Difference between revisions of "User:The-Marksman/Sandbox7"

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== Cleric Spells==
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{{Tocright}}
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===0th-Level Cleric Spells (Orisons)===
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* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.
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* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.
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* [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft.
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* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
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* [[SRD:Guidance|Guidance]]: +1 on one [[SRD:Attack Roll|attack roll]], [[SRD:Saving Throw|saving throw]], or [[SRD:Skill Check|skill check]].
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* [[SRD:Inflict Minor Wounds|Inflict Minor Wounds]]: [[SRD:Touch Attack|Touch attack]], 1 point of damage.
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* [[SRD:Light|Light]]: Object shines like a torch.
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* [[SRD:Mending|Mending]]: Makes minor repairs on an object.
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* [[SRD:Purify Food and Drink|Purify Food and Drink]]: Purifies 1 cu. ft./level of food or water.
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* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
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* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].
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* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.
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===1st-Level Cleric Spells===
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* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
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* [[SRD:Bless|Bless]]: Allies gain +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
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* [[SRD:Bless Water|Bless Water]] <SUP>M</SUP>: Makes holy water.
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* [[SRD:Cause Fear|Cause Fear]]: One creature of 5 [[SRD:Hit Dice|HD]] or less flees for 1d4 rounds.
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* [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]].
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* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.
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* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
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* [[SRD:Curse Water|Curse Water]] <SUP>M</SUP>: Makes unholy water.
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* [[SRD:Deathwatch|Deathwatch]]: Reveals how near death subjects within 30 ft. are.
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* [[SRD:Detect Chaos|Detect Chaos]]: Reveals creatures, spells, or objects of selected alignment.
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* [[SRD:Detect Evil|Detect Evil]]: Reveals creatures, spells, or objects of selected alignment.
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* [[SRD:Detect Good|Detect Good]]: Reveals creatures, spells, or objects of selected alignment.
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* [[SRD:Detect Law|Detect Law]]: Reveals creatures, spells, or objects of selected alignment.
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* [[SRD:Detect Undead|Detect Undead]]: Reveals [[SRD:Undead Type|undead]] within 60 ft.
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* [[SRD:Divine Favor|Divine Favor]]: You gain +1 per three levels on attack and [[SRD:Attack Damage|damage rolls]].
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* [[SRD:Doom|Doom]]: One subject takes –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
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* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
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* [[SRD:Entropic Shield|Entropic Shield]]: [[SRD:Ranged Attack|Ranged attacks]] against you have 20% miss chance.
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* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
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* [[SRD:Inflict Light Wounds|Inflict Light Wounds]]: Touch deals 1d8 damage +1/level (max +5).
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* [[SRD:Magic Stone|Magic Stone]]: Three stones gain +1 on attack, deal 1d6 +1 damage.
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* [[SRD:Magic Weapon|Magic Weapon]]: Weapon gains +1 bonus.
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* [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you.
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* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
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* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
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* [[SRD:Protection from Good|Protection from Good]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
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* [[SRD:Protection from Law|Protection from Law]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
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* [[SRD:Remove Fear|Remove Fear]]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
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* [[SRD:Sanctuary|Sanctuary]]: Opponents can’t attack you, and you can’t attack.
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* [[SRD:Shield of Faith|Shield of Faith]]: Aura grants +2 or higher deflection bonus.
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* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.
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===2nd-Level Cleric Spells===
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* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10).
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* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
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* [[SRD:Augury|Augury]]<SUP>M</SUP><SUP>F</SUP>: Learns whether an action will be good or bad.
