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+ | == Cleric Spells== | ||
+ | {{Tocright}} | ||
+ | ===0th-Level Cleric Spells (Orisons)=== | ||
+ | * [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water. | ||
+ | * [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage. | ||
+ | * [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft. | ||
+ | * [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object. | ||
+ | * [[SRD:Guidance|Guidance]]: +1 on one [[SRD:Attack Roll|attack roll]], [[SRD:Saving Throw|saving throw]], or [[SRD:Skill Check|skill check]]. | ||
+ | * [[SRD:Inflict Minor Wounds|Inflict Minor Wounds]]: [[SRD:Touch Attack|Touch attack]], 1 point of damage. | ||
+ | * [[SRD:Light|Light]]: Object shines like a torch. | ||
+ | * [[SRD:Mending|Mending]]: Makes minor repairs on an object. | ||
+ | * [[SRD:Purify Food and Drink|Purify Food and Drink]]: Purifies 1 cu. ft./level of food or water. | ||
+ | * [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks. | ||
+ | * [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]]. | ||
+ | * [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp. | ||
+ | ===1st-Level Cleric Spells=== | ||
+ | * [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear. | ||
+ | * [[SRD:Bless|Bless]]: Allies gain +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear. | ||
+ | * [[SRD:Bless Water|Bless Water]] <SUP>M</SUP>: Makes holy water. | ||
+ | * [[SRD:Cause Fear|Cause Fear]]: One creature of 5 [[SRD:Hit Dice|HD]] or less flees for 1d4 rounds. | ||
+ | * [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]]. | ||
+ | * [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages. | ||
+ | * [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5). | ||
+ | * [[SRD:Curse Water|Curse Water]] <SUP>M</SUP>: Makes unholy water. | ||
+ | * [[SRD:Deathwatch|Deathwatch]]: Reveals how near death subjects within 30 ft. are. | ||
+ | * [[SRD:Detect Chaos|Detect Chaos]]: Reveals creatures, spells, or objects of selected alignment. | ||
+ | * [[SRD:Detect Evil|Detect Evil]]: Reveals creatures, spells, or objects of selected alignment. | ||
+ | * [[SRD:Detect Good|Detect Good]]: Reveals creatures, spells, or objects of selected alignment. | ||
+ | * [[SRD:Detect Law|Detect Law]]: Reveals creatures, spells, or objects of selected alignment. | ||
+ | * [[SRD:Detect Undead|Detect Undead]]: Reveals [[SRD:Undead Type|undead]] within 60 ft. | ||
+ | * [[SRD:Divine Favor|Divine Favor]]: You gain +1 per three levels on attack and [[SRD:Attack Damage|damage rolls]]. | ||
+ | * [[SRD:Doom|Doom]]: One subject takes –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks. | ||
+ | * [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments. | ||
+ | * [[SRD:Entropic Shield|Entropic Shield]]: [[SRD:Ranged Attack|Ranged attacks]] against you have 20% miss chance. | ||
+ | * [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level. | ||
+ | * [[SRD:Inflict Light Wounds|Inflict Light Wounds]]: Touch deals 1d8 damage +1/level (max +5). | ||
+ | * [[SRD:Magic Stone|Magic Stone]]: Three stones gain +1 on attack, deal 1d6 +1 damage. | ||
+ | * [[SRD:Magic Weapon|Magic Weapon]]: Weapon gains +1 bonus. | ||
+ | * [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you. | ||
+ | * [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]]. | ||
+ | * [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]]. | ||
+ | * [[SRD:Protection from Good|Protection from Good]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]]. | ||
+ | * [[SRD:Protection from Law|Protection from Law]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]]. | ||
+ | * [[SRD:Remove Fear|Remove Fear]]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | ||
+ | * [[SRD:Sanctuary|Sanctuary]]: Opponents can’t attack you, and you can’t attack. | ||
+ | * [[SRD:Shield of Faith|Shield of Faith]]: Aura grants +2 or higher deflection bonus. | ||
