Necessary Evil (3.5e Feat)

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Author: The Dire Reverend (talk)
Date Created: 4/8/11
Status: Completed.
Editing: Suggestions in talk page welcome.
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Necessary Evil [General] Despite the jet-black armor, the sword with a skull on the handle and the undead minion following you, you really are a good guy.Prerequisites: Good alignment, at least one level in a class that requires you to be evil.Benefit: You do not lose any class abilities because of your good alignment (this applies retroactively). If you had a level in a class that requires you to be evil before taking this feat, you can continue to advance in that class. Normal: You can only advance in an evil class if you are evil.



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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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Article BalanceUnquantifiable +
AuthorThe Dire Reverend +
Identifier3.5e Feat +
PrerequisiteGood alignment + and at least one level in a class that requires you to be evil. +
Rated ByRiverOffers +
RatingRating Pending +
SummaryRetain the class abilities of an "evil" class despite being good. +
TitleNecessary Evil +
TypeGeneral +