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* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.
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* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.
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* [[SRD:Calm Emotions|Calm Emotions]]: Calms creatures, negating emotion effects.
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* [[SRD:Consecrate|Consecrate]] <SUP>M</SUP>: Fills area with positive energy, making [[SRD:Undead Type|undead]] weaker.
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* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
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* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.
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* [[SRD:Death Knell|Death Knell]]: Kills [[SRD:Dying|dying]] creature; you gain 1d8 temporary hp, +2 to [[SRD:Strength|Str]], and +1 level.
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* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
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* [[SRD:Desecrate|Desecrate]] <SUP>M</SUP>: Fills area with negative energy, making [[SRD:Undead Type|undead]] stronger.
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* [[SRD:Eagle's Splendor|Eagle's Splendor]]: Subject gains +4 to [[SRD:Charisma|Cha]] for 1 min./level.
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* [[SRD:Enthrall|Enthrall]]: Captivates all within 100 ft. + 10 ft./level.
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* [[SRD:Find Traps|Find Traps]]: Notice traps as a [[SRD:Rogue|rogue]] does.
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* [[SRD:Gentle Repose|Gentle Repose]]: Preserves one corpse.
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* [[SRD:Hold Person|Hold Person]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Humanoid Type|humanoid]] for 1 [[SRD:Round|round]]/level.
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* [[SRD:Inflict Moderate Wounds|Inflict Moderate Wounds]]: [[SRD:Touch Attack|Touch attack]], 2d8 damage +1/level (max +10).
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* [[SRD:Make Whole|Make Whole]]: Repairs an object.
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* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
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* [[SRD:Remove Paralysis|Remove Paralysis]]: Frees one or more creatures from paralysis or ''slow ''effect.
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* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
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* [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]].
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* [[SRD:Shatter|Shatter]]: Sonic vibration damages objects or crystalline creatures.
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* [[SRD:Shield Other|Shield Other]] <SUP>F</SUP>: You take half of subject’s damage.
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* [[SRD:Silence|Silence]]: Negates sound in 20-ft. radius.
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* [[SRD:Sound Burst|Sound Burst]]: Deals 1d8 sonic damage to subjects; may stun them.
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* [[SRD:Spiritual Weapon|Spiritual Weapon]]: Magic weapon attacks on its own.
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* [[SRD:Status|Status]]: Monitors condition, position of allies.
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* [[SRD:Summon Monster II|Summon Monster II]]: Calls extraplanar creature to fight for you.
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* [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours.
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* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
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===3rd-Level Cleric Spells===
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* [[SRD:Animate Dead|Animate Dead]] <SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.
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* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.
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* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]].
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* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.
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* [[SRD:Continual Flame|Continual Flame]] <SUP>M</SUP>: Makes a permanent, heatless torch.
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* [[SRD:Create Food and Water|Create Food and Water]]: Feeds three humans (or one horse)/level.
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* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
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* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.
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* [[SRD:Deeper Darkness|Deeper Darkness]]: Object sheds supernatural shadow in 60-ft. radius.
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* [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects.
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* [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it.
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* [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you.
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* [[SRD:Inflict Serious Wounds|Inflict Serious Wounds]]: [[SRD:Touch Attack|Touch attack]], 3d8 damage +1/level (max +15).
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* [[SRD:Invisibility Purge|Invisibility Purge]]: Dispels invisibility within 5 ft./level.
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* [[SRD:Locate Object|Locate Object]]: Senses direction toward object (specific or type).
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* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
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* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
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* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
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* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.
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* [[SRD:Magic Vestment|Magic Vestment]]: Armor or shield gains +1 enhancement per four levels.
