, electric hand-thingy
, clothes and electric firearm
are not part of the default Technoplush. All of those items were made by this Technoplush.
The silencer on this weapon doesn't reduce the volume to the point where it cannot be heard, the firearm is so loud that it requires a silencer to prevent everybody near the firearm from becoming permanently deafened.
A Technoplush is an improved version of a Dawn Plushie, specialized in creating Technological Devices, and powered by electricity instead of fire.
Creating a Technoplush
A Technoplush is an inherited template that can only be applied to Dawn Plushies.
Size and Type
The Technoplush loses the Fire Subtype, which removes their fire immunity and cold vulnerability. In its place, the Technoplush gains the Electricity Subtype.
The Technoplush gains the Electroshock ability, seen below.
Electroshock (Su): The Technoplush gains the Eijilund Plushie's Go Boom ability, however it deals electricity damage.
Energy Immunity (Ex): A Technoplush Gains immunity to electricity damage.
Electric Invention (Su): A Technoplush can optionally power their devices with Electricity instead of Phlogiston or gunpowder. By expending one use of Electroshock, they can power one electric-powered device as if it was one vial of Phlogiston or one ounce of gunpowder.
The Technoplush's intelligence increases by 2.
The Technoplush has a +4 Racial bonus to Craft (Technological Device) and Use Technological Device. In addition, both are always considered class skills.
As base creature plus one.
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|| Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
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