Future Technology (3.5e Equipment)
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Future Technology
A listing of all FT equipment. 0 to 10 series (0-19) are weapons, ammo and shields; 20 series are vehicle systems (20-29); 30 series are bot mods; and 40 series and above are everything else. Generally the higher the number in the series the more powerful and costly the equipment is.
Certain numbers have a theme: shields end in 0, ammo ends in 1, one handed end in 2-4, two handed end in 5-7, and siege end in 8-9; 00-09 are martial, 10-19 are exotic.
Name | Cost | Damage | Range | Damage Type | Summary |
---|---|---|---|---|---|
FT00 Energy Shield | 300 gp | 1d4 | — | Bludgeoning | A circular one-handed energy shield, which is 3’ wide. |
FT01 Clip | 200 gp | — | — | Various | Ammo for most FT weapons. |
FT02 Pistol | 300 gp | 1d6 | 40 | Piercing | A small pistol. |
FT04 Energy Sword | 500 gp | 1d8 | — | Varies | A two-foot long energy sword. |
FT05 Battlerifle | 400 gp | 2d8 | 200 | Piercing | A high-range assault rifle. |
FT06 Sniperifle | 600 gp | 3d6 | 300 | Piercing | An accurate sniper rifle. |
FT07 Gravity Pick-Hammer | 700 gp | 2d8 | — | Bludgeoning, Piercing | One side of head has a pick the other has a hammer. |
FT08 Force Ray | 5000 gp | 1d6/3d6 | 300 | Force | A powerful force ray. |
FT10 Plasma Shield | 600 gp | 1d6 | — | Bludgeoning | An oval one-handed energy shield, which is 4’ long and 3’ wide. |
FT11 Cell | 600 gp | 3d4 | — | Varies | The ammo used for all FT series siege weapons, and powers hyperdrives. They can also be used as mines. |
FT12 Ice Pistol | 600 gp | 2d6 | 40 | Cold | A pistol with cold damage. |
FT14 Plasma Sword | 1000 gp | 2d6 | — | Electric, Fire | A 3' blade that can cut through most materials and block ranged attacks. |
FT15 Laser | 800 gp | 3d6 | 300 | Electric | A high energy laser weapon. |
FT16 Launcher | 1200 gp | 3d6 | 200 | Fire | A rocket launcher. |
FT18 Ice Ray | 10,000 gp | 2d6/5d6 | 300 | Cold | A freezing ray, which slows creatures within its effective area (20’ ray). |
FT19 Siege Weapon | 20,000 gp | 2d6/6d6 | 1000 | Piercing, Electricity, Fire | A crew-served siege weapon. |
FT20 Defense System | 2000 gp | 3d8 | 300 | Electricity | A FT20 has missile defense, an energy shield and defensive weapon. |
FT25 Assault System | 4500 gp | Varies | Varies | Varies | A multi-weapon system with an energy shield, sniperifle, laser and launcher. |
FT28 Ship Killer | 60,000 gp | 3d8/9d8 | 3000 | Electricity, Fire, Piercing | Designed to break through most ships. |
FT29 Moon Killer | 120,000 gp | 3d12/12d12 | 5280 | Piercing, Fire, Electricity | Does not in fact destroy moons but destroys most ships in its path. |
FT40 Energy Armor | 400 gp | — | — | — | Light alien armor. |
FT41 Space Suit | 200 gp | — | — | — | A FT41 is a self-contained individual suit with its own air cycling unit |
FT42 Plasma Armor | 600 gp | — | — | — | Medium alien armor. |
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