Difference between revisions of "Judge of Existence (3.5e Class)"

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{{author
 
{{author
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|adopter=The-Marksman
 
|author_name=Franken Kesey
 
|author_name=Franken Kesey
 
|date_created=04/11/12
 
|date_created=04/11/12
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{{3.5e Class Data
 
{{3.5e Class Data
 
|minlevel=1
 
|minlevel=1
|ability=Alternate Magic, Other
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|ability=Psionics, Other
 
|progression=Full
 
|progression=Full
 
|align=lg, ng, cg, ln, n, cn, le, ne, ce}}
 
|align=lg, ng, cg, ln, n, cn, le, ne, ce}}
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|specialhead1= rowspan="2"{{!}}Power<br/>Points/Day{{!!}}rowspan="2"{{!}}Powers<br/>Known{{!!}}rowspan="2"{{!}}Maximum Power<br/>Level Known
 
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|special1=[[#Convert Energy Damage|Convert Energy Damage 10]], [[#Transmute|Transmute]]{{!!}}2{{!!}}3{{!!}}1st
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|special19=[[#Convert Energy Damage|Convert Energy Damage 40]]{{!!}}311{{!!}}38{{!!}}9th
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|special20=[[#Change Reality|Change Reality]]{{!!}}343{{!!}}40{{!!}}9th
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|special20=[[#Change Reality|Change Reality]]{{!!}}343{{!!}}36{{!!}}9th
 
|skillpoints=4
 
|skillpoints=4
 
|skills=Appraise, Autohypnosis, Balance, Concentration, Craft, Intimidate, Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Knowledge (The planes), Listen, Search, Psicraft, Spot, Survival, Tumble, Use Psionic Device}}
 
|skills=Appraise, Autohypnosis, Balance, Concentration, Craft, Intimidate, Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (Nature), Knowledge (The planes), Listen, Search, Psicraft, Spot, Survival, Tumble, Use Psionic Device}}
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'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier.
 
'''{{Anchor|Power Points/Day}}:''' A judge has the ability to manifest [[SRD:Powers|powers]]. This is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high [[SRD:Intelligence|Intelligence]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against judge powers is 10+power’s level+judge’s Intelligence modifier.
  
