Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Staff Duelist (3.5e Alternate Class Feature) + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
- Githyanki Paragon (3.5e Racial Paragon Class) + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
- Farm (3.5e Equipment) + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
- Magic of the Stars Canvas (3.5e Feat) + (The stars guides you to the way of conceive magic.)
- Poison Dart Frog (3.5e Monster) + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
- 5-Seconds Cooking (3.5e Feat) + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
- Noble Tyrant (3.5e Alternate Class Feature) + (The stereotype of a corrupt decadent arist … The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.darkest example of aristocracy in history.)
- Sticky Grenade (3.5e Equipment) + (The sticky grenade was initially made as a … The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.is near impossible to be unstuck in time.)
- Bygone Tales (3.5e Flaw) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Bygone Tales (3.5e Trait) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Pokemon Blooded (3.5e Alternate Class Feature) + (The strange essence of pokemon flows through your blood.)
- Occult Tattooist (3.5e Alternate Class Feature) + (The strange traditions of the warlocks nev … The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.itch blast outward as they normally could.)
- Bloodlust of the Redcap (3.5e Soulmeld) + (The strong murder-drive of redcaps may be employed as a soulmeld.)
- Malchemist (3.5e Alternate Class Feature) + (The study of fiendish blood and essence is … The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.als which allow them to bind their powers.)
- Phenomenist (3.5e Class)/Arsenal Occultist + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
- Nomad's Style (3.5e Feat) + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
- Maddened (3.5e Condition) + (The subject is overcome with confused hysteria, unable to act normally.)
- Big Head Mode (3.5e Spell) + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
- Undead Stalker (3.5e Class) + (The suggested class on page 175 of the DMG)
- Undead Slayer (3.5e Prestige Class) + (The suggested class on page 175 of the DMG)
- Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
- Summoner (5e Arcane Tradition) + (The summoner tradition focuses on summoning and manipulating creatures.)
- Sun I- Sun (3.5e Phrase) + (The sun appears to rise.)
- Weather (3.5e Variant Rule) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Solar Resistance (3.5e Feat) + (The sun's touch hardly harms you.)
- Havel's Armor (3.5e Equipment) + (The super-heavy stone armor of Bishop Havel.)
- Lycan Legacy (3.5e Feat) + (The supernatural powers of your ancestors manifest in you.)
- Clear Sky (3.5e Feat) + (The surrounding weather around you is always calm.)
- Drought (3.5e Feat) + (The surrounding weather around you is always dry and arid.)
- Sandstream (3.5e Feat) + (The surrounding weather around you is always in a sandstorm.)
- Drizzle (3.5e Feat) + (The surrounding weather around you is always raining.)
- Sword Fusilier (3.5e Prestige Class) + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
- Reactive Recovery (3.5e Feat) + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
- Beholderkin (3.5e Subtype) + (The sybtype for all things beholderly.)
- Zacharael (3.5e Deity) + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
- Tail Belt (3.5e Equipment) + (The tail of a predatory animal, attached to a belt to be worn.)
- Necrocarnum Soul (3.5e Feat) + (The taint of Necrocarnum has infested your soul.)
- Slaad (3.5e Bloodline) + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
- Spydric-Ones (4e Race) + (The tainted; those who have the arachania flowing through their veins.)
- Take (3.5e Race) + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
- Talented Barbarian (3.5e Alternate Class Feature) + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
- Monsterhide (3.5e Equipment) + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Dragon Form (3.5e Spell) + (The target assumes the form of a huge dragon.)
- Gravity Collapsar (3.5e Spell) + (The target becomes a gravity well which sucks in any loose objects or creatures.)
- Hysteria (3.5e Spell) + (The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?)
- Solar Denial (3.5e Spell) + (The target can no longer see the sun, and is cursed to live in darkness.)
- Chance I- Chance (3.5e Phrase) + (The target can reroll a d20 once.)
- Chance II- Fate (3.5e Phrase) + (The target can reroll a d20 several times.)
- Chance III- Destiny (3.5e Phrase) + (The target can set a d20.)
- Aarnott's Epidemic (3.5e Spell) + (The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.)