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* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
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* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
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* [[SRD:Prayer|Prayer]]: Allies gain +1 bonus on most rolls, enemies take –1 penalty.
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* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
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* [[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]: Cures normal or magical conditions.
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* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.
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* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
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* [[SRD:Searing Light|Searing Light]]: Ray deals 1d8/two levels damage, more against [[SRD:Undead Type|undead]].
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* [[SRD:Speak with Dead|Speak with Dead]]: Corpse answers one question/two levels.
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* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.
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* [[SRD:Summon Monster III|Summon Monster III]]: Calls extraplanar creature to fight for you.
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* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.
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* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.
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* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
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* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
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===4th-Level Cleric Spells===
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* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
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* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.
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* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).
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* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects.
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* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement.
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* [[SRD:Discern Lies|Discern Lies]]: Reveals deliberate falsehoods.
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* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane.
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* [[SRD:Divination|Divination]] <SUP>M</SUP>: Provides useful advice for specific proposed actions.
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* [[SRD:Divine Power|Divine Power]]: You gain attack bonus, +6 to [[SRD:Strength|Str]], and 1 hp/level.
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* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].
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* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
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* [[SRD:Giant Vermin|Giant Vermin]]: Turns [[SRD:Monstrous Centipede|centipedes]], [[SRD:Monstrous Scorpion|scorpions]], or [[SRD:Monstrous Spider|spiders]] into giant [[SRD:Vermin Type|vermin]].
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* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject.
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* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20).
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* [[SRD:Greater Magic Weapon|Magic Weapon, Greater]]: +1 bonus/four levels (max +5).
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* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
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* [[SRD:Lesser Planar Ally|Planar Ally, Lesser]] <SUP>X</SUP>: Exchange services with a 6 [[SRD:Hit Dice|HD]] extraplanar creature.
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* [[SRD:Poison (Spell)|Poison]]: Touch deals 1d10 [[SRD:Constitution|Con]] damage, repeats in 1 min.
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* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
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* [[SRD:Restoration|Restoration]] <SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
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* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.
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* [[SRD:Spell Immunity|Spell Immunity]]: Subject is immune to one spell per four levels.
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* [[SRD:Summon Monster IV|Summon Monster IV]]: Calls extraplanar creature to fight for you.
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* [[SRD:Tongues|Tongues]]: Speak any language.
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===5th-Level Cleric Spells===
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* [[SRD:Atonement|Atonement]]<SUP>F</SUP><SUP>X</SUP>: Removes burden of misdeeds from subject.
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* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
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* [[SRD:Greater Command|Command, Greater]]: As ''command, ''but affects one subject/level.
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* [[SRD:Commune|Commune]] <SUP>X</SUP>: Deity answers one yes-or-no question/level.
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* [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures.
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* [[SRD:Dispel Chaos|Dispel Chaos]]: +4 bonus against attacks.
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* [[SRD:Dispel Evil|Dispel Evil]]: +4 bonus against attacks.
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* [[SRD:Dispel Good|Dispel Good]]: +4 bonus against attacks.
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* [[SRD:Dispel Law|Dispel Law]]: +4 bonus against attacks.
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* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]].
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* [[SRD:Flame Strike|Flame Strike]]: Smite foes with divine fire (1d6/level damage).