'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List:
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'''{{Anchor|Powers Known}}:''' At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (''Exception:'' The feats [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List (powers in bold are area effects):
*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|energy ray]], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|grease]], [[Psionic Jelly Floor (3.5e Power)|jelly floor]], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:My Light|my light]], [[SRD:Precognition|precognition]], [[SRD:Stomp|stomp]], [[SRD:Synesthete|synesthete]];''
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*1st-level Powers: ''[[SRD:Astral Construct (Power)|astral construct]], [[SRD:Compression|compression]], [[SRD:Control Flames|control flames]], [[SRD:Control Light|control light]], [[SRD:Control Object|control object]], [[SRD:Create Sound|create sound]], [[SRD:Psionic Minor Creation|minor creation]], [[SRD:Detect Psionics|detect psionics]], [[SRD:Detect Teleportation|detect teleportation]], [[SRD:Energy Ray|'''energy ray''']], [[SRD:Entangling Ectoplasm|entangling ectoplasm]], [[SRD:Expansion|expansion]], [[SRD:Force Screen|force screen]], [[SRD:Psionic Grease|'''grease''']], [[SRD:Inertial Armor|inertial armor]], [[Psionic Jelly Floor (3.5e Power)|'''jelly floor''']], [[SRD:Know Direction and Location|know direction and location]], [[SRD:Matter Agitation|matter agitation]], [[SRD:My Light|my light]], [[SRD:Skate|skate]], [[SRD:Stomp|'''stomp''']], [[SRD:Synesthete|synesthete]];''
*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Detect Hostile Intent|detect hostile intent]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Energy Missile|energy missile]], [[Psionic Heal (3.5e Power)|heal]], [[SRD:Psionic Identify|identify]], [[SRD:Inertial Armor|inertial armor]], [[SRD:Psionic Levitate|levitate]], [[SRD:Precognition|precognition]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Psionic Scent|scent]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Psionic Tongues|tongues]], [[Transmute Gravity (3.5e Power)|transmute gravity]], [[SRD:Wall Walker|wall walker]];''
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*2nd-level Powers: ''[[SRD:Body Equilibrium|body equilibrium]], [[SRD:Call Weaponry|call weaponry]], [[SRD:Chameleon|chameleon]], [[Change Energy Damage (3.5e Power)|'''change energy damage''']], [[Change Gravity (3.5e Power)|'''change gravity''']], [[SRD:Concealing Amorpha|concealing amorpha]], [[SRD:Concussion Blast|concussion blast]], [[SRD:Control Air|control air]], [[SRD:Specified Energy Adaptation|specified energy adaptation]], [[SRD:Energy Missile|energy missile]], [[SRD:Psionic Identify|identify]], [[SRD:Psionic Levitate|levitate]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Psionic Repair Damage|repair damage]], [[SRD:Sensitivity to Psychic Impressions|sensitivity to psychic impressions]], [[SRD:Psionic Tongues|tongues]], [[SRD:Wall Walker|wall walker]];''
*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[SRD:Danger Sense|danger sense]], [[SRD:Psionic Darkvision|darkvision]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|energy wall]], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|exhalation of the black dragon]], [[SRD:False Sensory Input|false sensory input]], [[Psionic Harm (3.5e Power)|harm]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|telekinetic thrust]], [[SRD:Touchsight|touchsight]], [[Transmute Earth (3.5e Power)|transmute earth]], [[SRD:Ubiquitous Vision|ubiquitous vision]];''
+
*3rd-level Powers: ''[[Astral Elemental (3.5e Power)|astral elemental]], [[Change Earth (3.5e Power)|'''change earth''']], [[SRD:Danger Sense|danger sense]], [[SRD:Dismiss Ectoplasm|dismiss ectoplasm]], [[SRD:Dispel Psionics|dispel psionics]], [[SRD:Ectoplasmic Cocoon|ectoplasmic cocoon]], [[SRD:Ectoplasmic Form|ectoplasmic form]], [[SRD:Energy Wall|'''energy wall''']], [[SRD:Eradicate Invisibility|eradicate invisibility]], [[SRD:Escape Detection|escape detection]], [[SRD:Exhalation of the Black Dragon|'''exhalation of the black dragon''']], [[SRD:False Sensory Input|false sensory input]], [[Nanocyte Cloud (3.5e Power)|nanocyte cloud]], [[SRD:Read Thoughts|read thoughts]], [[SRD:Telekinetic Force|telekinetic force]], [[SRD:Telekinetic Thrust|'''telekinetic thrust''']], [[SRD:Touchsight|touchsight]], [[SRD:Ubiquitous Vision|ubiquitous vision]];''
