Complete Sublime (3.5e Sourcebook)/Disciplines/Expanded Disciplines

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Desert Wind[edit]

Name Level Type Description
Arson Step 1 Rush Move, lighting nearby objects on fire.
Sand Spray 1 Counter When the enemy attacks, you kick dirt in their eyes to throw off their aim.
Oasis Shade Stance 1 Stance Enjoy protection from extreme heat and cold, mobility over loose sand, and never being thirsty.
Searing Foehn 2 Stance Your flames burn blue with supernatural energy, allowing you to cut through even those resistant to your attacks!
Desert Glare 2 Strike With a flash of your blade you redirect the sun into your opponent's eyes, blinding them.
Haze of Lies 3 Strike Generate a mirage of enemies being allies, and allies enemies.
Sun's Wrath 3 Boost You channel the divine light of the sun into your weapon to smite undead!
Hungry Earth 4 Strike Form a pit of quicksand which will suck your opponents in.
Wind Scorpion Pursuit 4 Rush Move with the blazing speed of the wind scorpion!
Path of the Dry Ones 5 Strike Travel through the sand and earth, teleporting from waste to waste.
Desert Bastion 5 Strike Whip up a wall of sand and roaring wind, blocking the path of your foes.
Ghost of the Desert 6 Strike Give life to sand and turn it into a creature to fight for you.
Sandstorm Cloak 7 Strike Transform into a swirling cloud of sand.
Mirage Mirror 7 Stance You're under a constant shimmering haze similar to mirror image.
Heat Sink 8 Counter Absorb the heat in the area and transform it into a burst of healing.
Solar Blaze 8 Boost Create a massive sunburst to blind a huge amount of foes, or create a long-standing daylight.
Wrath of the Desert 9 Strike Creating a blazing tornado of fire, wind, and glass, tearing up the landscape around you.

Devoted Spirit[edit]

Name Level Type Description
Divine Relief 1 Strike A creature under an effect with a duration gets a second save to shake off the effects.
Divine Resistance 1 Counter Gain energy resistance 5 as an immediate action.
Weapon of the Spirit 2 Boost Summon a weapon made of force to attack when you do.
Blessed Journey 2 Rush Travel through harmful terrain and effects without taking damage.
Soul Armor 3 Counter Gain spell resistance as an immediate action for 1 round.
Outsider's Wing 3 Rush Gain brief flight as a move action.
Mobile Bulwark 4 Stance You are able to handle shields better, even using two-handed weapons with light and heavy shields.
Greater Divine Resistance 4 Counter Gain energy resistance 20 as an immediate action.
Martyr's Sacrifice 5 Counter Take the damage meant for another. It could save their skin.
Planar Rift 5 Strike Dismiss an outsider back to their home plane, or travel the planes yourself.
Body of the Spirit 6 Boost Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.
Iron Mettle 6 Counter Gain mettle against an effect, and a bonus on saving throws.
Divine Immunity 7 Counter Gain energy immunity as an immediate action.
Disruptive Strike 7 Strike Dispel an enemy's spells, and automatically destroy spells opposite of your alignment.
Deific Mercy 8 Strike Cure ability penalties, ability damage, and negative levels.
Karmatic Rebuke 8 Counter If you are affected by a death effect, deflect it back upon them!
Strike of God's Wrath 9 Strike Smite them like the fist of an angry god!

Diamond Mind[edit]

Name Level Type Description
Crystal Intuition 1 Boost Make mental and perception skill checks in the blink of an eye
Perceptive Reflex 1 Counter Reroll a search, spot, or listen check as an immediate action.
Flicker Step 2 Rush Pass through difficult terrain and move without provoking attacks of opportunity.
Diamond Deflection 2 Counter Deflect arrows, and sometimes even rays with the edge of your weapon.
Rapid Step 3 Rush Double your movement speed and run on water.
Diamond Cutter 3 Strike Be as an iajutsu master, draw and cut in one single motion.
Diamond Breaker 4 Strike Destroy force effects, and pierce through deflection and force bonuses.
One Strike Two Cuts 4 Strike Deal damage for multiple attacks in a single attack.
Perfected Strike 5 Strike Ensure you get a critical hit!
Impure Diamond Strike 5 Strike You are super effective against other initiators, and can throw them out of balance.
Certain Aim 6 Boost Gain an effect much like true strike on one attack.
Mental Mirror 6 Counter Guard your mind against danger, deflecting mental attacks back to their source.
Persisting Razor 7 Strike The damage from your attack persists, and is very good at disrupting spellcasting.
Sonic Sight 7 Boost You can hear even the slightest movement as if it were plainly visible before you.
Prepared Prescience 8 Boost Gain a moment of prescience like effect, with the bonus based on concentration.
Diamond Light of the Spotless Mind 8 Stance Gain a mind blank effect while in this stance.
Quintessent Strike 9 Strike Freeze a victim in time.

