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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "This spell create a field which cause technological equipment to fail.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Drow House Insignia, Spell (4e Equipment)  + (This small unusually shaped amulet bears a strange symbol.)
  • Magby (3.5e Monster)  + (This small, unassuming critter eyes you warily as you approach. As you get closer, it suddenly spits fire at you!)
  • Porygon2 (3.5e Monster)  + (This smooth-looking duck floats before you, seemingly impervious to the effects of the plane. There is a strong distortion around it, like space itself was warped.)
  • Hetap Soda (3.5e Equipment)  + (This soda is somehow so generic, it flips right around to being unique. Drink Hetap!)
  • Protective Headphones (3.5e Equipment)  + (This solid heavy duty headphones protect the ears from loud noises.)
  • Pattern of Refraction (3.5e Soulmeld)  + (This soulmeld channels the power of refracted light to produce multiple effects.)
  • Complete Superhero (3.5e Sourcebook)  + (This sourcebook contains everything that is based directly on characters, weapons, and ideas from comic books because there's no reason why we shouldn't have a wolverine-batman running around fighting green goblins!)
  • Dire Petting Zoo (3.5e Sourcebook)  + (This sourcebook is a bestiary of dire animals that are actually CR appropriate for a rogue level game.)
  • CoDnD- Call of Duty 3.5 (3.5e Sourcebook)  + (This sourcebook is for the DnD player who has multi-classed into the FPS Player class. It allows the player to combine two legendary franchises; DnD, and CoD.)
  • Book of Gears (3.5e Sourcebook)  + (This sourcebook presents an entirely different take on magical items and created beings to make the rules governing them more satisfying.)
  • Hyperjump (3.5e Creature Ability)  + (This special ability cover extreme jumping abilities)
  • Crusading (3.5e Equipment)  + (This special enhancement grant the wielder the ability to smite evil or extra uses of it as well as other bonuses for paladins.)
  • Onslaught (3.5e Equipment)  + (This special enhancement grants the wielder the ability to smite good or extra uses of it as well as other bonuses for fallen paladins.)
  • Auracrystal (3.5e Equipment)  + (This special material is mainly used to ma
    This special material is mainly used to make crystal magic items to protect from the plane of positive energy. In fact, energy surges on the plane of positive energy cause the creation of these crystals (some can also cause the creation of these crystals on their own).
    creation of these crystals on their own).)
  • Plane of Life (3.5e Sourcebook)/The Stuff  + (Allows you to survive on the plane of positive energy.)
  • Alchemist's Belt (3.5e Equipment)  + (This specialized belt is designed to hold potions and other alchemical items in place for easy retrieval.)
  • Living Image (3.5e Race)  + (This species began when a formless spirit
    This species began when a formless spirit of law bound to an illusory figment was commanded to emulate being a living being. Over time that open-ended command enabled the original to evolve, procreate, and ultimately perish. Whether these creatures are actually self aware is debatable, but they seem to think they are.
    ebatable, but they seem to think they are.)
  • Purple Suggestion (3.5e Spell)  + (This spell allows you to implant suggestions without limit.)
  • Merge Entity (3.5e Epic Spell)  + (This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages.)
  • Azore's Trick Candle (3.5e Spell)  + (This spell alters a small source of flame so that it resists being put out.)
  • Cross Explosion (3.5e Spell)  + (This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet.)
  • Psybleed (3.5e Spell)  + (This spell causes bleed damage which worsen as the caster concentrates. Can be undercast.)
  • Skeletal Fusion (3.5e Spell)  + (This spell causes the target skeleton to fuse.)
  • Corporeal Fission (3.5e Spell)  + (This spell causes the target's body to divide violently, dealing damage and debilitating the target.)
  • Crawl Away Head (3.5e Spell)  + (This spell causes the target's head to detach and grow limbs.)