+ | * [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you. | ||
+ | |||
+ | ===2nd-Level Cleric Spells=== | ||
+ | * [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10). | ||
+ | * [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic. | ||
+ | * [[SRD:Augury|Augury]]<SUP>M</SUP><SUP>F</SUP>: Learns whether an action will be good or bad. | ||
+ | * [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level. | ||
+ | * [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level. | ||
+ | * [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects. | ||
+ | * [[SRD:Consecrate|Consecrate]] <SUP>M</SUP>: Fills area with positive energy, making [[SRD:Undead Type|undead]] weaker. | ||
+ | * [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10). | ||
+ | * [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow. | ||
+ | * [[SRD:Death Knell|Death Knell]]: Kills [[SRD:Dying|dying]] creature; you gain 1d8 temporary hp, +2 to [[SRD:Strength|Str]], and +1 level. | ||
+ | * [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level. | ||
+ | * [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger. | ||
+ | * [[SRD:Eagle's Splendor|Eagle's Splendor]]: Subject gains +4 to [[SRD:Charisma|Cha]] for 1 min./level. | ||
+ | * [[SRD:Enthrall|Enthrall]]: Captivates all within 100 ft. + 10 ft./level. | ||
+ | * [[SRD:Find Traps|Find Traps]]: Notice traps as a [[SRD:Rogue|rogue]] does. | ||
+ | * [[SRD:Gentle Repose|Gentle Repose]]: Preserves one corpse. | ||
+ | * [[SRD:Hold Person|Hold Person]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Humanoid Type|humanoid]] for 1 [[SRD:Round|round]]/level. | ||
+ | * [[SRD:Inflict Moderate Wounds|Inflict Moderate Wounds]]: [[SRD:Touch Attack|Touch attack]], 2d8 damage +1/level (max +10). | ||
+ | * [[SRD:Make Whole|Make Whole]]: Repairs an object. | ||
+ | * [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level. | ||
+ | * [[SRD:Remove Paralysis|Remove Paralysis]]: Frees one or more creatures from paralysis or ''slow ''effect. | ||
+ | * [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type. | ||
+ | * [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]]. | ||
+ | * [[SRD:Shatter|Shatter]]: Sonic vibration damages objects or crystalline creatures. | ||
+ | * [[SRD:Shield Other|Shield Other]] <SUP>F</SUP>: You take half of subject’s damage. | ||
+ | * [[SRD:Silence|Silence]]: Negates sound in 20-ft. radius. | ||
+ | * [[SRD:Sound Burst|Sound Burst]]: Deals 1d8 sonic damage to subjects; may stun them. | ||
+ | * [[SRD:Spiritual Weapon|Spiritual Weapon]]: Magic weapon attacks on its own. | ||
+ | * [[SRD:Status|Status]]: Monitors condition, position of allies. | ||
+ | * [[SRD:Summon Monster II|Summon Monster II]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours. | ||
+ | * [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie. | ||
+ | |||
+ | ===3rd-Level Cleric Spells=== | ||
+ | * [[SRD:Animate Dead|Animate Dead]] <SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies. | ||
+ | * [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action. | ||
+ | * [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. | ||
+ | * [[SRD:Contagion|Contagion]]: Infects subject with chosen disease. | ||
+ | * [[SRD:Continual Flame|Continual Flame]] <SUP>M</SUP>: Makes a permanent, heatless torch. | ||
+ | * [[SRD:Create Food and Water|Create Food and Water]]: Feeds three humans (or one horse)/level. | ||
+ | * [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15). | ||
+ | * [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light. | ||
+ | * [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius. | ||
+ | * [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects. | ||
+ | * [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it. | ||
+ | * [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you. | ||
