Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Accelerate Vestige (3.5e Skill Trick) + (Coax a vestige to replenish the cooldown of its abilities a bit more quickly.)
- Aspect of the Cockroach (3.5e Feat) + (Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off).)
- Bond of the Cockroach (3.5e Feat) + (Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach.)
- Coffee (3.5e Domain) + (Coffee, the magical brown juice that keeps everyone going.)
- Goblin, Coggleborn (3.5e Race) + (Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud.)
- Cold Iron (5e Material) + (Cold Iron)
- Coldsmith (3.5e Alternate Class Feature) + (Cold-flavoured Thundersmith)
- Guild (5e) + (Collection of craftsmen, artisans, merchants, masons, etc.)
- Macaw (5e) + (Colorful bird.)
- Nene (5e) + (Colorful bird.)
- Guromescai (3.5e Race) + (Colorfully skinned fish-like [[SRD:Merfolk|merfolk]]/[[Malaquian (3.5e Race)|malaquian]] half-breeds.)
- Walking Statue of Waterdeep (5e) + (Colossal animated statues)
- Megapede (5e) + (Colossal centipede with magic-like abilities)
- Yggdrasti (5e) + (Colossal plant that flies through [[Wildspace (5e)|Wildspace]] and the [[Astral Sea (5e)|Astral Sea]].)
- Parraqito (3.5e Race) + (Colourful parrot-people with a penchant for piracy.)
- Combat Form (3.5e Feat Type) + (Combat Form feats are used to represent a peculiar clarity in combat, and the benefits that come with it.)
- Combat Parkour (3.5e Feat) + (Combat Parkour)
- Ambusher (3.5e Class) + (Combat Styles with Skirmish Bonuses. Made for Melee Hit and Run.)
- User:DraconicMan/Fabled Witch (3.5e Class) + (Combat Styles with Skirmish Bonuses. Made for Melee Hit and Run.)
- Combat (3.5e Feat Type) + (Combat feats are a type of scaling feat that grants increasing bonuses based on your Base Attack Bonus.)
- Ability Trickster (3.5e Equipment) + (Combat tricks and special DCs for weapon abilities can be based off the chosen ability score.)
- Blinking Mirror Image (3.5e Spell) + (Combination of [[SRD:Blink|''blink'']] and [[SRD:Mirror Image|''mirror image'']].)
- Progressive Poisons (3.5e Variant Rule) + (Combination of many poison rules, including SRD, PF, and variant collections.)
- Initiator of the Gate (3.5e Feat) + (Combine [[Gate Knight (3.5e Class)|Gate Knight]] and an initiator class, gaining benefits from both.)
- Adept of the Horological Mysteries (3.5e Feat) + (Combine [[Temporal Adept (3.5e Class)|temporal adepts]] with [[Time Mage (3.5e Class)|time mages]] for doubletime action.)
- Raging Hunter (3.5e Feat) + (Combine barbarian with ranger for a furious defender of the wild!)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)