Chronomancy School (3.5e Magic School)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 15/01/2021
Status: Feel free to add spells and better organize the page
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Chronomancy[edit]

The Chronomancy Magic School is an alternative school of magic. Chronomancy spells encompass multiple spells from other traditional schools, especially abjuration, conjuration, divination, necromancy and transmutation. They are all spells designed to manipulate the flux of time, either by means of accelaration or decelaration, empower minute and precise movements, stop time altogether, weaken creatures and structures, or restore therm, and achieve rapid transportation.

This is, for any effect, a magic school, allowing to take feats that empower these spells or become specialist wizards in chronomancy (which are called chronomancers). You may not choose this school as a prohibited school, but if you specialize in it you may choose just one prohibited school, instead of two, and you may still cast spells of that school if they are also chronomancy spells.

Any spell from the Gravity domain, it's variant, Time domain and Time Warp domain is from the Chronomancy School if cast by someone that has one or more of these domains.

True Chronomancer[edit]

As a special option you may transform any spellcaster in a true chronomacer. To do this just limit the spellcaster's spells list to chronomancy spells (comprehensive of domain spells), adding any chronomancy spell not from its original list. In addition, it should cast chronomancy spells at caster level +1, and add +1 to the DC of chronomancy spells it casts (it has the Spell Focus feat for the chronomancy school). Alternatively you may give it the Spell Focus Improved feat for this school.

It gains one extra prepared spell or spell slot per spell level (as a specialist wizard) and +2 to Knowledge and Spellcraft checks involving chronomancy.

Be aware that you may adapt spell levels for minor spellcasters (such as bards) and partial spellcasters (such as paladins and rangers).

In alternative, you may use the generic spellcaster from Unearthed Arcana as base. You may want to add more skills and/or skill points, another good save or increase the hit die from a d4 to a d6, because your choice of spells will be very limited and you won't get the full list of a base class. Treat spells that appear on multiple spells lists at different levels as the lowest level of them. It would be also better let the chronomancer consider all chronomancy spells as known, casting them as a dread necromancer[1] or a beguiler[2] would, given the small number of spells this school has.

Homebrew Chronomancy Spells[edit]

WotC Spells in the Chronomancy School[edit]

This list may be used if homebrew spells aren't allowed or if you wish to expand the school's scope. Each spell has a reason for being here, but if you don't like it, you may drop it freely.

  • All the repair damage spells[3]

Back to Main Page3.5e HomebrewClass Ability Components

the bluez in the dungeon's Homebrew (790 Articles)
the bluez in the dungeonv
  1. Heroes of Horror
  2. Player's Handbook II
  3. Complete Arcane
Authorthe bluez in the dungeon +
Identifier3.5e Magic School +
RatingUnrated +
TitleChronomancy School +