*4th-level Powers: ''[[SRD:Aura Sight|aura sight]], [[SRD:Control Body|control body]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Immovability|immovability]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[Transmute Magnetics (3.5e Power)|transmute magnetics]], [[SRD:Wall of Ectoplasm|wall of ectoplasm]];''
+
*4th-level Powers: ''[[Astral Tentacles (3.5e Power)|'''astral tentacles''']], [[Change Magnetics (3.5e Power)|'''change magnetics''']], [[SRD:Control Body|control body]], [[Cure Conditions (3.5e Power)|cure conditions]], [[SRD:Detect Remote Viewing|detect remote viewing]], [[SRD:Psionic Dimensional Anchor|dimensional anchor]], [[SRD:Psionic Dimension Door|dimension door]], [[SRD:Energy Adaptation|energy adaptation]], [[SRD:Psionic Fabricate|fabricate]], [[Frankenstein's Monster (3.5e Power)|Frankenstein's monster]], [[SRD:Psionic Freedom of Movement|freedom of movement]], [[SRD:Intellect Fortress|intellect fortress]], [[SRD:Metamorphosis|metamorphosis]], [[SRD:Psionic Plane Shift|plane shift]], [[SRD:Power Leech|power leech]], [[SRD:Steadfast Perception|steadfast perception]], [[SRD:Telekinetic Maneuver|telekinetic maneuver]], [[SRD:Wall of Ectoplasm|'''wall of ectoplasm''']];''
*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[SRD:Psionic Major Creation|major creation]], [[SRD:Ectoplasmic Shambler|ectoplasmic shambler]], [[SRD:Energy Ball|energy ball]], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psychic Crush|psychic crush]], [[SRD:Psychofeedback|psychofeedback]], [[SRD:Psionic Teleport|teleport]], [[Transmute Magic (3.5e Power)|transmute magic]], [[SRD:Psionic True Seeing|true seeing]];''
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*5th-level Powers: ''[[SRD:Adapt Body|adapt body]], [[SRD:Catapsi|catapsi]], [[Change Psionics (3.5e Power)|'''change psionics''']], [[SRD:Psionic Major Creation|major creation]], [[SRD:Ectoplasmic Shambler|'''ectoplasmic shambler''']], [[SRD:Energy Ball|'''energy ball''']], [[SRD:Fiery Discorporation|fiery discorporation]], [[SRD:Incarnate|incarnate]], [[SRD:Leech Field|leech field]], [[SRD:Psionic Teleport|teleport]], [[SRD:Psionic True Seeing|true seeing]];''
*6th-level Powers: ''[[SRD:Breath of the Black Dragon|breath of the black dragon]], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|greater fabricate]], [[SRD:Null Psionics Field|null psionics field]], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], [[SRD:Suspend Life|suspend life]], [[Transmute Alignment and Energy (3.5e Power)|transmute alignment and energy]];''
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*6th-level Powers: ''[[SRD:Breath of the Black Dragon|'''breath of the black dragon''']], [[Change Alignment/Energy (3.5e Power)|'''change alignment/energy''']], [[SRD:Dispelling Buffer|dispelling buffer]], [[SRD:Greater Psionic Fabricate|greater fabricate]], [[Meteologic Aport (3.5e Power)|'''meteologic aport''']], [[SRD:Null Psionics Field|'''null psionics field''']], [[SRD:Oak Body|oak body]], [[SRD:Psionic Overland Flight|overland flight]], '''[[Sky Hammer (3.5e Power)|sky hammer]]''', [[SRD:Suspend Life|suspend life]];''
*7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|energy wave]], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];''
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*7th-level Powers: ''[[SRD:Divert Teleport|divert teleport]], [[SRD:Mass Ectoplasmic Cocoon|'''mass ectoplasmic cocoon''']], [[SRD:Energy Conversion|energy conversion]], [[SRD:Energy Wave|'''energy wave''']], [[SRD:Psionic Ethereal Jaunt|ethereal jaunt]], [[SRD:Psionic Phase Door|phase door]], [[SRD:Reddopsi|reddopsi]];''
*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], [[SRD:Hypercognition|hypercognition]], [[SRD:Psionic Iron Body|iron body]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|greater teleport]];''
+
*8th-level Powers: ''[[SRD:Bend Reality|bend reality]], '''[[Ice Age Bomb (3.5e Power)|ice age bomb]]''', [[SRD:Psionic Iron Body|iron body]], [[SRD:Recall Death|recall death]], [[SRD:Shadow Body|shadow body]], [[SRD:Psionic Greater Teleport|greater teleport]];''
*9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Psionic Etherealness|etherealness]], [[SRD:Timeless Body|timeless body]], [[SRD:Tornado Blast|tornado blast]].''
+
*9th-level Powers: ''[[SRD:Affinity Field|affinity field]], [[SRD:Psionic Etherealness|etherealness]], [[SRD:Timeless Body|timeless body]], [[SRD:Tornado Blast|'''tornado blast''']].''
  