+ | * [[SRD:Inflict Serious Wounds|Inflict Serious Wounds]]: [[SRD:Touch Attack|Touch attack]], 3d8 damage +1/level (max +15). | ||
+ | * [[SRD:Invisibility Purge|Invisibility Purge]]: Dispels invisibility within 5 ft./level. | ||
+ | * [[SRD:Locate Object|Locate Object]]: Senses direction toward object (specific or type). | ||
+ | * [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
+ | * [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
+ | * [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
+ | * [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level. | ||
+ | * [[SRD:Magic Vestment|Magic Vestment]]: Armor or shield gains +1 enhancement per four levels. | ||
+ | * [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone. | ||
+ | * [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying. | ||
+ | * [[SRD:Prayer|Prayer]]: Allies gain +1 bonus on most rolls, enemies take –1 penalty. | ||
+ | * [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy. | ||
+ | * [[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]: Cures normal or magical conditions. | ||
+ | * [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse. | ||
+ | * [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject. | ||
+ | * [[SRD:Searing Light|Searing Light]]: Ray deals 1d8/two levels damage, more against [[SRD:Undead Type|undead]]. | ||
+ | * [[SRD:Speak with Dead|Speak with Dead]]: Corpse answers one question/two levels. | ||
+ | * [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape. | ||
+ | * [[SRD:Summon Monster III|Summon Monster III]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature. | ||
+ | * [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater. | ||
+ | * [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid. | ||
+ | * [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases. | ||
+ | |||
+ | ===4th-Level Cleric Spells=== | ||
+ | * [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). | ||
+ | * [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water. | ||
+ | * [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20). | ||
+ | * [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects. | ||
+ | * [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement. | ||
+ | * [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods. | ||
+ | * [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane. | ||
+ | * [[SRD:Divination|Divination]] <SUP>M</SUP>: Provides useful advice for specific proposed actions. | ||
+ | * [[SRD:Divine Power|Divine Power]]: You gain attack bonus, +6 to [[SRD:Strength|Str]], and 1 hp/level. | ||
+ | * [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]]. | ||
+ | * [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments. | ||
+ | * [[SRD:Giant Vermin|Giant Vermin]]: Turns [[SRD:Monstrous Centipede|centipedes]], [[SRD:Monstrous Scorpion|scorpions]], or [[SRD:Monstrous Spider|spiders]] into giant [[SRD:Vermin Type|vermin]]. | ||
+ | * [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject. | ||
+ | * [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20). | ||
+ | * [[SRD:Greater Magic Weapon|Magic Weapon, Greater]]: +1 bonus/four levels (max +5). | ||
+ | * [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject. | ||
+ | * [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature. | ||
+ | * [[SRD:Poison (Spell)|Poison]]: Touch deals 1d10 [[SRD:Constitution|Con]] damage, repeats in 1 min. | ||
+ | * [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away. | ||
+ | * [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains. | ||
+ | * [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly. | ||
+ | * [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels. | ||
+ | * [[SRD:Summon Monster IV|Summon Monster IV]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Tongues|Tongues]]: Speak any language. | ||
+ | |||
+ | ===5th-Level Cleric Spells=== | ||