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* [[SRD:Hallow|Hallow]] <SUP>M</SUP>: Designates location as holy.
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* [[SRD:Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures.
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* [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures.
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* [[SRD:Mark of Justice|Mark of Justice]]: Designates action that will trigger ''curse ''on subject.
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* [[SRD:Plane Shift|Plane Shift]] <SUP>F</SUP>: As many as eight subjects travel to another plane.
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* [[SRD:Psychic Turmoil|Psychic Turmoil]]: [[SRD:Invisible|Invisible]] field leeches psionic [[SRD:Power Points|power points]] away.
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* [[SRD:Raise Dead|Raise Dead]] <SUP>M</SUP>: Restores life to subject who died as long as one day/level ago.
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* [[SRD:Righteous Might|Righteous Might]]: Your size increases, and you gain combat bonuses.
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* [[SRD:Scrying|Scrying]] <SUP>F</SUP>: Spies on subject from a distance.
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* [[SRD:Slay Living|Slay Living]]: [[SRD:Touch Attack|Touch attack]] kills subject.
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* [[SRD:Spell Resistance (Spell)|Spell Resistance]]: Subject gains SR 12 + level.
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* [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you.
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* [[SRD:Symbol of Pain|Symbol of Pain]] <SUP>M</SUP>: Triggered rune wracks nearby creatures with pain.
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* [[SRD:Symbol of Sleep|Symbol of Sleep]] <SUP>M</SUP>: Triggered rune puts nearby creatures into catatonic slumber.
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* [[SRD:True Seeing|True Seeing]] <SUP>M</SUP>: Lets you see all things as they really are.
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* [[SRD:Unhallow|Unhallow]] <SUP>M</SUP>: Designates location as unholy.
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* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.
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===6th-Level Cleric Spells===
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* [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes.
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* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft. field hedges out living creatures.
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* [[SRD:Banishment|Banishment]]: Banishes 2 [[SRD:Hit Dice|HD]]/level of extraplanar creatures.
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* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear’s endurance'', affects one subject/ level.
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* [[SRD:Blade Barrier|Blade Barrier]]: Wall of blades deals 1d6/level damage.
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* [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull’s strength'', affects one subject/level.
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* [[SRD:Create Undead|Create Undead]]: Create ghouls, ghasts, mummies, or mohrgs.
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* [[SRD:Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures.
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* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but up to +20 on check.
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* [[SRD:Mass Eagle's Splendor|Eagle's Splendor, Mass]]: As ''eagle’s splendor'', affects one subject/level.
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* [[SRD:Find the Path|Find the Path]]: Shows most direct way to a location.
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* [[SRD:Forbiddance|Forbiddance]] <SUP>M</SUP>: Blocks planar travel, damages creatures of different alignment.
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* [[SRD:Geas/Quest|Geas/Quest]]: As ''lesser geas, ''plus it affects any creature.
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* [[SRD:Greater Glyph of Warding|Glyph of Warding, Greater]]: As ''glyph of warding'', but up to 10d8 damage or 6th-level spell.
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* [[SRD:Harm|Harm]]: Deals 10 points/level damage to target.
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* [[SRD:Heal|Heal]]: Cures 10 points/level of damage, all diseases and mental conditions.
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* [[SRD:Heroes' Feast|Heroes' Feast]]: Food for one creature/level cures and grants combat bonuses''.''
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* [[SRD:Mass Inflict Moderate Wounds|Inflict Moderate Wounds, Mass]]: Deals 2d8 damage +1/level to many creatures.
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* [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl’s wisdom'', affects one subject/level.
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* [[SRD:Planar Ally|Planar Ally]] <SUP>X</SUP>: As ''lesser planar ally, ''but up to 12 [[SRD:Hit Dice|HD]].
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* [[SRD:Summon Monster VI|Summon Monster VI]]: Calls extraplanar creature to fight for you.
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* [[SRD:Symbol of Fear|Symbol of Fear]] <SUP>M</SUP>: Triggered rune [[SRD:Panicked|panics]] nearby creatures.
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* [[SRD:Symbol of Persuasion|Symbol of Persuasion]] <SUP>M</SUP>: Triggered rune charms nearby creatures.
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* [[SRD:Undeath to Death|Undeath to Death]] <SUP>M</SUP>: Destroys 1d4 [[SRD:Hit Dice|HD]]/level [[SRD:Undead Type|undead]] (max 20d4).
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* [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast.
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* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.
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===7th-Level Cleric Spells===
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* [[SRD:Blasphemy|Blasphemy]]: Kills, [[SRD:Paralyzed|paralyzes]], weakens, or dazes nonevil subjects.