'''{{Anchor|Convert Energy Damage}} {{Ex}}:''' At 1st level, as an immediate action a judge can change up to 10 points of energy damage into a different energy type (i.e., turn cold into fire damage). This has no effect on if the damage hits, and still does the same damage (just a different type). This can be applied to both ally and opponent damage, but opponents can resist with a Will save (DC10+1/2 class level+Intelligence modifier). At 1st level energy damage is defined as: Cold, Electricity, Fire, Force and Sonic. At 10th level energy damage is expanded to include as: Acid, Air, Earth and Water. This only works on energy damage, not things like piercing or ability damage. This converts the target's effect equally even with such things as lightning strike or area effects (i.e., at 1st could convert 5 points of cold damage into fire to all affected creatures). This conversion lasts for only 1 round (+1/3 class levels), thus energy effects that last longer revert back to their original energy type in following rounds. At 3rd and every three after, can convert 5 more damage (i.e., 15 at 6th).
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'''{{Anchor|Bonus Feat}}:''' At 1st level and every four after, a judge receives a bonus feat that he meets the prerequisites for.
 
 
'''{{Anchor|Bonus Feat}}:''' At 3rd level and every six after, a judge receives a bonus feat that he meets the prerequisites for.
 
  
 
'''{{Anchor|Change Reality}} {{Ps}}:''' At 20th level, once per day a judge can change reality (treat like ''[[SRD:Reality Revision|reality revision]]'').
 
'''{{Anchor|Change Reality}} {{Ps}}:''' At 20th level, once per day a judge can change reality (treat like ''[[SRD:Reality Revision|reality revision]]'').
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'''Combat:''' Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.
 
'''Combat:''' Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.
  
'''Advancement:''' Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The [[Wildknife (3.5e Class)|Wildknife]], [[Waltz of Blades (3.5e Prestige Class)|Waltz of Blades]], [[Kamikaze (3.5e Prestige Class)|Kamikaze]] or [[Halberdier (3.5e Class)|Halberdier]] are good options for this.
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'''Advancement:''' Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The [[Psyblade (3.5e Class)|Psyblade]], [[Waltz of Blades (3.5e Prestige Class)|Waltz of Blades]], [[Kamikaze (3.5e Prestige Class)|Kamikaze]] or [[Halberdier (3.5e Class)|Halberdier]] are good options for this.
  
'''Variant:''' The [[Judge of Existence (3.5e Class)/Magic|Magic Variant]] was made for magical campaigns. The [[Transmuter (5e Class)|Transmuter]] was made for 5th edition.
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'''Variant:''' The [[Judge of Existence, Magical (3.5e Alternate Class Feature)|magic variant]] is for magical campaigns; and the [[Alchemist (5e Subclass)|alchemist]] is for 5th edition.
  
 
'''Judge in the Game:''' This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.
 
'''Judge in the Game:''' This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.
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====Judges in the World====
 
====Judges in the World====
 
{{quote|It is legal because I wish it. |orig=Louis XIV, The Sun King}}
 
{{quote|It is legal because I wish it. |orig=Louis XIV, The Sun King}}
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{{3.5e Base Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]
 
{{3.5e Base Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]
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{{Navboxes}}

Latest revision as of 21:27, 7 July 2019

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Adopter: The-Marksman (talk)
Original Author: Franken Kesey (talk)
Date Created: 04/11/12
Status: Fin
Editing: In talk.
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1



Psionics, Other Full

Judge of Existence[edit]

Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.

Making a Judge[edit]

What is is always ephemeral – walls become dust, life turns to death and then life again. The rules of nature change as the wind.
—Jubal, Human Judge

Abilities: Intelligence is the key ability of this class. Wisdom has minor importance in this class.

Alignment: Any

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Complex

Table: The Judge of Existence

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +2 +2 Bonus Feat 2 3 1st
2nd +1 +0 +3 +3 6 5 1st
3rd +2 +1 +3 +3 11 7 2nd
4th +3 +1 +4 +4 17 9 2nd
5th +3 +1 +4 +4 Bonus Feat 25 11 3rd
6th +4 +2 +5 +5 35 13 3rd
7th +5 +2 +5 +5 46 15 4th
8th +6/+1 +2 +6 +6 58 17 4th
9th +6/+1 +3 +6 +6 Bonus Feat 72 19 5th
10th +7/+2 +3 +7 +7 88 21 5th
11th +8/+3 +3 +7 +7 106 22 6th
12th +9/+4 +4 +8 +8 126 24 6th
13th +9/+4 +4 +8 +8 Bonus Feat 147 25 7th
14th +10/+5 +4 +9 +9 170 27 7th
15th +11/+6/+1 +5 +9 +9 195 28 8th
16th +12/+7/+2 +5 +10 +10 221 30 8th
17th +12/+7/+2 +5 +10 +10 Bonus Feat 250 31 9th
18th +13/+8/+3 +6 +11 +11 280 33 9th
19th +14/+9/+4 +6 +11 +11 311 34 9th
20th +15/+10/+5 +6 +12 +12 Change Reality 343 36 9th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (Architecture and Engineering) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Knowledge (The planes) (Int), Listen (Wis), Search (Int), Psicraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Psionic Device (Cha).