+ | * [[SRD:Atonement|Atonement]]<SUP>F</SUP><SUP>X</SUP>: Removes burden of misdeeds from subject. | ||
+ | * [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification. | ||
+ | * [[SRD:Greater Command|Command, Greater]]: As ''command, ''but affects one subject/level. | ||
+ | * [[SRD:Commune|Commune]] <SUP>X</SUP>: Deity answers one yes-or-no question/level. | ||
+ | * [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures. | ||
+ | * [[SRD:Dispel Chaos|Dispel Chaos]]: +4 bonus against attacks. | ||
+ | * [[SRD:Dispel Evil|Dispel Evil]]: +4 bonus against attacks. | ||
+ | * [[SRD:Dispel Good|Dispel Good]]: +4 bonus against attacks. | ||
+ | * [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks. | ||
+ | * [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]]. | ||
+ | * [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage). | ||
+ | * [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy. | ||
+ | * [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures. | ||
+ | * [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures. | ||
+ | * [[SRD:Mark of Justice|Mark of Justice]]: Designates action that will trigger ''curse ''on subject. | ||
+ | * [[SRD:Plane Shift|Plane Shift]] <SUP>F</SUP>: As many as eight subjects travel to another plane. | ||
+ | * [[SRD:Psychic Turmoil|Psychic Turmoil]]: [[SRD:Invisible|Invisible]] field leeches psionic [[SRD:Power Points|power points]] away. | ||
+ | * [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago. | ||
+ | * [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses. | ||
+ | * [[SRD:Scrying|Scrying]] <SUP>F</SUP>: Spies on subject from a distance. | ||
+ | * [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject. | ||
+ | * [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level. | ||
+ | * [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Symbol of Pain|Symbol of Pain]] <SUP>M</SUP>: Triggered rune wracks nearby creatures with pain. | ||
+ | * [[SRD:Symbol of Sleep|Symbol of Sleep]] <SUP>M</SUP>: Triggered rune puts nearby creatures into catatonic slumber. | ||
+ | * [[SRD:True Seeing|True Seeing]] <SUP>M</SUP>: Lets you see all things as they really are. | ||
+ | * [[SRD:Unhallow|Unhallow]] <SUP>M</SUP>: Designates location as unholy. | ||
+ | * [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped. | ||
+ | |||
+ | ===6th-Level Cleric Spells=== | ||
+ | * [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes. | ||
+ | * [[SRD:Antilife Shell|Antilife Shell]]: 10-ft. field hedges out living creatures. | ||
+ | * [[SRD:Banishment|Banishment]]: Banishes 2 [[SRD:Hit Dice|HD]]/level of extraplanar creatures. | ||
+ | * [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear’s endurance'', affects one subject/ level. | ||
+ | * [[SRD:Blade Barrier|Blade Barrier]]: Wall of blades deals 1d6/level damage. | ||
+ | * [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull’s strength'', affects one subject/level. | ||
+ | * [[SRD:Create Undead|Create Undead]]: Create ghouls, ghasts, mummies, or mohrgs. | ||
+ | * [[SRD:Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures. | ||
+ | * [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but up to +20 on check. | ||
+ | * [[SRD:Mass Eagle's Splendor|Eagle's Splendor, Mass]]: As ''eagle’s splendor'', affects one subject/level. | ||
+ | * [[SRD:Find the Path|Find the Path]]: Shows most direct way to a location. | ||
+ | * [[SRD:Forbiddance|Forbiddance]] <SUP>M</SUP>: Blocks planar travel, damages creatures of different alignment. | ||
+ | * [[SRD:Geas/Quest|Geas/Quest]]: As ''lesser geas, ''plus it affects any creature. | ||
+ | * [[SRD:Greater Glyph of Warding|Glyph of Warding, Greater]]: As ''glyph of warding'', but up to 10d8 damage or 6th-level spell. | ||
+ | * [[SRD:Harm|Harm]]: Deals 10 points/level damage to target. | ||
+ | * [[SRD:Heal|Heal]]: Cures 10 points/level of damage, all diseases and mental conditions. | ||
