Difference between revisions of "User:The-Marksman/Sandbox7"

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===1st-Level Summoner Spells===
 
===1st-Level Summoner Spells===
 
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
 
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
 +
* [[SRD:Charm Person|Charm Person]]: Makes one person your friend.
 
* [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]].
 
* [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]].
 
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.
 
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.
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* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10).
 
* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10).
 
* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
 
* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
* [[SRD:Augury|Augury]]<SUP>M</SUP><SUP>F</SUP>: Learns whether an action will be good or bad.
 
 
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.
 
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.
 +
* [[SRD:Blur|Blur]]: Attacks miss subject 20% of the time.
 
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.
 
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.
 
* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects.
 
* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects.
* [[SRD:Consecrate|Consecrate]] <SUP>M</SUP>: Fills area with positive energy, making [[SRD:Undead Type|undead]] weaker.
 
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.
 
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.
* [[SRD:Death Knell|Death Knell]]: Kills [[SRD:Dying|dying]] creature; you gain 1d8 temporary hp, +2 to [[SRD:Strength|Str]], and +1 level.
 
 
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
* [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger.
 
* [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger.
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* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.
 
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.
 
* [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours.
 
* [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours.
 +
* [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level.
 
* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
 
* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
  
 
===3rd-Level Summoner Spells===
 
===3rd-Level Summoner Spells===
* [[SRD:Animate Dead|Animate Dead]] <SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.
 
 
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.
 
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.
 
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]].
 
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]].
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* [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius.
 
* [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius.
 
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects.
 
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects.
 +
* [[SRD:Displacement|Displacement]]: Attacks miss subject 50%.
 
* [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it.
 
* [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it.
 +
* [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves.
 
* [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you.
 
* [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you.
 
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]].
 
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]].
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* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
 
* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
* [[SRD:Magic Vestment|Magic Vestment]]: Armor or shield gains +1 enhancement per four levels.
 
 
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
 
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
 
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
 
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
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* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.
 
* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.
 
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.
 
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.
* [[SRD:Tongues|Tongues]]: Speak any language.
 
 
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.
 
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
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===4th-Level Summoner Spells===
 
===4th-Level Summoner Spells===
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 +
* [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally.
 +
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.
 
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.
 
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.
 
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).
 
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).
 +
* [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
 
* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects.
 
* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects.
 +
* [[SRD:Detect Scrying|Detect Scrying]]: Alerts you of magical eavesdropping.
 
* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement.
 
* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement.
 
* [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods.
 
* [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods.
 
* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane.
 
* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane.
* [[SRD:Divination|Divination]] <SUP>M</SUP>: Provides useful advice for specific proposed actions.
 
* [[SRD:Divine Power|Divine Power]]: You gain attack bonus, +6 to [[SRD:Strength|Str]], and 1 hp/level.
 
* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].
 
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
* [[SRD:Giant Vermin|Giant Vermin]]: Turns [[SRD:Monstrous Centipede|centipedes]], [[SRD:Monstrous Scorpion|scorpions]], or [[SRD:Monstrous Spider|spiders]] into giant [[SRD:Vermin Type|vermin]].
 
 
* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject.
 
* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject.
 
* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20).
 
* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20).
* [[SRD:Greater Magic Weapon|Magic Weapon, Greater]]: +1 bonus/four levels (max +5).
 
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
* [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature.
 
* [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature.
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* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
 
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
 
* [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
 
* [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
 +
* [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance.
 +
* [[SRD:Secure Shelter|Secure Shelter]]: Creates sturdy cottage.
 
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.
 
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.
 
* [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels.
 
* [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels.
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* [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks.
 
* [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks.
 
* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]].
 
* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]].
 +
* [[SRD:Dream|Dream]]: Sends message to anyone sleeping.
 
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage).
 
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage).
 
* [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy.
 
* [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy.
 +
* [[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]: Phantom dog can guard, attack.
 
* [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures.
 
* [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures.
 
* [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures.
 
* [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures.
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* [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago.
 
* [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago.
 
* [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses.
 
* [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses.
* [[SRD:Scrying|Scrying]] <SUP>F</SUP>: Spies on subject from a distance.
+
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.
 
* [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject.
 
* [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject.
 
* [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level.
 
* [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level.

Revision as of 10:49, 28 April 2019

Summoner Spells

0th-Level Summoner Spells (Orisons)

1st-Level Summoner Spells

2nd-Level Summoner Spells

3rd-Level Summoner Spells

4th-Level Summoner Spells

5th-Level Summoner Spells

6th-Level Summoner Spells

7th-Level Summoner Spells

8th-Level Summoner Spells

9th-Level Summoner Spells