Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Possessed Hand (3.5e Spell) + (Cause a creature's hand to be possessed and work against their self interest.)
- Overfluff (3.5e Spell) + (Cause a furry creature to grow excessive hair, to their detriment.)
- Emotional Switch (3.5e Spell) + (Cause a morale penalty to become a bonus, or vice versa.)
- Command Will of the Forest (3.5e Spell) + (Cause a number of animals to take on your will and personality, though it does not impart direct control.)
- Portal Recall (3.5e Spell) + (Cause a portal to invert itself and begin to suck in all creatures which had recently traversed it within the last 24 hours.)
- Vibrokinetic Tremor (3.5e Spell) + (Cause a powerful vibration in the ground, dealing bludgeoning and sonic damage and knock your affected creatures prone.)
- Imbed Suspicion (3.5e Spell) + (Cause a target to no longer treat their allies as allies.)
- Twist Tongue (TOToM Spell) + (Cause a verbal component to fail.)
- Scramble Programs (3.5e Spell) + (Cause all affected [[Bot (3.5e Subtype)|bots]] to lose all programs.)
- Irresistible Blows (3.5e Feat) + (Cause an attack penalty on those you strike, bypass or reduce the effect of DR, and stagger opponents on critical hits.)
- Internal Explosive (3.5e Spell) + (Cause an internal explosion, which might spill out and consume those standing around them.)
- Luminaire (3.5e Utterance) + (Cause an object to glow, or absorb light from the area.)
- Test of Mettle (Legend Feat) + (Cause enemies to focus on you by more than just words.)
- Sharp Blood (3.5e Blood Spell) + (Cause exponential damage over time as their blood cells turn into blades.)
- Aggravate Wound (3.5e Blood Spell) + (Cause exponential damage over time.)
- Lily Liver (3.5e Invocation) + (Cause fear in your foes.)
- Recreant Blast (3.5e Invocation) + (Cause fear on foes)
- Spurt Shot (3.5e Feat) + (Cause foes to bleed)
- Bleeding Strike (3.5e Feat) + (Cause grievous bleeding damage by taking a -1 penalty or more to hit.)
- Inflict Wounds (3.5e Spell) + (Cause hp damage with a touch. Designed to replace the [[SRD:Inflict Light Wounds|inflict series of spells.]])
- Wind II- Rain (3.5e Phrase) + (Cause it to start or stop raining.)
- Flame Pillars (3.5e Spell) + (Cause multiple random pillars of fire to spring up around you.)
- Incite Violence (3.5e Spell) + (Cause one creature to attack another creature)
- Cold Touch (3.5e Spell) + (Cause pain to a touched creature with a cold touch.)
- Electroconvulsive (3.5e Feat) + (Cause seizures in the target.)
- Aneis's Blood Revolt (3.5e Spell) + (Cause target blood to revolt, paralyzing it.)
- Illucid Smog (3.5e Power) + (Cause targets in your radius to take a penalty to Will saves)
- Decay (5e Spell) + (Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.<br /><br />)
- Acid Trip (3.5e Feat) + (Cause the target to experience an acid trip)
- Question Motivations (3.5e Maneuver) + (Cause the target to question themselves, granting daunt levels.)
- Publication:Dread Codex/New Spells/Burrowing Bony Digits + (Cause up to 5 skeletal fingers to attack targets, dealing 1d6 damage for several rounds.)
- Mirage (3.5e Equipment) + (Cause your armor to appear as a different kind of armor.)
- Searing Smite (5e) + (Causes [[SRD5:Fire|fire]] damage and sets target on fire when you hit with a [[SRD5:Melee Attack|melee attack]].<br /><br />)
- Negative Energy Flood (One) + (Causes [[SRD5:Necrotic|necrotic]] damage to target. If target dies, it becomes a [[Zombie (5e)|zombie]]. If target was [[SRD5:Undead|undead]], it gives [[Temporary Hit Point (One)|temporary hit point]]s instead.)
- Negative Energy Flood (5e) + (Causes [[SRD5:Necrotic|necrotic]] damage to target. If target dies, it becomes a [[SRD5:Zombie|zombie]]. If target was [[SRD5:Undead|undead]], it gives [[SRD5:Temporary Hit Point|temporary hit point]]s instead.<br /><br />)
- Tasha's Mind Whip (5e) + (Causes [[SRD5:Psychic|psychic]] damage and may suppress a [[SRD5:Creature|creature]]<br /><br />)
- Mind Sliver (5e) + (Causes [[SRD5:Psychic|psychic]] damage and [[SRD5:Saving Throw|saving throw]] debuff<br /><br />)
- Mind Sliver (One) + (Causes [[SRD5:Psychic|psychic]] damage and [[SRD5:Saving Throw|saving throw]] debuff)
- Tasha's Mind Whip (One) + (Causes [[SRD5:Psychic|psychic]] damage and may suppress a creature)
- Maddening Hex (5e) + (Causes [[SRD5:Psychic|psychic]] damage to target of your hex spell and curse features.)
- Publication:Dread Codex/New Spells/Double Aging + (Causes a creature to age at double its normal rate.)
- Rithaniel's Reality Strobe (3.5e Spell) + (Causes a localized "flickering" of reality.)
- Pazuzu Splits the Skies (3.5e Invocation) + (Causes a ranged blast to strike straight down, knocking down fliers.)
- Publication:Dread Codex 2/New Spells/Stillborn + (Causes all unborn creatures in a mile radius to be stillborn.)
- Publication:Renegade Cleric's Tome/Absorption + (Causes any liquid carried by a creature to dry up — affects potable water and potions.)
- Searing Smite (One) + (Causes bonus [[SRD5:Fire|fire]] damage and sets target on fire when you hit with a [[SRD5:Melee Attack|melee attack]].)
- Destroy I- Destroy (3.5e Phrase) + (Causes flaming rain over a massive area.)
- Tears of the Sun (3.5e Maneuver) + (Causes opponent to bleed, taking damage and rendering them temporarily blinded, deafened, and sickened.)
- Vera's Bewildering Conversation (3.5e Spell) + (Causes others to see/hear the caster saying different things.)
- Lust's Immolation (3.5e Invocation) + (Causes proximity blast damage to 'cling' to enemies, and hurt them more.)
- Mind Thrust (5e) + (Causes psychic damage and limits target's actions<br /><br />)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)