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{{Author
 
{{Author
 
|author_name=Franken Kesey
 
|author_name=Franken Kesey
|date_created=2010/12/05
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|date_created=12/05/10
|status=?
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|status=Fin}}
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==== Craft Xeno- ([[Int]]) ====
==== Craft (Xeno-) ([[Int]]) ====
+
[[Summary::This skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately.]] '''This skill is different than most craft checks, read the details!'''
 
 
[[Summary::This skill allows a creature to use substances, and technology not of this world. This skill is like other craft skills, in that it is a conglamerate of a few different skills. Each purchased separately.]]
 
 
 
 
=====Check=====
 
=====Check=====
 
 
You can practice your trade and make a decent living, earning about half your check result in platinum pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 gold piece per day.)
 
You can practice your trade and make a decent living, earning about half your check result in platinum pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 gold piece per day.)
  
 
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The [[SRD:DC|DC]] depends on the complexity of the item to be created. The [[SRD:DC|DC]], your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
 
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The [[SRD:DC|DC]] depends on the complexity of the item to be created. The [[SRD:DC|DC]], your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
  
In some cases, the ''[[SRD:Fabricate|fabricate]]'' spell can be used to achieve the results of a Craft check with no actual check involved. However, you must make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.
+
Unlike the normal craft skills, one cannot use spells to replace or buff a check.
 
 
A successful Craft check related to woodworking in conjunction with the casting of the ''[[SRD:Ironwood|ironwood]]'' spell enables you to make wooden items that have the strength of steel.
 
 
 
When casting the spell ''[[SRD:Minor Creation|minor creation]]'', you must succeed on an appropriate Craft check to make a complex item.
 
  
All crafts require [[SRD:Artisan's Tools|artisan’s tools]] to give the best chance of success. If improvised tools are used, the check is made with a –2 circumstance penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check.
+
All crafts require alien tools to give the best chance of success. If improvised tools are used, the check is made with a –4 circumstance penalty. On the other hand, masterwork artisan’s tools provide a +4 circumstance bonus on the check.
  
 
To determine how much time and money it takes to make an item, follow these steps.
 
To determine how much time and money it takes to make an item, follow these steps.
  
#Find the item’s price. Put the price in silver pieces (1 gp=10 sp).
+
#Find the item’s price. Put the price in gold pieces.
 
#Find the [[SRD:DC|DC]] from the table below.
 
#Find the [[SRD:DC|DC]] from the table below.
 
#Pay one-half of the item’s price for the cost of raw materials.
 
#Pay one-half of the item’s price for the cost of raw materials.
#Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the [[SRD:DC|DC]]. If the result × the [[SRD:DC|DC]] equals the price of the item in sp, then you have completed the item. (If the result × the [[SRD:DC|DC]] equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the [[SRD:DC|DC]] reduce the time in the same manner.) If the result × the [[SRD:DC|DC]] doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
+
#Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the [[SRD:DC|DC]]. If the result × the [[SRD:DC|DC]] equals the price of the item in gp, then you have completed the item. (If the result × the [[SRD:DC|DC]] equals double or triple the price of the item in gold pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the [[SRD:DC|DC]] reduce the time in the same manner.) If the result × the [[SRD:DC|DC]] doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in gold pieces.
  
 
:If you fail a check by 4 or less, you make no progress this week.
 
:If you fail a check by 4 or less, you make no progress this week.
 
 
:If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
 
:If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
 
 
======Progress by the Day======
 
======Progress by the Day======
 
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You can make checks by the day instead of by the week. In this case, your progress (check result × [[SRD:DC|DC]]) is in silver pieces instead of gold pieces.
You can make checks by the day instead of by the week. In this case your progress (check result × [[SRD:DC|DC]]) is in silver pieces instead of gold pieces.
 
 
 
 
======Creating Masterwork Items======
 
======Creating Masterwork Items======
 
+
You can make a masterwork item — a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a [[SRD:Masterwork Weapons|weapon]] or 150 gp for a [[SRD:Masterwork Armor|suit of armor or a shield]]) and a Craft [[SRD:DC|DC]] of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. ''Note:'' The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a [[SRD:Masterwork Weapons|weapon]] or 150 gp for a [[SRD:Masterwork Armor|suit of armor or a shield]]) and a Craft [[SRD:DC|DC]] of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. ''Note:'' The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.
 
 
 
 
======Repairing Items======
 
======Repairing Items======
 
 
Generally, you can repair an item by making checks against the same [[SRD:DC|DC]] that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
 
Generally, you can repair an item by making checks against the same [[SRD:DC|DC]] that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
  
 
When you use the Craft skill to make a particular sort of item, the [[SRD:DC|DC]] for checks involving the creation of that item are typically as given on the following table.
 
When you use the Craft skill to make a particular sort of item, the [[SRD:DC|DC]] for checks involving the creation of that item are typically as given on the following table.
 