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* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.
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* [[SRD:Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures.
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* [[SRD:Destruction|Destruction]] <SUP>F</SUP>: Kills subject and destroys remains.
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* [[SRD:Dictum|Dictum]]: Kills, [[SRD:Paralyzed|paralyzes]], slows, or deafens nonlawful subjects.
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* [[SRD:Ethereal Jaunt|Ethereal Jaunt]]: You become ethereal for 1 [[SRD:Round|round]]/level.
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* [[SRD:Holy Word|Holy Word]]: Kills, [[SRD:Paralyzed|paralyzes]], blinds, or deafens nongood subjects.
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* [[SRD:Mass Inflict Serious Wounds|Inflict Serious Wounds, Mass]]: Deals 3d8 damage +1/level to many creatures.
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* [[SRD:Greater Psychic Turmoil|Psychic Turmoil, Greater]]: As ''psychic turmoil, ''but you gain [[SRD:Power Points|power points]] as temporary hp.
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* [[SRD:Refuge|Refuge]] <SUP>M</SUP>: Alters item to transport its possessor to you.
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* [[SRD:Regenerate|Regenerate]]: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
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* [[SRD:Repulsion|Repulsion]]: Creatures can’t approach you.
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* [[SRD:Greater Restoration|Restoration, Greater]] <SUP>X</SUP>: As ''restoration, ''plus restores all levels and ability scores.
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* [[SRD:Resurrection|Resurrection]] <SUP>M</SUP>: Fully restore [[SRD:Dead|dead]] subject.
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* [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer.
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* [[SRD:Summon Monster VII|Summon Monster VII]]: Calls extraplanar creature to fight for you.
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* [[SRD:Symbol of Stunning|Symbol of Stunning]] <SUP>M</SUP>: Triggered rune stuns nearby creatures.
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* [[SRD:Symbol of Weakness|Symbol of Weakness]] <SUP>M</SUP>: Triggered rune weakens nearby creatures.
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* [[SRD:Word of Chaos|Word of Chaos]]: Kills, ''confuses, ''stuns, or deafens nonchaotic subjects.
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===8th-Level Cleric Spells===
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* [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft.
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* [[SRD:Brain Spider|Brain Spider]]: [[SRD:Listen Skill|Listen]] to thoughts of up to eight other creatures.
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* [[SRD:Cloak of Chaos|Cloak of Chaos]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against lawful spells.
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* [[SRD:Create Greater Undead|Create Greater Undead]] <SUP>M</SUP>: Create shadows, wraiths, spectres, or devourers.
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* [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.
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* [[SRD:Dimensional Lock|Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level.
 +
* [[SRD:Discern Location|Discern Location]]: Reveals exact location of creature or object.
 +
* [[SRD:Earthquake|Earthquake]]: Intense tremor shakes 80-ft.-radius.
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* [[SRD:Fire Storm|Fire Storm]]: Deals 1d6/level fire damage.
 +
* [[SRD:Holy Aura|Holy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against evil spells.
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* [[SRD:Mass Inflict Critical Wounds|Inflict Critical Wounds, Mass]]: Deals 4d8 damage +1/level to many creatures.
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* [[SRD:Greater Planar Ally|Planar Ally, Greater]] <SUP>X</SUP>: As ''lesser planar ally, ''but up to 18 [[SRD:Hit Dice|HD]].
 +
* [[SRD:Shield of Law|Shield of Law]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against chaotic spells.
 +
* [[SRD:Greater Spell Immunity|Spell Immunity, Greater]]: As ''spell immunity, ''but up to 8th-level spells.
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* [[SRD:Summon Monster VIII|Summon Monster VIII]]: Calls extraplanar creature to fight for you.
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* [[SRD:Symbol of Death|Symbol of Death]] <SUP>M</SUP>: Triggered rune slays nearby creatures.
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* [[SRD:Symbol of Insanity|Symbol of Insanity]] <SUP>M</SUP>: Triggered rune renders nearby creatures insane.
 +
* [[SRD:Unholy Aura|Unholy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against good spells.
 +
 +
===9th-Level Cleric Spells===
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* [[SRD:Astral Projection|Astral Projection]] <SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]].
 +
* [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels.
 +
* [[SRD:Etherealness (Spell)|Etherealness]]: Travel to Ethereal Plane with companions.
 +
* [[SRD:Gate|Gate]] <SUP>X</SUP>: Connects two planes for travel or summoning.
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* [[SRD:Mass Heal|Heal, Mass]]: As ''heal'', but with several subjects.
 +
* [[SRD:Implosion|Implosion]]: Kills one creature/[[SRD:Round|round]].
 +
* [[SRD:Miracle|Miracle]] <SUP>X</SUP>: Requests a deity’s intercession.
 +
* [[SRD:Soul Bind|Soul Bind]] <SUP>F</SUP>: Traps newly [[SRD:Dead|dead]] soul to prevent ''resurrection''.
 +
* [[SRD:Storm of Vengeance|Storm of Vengeance]]: Storm rains acid, lightning, and hail.
 +
* [[SRD:Summon Monster IX|Summon Monster IX]]: Calls extraplanar creature to fight for you.
 +
* [[SRD:True Resurrection|True Resurrection]] <SUP>M</SUP>: As ''resurrection'', plus remains aren’t needed.

Revision as of 02:10, 28 April 2019

Cleric Spells

0th-Level Cleric Spells (Orisons)

1st-Level Cleric Spells

2nd-Level Cleric Spells

3rd-Level Cleric Spells

4th-Level Cleric Spells

5th-Level Cleric Spells

6th-Level Cleric Spells

7th-Level Cleric Spells

8th-Level Cleric Spells

9th-Level Cleric Spells