Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Azazel (3.5e Monster) + (Formerly an Archdevil, now contained in a small and remote area of the Nine Hells, Azazel plots to break his curse and make the ancestors of the arrogant mortals suffer.)
- Rinsidia (3.5e Deity) + (Formerly an elf, Rinsidia (druid 20/ranger 10) is a god of positive energy and nature.)
- Plane of Life (3.5e Sourcebook)/Introduction + (The life mother, Vitadea (mender 20/cleric 20/life master 10), the goddess of life.)
- Overmind (3.5e Prestige Class) + (Formidable casters that direct their mind-controlled subjects into combat)
- Formweaver (3.5e Class) + (Formweavers are life and chaos made flesh.)
- Forsaker (3.5e Class) + (Forsake your ties to magic and power your strength by sheer determination and gusto.)
- Fossor Engineer (3.5e Racial Substitution Levels) + (Fossor architects are specialized in construction of earth-made buildings, especially for war.)
- Fossor Sapper (3.5e Racial Substitution Levels) + (Fossors are employed in armies as specialized troops for excavating and fighting in trenches and tunnels.)
- Sublime Aspect (3.5e Location) + (Found in each layer of Mrityulok, where new maneuvers are learned quickly.)
- Hardlight (3.5e Equipment) + (Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion.)
- Fourfold Experts of the Infinite (3.5e Vestige) + (Four expert hirelings had been tasked by a … Four expert hirelings had been tasked by a mad artificer to perform a strange ritual. Within an instant he commited suicide and the hirelings discovered infinite pain. Though the fate of the artificer and their hirelings is not clearly known, with some saying that at that moment the artificer was "crushed by rocks and died anyway", the hirelings had somehow exceeded the bounds of their universe and its mathematical limitations becoming a vestige.thematical limitations becoming a vestige.)
- SRD5:Plesiosaurus + (Four flippered aquatic dinosaur with a long neck.)
- Agni's Blades of Destruction (3.5e Maneuver) + (Four force weapons float around you and attack.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Nightmare Beast (5e) + (Four story tall monster)
- Qua-Vel (3.5e Race) + (Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.)
- Kitsune (3.5e Race) + (Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power.)
- Silver Elf (3.5e Race) + (Fragile but powerful elves with ties to other planes.)
- Daemonkeeper (5e Feat) + (Free ''Find Familiar''; Your familiar gains an improved form.)
- Ghostflame Exorcism (3.5e Feat) + (Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy.)
- Cryostasis (3.5e Spell) + (Freeze a creature into a state of stasis. It can be used for utility, or offensively.)
- Freeze Mind (3.5e Spell) + (Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.)
- Static Projectile (3.5e Spell) + (Freeze a projectile (mundane or magical) in mid air, then redirect and release it.)
- Quintessent Strike (3.5e Maneuver) + (Freeze a victim in time.)
- Portable Freeze n' Bake (3.5e Equipment) + (Freeze or bake from this portable box.)
- Rystil's Frozen Step (3.5e Spell) + (Freeze them in their tracks. Literally.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)