Class Features[edit]

Weapon and Armor Proficiency: Judges are proficient with all simple weapons, plus bolas, rapier, spiked chain and whip. Judges are proficient with light and medium armor, and with shields (except tower shields). Armor, of any type, does not hinder judge abilities.

Power Points/Day: A judge has the ability to manifest powers. This is limited by the power points he has available. His base daily allotment of power points is given on the above table. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). A judge can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a judge can manifest in a day is limited only by his daily power points. A judge simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against judge powers is 10+power’s level+judge’s Intelligence modifier.

Powers Known: At 1st level, a judge learns three judge powers of his choice (see below). The above table shows when a judge can unlock the knowledge of a new power. Choose the powers known from the Judge Power List. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a judge to learn powers from the lists of other classes.) At 1st level, a judge gains access to the Judge Power List (powers in bold are area effects):

Bonus Feat: At 1st level and every four after, a judge receives a bonus feat that he meets the prerequisites for.

Change Reality (Ps): At 20th level, once per day a judge can change reality (treat like reality revision).

Campaign Information[edit]

Playing a Judge[edit]

Religion: Most judges are disenchanted by religion and are hated by fundamental religious types.

Other Classes: Most are ignorant of the judge’s powers, and the intelligent think that judge abilities are simply a trick on the senses or done by legerdemain, causing most judges to easily blend in. Yet the wise see judges as very dangerous beings, especially religious tempered individuals, who consider judges to be witches. In more evangelical environments judges are openly hunted.

Combat: Judge will commonly use zone abilities in the first round – to sow chaos – then pick off its enemies one by one. Due to the fact that where one is can greatly change one’s fate, most judge may want to invest in persuasion off the battlefield to garner their words with more respect amongst allies.

Advancement: Multi-classing is very uncommon when taking this class; it does occur most often to those who want more weapon abilities. The Psyblade, Waltz of Blades, Kamikaze or Halberdier are good options for this.

Variant: The magic variant is for magical campaigns; and the alchemist is for 5th edition.

Judge in the Game: This class is not as fun in games without direct knowledge of where players are (with maps and miniatures) – and completely boring in pathfinder games.

Judges in the World[edit]

It is legal because I wish it.
—Louis XIV, The Sun King

Organizations: Judges are strengthened when around other judges, and have a few academies to spread the knowledge. However, these schools must be keep hidden from religious-minded groups, thus have a manner of enlistment. This generally involves leaving a book on existence in a public place (a library is most common), and allowing the studious to find much on their own before entering into trust.

Notables: Michael is considered the founder of this field of study, by most mortals. This is due, in part, to the fact that he himself was mortal. He was raised by a highly advanced, yet in some ways uncivilized, culture of beings beyond consciousness. The true origins of this disciple are unknown.

Judge Lore[edit]

Characters with ranks in Knowledge (The planes) can research judges to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The planes)
DC Result
5 Judge may be able to alter some limited aspects of matter.
10 Judge have honed control over the forces – the zone controller extraordinaire!
20 Judge can have intense sway over how the laws of nature function. They can transmute Gravity, Earth, Life, Magnetics, Magic, Alignment and Energy, and Space.
25 Specific info on a judge.

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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AdopterThe-Marksman +
Article BalanceVery High +
AuthorFranken Kesey +
Base Attack Bonus ProgressionModerate +
Class AbilityPsionics + and Other +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByPaleomancer +, Qwertyu63 +, Zhenra-Khal + and ProphetPX +
RatingRated 3 / 4 +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Psicraft +, Spot +, Survival +, Tumble + and Use Psionic Device +
Skill Points4 +
SummaryMost live in a prosaic world of the base p
Most live in a prosaic world of the base perceptions, bound by Ultimate Laws – truths that hinder the capacity of progress. Prisoners to common sense and logic, a land where even science becomes a religion. Even the most basic manipulations of existence cannot be understood by these sorry souls. This is the way of the lesser man. A judge of existence is a proponent of straining the limits – nay, being without limits, then deciding what limits the rest must follow. A Judge of Existence is a student of the power of Space. They can warp matter, and alter gravity and weather in an area.
and alter gravity and weather in an area. +
TitleJudge of Existence +
Will Save ProgressionGood +