+ | * [[SRD:Heroes' Feast|Heroes' Feast]]: Food for one creature/level cures and grants combat bonuses''.'' | ||
+ | * [[SRD:Mass Inflict Moderate Wounds|Inflict Moderate Wounds, Mass]]: Deals 2d8 damage +1/level to many creatures. | ||
+ | * [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl’s wisdom'', affects one subject/level. | ||
+ | * [[SRD:Planar Ally|Planar Ally]] <SUP>X</SUP>: As ''lesser planar ally, ''but up to 12 [[SRD:Hit Dice|HD]]. | ||
+ | * [[SRD:Summon Monster VI|Summon Monster VI]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Symbol of Fear|Symbol of Fear]] <SUP>M</SUP>: Triggered rune [[SRD:Panicked|panics]] nearby creatures. | ||
+ | * [[SRD:Symbol of Persuasion|Symbol of Persuasion]] <SUP>M</SUP>: Triggered rune charms nearby creatures. | ||
+ | * [[SRD:Undeath to Death|Undeath to Death]] <SUP>M</SUP>: Destroys 1d4 [[SRD:Hit Dice|HD]]/level [[SRD:Undead Type|undead]] (max 20d4). | ||
+ | * [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast. | ||
+ | * [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place. | ||
+ | |||
+ | ===7th-Level Cleric Spells=== | ||
+ | * [[SRD:Blasphemy|Blasphemy]]: Kills, [[SRD:Paralyzed|paralyzes]], weakens, or dazes nonevil subjects. | ||
+ | * [[SRD:Control Weather|Control Weather]]: Changes weather in local area. | ||
+ | * [[SRD:Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures. | ||
+ | * [[SRD:Destruction|Destruction]] <SUP>F</SUP>: Kills subject and destroys remains. | ||
+ | * [[SRD:Dictum|Dictum]]: Kills, [[SRD:Paralyzed|paralyzes]], slows, or deafens nonlawful subjects. | ||
+ | * [[SRD:Ethereal Jaunt|Ethereal Jaunt]]: You become ethereal for 1 [[SRD:Round|round]]/level. | ||
+ | * [[SRD:Holy Word|Holy Word]]: Kills, [[SRD:Paralyzed|paralyzes]], blinds, or deafens nongood subjects. | ||
+ | * [[SRD:Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]: Deals 3d8 damage +1/level to many creatures. | ||
+ | * [[SRD:Greater Psychic Turmoil|Psychic Turmoil, Greater]]: As ''psychic turmoil, ''but you gain [[SRD:Power Points|power points]] as temporary hp. | ||
+ | * [[SRD:Refuge|Refuge]] <SUP>M</SUP>: Alters item to transport its possessor to you. | ||
+ | * [[SRD:Regenerate|Regenerate]]: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). | ||
+ | * [[SRD:Repulsion|Repulsion]]: Creatures can’t approach you. | ||
+ | * [[SRD:Greater Restoration|Restoration, Greater]] <SUP>X</SUP>: As ''restoration, ''plus restores all levels and ability scores. | ||
+ | * [[SRD:Resurrection|Resurrection]] <SUP>M</SUP>: Fully restore [[SRD:Dead|dead]] subject. | ||
+ | * [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer. | ||
+ | * [[SRD:Summon Monster VII|Summon Monster VII]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Symbol of Stunning|Symbol of Stunning]] <SUP>M</SUP>: Triggered rune stuns nearby creatures. | ||
+ | * [[SRD:Symbol of Weakness|Symbol of Weakness]] <SUP>M</SUP>: Triggered rune weakens nearby creatures. | ||
+ | * [[SRD:Word of Chaos|Word of Chaos]]: Kills, ''confuses, ''stuns, or deafens nonchaotic subjects. | ||
+ | |||
+ | ===8th-Level Cleric Spells=== | ||
+ | * [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft. | ||
+ | * [[SRD:Brain Spider|Brain Spider]]: [[SRD:Listen Skill|Listen]] to thoughts of up to eight other creatures. | ||
+ | * [[SRD:Cloak of Chaos|Cloak of Chaos]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against lawful spells. | ||
+ | * [[SRD:Create Greater Undead|Create Greater Undead]] <SUP>M</SUP>: Create shadows, wraiths, spectres, or devourers. | ||
+ | * [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures. | ||
+ | * [[SRD:Dimensional Lock|Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level. | ||
+ | * [[SRD:Discern Location|Discern Location]]: Reveals exact location of creature or object. | ||
