Difference between revisions of "3.5e Ranger Spells"
Tarkisflux (talk | contribs) (prep for updated nav) |
|||
Line 477: | Line 477: | ||
</dpl> | </dpl> | ||
''All these lists are organized alphabetically and divided by school.'' | ''All these lists are organized alphabetically and divided by school.'' | ||
+ | |||
+ | ==Alternate Spell List== | ||
+ | This will be used to generate the spell list after the spells have been sanitized. | ||
+ | |||
+ | {{3.5e Class Ability Effects |class=Ranger |abbrv=Rgr |type=Spell}} |
Revision as of 20:05, 11 November 2009
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells |
Add your own spell to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Contents
Ranger Spells
Abjur |
|
Conj |
|
Div |
|
Ench |
|
Evoc |
|
Illus |
|
Necro |
|
Trans |
|
Univ |
|
Abjur |
|
Conj |
|
Div |
|
Ench |
|
Evoc |
|
Illus |
|
Necro |
|
Trans |
|
Univ |
|
Abjur |
|
Conj |
|
Div |
|
Ench |
|
Evoc |
|
Illus |
|
Necro |
|
Trans |
|
Univ |
|
Abjur |
|
Conj |
|
Div |
|
Ench |
|
Evoc |
|
Illus |
|
Necro |
|
Trans |
|
Univ |
|
All these lists are organized alphabetically and divided by school.
Alternate Spell List
This will be used to generate the spell list after the spells have been sanitized.
Ranger Spells
1st-Level Ranger Spells
Asepsis: Creature touched becomes immune to non-magical diseases.
Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.
Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.
Brooke's Lupine Transformation: This spell transform the user into a terrible wolf-like creature.
Catch Breath: Dispels caster’s fatigue or reduces caster’s exhaustion.
Cocoon of Quick Rest: By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.
Cook: Cook food to make a delicious meal.
Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.
Detect Disease: You determine whether a creature, object, or area is diseased.
Detect Heat: You detect heat sources visually.
Detect Mineral: Detect a particular mineral or element in the ground.
Detect Power Level: You sense the presence of life force in an area.
Detect Voltage: You can detect the electrical networks around you.
Discern Birthdays: Reveals birthdays
Diving Spider's Bubble: Create a bubble of air on your head to breathe underwater.
Enchanted Shot: This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.
Entangle: Animates nearby vines, briars and bushes to impede movement and hold creatures in place.
Fast Reload: You reload fully a firearm.
Flee: You run from the scene with your tail between your legs.
Hear the Earth's Murmurs: Listen in for creatures far away, as if using Tremorsense.
Helpful Lick: You lick someone's face and they feel better.
Hive Armor: Summon an armor of hive material, with buzzing bees ready to strike.
Hood of the Cobra: Gain bonus on Intimidate checks and improve your ability to instill fear
Ignite: Start a fire with a gesture and word.
Know Distance: You can determine the distance away something is.
Lesser Dispel Magic: As dispel magic, but +0 on check and fewer options.
Lesser Refresh Magic: As refresh magic, but +0 on roll and fewer options.
Light Steps: You gain a little spring in your step.
Lightning Arrow: You fire an arrow made of lightning which deals damage, even if it fails to pierce SR.
Maw of the Predator: You gain a powerful bite attack as your transform your head in the head of an animal.
Miracle Morning: Have a good start each morning!
Nasciphysic: You become aware of the general health and well being of the natural world around you.
Pathfinder: Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.
Poof: POOF! A puff of smoke briefly obscures you.
Ray of Rope: Get over here! Lasso the enemy in and drag them closer!
Salt in the Wound: Inflict even more pain on damaged foes.
Seeker Bee: Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.
Sky Eye: Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.
Spirit Bow: Summon a magical bow that produces its own ammo.
Sting Dart: Fire a poison stinger that injures and leaves painful sore welts.
Stork Call, Lesser: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.
Summon Fossil: Summon a fossil creature.
Tag: You tag one creature or object, allowing you to follow its movements wherever it goes.
Welcome to the Jungle: The area around you becomes natural terrain.
Withstand Energy: Grant resistance to one element based on caster level.
Withstand Energy Variant: In an instant, protect yourself from energy damage.
2nd-Level Ranger Spells
Albedo Armor: Gain snow armor which reflects light and ablates fire.
Arrow of Inevitability: Fire an arrow that flies slowly but will surely hit its target.
Curative Touch: A rework of cure spells, designed to be more effective in and out of combat.
Cuttlefish Hypnotic Camouflage: You take the camouflaging properties of a cuttlefish.
Digestive Fluids: The creature's bite attack drips with acid which persists after the bite has been made.
Earthshaking Growl: Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.
Elementalize Wood: Transform wood into an elemental variant of wood.
Focus Spell: Increase DC of next spell cast.
Fungal Infection: Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.
Last Word: deal damage and silence target.
Mark of Summoning: Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.
Razor Grass: Sharpen and harden mundane grass.
Scan: Identifies creatures, and maybe their abilities as well.
Shatterblade: You break a blade to produce a shower of sharp edges to all creatures in the area.
Shinespark Weapon: Enhance your weapon with magical light which not only deals more damage, but leaves explosive spheres upon a miss or critical hit.
Solar Flare: A blinding flash of light erupts from your body.
Spell's-Eye View: See from the perspective of your spells.
Stork Call: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.
Supercharge Bullets: Enhance the damage from your shots.
Triple Enchanted Shot: As enchanted shot, except the arrow split into three when fired.
3rd-Level Ranger Spells
Animal Convoking: Like animal messenger, but rather than send a message it seeks out a target and brings them to you.
Arrow of White Bloom: Imbues an arrow drawn with the clearest frost.
Cat Pile: So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.
Enchanted Volley: As enchanted shot, except that it can be used on full attack and be fired as a cone.
Greater Endure Elements: Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.
Impale: Impale your enemies into the air, then watch them fall.
Inversion Scope: you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.
Leidenfrost Shell: Cover yourself in a protective shell of water, warding off fire damage.
Lion's Roar: You feel the power of the lion invade you, and you release a devastating roar in front of you.
Miracle Morning, Mass: Have a good start each morning for all your friends!
Nonlethal Field: Create field that blocks most lethal damage.
Persistent Nature's Ally: As the summon nature's ally spells, but when your summons die they come right back!
Rain of 1000 Arrows: Shoot a projectile into the air and obliterate a battlefield with a single arrow.
Rain of a Thousand Arrows: You create a spiritual arrows and fire it, causing a rain of arrows that impale your enemies.
Shards of Winter: Shards of ice pierce an area
Stork Call, Greater: Makes one conscious, living, willing creature pregnant by another.
4th-Level Ranger Spells
Astral Protector: Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.
Curse of the Silent: The target will lose hp and spells until it casts a spell.
Fight or Flight: Target has a fight or flight response and is panicked and/or enraged.
Great Lightning Arrow: An upgraded version of lightning arrows, which pierce through targets.
Improved Tree Shape: This spell works like tree shape, but you actually have tree properties.
Indra's Arrow: Imbues an arrow drawn with divine black lightning.
Respiratory Burst: Harness the power of oxygen to create an explosion that devastates minuscule creatures.
Tendrils of the Hylozoth: Conjures thorny tendrils from a surface to deal damage and perform melee combat maneuvers.
Tyranny of Movement: For when you want people to be tyrannous with movement!
Unearthly Howl: You howl, and wolves come from the plane of shadow