Psyhexer (3.5e Class)
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A psionic version of the witch class. A capable hexer who possess strong psionic abilities.
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Psionics
Full
Psyhexer
A Psyhexer is a psionic witch, who instead of relaying on patrons or otherworldly power has embraced the power of psionic crystals. They can appear as stereotypical witches, however some of of them are more druid-like, embracing nature over devils and other strange beings. Their ability grant them hexes, much like the Patron Witch, however they possess powers instead of spells and lack a familiar and patron.
Making a Psyhexer
A Psyhexer is a versatile manifester, able to change some of their power each morning. They possess strong debuffing abilities with their hexes as well as a generous power selection. Their main strength include mind control and divination, although they are capable of learning a few blasting powers.
Abilities: A Psyhexer's main ability score is Charisma.
Races: The Psyhexer is not a common classes in any particular races, although they tend to come from races with psionic potential.
Alignment:Any.
Starting Gold: As Wizard.
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Hex,, Psionic Crystals | 2 | 1+2 | 1st | |||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Brew Potion, Hex | 6 | 2+2 | 1st | |||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Mental Glamour (Clothes) | 11 | 3+2 | 2nd | |||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Hex | 17 | 4+2 | 2nd | |||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Witching (Bestow Curse) | 25 | 5+2 | 3rd | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Hex | 35 | 6+2 | 3rd | |||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | Mental Glamour (Disguise) | 46 | 7+2 | 4th | |||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Hex | 58 | 8+3 | 4th | |||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Witching (Baleful Polymorph) | 72 | 9+2 | 5th | |||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | Hex, Major Hex | 88 | 10+2 | 5th | |||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | Mental Glamour (Appearance) | 106 | 11+2 | 6th | |||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | Hex | 126 | 12+2 | 6th | |||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 147 | 13+2 | 7th | ||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | Hex | 170 | 14+2 | 7th | |||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | Witching (Greater Bestow Curse) | 195 | 15+2 | 8th | |||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | Hex | 221 | 16+2 | 8th | |||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | Immortal | 250 | 17+2 | 9th | |||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | Hex, Grand Hex | 280 | 18+2 | 9th | |||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 311 | 19+2 | 9th | ||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Hex | 343 | 20+2 | 9th | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Psyhexer .
Weapon and Armor Proficiency: Psyhexers are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
Power Points/Day: A Psyhexer’s ability to manifest powers is limited by the power points he has available. Her base daily allotment of power points is given on Table: Psyhexer. In addition, he receives bonus power points per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.
Powers Known: A Psyhexer begins play knowing three Psyhexer powers of your choice. Each time she achieves a new level, she unlocks the knowledge of new powers. Unlike a Psion she has some extra restriction on her power known, one of her power known is a regular power known while the other two are "Hexing Powers". Her Hexing Powers can only be selected from special power in her power list (marked with an Hex), however they can be changed for other hexing powers of any level the Psyhexer can manifest whenever she regain her power points for the day. A Psyhexer can pick marked power as regular power known, however she cannot change them. A Psyhexer only has two "Hexing Powers" and gain regular power known from henceforth. A Psyhexer choose their powers from the following list:
1st—AttractionHex, aura of poison, control objectHex, create sound, detect psionics, detect teleportation, dissipating touch, distractHex, inertial armor, floatHex, force screen, psionic charmHex, psionic minor creation, TK Force.
2nd—AversionHex, body equilibrium, brainwashHex, cancel momentumHex, clairvoyant senseHex, cloud mindHex, control air, destroy sanity, detect hostile intent, disintegrating touch, ego whip, hypnotic voiceHex, mental disruptionHex, object reading psionic knock, psionic levitate, psionic suggestionHex, psionic tongues, recall agony, read thoughtsHex, sustenance, TK projection
3rd—Crisis of breathHex, danger sense, dispel psionicsHex, eradicate invisibilityHex, escape detection, forced share painHex, future dream, hostile emphatic transfer, impossible sight, mental barrier, nuclear transmission, penetrating vision, psionic blastHex, reveal doom, time hopHex, TK flail, TK thrust
4th— aura sight, control bodyHex, detect remote viewing, ego shield, mind controlHex, memory lock, mindshock, mindwipeHex, personality parasite, phantasmal pursuer, projected cloud mindHex, prophetic dream, psionic alter memoryHex, psionic divination, psionic dimension door, psionic dominateHex, psionic fly, remote viewing
5th— alternate future, astral tentacles, autoimmune reactor, cervical break, eyes of future sights, fiery discorporation, incarnate, meteologic aport, psionic major creation, psionic overland flight, psionic plane shift, psionic teleport, psionic true seeing, psychic crush, shatter mind blankHex.