+ | * [[SRD:Earthquake|Earthquake]]: Intense tremor shakes 80-ft.-radius. | ||
+ | * [[SRD:Fire Storm|Fire Storm]]: Deals 1d6/level fire damage. | ||
+ | * [[SRD:Holy Aura|Holy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against evil spells. | ||
+ | * [[SRD:Mass Inflict Critical Wounds|Inflict Critical Wounds, Mass]]: Deals 4d8 damage +1/level to many creatures. | ||
+ | * [[SRD:Greater Planar Ally|Planar Ally, Greater]] <SUP>X</SUP>: As ''lesser planar ally, ''but up to 18 [[SRD:Hit Dice|HD]]. | ||
+ | * [[SRD:Shield of Law|Shield of Law]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against chaotic spells. | ||
+ | * [[SRD:Greater Spell Immunity|Spell Immunity, Greater]]: As ''spell immunity, ''but up to 8th-level spells. | ||
+ | * [[SRD:Summon Monster VIII|Summon Monster VIII]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:Symbol of Death|Symbol of Death]] <SUP>M</SUP>: Triggered rune slays nearby creatures. | ||
+ | * [[SRD:Symbol of Insanity|Symbol of Insanity]] <SUP>M</SUP>: Triggered rune renders nearby creatures insane. | ||
+ | * [[SRD:Unholy Aura|Unholy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against good spells. | ||
+ | |||
+ | ===9th-Level Cleric Spells=== | ||
+ | * [[SRD:Astral Projection|Astral Projection]] <SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]]. | ||
+ | * [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels. | ||
+ | * [[SRD:Etherealness (Spell)|Etherealness]]: Travel to Ethereal Plane with companions. | ||
+ | * [[SRD:Gate|Gate]] <SUP>X</SUP>: Connects two planes for travel or summoning. | ||
+ | * [[SRD:Mass Heal|Heal, Mass]]: As ''heal'', but with several subjects. | ||
+ | * [[SRD:Implosion|Implosion]]: Kills one creature/[[SRD:Round|round]]. | ||
+ | * [[SRD:Miracle|Miracle]] <SUP>X</SUP>: Requests a deity’s intercession. | ||
+ | * [[SRD:Soul Bind|Soul Bind]] <SUP>F</SUP>: Traps newly [[SRD:Dead|dead]] soul to prevent ''resurrection''. | ||
+ | * [[SRD:Storm of Vengeance|Storm of Vengeance]]: Storm rains acid, lightning, and hail. | ||
+ | * [[SRD:Summon Monster IX|Summon Monster IX]]: Calls extraplanar creature to fight for you. | ||
+ | * [[SRD:True Resurrection|True Resurrection]] <SUP>M</SUP>: As ''resurrection'', plus remains aren’t needed. |
Revision as of 02:10, 28 April 2019
Cleric Spells
Contents
0th-Level Cleric Spells (Orisons)
- Create Water: Creates 2 gallons/level of pure water.
- Cure Minor Wounds: Cures 1 point of damage.
- Detect Magic: Detects spells and magic items within 60 ft.
- Detect Poison: Detects poison in one creature or object.
- Guidance: +1 on one attack roll, saving throw, or skill check.
- Inflict Minor Wounds: Touch attack, 1 point of damage.
- Light: Object shines like a torch.
- Mending: Makes minor repairs on an object.
- Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
- Read Magic: Read scrolls and spellbooks.
- Resistance: Subject gains +1 on saving throws.
- Virtue: Subject gains 1 temporary hp.
1st-Level Cleric Spells
- Bane: Enemies take –1 on attack rolls and saves against fear.
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Bless Water M: Makes holy water.
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- Command: One subject obeys selected command for 1 round.
- Comprehend Languages: You understand all spoken and written languages.
- Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- Curse Water M: Makes unholy water.
- Deathwatch: Reveals how near death subjects within 30 ft. are.
- Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- Detect Good: Reveals creatures, spells, or objects of selected alignment.
- Detect Law: Reveals creatures, spells, or objects of selected alignment.
- Detect Undead: Reveals undead within 60 ft.
- Divine Favor: You gain +1 per three levels on attack and damage rolls.
- Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- Endure Elements: Exist comfortably in hot or cold environments.
