi-magical computer chips which grant them a unique intellect over their typically mindless kin.tellect over their typically mindless kin.)
- Podling (5e) + (Clone servitor created by a [[Bodytaker Plant (5e)|Bodytaker Plant]].)
- Dimension Shift (3.5e Spell) + (Close-range noncombat teleport)
- Soulweave (3.5e Equipment) + (Cloth woven out of strands of soulstuff.)
- Handwraps (5e Weapon) + (Cloth wraps that can be used to enhance your unarmed strikes.)
- Martial Arts Dougi (3.5e Equipment) + (Clothes worn by martial artists.)
- Clurichaun (5e Monster) + (Clurichaun are [[SRD5:tiny|tiny]] anthropoid [[SRD5:Fey|fey]] related to [[Leprechaun (5e)|leprechaun]]s.)
- Blighted Serpent (3.5e Martial Discipline) + (Co-opted to the benefit of the poison-wors … Co-opted to the benefit of the poison-worshiping cult, the Blighted Serpent discipline was born. It was the ultimate combination of supernatural and extraordinary skill with the elements of death and suffering with the cruel nature of those who would employ such tools.ture of those who would employ such tools.)
- Ink Splash (3.5e Spell) + (Coalesce a blob of ink and then shoot it as an arrow.)
- Fireproofing (3.5e Spell) + (Coat an object in a thin magical patina that protects it from fire damage.)
- Frosted Shell (3.5e Spell) + (Coat an object or square in a thin layer of ice, making use of the object difficult.)
- Ice Smash (3.5e Maneuver) + (Coat the damaging end of your weapon in a chunk of ice, dealing bludgeoning and cold damage and as if the weapon was larger than it normally is.)
- Amulet of Armor Skin (3.5e Equipment) + (Coat your body in invulnerable armor.)
- Enzyme Claw (3.5e Maneuver) + (Coat your weapon in digestive enzymes.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)