6th— arcane replication, aura alternation, brain invasion, breath of the black dragon, cranial explosion, density shift, fuse fleshHex, image of fearHex, isolation lock, mass cloud mind, mind switchHex, psionic disintegrate, psychic possessionHex, retrieveHex, suspend life, temporal acceleration, temporal recall
7th— body switchHex, decerebrate, divert teleport, gauss whip, personal mind blank, psionic phase door, segment body
8th— bend reality, hostile schismHex, mass time hop, particle disintegration, psionic greater teleport
9th— annihilate mind barriers, hypercognition, kinetic rending, microcosm, psionic etherealness, reality revision, torndado blast, true mind switch, unreality zone
Maximum Power Level Known: This column determines the highest level power a Psyhexer can learn at this level.
To learn or manifest a power, a Psyhexer must have an Charisma score of at least 10 + the power’s level.
Psionic Crystals (Ex): A Psyhexer draw her energy from psionically charged crystals, without them she is unable to draw out her full potential. A Psyhexer require 50 gp worth of crystals per manifester level in order to fully recover her power points, if she does not have enough she recover only half of her daily power point allotments. She usually possess a catalyst made of mundane or deep crystal, such as a staff to fulfill that requirement.
Hex: A Psyhexer learns a number of special curses and ability, that usually allow her to weaken her foes but can be quite versatile. At 1st level, 2nd level and each even-numbered level thereafter, the Psyhexer learns an hex. A Psyhexer cannot select a hex more than once unless noted otherwise. Using a hex is a standard action that doesn’t provoke an attack of opportunity unless otherwise noted. The saving throw DC to resist a hex is equal to 10 + 1/2 class level + the Psyhexer’s Charisma modifier. A Psyhexer choose from the Patron Witch List and the following list of hexes.
Becursed Crystal: You gain the Psicrystal Affinity feat as a bonus feat. This psicrystal behave as your familiar for the purpose of interacting with hexes.
Extra Hexing Power: You gain an extra Hexing Power known. It behave like a normal hexing power, which include limited power selection and the ability to change it.
Hexing Mastery: Choose three powers from the Psyhexer's list, they all gain the Hex tag allowing them to be selecetd as hexing powers.
Brew Potion: A 2nd level Psyhexer gain Brew Potion as a bonus feat,. If she already possess it she may take another [Item Creation] feat which she meet the prerequisite of instead.
Witching: A Psyhexer is capable of replicating many spells through her psionic powers, at 5th level she may expend her psionic focus and 5 power points to replicate the effect of bestow curse.
At 9th level she may spend her psionic focus and 9 power points to replicate the effect of baleful polymorph.
At 15th level she may spend her psionic focus and 15 power points to replicate the effect of greater bestow curseSpC.
The spells replicated by this power count as powers for all intent and purpose, however since they do not appear on the the Psyhexer's list they cannot be selected by feat such as Expanded Knowledge.
Mental Glamour (Su): A 3rd level Psyhexer is constantly shrouded in a telepathic field, which allow her to alter her appearance. At first she may only affect her clothes, allowing her to change the style or type of clothes she wear as a move action. These clothes do not truly exist and do provide any protection against the elements. The telepathic signal is powerful enough to affect creatures who are immune to mind-affecting effect, but not mindless creatures. The field is mostly dependent on whether or not the Psyhexer believe it, if she forget she possess such ability (such as being made unconscious or amnesia) it immediately stop working.
At 7th level she is able to alter her own appearance, within limits. She can replicate the effect of disguise self at-will, however since it is dependent on her self-perception she can only maintain it for a number of minute equal to her class level, after which her disguise immediately vanish and cannot be reassured for 1 hour.
At 11th level she become capable of altering her day to day appearance, she can make herself appear younger or older, or change her proportion within limit of her size. This way a venerable 5'1 witch may make herself appears as a 6'0 young adult version of herself. She is however unable to change truly how she look, and creature who know her are usually capable of recognizing her.
Major Hex: Starting at 10th level, and every two levels thereafter, a Psyhexer can choose a major hex whenever she could select a new hex.
Immortality: At 17th level, a Psyhexer no longer has a maximum age, and will no longer die of old age.
Grand Hex: Starting at 18th level, and every two levels thereafter, a Psyhexer can choose a grand hex whenever she could select a new hex.
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Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Poor + |
Class Ability | Psionics + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 0 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Autohypnosis +, Balance +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Forgery +, Gather Information +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Open Lock +, Perform +, Profession +, Psicraft +, Search +, Sense Motive +, Speak Language +, Spot +, Survival + and Use Rope + |
Skill Points | 4 + |
Summary | A psionic version of the witch class. A capable hexer who possess strong psionic abilities. + |
Title | Psyhexer + |
Will Save Progression | Good + |