- Entropic Shield: Ranged attacks against you have 20% miss chance.
- Hide from Undead: Undead can’t perceive one subject/level.
- Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
- Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
- Magic Weapon: Weapon gains +1 bonus.
- Obscuring Mist: Fog surrounds you.
- Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Shield of Faith: Aura grants +2 or higher deflection bonus.
- Summon Monster I: Calls extraplanar creature to fight for you.
2nd-Level Cleric Spells
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
- AuguryMF: Learns whether an action will be good or bad.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Calm Emotions: Calms creatures, negating emotion effects.
- Consecrate M: Fills area with positive energy, making undead weaker.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Darkness: 20-ft. radius of supernatural shadow.
- Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Desecrate M: Fills area with negative energy, making undead stronger.
- Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Find Traps: Notice traps as a rogue does.
- Gentle Repose: Preserves one corpse.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
- Make Whole: Repairs an object.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Shield Other F: You take half of subject’s damage.
- Silence: Negates sound in 20-ft. radius.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Spiritual Weapon: Magic weapon attacks on its own.
- Status: Monitors condition, position of allies.
- Summon Monster II: Calls extraplanar creature to fight for you.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Zone of Truth: Subjects within range cannot lie.
3rd-Level Cleric Spells
- Animate Dead M: Creates undead skeletons and zombies.
- Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Blindness/Deafness: Makes subject blinded or deafened.
- Contagion: Infects subject with chosen disease.
- Continual Flame M: Makes a permanent, heatless torch.
- Create Food and Water: Feeds three humans (or one horse)/level.
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Daylight: 60-ft. radius of bright light.
- Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
- Dispel Magic: Cancels spells and magical effects.
- Glyph of Warding M: Inscription harms those who pass it.
- Helping Hand: Ghostly hand leads subject to you.
- Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
- Invisibility Purge: Dispels invisibility within 5 ft./level.
- Locate Object: Senses direction toward object (specific or type).
- Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
- Magic Vestment: Armor or shield gains +1 enhancement per four levels.
- Meld into Stone: You and your gear merge with stone.
- Obscure Object: Masks object against scrying.
- Prayer: Allies gain +1 bonus on most rolls, enemies take –1 penalty.
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Remove Blindness/Deafness: Cures normal or magical conditions.
- Remove Curse: Frees object or person from curse.
- Remove Disease: Cures all diseases affecting subject.
- Searing Light: Ray deals 1d8/two levels damage, more against undead.
- Speak with Dead: Corpse answers one question/two levels.
- Stone Shape: Sculpts stone into any shape.
- Summon Monster III: Calls extraplanar creature to fight for you.
- Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.
- Water Breathing: Subjects can breathe underwater.
- Water Walk: Subject treads on water as if solid.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Cleric Spells
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Water: Raises or lowers bodies of water.
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Death Ward: Grants immunity to death spells and negative energy effects.
- Dimensional Anchor: Bars extradimensional movement.
- Discern Lies: Reveals deliberate falsehoods.
- Dismissal: Forces a creature to return to native plane.
- Divination M: Provides useful advice for specific proposed actions.
- Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
- Dweomer of Transference: Convert spellcasting into psionic power points.
- Freedom of Movement: Subject moves normally despite impediments.
- Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- Imbue with Spell Ability: Transfer spells to subject.
- Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- Magic Weapon, Greater: +1 bonus/four levels (max +5).
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Restoration M: Restores level and ability score drains.
- Sending: Delivers short message anywhere, instantly.
- Spell Immunity: Subject is immune to one spell per four levels.
- Summon Monster IV: Calls extraplanar creature to fight for you.
- Tongues: Speak any language.
5th-Level Cleric Spells
- AtonementFX: Removes burden of misdeeds from subject.
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Command, Greater: As command, but affects one subject/level.
- Commune X: Deity answers one yes-or-no question/level.
- Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
- Dispel Chaos: +4 bonus against attacks.
- Dispel Evil: +4 bonus against attacks.
