Difference between revisions of "User:The-Marksman/Sandbox7"
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===1st-Level Summoner Spells=== | ===1st-Level Summoner Spells=== | ||
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear. | * [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear. | ||
+ | * [[SRD:Charm Person|Charm Person]]: Makes one person your friend. | ||
* [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]]. | * [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]]. | ||
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages. | * [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages. | ||
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* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10). | * [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10). | ||
* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic. | * [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic. | ||
− | |||
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level. | * [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level. | ||
+ | * [[SRD:Blur|Blur]]: Attacks miss subject 20% of the time. | ||
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level. | * [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level. | ||
* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | * [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | ||
− | |||
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10). | * [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10). | ||
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow. | * [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow. | ||
− | |||
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level. | * [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level. | ||
* [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger. | * [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger. | ||
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* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders. | * [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders. | ||
* [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours. | * [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours. | ||
+ | * [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level. | ||
* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie. | * [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie. | ||
===3rd-Level Summoner Spells=== | ===3rd-Level Summoner Spells=== | ||
− | |||
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action. | * [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action. | ||
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | * [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | ||
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* [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius. | * [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius. | ||
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects. | * [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects. | ||
+ | * [[SRD:Displacement|Displacement]]: Attacks miss subject 50%. | ||
* [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it. | * [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it. | ||
+ | * [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves. | ||
* [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you. | * [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you. | ||
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]]. | * [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]]. | ||
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* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | * [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | * [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
− | |||
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone. | * [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone. | ||
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying. | * [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying. | ||
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* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature. | * [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature. | ||
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures. | * [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures. | ||
− | |||
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater. | * [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater. | ||
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid. | * [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid. | ||
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===4th-Level Summoner Spells=== | ===4th-Level Summoner Spells=== | ||
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). | * [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). | ||
+ | * [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally. | ||
+ | * [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level. | ||
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water. | * [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water. | ||
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20). | * [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20). | ||
+ | * [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects. | * [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects. | ||
+ | * [[SRD:Detect Scrying|Detect Scrying]]: Alerts you of magical eavesdropping. | ||
* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement. | * [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement. | ||
* [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | * [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | ||
* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane. | * [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane. | ||
− | |||
− | |||
− | |||
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments. | * [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments. | ||
− | |||
* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject. | * [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject. | ||
* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20). | * [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20). | ||
− | |||
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject. | * [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject. | ||
* [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature. | * [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature. | ||
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* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away. | * [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away. | ||
* [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains. | * [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains. | ||
+ | * [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance. | ||
+ | * [[SRD:Secure Shelter|Secure Shelter]]: Creates sturdy cottage. | ||
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly. | * [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly. | ||
* [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels. | * [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels. | ||
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* [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks. | * [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks. | ||
* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]]. | * [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]]. | ||
+ | * [[SRD:Dream|Dream]]: Sends message to anyone sleeping. | ||
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage). | * [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage). | ||
* [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy. | * [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy. | ||
+ | * [[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]: Phantom dog can guard, attack. | ||
* [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures. | * [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures. | ||
* [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures. | * [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures. | ||
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* [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago. | * [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago. | ||
* [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses. | * [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses. | ||
− | * [[SRD: | + | * [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly. |
* [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject. | * [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject. | ||
* [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level. | * [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level. |
Revision as of 10:49, 28 April 2019
Summoner Spells
Contents
- 1 Summoner Spells
- 1.1 0th-Level Summoner Spells (Orisons)
- 1.2 1st-Level Summoner Spells
- 1.3 2nd-Level Summoner Spells
- 1.4 3rd-Level Summoner Spells
- 1.5 4th-Level Summoner Spells
- 1.6 5th-Level Summoner Spells
- 1.7 6th-Level Summoner Spells
- 1.8 7th-Level Summoner Spells
- 1.9 8th-Level Summoner Spells
- 1.10 9th-Level Summoner Spells
0th-Level Summoner Spells (Orisons)
- Create Water: Creates 2 gallons/level of pure water.
- Cure Minor Wounds: Cures 1 point of damage.
- Detect Magic: Detects spells and magic items within 60 ft.
- Detect Poison: Detects poison in one creature or object.
- Guidance: +1 on one attack roll, saving throw, or skill check.
- Inflict Minor Wounds: Touch attack, 1 point of damage.
