Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "The character gains +30 [[SRD:Hit Points|hit points]].". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Fish Glue (4e Equipment)  + (The body oil of captured kuo-toas is used to create this poison, which is named for the rigidity it causes in the joints of the victim and its characteristic fishy smell.)
  • Fluid Dodge (3.5e Feat)  + (The bonus of both the dodge and mobility feat in a single feat.)
  • Boxing Monk (3.5e Alternate Class Feature)  + (The boxing monk focus on offense rather than defense, it sacrifice it ability to resist mental attacks in exchange for more bonus feat, better attack bonus and higher hit points.)
  • Ilithid Mindscorch (4e Equipment)  + (The brain matter of recently slain ilithids can be distilled, capturing some of its psionic potential and creating this extremely rare poison.)
  • Gemynd (3.5e Race)  + (The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies.)
  • Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat)  + (The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon.)
  • Golognorg (3.5e Equipment)  + (The brew gained a reputation as a man's last drink. The great flow of power from it released in the drinker often led to reckless abandon, later resulting in death.)
  • Brightlands (3.5e Location)  + (The brightlands is a place of eternal light, a blinding desert expanse that changes those who enter it.)
  • Swelling Rage (3.5e Feat)  + (The bulging of your muscles during your rage increase your strength as well as your physical presence.)
  • Poros the Watchful Eye (3.5e Vestige)  + (The burning gaze of Poros sees all, knows all, and filters some of its knowledge to your mortal mind.)
  • Hungry Glamour (3.5e Feat)  + (The burrowing need of the Hollow Nymph dis
    The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.
    re of their spirit to strengthen your own.)
  • Brilliant Energy, Variant (3.5e Equipment)  + (The business end of your weapon transforms into solid light, passing through armor and striking at the creature's life essence directly.)
  • Butoh (3.5e Prestige Class)  + (The butoh is an actor so skilled that he can alter his appearance to suit his needs. They make excellent spies, infiltrators, and assassins.)
  • Tovish Slithsilver (3.5e Equipment)  + (The byproduct of the death of "[[Ceiling Knight (3.5e Monster)|ceiling knights]]", this alien material seems to impart their reach extending abilities to the user's weaponry.)
  • Citadel Ikron (4e Location)  + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
  • Slake (3.5e Maneuver)  + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
  • Carcikoma (3.5e Race)  + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
  • Carib (3.5e Race)  + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
  • Phantasmal Existence (3.5e Spell)  + (The caster becomes an illusion, allowing her to shrug off most damage.)
  • Huxley's Shooting Star (3.5e Spell)  + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
  • Publication:Dread Codex 2/New Spells/Falnor's Guise of Death  + (The caster detects as an undead creature for the duration of the spell.)
  • Cerebral Animator (3.5e Prestige Class)  + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
  • Cerebremancer (3.5e Prestige Class)  + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
  • Unfettered Anarchy (3.5e Equipment)  + (The chaos of this weapon penetrates the defenses of law.)
  • Immobilized (3.5e Condition)  + (The character afflicted with this condition is unable to move from the spot where he stands.)
  • SRD:Epic Fortitude  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
  • SRD:Epic Reflexes  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
  • SRD:Epic Will  + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
  • Master Inquisitive (3.5e Feat)  + (The character has decided to be Sherlock Holmes.)
  • Shielded in Light (3.5e Feat)  + (The character summons a transparent shield for protection.)
  • Seir (3.5e Deity)  + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
  • Endothermic Extinguisher (3.5e Equipment)  + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
  • Devilchild Incarnate (3.5e Racial Paragon Class)  + (The child of a Archdevil incarnated into a human body.)
  • Half-Drow, Elf (3.5e Race)  + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
  • Half-Nymph (3.5e Race)  + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
  • Elven Nymph (3.5e Race)  + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
  • Half-Saiyan (3.5e Race)  + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
  • Fullangr (3.5e Race)  + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
  • Drow, Variant (4e Race)  + (The chosen people of Lolth and the rulers of the Underdark.)
  • Nassim (3.5e NPC)  + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
  • White Magus (3.5e Class)  + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
  • Wandering Hero (3.5e Class)  + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
  • Nym (3.5e Deity)  + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
  • Coldblood (3.5e Race)  + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
  • Blood Eye (4e Paragon Path)  + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
  • Choco-Warrior (3.5e Class)  + (The combat-oriented class exclusively for chocobos.)
  • Dolphin Common (5e)  + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
  • Compact (3.5e Equipment)  + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
  • Transitive Plane of Figment (3.5e Location)  + (The conscious bastardization of the)
  • Perfect Model Frame (3.5e Feat)  + (The construct's body becomes ... perfect.)