- Dispel Good: +4 bonus against attacks.
- Dispel Law: +4 bonus against attacks.
- Disrupting Weapon: Melee weapon destroys undead.
- Flame Strike: Smite foes with divine fire (1d6/level damage).
- Hallow M: Designates location as holy.
- Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.
- Insect Plague: Locust swarms attack creatures.
- Mark of Justice: Designates action that will trigger curse on subject.
- Plane Shift F: As many as eight subjects travel to another plane.
- Psychic Turmoil: Invisible field leeches psionic power points away.
- Raise Dead M: Restores life to subject who died as long as one day/level ago.
- Righteous Might: Your size increases, and you gain combat bonuses.
- Scrying F: Spies on subject from a distance.
- Slay Living: Touch attack kills subject.
- Spell Resistance: Subject gains SR 12 + level.
- Summon Monster V: Calls extraplanar creature to fight for you.
- Symbol of Pain M: Triggered rune wracks nearby creatures with pain.
- Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
- True Seeing M: Lets you see all things as they really are.
- Unhallow M: Designates location as unholy.
- Wall of Stone: Creates a stone wall that can be shaped.
6th-Level Cleric Spells
- Animate Objects: Objects attack your foes.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Bear's Endurance, Mass: As bear’s endurance, affects one subject/ level.
- Blade Barrier: Wall of blades deals 1d6/level damage.
- Bull's Strength, Mass: As bull’s strength, affects one subject/level.
- Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
- Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
- Dispel Magic, Greater: As dispel magic, but up to +20 on check.
- Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Find the Path: Shows most direct way to a location.
- Forbiddance M: Blocks planar travel, damages creatures of different alignment.
- Geas/Quest: As lesser geas, plus it affects any creature.
- Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
- Harm: Deals 10 points/level damage to target.
- Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
- Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
- Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/level.
- Planar Ally X: As lesser planar ally, but up to 12 HD.
- Summon Monster VI: Calls extraplanar creature to fight for you.
- Symbol of Fear M: Triggered rune panics nearby creatures.
- Symbol of Persuasion M: Triggered rune charms nearby creatures.
- Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
- Wind Walk: You and your allies turn vaporous and travel fast.
- Word of Recall: Teleports you back to designated place.
7th-Level Cleric Spells
- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Control Weather: Changes weather in local area.
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction F: Kills subject and destroys remains.
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
- Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.
- Refuge M: Alters item to transport its possessor to you.
- Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Repulsion: Creatures can’t approach you.
- Restoration, Greater X: As restoration, plus restores all levels and ability scores.
- Resurrection M: Fully restore dead subject.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Symbol of Stunning M: Triggered rune stuns nearby creatures.
- Symbol of Weakness M: Triggered rune weakens nearby creatures.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8th-Level Cleric Spells
- Antimagic Field: Negates magic within 10 ft.
- Brain Spider: Listen to thoughts of up to eight other creatures.
- Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
- Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- Discern Location: Reveals exact location of creature or object.
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Fire Storm: Deals 1d6/level fire damage.
- Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
- Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
- Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
- Summon Monster VIII: Calls extraplanar creature to fight for you.
- Symbol of Death M: Triggered rune slays nearby creatures.
- Symbol of Insanity M: Triggered rune renders nearby creatures insane.
- Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.
9th-Level Cleric Spells
- Astral Projection M: Projects you and companions onto Astral Plane.
- Energy Drain: Subject gains 2d4 negative levels.
- Etherealness: Travel to Ethereal Plane with companions.
- Gate X: Connects two planes for travel or summoning.
- Heal, Mass: As heal, but with several subjects.
- Implosion: Kills one creature/round.
- Miracle X: Requests a deity’s intercession.
- Soul Bind F: Traps newly dead soul to prevent resurrection.
- Storm of Vengeance: Storm rains acid, lightning, and hail.
- Summon Monster IX: Calls extraplanar creature to fight for you.
- True Resurrection M: As resurrection, plus remains aren’t needed.