- Light: Object shines like a torch.
- Mending: Makes minor repairs on an object.
- Message: Whispered conversation at distance.
- Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
- Read Magic: Read scrolls and spellbooks.
- Resistance: Subject gains +1 on saving throws.
- Virtue: Subject gains 1 temporary hp.
1st-Level Summoner Spells
- Bane: Enemies take –1 on attack rolls and saves against fear.
- Charm Person: Makes one person your friend.
- Command: One subject obeys selected command for 1 round.
- Comprehend Languages: You understand all spoken and written languages.
- Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- Detect Good: Reveals creatures, spells, or objects of selected alignment.
- Detect Law: Reveals creatures, spells, or objects of selected alignment.
- Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- Endure Elements: Exist comfortably in hot or cold environments.
- Entropic Shield: Ranged attacks against you have 20% miss chance.
- Hide from Undead: Undead can’t perceive one subject/level.
- Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
- Mount: Summons riding horse for 2 hours/level.
- Obscuring Mist: Fog surrounds you.
- Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Shield: Invisible disc gives +4 to AC, blocks magic missiles for 1 min/level.
- Summon Monster I: Calls extraplanar creature to fight for you.
2nd-Level Summoner Spells
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Blur: Attacks miss subject 20% of the time.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Calm Emotions: Calms creatures, negating emotion effects.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Darkness: 20-ft. radius of supernatural shadow.
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Desecrate M: Fills area with negative energy, making undead stronger.
- Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Find Traps: Notice traps as a rogue does.
- Gentle Repose: Preserves one corpse.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
- Make Whole: Repairs an object.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Protection from Arrows: Subject immune to most ranged attacks.
- Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- See Invisibility: Reveals invisible creatures or objects.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Shield Other F: You take half of subject’s damage.
- Silence: Negates sound in 20-ft. radius.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Spiritual Weapon: Magic weapon attacks on its own.
- Status: Monitors condition, position of allies.
- Summon Monster II: Calls extraplanar creature to fight for you.
- Summon Swarm: Summons swarm of bats, rats, or spiders.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Whispering Wind: Sends a short message 1 mile/level.
- Zone of Truth: Subjects within range cannot lie.
3rd-Level Summoner Spells
- Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Blindness/Deafness: Makes subject blinded or deafened.
- Contagion: Infects subject with chosen disease.
- Continual Flame M: Makes a permanent, heatless torch.
- Create Food and Water: Feeds three humans (or one horse)/level.
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Daylight: 60-ft. radius of bright light.
- Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
- Dispel Magic: Cancels spells and magical effects.
- Displacement: Attacks miss subject 50%.
- Glyph of Warding M: Inscription harms those who pass it.
- Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Helping Hand: Ghostly hand leads subject to you.
- Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
- Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
- Invisibility Purge: Dispels invisibility within 5 ft./level.
- Locate Object: Senses direction toward object (specific or type).
- Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
- Meld into Stone: You and your gear merge with stone.
- Obscure Object: Masks object against scrying.
- Phantom Steed: Magic horse appears for 1 hour/level.
- Prayer: Allies gain +1 bonus on most rolls, enemies take –1 penalty.
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Remove Blindness/Deafness: Cures normal or magical conditions.
- Remove Curse: Frees object or person from curse.
- Remove Disease: Cures all diseases affecting subject.
- Searing Light: Ray deals 1d8/two levels damage, more against undead.
- Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
- Speak with Dead: Corpse answers one question/two levels.
- Stone Shape: Sculpts stone into any shape.
- Summon Monster III: Calls extraplanar creature to fight for you.
- Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.
- Tiny Hut: Creates shelter for ten creatures.
- Water Breathing: Subjects can breathe underwater.
- Water Walk: Subject treads on water as if solid.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Summoner Spells
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Subjects behave oddly for 1 round/level.
- Control Water: Raises or lowers bodies of water.
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Death Ward: Grants immunity to death spells and negative energy effects.
- Detect Scrying: Alerts you of magical eavesdropping.
- Dimensional Anchor: Bars extradimensional movement.
- Discern Lies: Reveals deliberate falsehoods.
- Dismissal: Forces a creature to return to native plane.
- Freedom of Movement: Subject moves normally despite impediments.
- Imbue with Spell Ability: Transfer spells to subject.
- Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Restoration M: Restores level and ability score drains.
- ScryingF: Spies on subject from a distance.
- Secure Shelter: Creates sturdy cottage.
- Sending: Delivers short message anywhere, instantly.
