Undead Paragon, Boneclaw Hybrid (3.5e Racial Paragon Class)

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Author: The Dire Reverend (talk)
Date Created: 10/13/11
Status: Completed.
Editing: Suggestions in talk page welcome.
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Undead Paragon (Boneclaw Hybrid)[edit]

After this point, Undead Paragon (Boneclaw Hybrid) is referred to as Boneclaw Hybrid.

The original Boneclaw Hybrids were created by a powerful necromancer who liked the abilities of the Boneclaw, however they lacked many abilities that the necromancer liked in other undead. The original Boneclaw Hybrid was initially a Vampire, but after the necromancer was finished with him, he had become much more.

The Hands of the Boneclaw Hybrid change slightly, keeping the appearance of the creature's original hands, but the skin on the tip of the finger is missing, exposing the now razor-sharp bone. When the claws are extended, they look like a standard Boneclaw's claws.

Becoming a Boneclaw Hybrid[edit]

There are several methods to create Boneclaw Hybrids, but the cheapest and most well-known method is when a spellcaster casts Create Undead on a currently animate Undead for the purpose of making a Boneclaw Hybrid. Because the undead is already animate, there is no material component for this casting of Create Undead.

Table: The Boneclaw Hybrid

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Boneclaw
Fort Ref Will
1st +1 +0 +2 +2 Boneclaws 1d6
2nd +2 +0 +3 +3 Rend, Cold Immunity 1d6
3rd +3 +1 +3 +3 Reaching Claws, Unholy Toughness 1d8
4th +4 +1 +4 +4 Powerful Build 1d8
5th +5 +1 +4 +4 Rapidstrike 2d6
  1. The value shown is for Medium Boneclaw Hybrids who lacked natural weapons before taking this class. See Table: Boneclaw Damage by Size for Boneclaw Hybrids of all sizes.

Class Skills (4 + Int modifier per level.
Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Boneclaw Hybrid.

Weapon and Armor Proficiency: Boneclaw Hybrids gain proficiency in their own Natural Weapons, and Medium and Light armor.

Levels in Boneclaw Hybrid are considered levels in Fighter for meeting prerequisites for feats for claw attacks. (For example, a Boneclaw Hybrid 3/Fighter 1 could take Weapon Specialization (Claws), but not Weapon Specialization (Broadsword).)

Boneclaws (Ex): The Boneclaw Hybrid gains a pair of claw Natural Weapons, dealing damage appropriate for their size. If the Boneclaw Experiment already has Natural Weapons for their hands, its damage increases by one step and becomes a claw attack if it was not a claw attack already. These claws are considered magic weapons and have an enhancement bonus equal to +1 per four character levels (maximum +5). In addition, the Boneclaw Hybrid can enchant their claws with up to +5 worth of magical weapon properties. Enchanting both claws costs as much as enchanting one weapon, and for the purposes of determining the cost of the upgrade, the weapon has a +1 enhancement bonus.

At third and fifth level, the damage dealt by the claw attacks increase by one step.

Table: Boneclaw Damage by Size
Level Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
1st 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6
2nd 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6
3rd 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 6d6
4th 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 6d6
5th 1d3 1d4 1d6 1d8 2d6 2d8 4d6 6d6 8d6

Rend (Ex): Starting at second level, when the Boneclaw Hybrid hits an opponent with both of their claw attacks, it latches to it's opponent and rends his flesh, automatically dealing twice its claw + two times its strength modifier damage.

Cold Immunity (Ex): At second level, the Boneclaw Hybrid gains immunity to cold attacks. If the Boneclaw Hybrid already had cold immunity, well then that's too damn bad.

Reaching Claws (Ex): Upon reaching third level, the true ability of the Boneclaws are unlocked. The Boneclaw Hybrid's claws can now instantly expand and contract at will. The Boneclaw Hybrid's Boneclaws gain the Reach Weapon property, however unlike most other weapons with reach, it can be used against an adjacent foe.

Unholy Toughness (Ex): At third level, the Boneclaw Hybrid's Charisma modifier replaces their Constitution modifier for determining bonus hit points. If the Boneclaw Hybrid already has Unholy Toughness, they gain a bonus fighter or monstrous feat.

Powerful Build (Ex): Starting at fourth level, the physical stature of Boneclaw Hybrids lets them function in many ways as if they were one size category larger. Whenever a Boneclaw Hybrid is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Boneclaw Hybrid is treated as one size larger if doing so is advantageous to the character. A Boneclaw Hybrid is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Boneclaw Hybrid can use weapons designed for a creature one size larger without penalty. However, the space and reach of a Boneclaw Hybrid remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

Rapidstrike (Ex): Not to be confused with the Draconomicon feat. At fifth level, the Boneclaw Hybrid can make an additional two attacks with claw attacks at a -2 penalty for the first two attacks and -7 to the second pair of attacks. For the purpose of the Rend ability, they are seperate. (A Boneclaw Hybrid who hits only with his first and fourth claw attacks does not get to use the rend ability)

Campaign Information[edit]

Playing a Boneclaw Hybrid[edit]

Religion: When undead are intelligent enough to make decisions of their own, including which deities to worship, generally choose gods of evil, death and undeath. That is, if they even decide to worship a god.

Other Classes: Boneclaw Hybrids can be effective melee warriors, and can fit into a group's position as one, however, most are created by a necromancer, so they can also become a bodyguard for an individual necromancer.

Combat: Boneclaws, regardless if they are full or hybrid, excel in melee combat. Their reach attacks give them a tactical advantage over other creatures.

Advancement: Boneclaw Hybrids do not have any one particular class that they take after Boneclaw Hybrid. They generally go with melee combat classes, such as Fighter or Blackguard.

Resources: Most Boneclaw Hybrids are found under the command of a Necromancer as lieutenants or other commanding officers, so they can potentially have the backing of an entire army.

Boneclaw Hybrid Lore[edit]

Characters with ranks in Religion or Arcana can research Boneclaw Hybrids to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana, Religion)
DC Result
5 Boneclaws are unique undead who have extremely long claws.
10 Certain necromancers have experimented with combining Boneclaws and other types of Undead.
15 These experiments, called Boneclaw Hybrids, have been successful, and the end product is very dangerous in battle.
20 Certain Boneclaw Hybrids have flawlessly integrated into average society without being detected.

Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorThe Dire Reverend +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Racial Paragon Class +
Length5 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Escape Artist +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Spot +, Survival + and Tumble +
Skill Points4 +
SummaryTalented necromancers have created methods of making undead hybrids. This is one of them. +
TitleUndead Paragon, Boneclaw Hybrid +
Will Save ProgressionGood +