Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Citadel Ikron (4e Location) + (The capital city of the Dragonborn (Dray) In the UCMR, a continent in the [[Nor Galad (4e Campaign Setting)|campaign setting, Nor Galad]])
- Slake (3.5e Maneuver) + (The capstone maneuver of the Hollow Nymph discipline completely destroys an enemy while invigorating the practitioner.)
- Carcikoma (3.5e Race) + (The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced.)
- Carib (3.5e Race) + (The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings.)
- Phantasmal Existence (3.5e Spell) + (The caster becomes an illusion, allowing her to shrug off most damage.)
- Huxley's Shooting Star (3.5e Spell) + (The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.)
- Publication:Dread Codex 2/New Spells/Falnor's Guise of Death + (The caster detects as an undead creature for the duration of the spell.)
- Cerebral Animator (3.5e Prestige Class) + (The cerebral animator stimulates the central nervous system of the dead and makes their bodies move, making him the psionic equivalent to the necromancer.)
- Cerebremancer (3.5e Prestige Class) + (The cerebremancer combines powerful arcane or divine spellcasting with psionic powers to create truly awesome might.)
- Unfettered Anarchy (3.5e Equipment) + (The chaos of this weapon penetrates the defenses of law.)
- Immobilized (3.5e Condition) + (The character afflicted with this condition is unable to move from the spot where he stands.)
- SRD:Epic Toughness + (The character gains +30 [[SRD:Hit Points|hit points]].)
- SRD:Epic Fortitude + (The character gains a +4 bonus on all [[SRD:Saving Throw#Fortitude|Fortitude saving throws]].)
- SRD:Epic Reflexes + (The character gains a +4 bonus on all [[SRD:Saving Throw#Reflex|Reflex saving throws]].)
- SRD:Epic Will + (The character gains a +4 bonus on all [[SRD:Saving Throw#Will|Will saving throws]].)
- Master Inquisitive (3.5e Feat) + (The character has decided to be Sherlock Holmes.)
- Shielded in Light (3.5e Feat) + (The character summons a transparent shield for protection.)
- Seir (3.5e Deity) + (The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel.)
- Endothermic Extinguisher (3.5e Equipment) + (The chemicals used in an endothermic extinguisher are gaseous and held within a pressurized container. When sprayed the combination of expanding gas and endothermic chemical reaction chills the air, and robs any fire of oxygen it would use to burn.)
- Devilchild Incarnate (3.5e Racial Paragon Class) + (The child of a Archdevil incarnated into a human body.)
- Half-Drow, Elf (3.5e Race) + (The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves.)
- Half-Nymph (3.5e Race) + (The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind.)
- Elven Nymph (3.5e Race) + (The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races.)
- Half-Saiyan (3.5e Race) + (The child of a [[Saiyans (3.5e Race)|Saiyan]] and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament.)
- Fullangr (3.5e Race) + (The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems).)
- Drow, Variant (4e Race) + (The chosen people of Lolth and the rulers of the Underdark.)
- Nassim (3.5e NPC) + (The clash of steel coming from around a bend lures you into a forest clearing where a young man wielding a Great Sword is accosting what appears to be a decrepit old woman swinging twin scimitars as if they were natural extensions of her body.)
- White Magus (3.5e Class) + (The classic final fantasy inspired healing class, less of a combatant than a cleric but more effective as a support caster.)
- Wandering Hero (3.5e Class) + (The classic wandering hero, your Link, your Wanda, your mysterious hero on horseback who single handedly solves puzzles, defeats the giant boss, and saves the princess with a sword, a shield, and endless inventory. All in a day's work.)
- Nym (3.5e Deity) + (The clockwork god Nym is an elusive deity, on an eternal mission to balance the multiverse.)
- Coldblood (3.5e Race) + (The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying.)
- Blood Eye (4e Paragon Path) + (The coloring in your eye turns red, for any who have deceived or harmed those of innocence. None shall remain alive to those who continue bringing havoc to the world you love.)
- Choco-Warrior (3.5e Class) + (The combat-oriented class exclusively for chocobos.)
- Dolphin Common (5e) + (The common [[Dolphin (5e)|Dolphin]] is a medium sized marine mammal)
- Compact (3.5e Equipment) + (The compact item template is added to a ranged weapon to make it usable as if it was lighter.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Perfect Model Frame (3.5e Feat) + (The construct's body becomes ... perfect.)
- Revolution in Elione (3.5e Campaign Setting) + (The continent of Elione has long been sepe … The continent of Elione has long been seperated from the outside world, overseen by the Druids of the Natural Order, and under strict laws. However, ever since the Great Union launched their revolution after the lost country of Vaseer began to industrialize, the world has been changing fast. No longer ruled by the Natural Order, countries begin to industrialize, new religions start to form, refugees from the Mainlands flood in, and all manner of wonders are set to be discovered in this changing world, as the reclusive, static nations of Elione begin to branch out into the world.Elione begin to branch out into the world.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Grilled Achaierai (3.5e Equipment) + (The cooked remains of an achaierai is rich in iron and more than a little tough. Properly prepared it gifts the eater with a one-time use of the achaierai's black cloud ability.)
- Elsewhale Surprise (3.5e Equipment) + (The cooked remains of an elsewhale, the surprise comes when you plane shift after eating.)
- Martial Adept Barbarian (3.5e Alternate Class Feature) + (The core Barbarian with a smidget of aditional rage fun and some Tome of Battle goodness added.)
- Martial Adept Fighter (3.5e Alternate Class Feature) + (The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.)
- Martial Adept Monk (3.5e Alternate Class Feature) + (The core Monk with some Tome of Battle goodness added. He needed it... A LOT!)
- Martial Adept Paladin (3.5e Alternate Class Feature) + (The core Paladin with more smitiness and some Tome of Battle goodness added.)
- Martial Adept Ranger (3.5e Alternate Class Feature) + (The core Ranger with some Tome of Battle goodness added.)
- Martial Adept Rogue (3.5e Alternate Class Feature) + (The core Rogue with some Tome of Battle goodness added.)
- Publication:Unearthed Arcana/Elemental Racial Variants + (The core [[SRD:System Reference Document|d … The core [[SRD:System Reference Document|d20 System]] cosmology has six inner planes, four of which correspond to the classic elements: air, earth, fire and water. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and and their relative strengths.nt types and and their relative strengths.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Depraved Physiognomy (3.5e Feat) + (The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.)
- True Dodge (3.5e Spell) + (The counterpart to true strike, this makes it easy to dodge one single attack.)