- Spell Immunity: Subject is immune to one spell per four levels.
- Summon Monster IV: Calls extraplanar creature to fight for you.
- Tongues: Speak any language.
5th-Level Summoner Spells
- AtonementFX: Removes burden of misdeeds from subject.
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Command, Greater: As command, but affects one subject/level.
- Commune X: Deity answers one yes-or-no question/level.
- Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
- Dispel Chaos: +4 bonus against attacks.
- Dispel Evil: +4 bonus against attacks.
- Dispel Good: +4 bonus against attacks.
- Dispel Law: +4 bonus against attacks.
- Disrupting Weapon: Melee weapon destroys undead.
- Dream: Sends message to anyone sleeping.
- Flame Strike: Smite foes with divine fire (1d6/level damage).
- Hallow M: Designates location as holy.
- Mage's Faithful Hound: Phantom dog can guard, attack.
- Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
- Insect Plague: Locust swarms attack creatures.
- Mark of Justice: Designates action that will trigger curse on subject.
- Plane Shift F: As many as eight subjects travel to another plane.
- Psychic Turmoil: Invisible field leeches psionic power points away.
- Raise Dead M: Restores life to subject who died as long as one day/level ago.
- Righteous Might: Your size increases, and you gain combat bonuses.
- Sending: Delivers short message anywhere, instantly.
- Slay Living: Touch attack kills subject.
- Spell Resistance: Subject gains SR 12 + level.
- Summon Monster V: Calls extraplanar creature to fight for you.
- Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
- Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
- True Seeing M: Lets you see all things as they really are.
- Unhallow M: Designates location as unholy.
- Wall of Stone: Creates a stone wall that can be shaped.
6th-Level Summoner Spells
- Animate Objects: Objects attack your foes.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Bear's Endurance, Mass: As bear’s endurance, affects one subject/ level.
- Blade Barrier: Wall of blades deals 1d6/level damage.
- Bull's Strength, Mass: As bull’s strength, affects one subject/level.
- Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
- Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
- Dispel Magic, Greater: As dispel magic, but up to +20 on check.
- Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Find the Path: Shows most direct way to a location.
- Forbiddance M: Blocks planar travel, damages creatures of different alignment.
- Geas/Quest: As lesser geas, plus it affects any creature.
- Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
- Harm: Deals 10 points/level damage to target.
- Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
- Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
- Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/level.
- Planar Ally X: As lesser planar ally, but up to 12 HD.
- Summon Monster VI: Calls extraplanar creature to fight for you.
- Symbol of Fear M: Triggered rune panics nearby creatures.
- Symbol of Persuasion M: Triggered rune charms nearby creatures.
- Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
- Wind Walk: You and your allies turn vaporous and travel fast.
- Word of Recall: Teleports you back to designated place.
7th-Level Summoner Spells
- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Control Weather: Changes weather in local area.
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction F: Kills subject and destroys remains.
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
- Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.
- Refuge M: Alters item to transport its possessor to you.
- Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Repulsion: Creatures can’t approach you.
- Restoration, Greater X: As restoration, plus restores all levels and ability scores.
- Resurrection M: Fully restore dead subject.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Symbol of Stunning M: Triggered rune stuns nearby creatures.
- Symbol of Weakness M: Triggered rune weakens nearby creatures.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8th-Level Summoner Spells
- Antimagic Field: Negates magic within 10 ft.
- Brain Spider: Listen to thoughts of up to eight other creatures.
- Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
- Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- Discern Location: Reveals exact location of creature or object.
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Fire Storm: Deals 1d6/level fire damage.
- Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
- Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
- Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
- Summon Monster VIII: Calls extraplanar creature to fight for you.
- Symbol of Death M: Triggered rune slays nearby creatures.
- Symbol of Insanity M: Triggered rune renders nearby creatures insane.
- Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.
9th-Level Summoner Spells
- Astral Projection M: Projects you and companions onto Astral Plane.
- Energy Drain: Subject gains 2d4 negative levels.
- Etherealness: Travel to Ethereal Plane with companions.
- Gate X: Connects two planes for travel or summoning.
- Heal, Mass: As heal, but with several subjects.
- Implosion: Kills one creature/round.
- Miracle X: Requests a deity’s intercession.
- Soul Bind F: Traps newly dead soul to prevent resurrection.
- Storm of Vengeance: Storm rains acid, lightning, and hail.
- Summon Monster IX: Calls extraplanar creature to fight for you.
- True Resurrection M: As resurrection, plus remains aren’t needed.