 
{| class="zebra d20"   
 
{| class="zebra d20"   
 
|-
 
|-
 
!Item !!Craft Skill!!Craft [[SRD:DC|DC]]  
 
!Item !!Craft Skill!!Craft [[SRD:DC|DC]]  
 
|-
 
|-
| align="left" | || Xeno-alchemy<sup>1</sup> || 15
+
|align="left"|All [[3.5e Mundane Weapons#Futuristic Weapons & Ammunition|futuristic ammo]]<sup>1</sup>, adventuring gear||Xeno-tech<sup>2</sup>||10
|-
 
| align="left" |  || Xeno-alchemy<sup>1</sup> || 20
 
|-
 
| align="left" | [[Power Cell (3.5e Equipment)|Power Cell]], [[Z-Cell, Unstable (3.5e Equipment)|Unstable Z-Cell]] || Xeno-alchemy<sup>1</sup> || 25
 
|-
 
| align="left" |  || Xeno-armorsmithing || 10 + [[SRD:AC|AC]] bonus
 
 
|-
 
|-
| align="left" | [[ZK-23 Energy Shield (3.5e Equipment)|ZK-23 Energy Shield]] || Xeno-armorsmithing || 20 + [[SRD:AC|AC]] bonus
+
|align="left"|[[Fusion Cell (3.5e Equipment)|Fusion Cell]], [[FT11 Cell (3.5e Equipment)|FT11 Cell]], [[Z-Cell, Unstable (3.5e Equipment)|Unstable Z-Cell]]||Xeno-tech<sup>2</sup>||15
 
|-
 
|-
| align="left" | [[Energy Leech (3.5e Equipment)|Energy Leech]] || Xeno-technology  || 15
+
|align="left"|[[FT00 Energy Shield (3.5e Equipment)|FT00 Shield]], [[FT10 Plasma Shield (3.5e Equipment)|FT10 Shield]], [[FT40 Energy Armor (3.5e Equipment)|FT40 Armor]], [[FT42 Plasma Armor (3.5e Equipment)|FT42 Armor]], [[ZK-23 Energy Shield (3.5e Equipment)|ZK-23 Energy Shield]]||Xeno-armor||10+[[SRD:AC|AC]] bonus
 
|-
 
|-
| align="left" | [[Star Ships (3.5e Equipment)|Non-Siege Starships]] || Xeno-technology  || 20 + (1 per 5 CR)
+
|align="left"|All simple and martial [[3.5e Mundane Weapons#Futuristic Weapons & Ammunition|futuristic weapons]]||Xeno-weapons||10
 
|-
 
|-
| align="left" | [[SM-20 Hisser Mecha (3.5e Equipment)|SM-20 Hisser Mecha]], [[Star Ships (3.5e Equipment)|Siege Star Ships]] || Xeno-technology || 30 + (1 per 10 CR)
+
|align="left"|All exotic [[3.5e Mundane Weapons#Futuristic Weapons & Ammunition|futuristic weapons]]<sup>3</sup>||Xeno-weapons||15
 
|-
 
|-
| align="left" | [[Nyota Mji (3.5e Environment)|Nyota Mji]] || Xeno-technology || 35 + (1 per 10 CR)
+
|align="left"|[[Biplanar Force Gun 9000 Series (3.5e Equipment)|Biplanar Force Gun]], [[Pulse Shotgun (3.5e Equipment)|Pulse Shotgun]], [[Siege Railgun (3.5e Equipment)|Siege Railgun]], [[FT08 Force Ray (3.5e Equipment)|Force Ray]], [[FT18 Ice Ray (3.5e Equipment)|Ice Ray]], [[FT19 Siege Weapon (3.5e Equipment)|Siege Weapon]]||Xeno-weapons||20
 
|-
 
|-
| align="left" | [[Coldspike (3.5e Equipment)|Coldspike]], [[EM-Spiker (3.5e Equipment)|EM-Spiker]] || Xeno-weaponsmithing || 15
+
|align="left"|[[FT20 Defense System (3.5e Equipment)|FT20 Defense]], [[FT25 Assault System (3.5e Equipment)|FT25 Assault]], [[FT28 Ship Killer (3.5e Equipment)|Ship Killer]], [[FT29 Moon Killer (3.5e Equipment)|Moon Killer]]||Xeno-weapons||25
 
|-
 
|-
| align="left" | [[Psychokinetic Flashgun (3.5e Equipment)|Psychokinetic Flashgun]], [[Psychokinetic Thunderlash (3.5e Equipment)|Psychokinetic Thunderlash]], [[Psychokinetic Fireblade (3.5e Equipment)|Psychokinetic Fireblade]],  || Xeno-weaponsmithing || 20
+
|align="left"|[[Bot (3.5e Subtype)|Bots]]||Xeno-mech||20+1/5CR
 