Iron Heart[edit]

Name Level Type Description
Shattered Jade 1 Stance Sustain a -2 penalty to Armor Class, add 1d6 + initiator level to attack damage.
Cut and Run 1 Rush Gain the benefits of the Spring Attack feat.
Samurai's Salute 2 Boost Challenge an opponent to single combat; if they do not accept by attacking you, you do bonus damage to them.
Iron Heart Breaker 3 Strike Severely damage your opponent's weapon with a melee attack, making it less effective.
Heart of a Champion 3 Rush As Iron Heart Surge, but useable as a move action and clarified to allow for maximum usefulness.
Ogreslayer Stance 3 Stance You gain an additional 5 feet of reach, bonus damage against creatures larger than you.
Hammer and Anvil 4 Counter Hit an opponent as an immediate action, knocking them prone if you interrupted their movement.
Heart of Stone 4 Strike Deal bonus damage based on how weakened the target already is.
Clash of Wills 5 Rush Mow through people, forcing them to either move or exchange attacks with you.
Epiphany of Steel 5 Stance Critical hits apply even to creatures normally immune, and critical damage multipliers are increased.
Fulcrum Cutter 6 Counter Reflect any attack or effect requiring an attack roll with a superior opposed attack roll.
Forlorn Hope 7 Strike Charge, deal massive damage if it's the first round of combat.
Pyrrhic Victory 7 Strike Attack reduces you to −1 hit points, number of hit points lost is added to your attack damage.
Iron Jawed Angel 7 Counter Gain DR X/-, where X is equal to the result of your Appraise check.
Thousand Knives 8 Strike Attack repeatedly with cumulative -2 penalties until you miss, adding damage for each previous hit.
Deliverance 8 Stance Deal 1d8 points of damage per two initiator levels to all foes you threaten in melee each turn that you maintain this stance.
Iron Sharpens Iron 8 Boost All successful attacks made until the beginning of your next turn are automatically confirmed critical hits, and victims of these attacks cannot be raised normally.
Sword of Judgment 9 Strike Successful attack is an automatic critical hit, adds 10 points of damage per intiator level which can be exchanged for attack bonuses.

Setting Sun[edit]

Name Level Type Description
No Rest for the Wicked 1 Counter Throw grabbed ally or foe 10 feet as an immediate action.
Setting Sun Suplex 1 Strike Grab on to opponent, throw them to the ground over your head and knock them prone.
Float Like a Butterfly 1 Stance Move 5 feet every time you make an attack or another's attack misses you.
Horizon Line Punch 2 Strike Punch all the creatures in a straight line, moving that distance without provoking.
Form Tackle 2 Rush Bodily tackle foe, grabbing onto them in the process.
Sundial Twist Kick 2 Counter Follow up melee attack with roundabout kick, deal double damage if previous attack missed.
Breaking Dawn 3 Stance Delay your turn without changing your place in initiative.
Pivotal Chop 3 Counter A successful Sense Motive check allows you to dodge, then counterattack.
Home Run Derby 3 Strike Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.
Gentle Fist 4 Strike Negate a foe's ability to use spells, psionics, maneuvers, etc.
Rolling Launcher 4 Counter When a creature attacks, throw them instead. More effective if the attacker was moving or charging.
Flying Knee 4 Strike Deal massive damage to big opponents with melee attack, ground fliers.
Tears of the Sun 5 Strike Causes opponent to bleed, taking damage and rendering them temporarily blinded, deafened, and sickened.
One Inch Punch 5 Counter Counter an opponent's counter, continue with your previous action if successful.
The Clock Strikes Midnight 7 Strike Grab on to opponent, spin them around to deal damage, and then throw them.
Hurricane Scythe Kick 9 Rush Push an opponent backwards with successive melee attacks.

Shadow Hand[edit]

Name Level Type Description
Unwary Harassment 1 Rush Twist around enemy, getting into more favorable position.
Shadowshatter 2 Stance Ignore hardness and deal double damage to objects
Seen but Unseen 3 Counter Creature who would have seen you fails to do so.
Bad Analogy 7 Strike Compare enemy to thing. Beat up thing. Enemy dies.

Stone Dragon[edit]

Name Level Type Description

Tiger Claw[edit]

Name Level Type Description
Soul of the Tiger 8 Strike Pounce. Gain bite and claw attacks.

White Raven[edit]

Name Level Type Description