Awesome Blow (3.5e Feat)

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Author: The-Marksman (talk)
Date Created: August 2011
Status: Complete
Editing: Clarity edits only please
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Note: This is a variant feat created to replace the original. You may be looking for SRD:Awesome Blow instead.

Awesome Blow [Fighter] Prerequisites: 18 StrBenefit: Anytime the creature makes a successful critical hit with a normal attack, it may choose to make the attack an awesome blow. Alternatively, it may choose to subtract 2 from its attack roll on any attack before hand to automatically make that attack an awesome blow without requiring a critical hit.

If the creature hits a corporeal opponent weighing no more than twice his maximum load with an awesome blow, that opponent must succeed on a Reflex save (DC = 10 + damage dealt) or be knocked flying 10 feet for every 5 damage dealt, in a direction of the attacking creature's choice, and fall prone at the end of its movement. The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage per 5 feet left in the opponent's movement, and the opponent stops prone in the space adjacent to the obstacle. Example: Falruk has this feat and before making his full attack action, he decides to take a −2 on his third attack to attempt an awesome blow. During the course of his full attack action, he happens to land a critical hit on his second attack. Falruk could choose to make this critical hit into an awesome blow, but knows that he's already planned an awesome blow for his final attack, so he does not choose to make this critical hit into an awesome blow. On his third attack, which he planned as an awesome blow, he successfully hits his opponent. Falruk rolls 2d6 + 8 damage and rolls 15 damage. Upon being struck, his opponent must make a DC 25 reflex saving throw. His opponent fails and is sent flying back 30 feet. After flying back 10 feet, he strikes a solid wall. Upon impact, both Falruk's opponent and the wall each take 2d6 damage.Normal: Your strikes cannot knock your opponents flying.

Marksman's Homebrews
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Mystic Form, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Fusion Dance, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Monsters Adamantoise, Ash Viper, Behemoth, Bomb, Cactuar, Drake, Malboro V.2, Murder of Crows, Tangle Tree, Tonberry
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorThe-Marksman +
Identifier3.5e Feat +
Prerequisite18 Str +
Rated ByFoxwarrior +, Fluffykittens + and ThunderGod Cid +
RatingRating Pending +
SummaryThe force of your blows can send your opponents flying violently away from you. +
TitleAwesome Blow +
TypeFighter +