Necessary Evil (3.5e Feat)
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Necessary Evil [General]
Despite the jet-black armor, the sword with a skull on the handle and the undead minion following you, you really are a good guy.Prerequisites: Good alignment, at least one level in a class that requires you to be evil.Benefit: You do not lose any class abilities because of your good alignment (this applies retroactively). If you had a level in a class that requires you to be evil before taking this feat, you can continue to advance in that class.
Normal: You can only advance in an evil class if you are evil.
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Facts about "Necessary Evil (3.5e Feat)"
Article Balance | Unquantifiable + |
Author | The Dire Reverend + |
Identifier | 3.5e Feat + |
Prerequisite | Good alignment + and at least one level in a class that requires you to be evil. + |
Rated By | RiverOffers + |
Rating | Rating Pending + |
Summary | Retain the class abilities of an "evil" class despite being good. + |
Title | Necessary Evil + |
Type | General + |