Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Robes of the Dark Witch (3.5e Equipment) + (A robe that allow the caster to cast curses and various other nefarious spell without expending a spell slot.)
- Dark Magister's Robes (3.5e Equipment) + (A robes that grant ample protection, but at great expense.)
- Cheongsam of Swift Strikes (3.5e Equipment) + (A robes which make unarmed strike extremely quick and hard to react to.)
- SRD5:Roc + (A roc appears as an enormous eagle or hawk.)
- Rocket Bike (3.5e Equipment) + (A rocket bike is a motorcycle on steroids. A rocket bike is either a high quality motorcycle or perhaps a gnome bike with a giant rocket strapped on it.)
- FT16 Launcher (3.5e Equipment) + (A rocket launcher.)
- Rod of Mental Dominion (3.5e Equipment) + (A rod which allows for the mental domination of others.)
- Shield Rod (3.5e Equipment) + (A rod which can be both used for offense and defense.)
- Omnidriver Wrench (3.5e Equipment) + (A rod which grants the user great crafting powers, fabricating things at will.)
- Picaroon (3.5e Class) + (A rogue designed for High level games, they have access to many tricks at their disposal.)
- Strider (3.5e Prestige Class) + (A rogue uses his environment to sneak around and remain unseen. A Strider uses his background in druid to make his environment usable.)
- Rouge (3.5e Class) + (A rogue-like class that wears red to power his skill.)
- Bloodletter (3.5e Class) + (A rogue-type class with a focus on [[Bleedout (3.5e Condition)|bleeding]] the enemies dry.)
- Desperado (3.5e Alternate Class Feature) + (A roguish gunslinger, who is able to aim and fire before a target can react. While most desperado are brigands, outlaws and career criminals, some follow a more righteous path as hunters or vigilante.)
- Royal Scion (3.5e Alternate Class Feature) + (A royal scion is a character descended fro … A royal scion is a character descended from royalty, whether the bastard of the current king or the descendant of the first monarch of the land. They are less versatile than a normal bard, but inspire their allies with bold tactics and draw from the strength of their lineage.d draw from the strength of their lineage.)
- Black Baroness's Amulet (3.5e Equipment) + (A ruby choker amulet that allows the wearer to summon daggers and perform a few precise attacks.)
- Scarlet Fang (3.5e Equipment) + (A ruby red rapier which causes great bleeding, and which your own blood may be fed as faithful sacrifice to the cause.)
- Survivor's Garbs (3.5e Equipment) + (A rugged set of ragged clothing or robes which provide which provide affordable protection.)
- Recharging Kit (3.5e Variant Rule) + (A rule which allows character to restore charges to skill skits.)
- SRD5:Rust Monster + (A rust monster appears to be a large insect-like creature with long antennae and tail.)
- Rustic (3.5e Equipment) + (A rustic weapon greatly enhance an otherwise mundane and simple weapon.)
- Rust Hammer (3.5e Equipment) + (A rusty hammer that destroys metal.)
- Pegasus Saddle (3.5e Equipment) + (A saddle that allows a horse to fly.)
- Involuntary Rodeo Saddle (3.5e Equipment) + (A saddle that, after a bit of riding, suddenly fastens the rider to itself while simultaneously giving the mount a seizure. The result is a poor sap being tossed to and fro like a bobblehead doll.)
- Salient Ability (3.5e Feat Type) + (A salient divine ability is a special sort … A salient divine ability is a special sort of feat which only deities with divine rank can take, as according to the rules spelled out in [[Complete Epic (3.5e Sourcebook)|Complete Epic]]. It gives a deity a new capability or improves one that the deity already has.r improves one that the deity already has.)
- Publication:Complete Gear/Tilgrath + (A sample character created under the Complete Control and Complete Gear rules)
- Sublime Samurai (3.5e Class) + (A samurai who employs martial maneuvers and quick flashy strikes.)
- Sanctified (3.5e Equipment) + (A sanctified armor turn exotic from of damage into regular damage and sanctified shield grant you a resistance to those damage type.)
- Sandman (3.5e Equipment) + (A sandman weapon forces a [[Will]] save against sleep on a natural 20.)
- Sapping (3.5e Equipment) + (A sapping weapon allows the wielder to transfer some or all of the sword’s enhancement bonus as a penalty to saving throws for those he attacks successfully.)
- Sashimono (3.5e Equipment) + (A sashimono is a pole held on the back, typically to hold a flag or form of heraldry up high. It can also be used to hold other objects.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- Scaling Ocular Laser (3.5e Feat) + (A scaling version of the Ocular Laser feat.)
- Scarab of Absolute Safety (3.5e Equipment) + (A scarab that project a forcefield across the battlefield, aiding allies and making retributive attack when depleted.)
- Mask of the Silent Killer (3.5e Equipment) + (A scary mask that mutes the user, but makes them far more intimidating.)
- Scatterbeam (3.5e Equipment) + (A scatterbeam weapon fires lasers out of it. Its most effective in the hands of someone with a high base attack bonus.)
- SRD5:Swarm of Quippers + (A school of carnivorous fish.)
- Aion of the Everstorm (3.5e Vestige) + (A scientist who sought to change the past by traveling through the Temporal Energy Plane, only to go too far and slip out of time and space altogether.)
- Bloody Razor (3.5e Equipment) + (A scimitar which can be sheathed in your own body (painfully so). However, though it feeds on your blood, it is also empowered by it.)
- Scope (3.5e Equipment) + (A scope is can be fitted on firearms or crossbows, allowing the wielder to precisely shoot farther away than normal.)
- Scorched Stave of the Pyromancer (3.5e Equipment) + (A scorched wood magic rod that can act as a stave, storing fire spells and casting them with its own internal energy.)
- Shadow Spy (3.5e Class) + (A scoundrel who stalks and lives in the shadows)
- Manual of the Lurking Shadow (3.5e Equipment) + (A secret manuscript describing the first lessons on the way to becoming a ninja.)
- Eldritch Agent (3.5e Prestige Class) + (A secret operative that blends arcane power with supernatural stealth and infiltration skills.)
- Sanguine Edge (3.5e Prestige Class) + (A secretive mage-warrior who uses blood magic to heal and harm.)
- Florasian (MC Race) + (A sect of Magi with a rebellious history—militaristic in nature, but honor-bound and elegant.)
- Mobile Wall (3.5e Equipment) + (A section of wall on wheels, it is even larger and bulkier than a tower shield.)
- Twin Egg (3.5e Equipment) + (A seemingly fragile pair of eggs. When one is crushed, so is the other.)
- Amber Prosthesis (3.5e Equipment) + (A selection of limb and organ replacements made from magical amber.)
- Dark Knight (3.5e Class) + (A self destructive warrior who uses negative energy to leap head first into battle)
- Hookshot (3.5e Equipment) + (A self-retracting grappling hook, it is fired like a crossbow.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)