Persistent Shapechange Attack (3.5e Feat)

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Author: The Dire Reverend (talk)
Date Created: 7/28/2011
Status: Complete
Editing: Suggestions in talk page welcome.
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Persistant Shapechange Attack [General] Prerequisites: Shapechanger subtype, Natural Weapon before changing shape.Benefit: If before using an Alternate Form or Change Shape ability you have a Natural Weapon, you keep the natural attack of the original form. If the new form gives natural attacks that share the same appendage as your original Natural Weapon, You gain the new forms natural attacks.
Example 1: David the Doppelganger has a 1d6 slam attack. When he uses his Change Shape ability, he keeps his slam attack.

Example 2: Henry the Human has the Feral template, giving him a 1d8 claw attacks. He becomes a Werewolf, and also takes this feat. When entering his Animal form or Hybrid Form, instead of gaining the 1d4 claw attacks from Werewolf, he keeps his 1d8 claws from Feral. Because he does not have a bite attack from his natural form, the Animal & Hybrid Forms gain the bite attack.

Normal: Most shapechangers lose their Natural Weapons when taking a different form.

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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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Article BalanceModerate +
AuthorThe Dire Reverend +
Identifier3.5e Feat +
PrerequisiteShapechanger subtype + and Natural Weapon before changing shape. +
RatingUndiscussed +
SummaryShapechangers get to keep their Natural Weapons when changing form. +
TitlePersistent Shapechange Attack +
TypeGeneral +