|-
 
|-
| align="left" | [[Alchemical Shaped Charge Iolite Injector (3.5e Equipment)|Alchemical Shaped Charge Iolite Injector]], [[Spurge Stinger (3.5e Equipment)|Spurge Stinger]], [[Electron Gun (3.5e Equipment)|Electron Gun]] || Xeno-weaponsmithing || 25  
+
|align="left"|All non-Siege [[Vehicle (3.5e Subtype)|Vehicles]]<sup>4</sup>||Xeno-mech||25+2/5CR
 
|-
 
|-
| align="left" | [[Biplanar Force Gun 9000 Series (3.5e Equipment)|Biplanar Force Gun]], [[Nyota Mji (3.5e Environment)#Titanic Gun|Titanic Gun]] || Xeno-weaponsmithing || 30  
+
|align="left"|All Siege [[Vehicle (3.5e Subtype)|Vehicles]]||Xeno-mech||30+3/5CR
 
|-
 
|-
| align="left" | [[SRD:Traps|Mechanical trap]] || Xeno-trapmaking  || Varies<sup>2</sup>
+
|colspan="3" class="foot"|
|-
+
#Except [[Fusion Cell (3.5e Equipment)|Fusion Cell]], [[FT11 Cell (3.5e Equipment)|FT11 Cell]] and [[Z-Cell, Unstable (3.5e Equipment)|Unstable Z-Cell]].
| colspan="3" class="foot" |
+
# You do not need to be a spellcaster to craft any of these items. This is a mixture of both alchemy and technology.
# You do not need to be a spellcaster to craft any of these items.  
+
#Except [[Biplanar Force Gun 9000 Series (3.5e Equipment)|Biplanar Force Gun]], [[Pulse Shotgun (3.5e Equipment)|Pulse Shotgun]], [[Siege Railgun (3.5e Equipment)|Siege Railgun]], [[FT08 Force Ray (3.5e Equipment)|Force Ray]], [[FT18 Ice Ray (3.5e Equipment)|Ice Ray]], [[FT19 Siege Weapon (3.5e Equipment)|Siege Weapon]].
# Traps have their own rules for construction.  
+
#Vehicles without the Siege subtype.
 
|}
 
|}
 
 
'''Action:''' Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.
 
'''Action:''' Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.
 
 
 
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Latest revision as of 02:04, 25 May 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 12/05/10
Status: Fin
Editing: Clarity edits only please
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Craft Xeno- (Int)[edit]

This skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately. This skill is different than most craft checks, read the details!

Check[edit]

You can practice your trade and make a decent living, earning about half your check result in platinum pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 gold piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check results, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.

Unlike the normal craft skills, one cannot use spells to replace or buff a check.

All crafts require alien tools to give the best chance of success. If improvised tools are used, the check is made with a –4 circumstance penalty. On the other hand, masterwork artisan’s tools provide a +4 circumstance bonus on the check.

To determine how much time and money it takes to make an item, follow these steps.

  1. Find the item’s price. Put the price in gold pieces.
  2. Find the DC from the table below.
  3. Pay one-half of the item’s price for the cost of raw materials.
  4. Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in gp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in gold pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in gold pieces.
If you fail a check by 4 or less, you make no progress this week.
If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Progress by the Day[edit]

You can make checks by the day instead of by the week. In this case, your progress (check result × DC) is in silver pieces instead of gold pieces.

Creating Masterwork Items[edit]

You can make a masterwork item — a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

Repairing Items[edit]

Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.

When you use the Craft skill to make a particular sort of item, the DC for checks involving the creation of that item are typically as given on the following table.

Item Craft Skill Craft DC
All futuristic ammo1, adventuring gear Xeno-tech2 10
Fusion Cell, FT11 Cell, Unstable Z-Cell Xeno-tech2 15
FT00 Shield, FT10 Shield, FT40 Armor, FT42 Armor, ZK-23 Energy Shield Xeno-armor 10+AC bonus
All simple and martial futuristic weapons Xeno-weapons 10
All exotic futuristic weapons3 Xeno-weapons 15
Biplanar Force Gun, Pulse Shotgun, Siege Railgun, Force Ray, Ice Ray, Siege Weapon Xeno-weapons 20
FT20 Defense, FT25 Assault, Ship Killer, Moon Killer Xeno-weapons 25
Bots Xeno-mech 20+1/5CR
All non-Siege Vehicles4 Xeno-mech 25+2/5CR
All Siege Vehicles Xeno-mech 30+3/5CR
  1. Except Fusion Cell, FT11 Cell and Unstable Z-Cell.
  2. You do not need to be a spellcaster to craft any of these items. This is a mixture of both alchemy and technology.
  3. Except Biplanar Force Gun, Pulse Shotgun, Siege Railgun, Force Ray, Ice Ray, Siege Weapon.
  4. Vehicles without the Siege subtype.

Action: Varies. Mounting or dismounting normally is a move action. Other checks are a move action, a free action, or no action at all, as noted above.


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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AuthorFranken Kesey +
Identifier3.5e Skill +
RatingUnrated +
SummaryThis skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately. +
TitleCraft Xeno- +