Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mindsie Common (5e) + (The most common of [[Mindsie (5e)|mindsie]]s.)
- Dusk, Mage-King Variant (3.5e Monster) + (The most common type of Nobody in Kingdom Hearts II.)
- The Mana (5e Deity) + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
- Wall of Quark Soup (3.5e Spell) + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
- Oath of Blood (3.5e Spell) + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
- Radical Crest (3.5e Equipment) + (The most radical of shields.)
- Paradise (3.5e Location) + (The most wonderful place ever: a death trap for dead people.)
- Mobility, Swift (3.5e Feat) + (The most you are fast on the battlefield, the most is hard to hit you.)
- Jaw of the Abyss (3.5e Equipment) + (The mouth of a klurichir, mounted on the stomach.)
- Delta Stream (3.5e Feat) + (The mysterious air current blows on regardless!)
- Orifiel (3.5e Deity) + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
- Ozmael (3.5e Deity) + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
- Lycan Presence (3.5e Feat) + (The mystic powers which shaped your ancestors' manifest under your control.)
- Tattooed Monk (3.5e Feat) + (The mystical tattoos you carve on your body give you strange, arcane powers.)
- Mythic Beast Paragon (3.5e Racial Paragon Class) + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
- Sorcerer Supreme (3.5e Alternate Class Feature) + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
- Clear the Room: Silent, but Deadly (3.5e Feat) + (The name says it all)
- Runt (3.5e NPC Class) + (The nasty little buggers that swarm over foes in huge numbers.)
- Scales of Balance (3.5e Spell) + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
- Overclock (3.5e Maneuver) + (The next hit deals double damage, but the subsequent hit deals half.)
- Foresee Weakness (3.5e Power) + (The next hit you make will be a critical hit.)
- Core Apotheosis (3.5e Feat) + (The next level of awareness: independence.)
- Lizardfolk, Nile (3.5e Race) + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
- Nix (3.5e Monster) + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
- Consolidated Binder Handbook (3.5e Guide) + (The no-nonsense guide to playing Binders.)
- Pingu Paragon (3.5e Racial Paragon Class) + (The noble pride of the pingu people shines brightly with you, hero.)
- Group Inspiration-CE (3.5e Feat) + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
- Evil Clown (3.5e Class) + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
- Gale Boomerang (3.5e Equipment) + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
- Publication:Unearthed Arcana/Stench of the Dead (Feat) + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
- Half-Kermohryg (3.5e Race) + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Single Blow Monk (3.5e Alternate Class Feature) + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
- High Vampire of the Twilight (D20 Modern Advanced Class) + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
- Oobleck (3.5e Race) + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
- Multitarget (3.5e Creature Ability) + (The opponent has multiple body parts which can all be targeted separately.)
- Penumbra of Destruction (3.5e Maneuver) + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
- Krampus (3.5e Monster) + (The opposite of Santa, he punishes those that are naughty.)
- Gnoll Corgi (3.5e Race) + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
- Misfortune (3.5e Cleric Domain) + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
- Oracle of Strixhaven (5e) + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
- Orb of Environmental Exposure (3.5e Equipment) + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
- Orb of Clear Air (3.5e Equipment) + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
- Ordained Erudite (3.5e Alternate Class Feature) + (The ordained erudites are particularly phi … The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.eric, at the cost of some of their growth.)
- Ancient Elf (3.5e Template) + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
- Paint Ball (3.5e Equipment) + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
- Cor (3.5e Pantheon) + (The pantheon of planet Cor campaign setting.)
- Nibiru (3.5e Pantheon) + (The pantheon of planet Nibiru campaign setting.)
- The Creator (3.5e Pantheon) + (The pantheon of the Creator in the Romârn campaign setting.)
- Fellion Paragon (3.5e Racial Paragon Class) + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
- Doppelbose Paragon (3.5e Racial Paragon Class) + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)